| Dungeon Master S |
Blodgett charges forth and cuts the plant at the base, killing it instantly!
Jasper and Penryn both struggle. Penryn's arrows at least hit, but don't seem to damage the plant.
Round 2:
Cilik: Go
Elvanthain: Go
Penryn: Go
Jasper: Miss
Kaleb: No DMG
Plants: TBD
Blodgett: TBD
Black: 5
Green: 2
| Kaleb "Lucky" Happyfoot |
reflex: 1d20 + 10 ⇒ (16) + 10 = 26
reflex: 1d20 + 10 ⇒ (6) + 10 = 16
Kaleb does surprisingly poorly at getting free from the plants. Without a good flanking partner Kaleb fires off another electric arc.
electric damage: 1d4 + 3 ⇒ (1) + 3 = 4
Basic Reflex DC 17 for both.
Kaleb then circles around Blodgett, getting ready to pounce on the next round.
DC 15 does bleeding stop?: 1d20 ⇒ 8
| Dungeon Master S |
Kaleb's legs continue to bleed as the two remaining plants slither tither.
Black: 1d20 + 8 ⇒ (9) + 8 = 17
Green: 1d20 + 8 ⇒ (19) + 8 = 27
His spell misses one plant and only barely gets the other.
Round 2:
Cilik: Go
Elvanthain: Go
Penryn: No DMG
Jasper: Miss
Kaleb: Elec
Plants: TBD
Blodgett: TBD
Black: 7
Green: 2
| Dungeon Master S |
Elvanthain's acid misses, but Cilik's Force bolt works well!
Both plants extend their tendrils to slice open Blodgett!
Black Vine 1: 1d20 + 11 ⇒ (2) + 11 = 13 MISS
Black Vine 2: 1d20 + 7 ⇒ (3) + 7 = 10 MISS
Green Vine 1: 1d20 + 11 ⇒ (10) + 11 = 21 for Slashing DMG: 1d8 + 4 ⇒ (6) + 4 = 10 and 1 Persistent Bleed damage
Green Vine 2: 1d20 + 7 ⇒ (19) + 7 = 26 for Slashing DMG: 1d8 + 4 ⇒ (4) + 4 = 8 and 1 Persistent Bleed damage
Round 2:
Cilik: Bolt
Elvanthain: Miss
Penryn: No DMG
Jasper: Miss
Kaleb: Elec
Plants: ATK
Blodgett: Go
Black: 10
Green: 2
| Blodgett Quattlebaum |
In his euphoric rage, Blodgett vaguely registers that Green hit him, so the steps over and goes to town on the plant.
pruning via greataxe: 1d20 + 7 ⇒ (9) + 7 = 16 hmm, used a hero point back in Hallod's lair and we've levelled since then, so Blodgett should have one to surrender as tribute
pruning via greataxe: 1d20 + 7 ⇒ (15) + 7 = 22 better
slashing (4 is acid): 1d12 + 7 ⇒ (10) + 7 = 17
pruning via greataxe: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15
slashing (4 is acid): 1d12 + 7 ⇒ (2) + 7 = 9
flat DC 15 to stop bleeding: 1d20 ⇒ 14 nope
Step, Strike x2. Raging temp hp gone, 16/34 with persistent bleed 2
| Dungeon Master S |
Blodgett gets a LOT of pruning in, but not enough to kill it!
Round 3:
Cilik: Go
Elvanthain: Go
Penryn: Go
Jasper: Go
Kaleb: Go
Plants: TBD
Blodgett: TBD
Black: 10
Green: 19
| Kaleb "Lucky" Happyfoot |
Kaleb circles around and tries to finish off the plant with the silvered rapier.
stabby green vs FF: 1d20 + 8 ⇒ (6) + 8 = 14
damage+SA: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (4) = 14
Kaleb follows up with a fork.
fork vs ff: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
damage+SA: 1d4 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11
| Dungeon Master S |
Neither of Kaleb's attacks find purchase!
Round 3:
Cilik: Go
Elvanthain: Go
Penryn: Go
Jasper: Go
Kaleb: Miss
Plants: TBD
Blodgett: TBD
Black: 10
Green: 19
| DM Khel |
Penryn, seeing that his arrows are not the right tool for the job, drops his bow to the ground, draws his short sword and moves a little closer. He takes a careful look at the plant that Blodgett is busy pruning, hoping to provide some useful advice to the angry halfling.
Draw shortsword, Stride, Study Suspect on Green. Will use Combat Clue reaction if Blodgett attacks green, to give him +1 to the attack roll.
