Alain

Blodgett Quattlebaum's page

182 posts. Alias of thunderspirit.


Full Name

Blodgett Quattlebaum

Race

Male Halfling Brb3 | HP 51/51 | AC 20 | Fort +9, Refl +7, Will +8 | Perc +8 | Speed 25 |

Classes/Levels

Default exploration: Scout | Conditions: | Hero Points: 0

About Blodgett Quattlebaum

Blodgett Quattlebaum "of the Kintargo Quattlebaums and thanks for asking ya dog-faced cretin"
Male halfling Barbarian 3
CG Small halfling humanoid
Languages Common, Halfling, Varisian, Shadowtongue
Senses Perception +8 (Wis 1 + Prof 7 [E])

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DEFENSE
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AC 20 (+2 DEX, +3 armor, + 5 Prof [T])
HP 51
Fort +9, Refl +7, Will +8

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OFFENSE
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Melee greataxe +1 +9 1d12+4 slashing (+6 raging/+8 dragon rage, acid dmg) Sweep OR
. . maul +8 1d12+3 bludgeoning (+5 raging/+7 dragon rage, acid dmg) Shove
Ranged shortbow +7 1d6 piercing (60' range) Deadly d10

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STATISTICS
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STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 10 )+0)
Speed 25 ft.
Ancestry Feats & Abilities Unfettered Halfling, Weapon Familiarity, Keen Eyes
General FeatsToughness
Skill Feats Cat Fall, Underwater Marauder
Class Features & Abilities No Escape ⤾, Rage ◈, Sudden Charge ◈◈, Deny Advantage, dragon (copper) instinct, anathema
Skills Acrobatics +7, Athletics +8, Deception +5, Intimidation [E] +7, Lore (Warfare) +6, Society +6, Survival +6
Bulk (6, 6 L) greataxe, maul, shortbow, hide armor, adventurers' pack, 7 sp

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SPECIAL ABILITIES
Cat Fall: (general, skill) Treat falls as 10 feet shorter.

Deny Advantage: You aren't flat-footed to hidden/undetected/flanking creatures your level or lower (includes surprise attack), though such creatures can still help their allies flank.

Instinct — dragon (copper): Draconic rage (while raging: may increase Rage damage from 2 to 4 and change its damage type to acid instead of the damage type for your weapon or unarmed attack; the Rage action thus gains the arcane, evocation, and acid traits), anathema (letting a personal insult against you slide and/or defying a copper dragon).

Keen Eyes: You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

No Escape ⤾: (barbarian, rage) Trigger: A foe within reach attempts to move away from you. You keep pace with a retreating foe. Stride up to your speed, following the foe and keeping it in reach throughout its movement until it stops moving or you've moved your full speed. (Can be used with any movement type.)

Nomadic Halfling: Your ancestors have traveled from place to place for generations, never content to settle down. You gain two additional languages of your choice, chosen from among the common and uncommon languages available to you, and every time you take the Multilingual feat, you gain another new language.

Rage ◈: (barbarian, concentrate, emotion, mental) You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can't voluntarily stop raging. While you are raging, you deal 2 additional damage with melee weapons and unarmed attacks (halved if your weapon or unarmed attack is agile), you take a –1 penalty to AC, and you can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging. After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.

Sudden Charge ◈◈: (barbarian, flourish, open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Underwater Marauder: (general, skill) You've learned to fight underwater. You are not flat-footed while in water and you don't take the usual penalties for using a bludgeoning or slashing melee weapon in water.

Unfettered Halfling: (halfling) You were forced into service as a laborer, either pressed into indentured servitude or shackled by the evils of slavery, but you’ve since escaped and have trained to ensure you’ll never be caught again. Whenever you roll a success on a check to Escape or a saving throw against an effect that would impose the grabbed or restrained condition on you, you get a critical success instead. Whenever a creature rolls a failure on a check to Grapple you, they get a critical failure instead. If a creature uses the Grab ability on you, it must succeed at an Athletics check to grab you instead of automatically grabbing you.