Study Suspect vs Will DC: 1d20 + 8 ⇒ (10) + 8 = 18
| Jasper Tosscobble |
Jasper takes a moment to study the plants, searching his memories of studying (and being under the influence of) herbs.
Nature (Recall Knowledge): 1d20 + 8 ⇒ (8) + 8 = 16
He then prays to Erastil on Blodgett's behalf. "Please, show the vessel of my angry friend what it's like to relaxed and in the comfort of a warm hearth."
Heal (V/S): 1d8 + 8 ⇒ (5) + 8 = 13
| Dungeon Master S |
Elvanthain continues to struggle as Jasper does his best to close the wounds of his friends. The cleric remembers that these plants are particularly susceptible to fire.
Meanwhile Penryn moves in, ready for violence.
Round 3:
Cilik: Go
Elvanthain: Miss
Penryn: Prep
Jasper: Heal
Kaleb: Miss
Plants: TBD
Blodgett: TBD
Black: 10
Green: 19
| Dungeon Master S |
Cilik hurls a projectile, and while it connects, it doesn't seem to do much damage.
The two plants begin to whip their tendrils in a circle, faster and faster. They soon move like a lion-tamer's whip. Kaleb and Blodgett are both in the path!
Black: 1d20 + 11 ⇒ (6) + 11 = 17 MISS Both
Green: 1d20 + 11 ⇒ (20) + 11 = 31 for DMG: 2d8 + 8 ⇒ (4, 4) + 8 = 16 You each take 2 persistent bleed damage (this creature can stack up to 5 bleed per round.)
Round 3:
Cilik: Go
Elvanthain: Miss
Penryn: Prep
Jasper: Heal
Kaleb: Miss
Plants: TBD
Blodgett: Go
Round 3:
Cilik: Go
Elvanthain: Go
Penryn: Go
Jasper: Go
Kaleb: Go
Plants: TBD
Blodgett: TBD
Black: 11
Green: 19
| Kaleb "Lucky" Happyfoot |
Beginning of your turn you make the recovery check. You succeeded so your dying value decreases by 1 becomming 1. End of your turn you take bleed damage, then make a flat DC 15 to see if it ends. If you take damage while dying your dying increases by 1 putting you back to 2. You still need to attempt the DC 15 to see if the bleeding goes away on its own.
Kaleb will wait a moment for Tosscobble to help out Blodgett before beginning his assault.
battle medicine DC 15: 1d20 + 6 ⇒ (15) + 6 = 21
healing: 2d8 ⇒ (3, 5) = 8
Kaleb then begins his rapid assault with both hands.
Rapiers green FF: 1d20 + 8 ⇒ (16) + 8 = 24
damage+SA: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8
if crit add deadly d8: 1d8 ⇒ 1
If Green is down, make this a thrown vs non FF black. -1d6+1 damage.
Kaleb follows up with a good forking.
fork vs green FF: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
damage+SA: 1d4 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10
if crit add deadly d6: 1d8 ⇒ 5
flat bleed: 1d20 ⇒ 13
Kaleb's wounds leak a surprisingly large amount of blood despite his first aid.
Assuming Blodgett gets woken up and I have a nice juicy flanked target. If things get too off I can redo my turn as needed.
| Dungeon Master S |
Blodgett goes down!
Round 4:
Cilik: Go
Elvanthain: Go
Penryn: Go
Jasper: Go
Kaleb: Prepped in spoiler
Blodgett: Passed death check, check for bleeding up
Plants: TBD
Black: 11
Green: 19
| Jasper Tosscobble |
Jasper re-prays for Blodgett. "No, seriously Erastil. He needs our help. Wounds open up on my reckless friend more often than I'd like. Please help close these new wounds!"
Heal (V/S): 1d8 + 8 ⇒ (6) + 8 = 14
He then moves closer to the angry halfling, expecting to need to do more.
| Dungeon Master S |
Jasper gets Blodgett back into the fight, mostly. Kaleb does some quick patching of his own before thrusting the plant with a fleche attack. He follows it up with another powerful attack... but not enough to stop the plant from thrashing about!
Round 4:
Cilik: Go
Elvanthain: Go
Penryn: Go
Jasper: Heal!
Kaleb: Prepped in spoiler
Blodgett: Passed death check, check for bleeding up
Plants: TBD
Black: 11
Green: 33
Penryn Shortfall
|
"What a mess..." Penryn mutters as the plants cause his friends to bleed all over the place. He hurries to stand next to the fallen Blodgett and slashes at the plant with his small sword!
1: Stride, 2 & 3: Strike green (which I believe is the most wounded).
Shortsword attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 ⇒ 1
Shortsword attack, MAP: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Damage: 1d4 ⇒ 2
| Dungeon Master S |
Penryn slashes repeatedly, catching a bit of the plant on the second swing! Despite the light hit, it's just enough to make the plant collapse!
Round 4:
Cilik: Go
Elvanthain: Go
Penryn: Kill
Jasper: Heal!
Kaleb: Back to Dying 2
Plants: TBD
Black: 11
| Dungeon Master S |
Cilik's efforts certainly help as leaves and lignin are blasted!
Round 4:
Cilik: MM
Elvanthain: Go
Penryn: Kill
Jasper: Heal!
Kaleb: Back to Dying 2
Plants: TBD
Black: 20
| Dungeon Master S |
Elvanthain quickly moves to throw a flask on the plant. It shatters and the thing shudders, but it's still up!
The plant lashes out at everyone still standing within reach (Blodgett and Penryn: ATK: 1d20 + 11 ⇒ (10) + 11 = 21 for [dice=d8+4[/dice] and 1 persistent bleed.
Round 5:
Cilik: Go
Elvanthain: Go
Penryn: Go
Jasper: Go
Kaleb: Go Dying 2
Plants: TBD
Black: 24
| Kaleb "Lucky" Happyfoot |
Kaleb winces as he takes another wound and his bleeding gets worse.
Kaleb sucks it in though and makes a dash for the far side of the plant, hoping to make some lunch from this one as well.
silverrapier vs FF: 1d20 + 8 ⇒ (1) + 8 = 9
damage+SA: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (6) = 15
desert fork vs FF: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
damage+SA: 1d4 + 5 + 1d6 ⇒ (3) + 5 + (6) = 14
flat to stop bleeding 15: 1d20 ⇒ 13
Nope
| Dungeon Master S |
Kaleb's fork finally does it! The third plant wilts, leaving the field quiet.
People are still bleeding to death though, so this must be handled ASAP. Regardless, for defeating the trio of carnivorous plants, each hero earns 120 XP.
Penryn Shortfall
|
"Ouch!" Penryn exclaims as he's splashed by acid. Turning to look over his shoulder and give some stinkeye to whoever tossed the flask - Probably Elventhain, dammit - he mutters, "What the hell were you th-ouch!" His question is cut off by a slashing plant and a bleeding wound!
Flat check to stop bleeding 15: 1d20 ⇒ 7 Also nope.
Status: 13/22 hp, bleeding
| Jasper Tosscobble |
Going to post round by round until no one is bleeding any more
ROUND 5
Jasper grasps the holy symbol that hangs from a chain around his neck and whispers a prayer to Erastil. Within moments a pulse of healing flows from him and washes over the party.
Heal (V/S/M): 1d8 ⇒ 8
ROUND 6
"Come to me quickly if you're still bleeding! I can help with the wounds."
Jasper then does his best at performing first aid to whoever needs it most (likely Blodgett, then Kaleb, then Penny)
Medicine (Administer First Aid - Stop Bleeding) vs Bleed effect DC: 1d20 + 8 ⇒ (3) + 8 = 11
Success: The creature attempts a flat check to end the bleeding.
Critical Failure: It immediately takes an amount of damage equal to its persistent bleed damage.
ROUND 7
Jasper continues his work, performing first aid for the needy (likely Blodgett, then Kaleb, then Penny)
Medicine (Administer First Aid - Stop Bleeding) vs Bleed effect DC: 1d20 + 8 ⇒ (10) + 8 = 18
ROUND 8
Jasper continues his work, performing first aid for the needy (likely Blodgett, then Kaleb, then Penny)
Medicine (Administer First Aid - Stop Bleeding) vs Bleed effect DC: 1d20 + 8 ⇒ (8) + 8 = 16
ROUND 9
Jasper continues his work, performing first aid for the needy (likely Blodgett, then Kaleb, then Penny)
Medicine (Administer First Aid - Stop Bleeding) vs Bleed effect DC: 1d20 + 8 ⇒ (12) + 8 = 20
| Blodgett Quattlebaum |
flat DC 15 check: 1d20 ⇒ 20
I'll take it.
With Jasper's help, Blodgett's wounds finally begin to clot and stop bleeding. 11/34 hp.
For good measure, he chops each dead plant a final time with his greataxe.
Penryn Shortfall
|
Flat check, DC 15: 1d20 ⇒ 20 Following your lead, Blodgett!
Penryn thanks Jasper for healing his injuries. In response to his cousin's urgent call to those still bleeding from their wounds, Penny says, "I ain't got time to bleed, we need to sort out this blight thing so we can get back to solving the murder! And then go back to Absalom."
Status: 21/22 hp, not bleeding
| Dungeon Master S |
The party frantically works to stop everyone's bleeding, and eventually gets it under control. A search around the area turns up nothing, but Penryn's gut tells him that the hole in the bole is likely the real attraction here.
Cilik Hogpen
|
The quiet halfling is still a halfing and it curious by nature. "It is said that almost all big important historical moments of the Big Folk were actually started by Halflings." and with that Cilik moves forward to investigate the tree ahead. first with detect magic and then with his natural eye...
perception check: 1d20 + 6 ⇒ (5) + 6 = 11
| Jasper Tosscobble |
"Really? I've never heard that before, Cilik. I mean, it's totally believable and all. I just never heard that."
Jasper moves a bit closer to the entrance, but leaves plenty of space for the others to pass him.
| Jasper Tosscobble |
Jasper stops, then goes over to Kaleb. "Yes, you're right. Allow me to keep using the medicine kit and I'll do what I can."
He first tends to the wounds Blodgett has earned in the fight.
Medicine (Treat Wounds) vs DC 15: 1d20 + 8 ⇒ (8) + 8 = 16
Healing: 2d8 ⇒ (2, 1) = 3
When the halfling looks over Kaleb's bandages he says, "I think we need to see if your own work holds. I'll watch, and change your bandages in a bit."
After about 40 minutes, he does exactly that.
Medicine (Treat Wounds) vs DC 15: 1d20 + 8 ⇒ (8) + 8 = 16
Healing: 2d8 ⇒ (1, 6) = 7
| Dungeon Master S |
The party patches themselves up a bit more before checking out the hole. The narrow tunnel is slick with foul-smelling mud. It's hard to see much past the entrance.
Marching order and confirmation of exploration tactics is all I need to continue.
| Dungeon Master S |
The narrow tunnel is slick with foul-smelling mud. It leads down into a cramped den lit by a shimmering pool of oily water. The chamber stinks of wet fur and sickness. Next to the pool, between the gnarled and dying tree roots, is the rotting carcass of what must have once been a truly gigantic wolf. Nosing around it is a pair of hairless mutant wolves, their bodies deformed by large pustules and tumors. Although they have no eyes, they clearly detect your presence, for they turn their heads at you and snarl!
Hostiles: 1d20 + 9 ⇒ (13) + 9 = 22
Penryn: 1d20 + 7 ⇒ (17) + 7 = 24 ()
Cilik: 1d20 + 5 ⇒ (9) + 5 = 14 Perception (T)
Lucky: 1d20 + 7 ⇒ (6) + 7 = 13 Avoid Notice (T)
Jasper: 1d20 + 7 ⇒ (5) + 7 = 12 Cover Tracks (T)
Elvanthain: 1d20 ⇒ 6 ???
Blodgett: 1d20 + 4 ⇒ (19) + 4 = 23
The hanging vines are enough to provide screening for the entire room.
Round 1:
Penryn: Go
Blodgett: Go
Wolves: TBD
Cilik: TBD
Lucky: TBD
Jasper: TBD
Elvanthain: TBD
Penryn Shortfall
|
Penryn moves into the room, bow in hand, and hugs the wall to get a better look at the wolf-critters. He takes a careful look at the one closest to Blodgett, then calls out some helpful advice to the angry halfling, "He's got a weak forepaw, come in from his left!"
He then lines up a shot and lets fly an arrow at the black-nosed wolf!
Study Suspect vs Will DC: 1d20 + 8 ⇒ (8) + 8 = 16
Shortbow attack, Study Suspect, Cover: 1d20 + 7 + 1 - 2 ⇒ (16) + 7 + 1 - 2 = 22
Shortbow damage, Studied Strike: 1d6 + 1d6 ⇒ (1) + (3) = 4
If Jasper attacks the black wolf, will use Combat Clue to give him +1 to his attack roll.
| Dungeon Master S |
JUST shy on the study
Penryn's aim is on, though his assumptions about the wolf are ever so slightly off.
Round 1:
Penryn: Hit
Blodgett: Go
Wolves: TBD
Cilik: TBD
Lucky: TBD
Jasper: TBD
Elvanthain: TBD
Black: 1