Dungeon Master S's "The Fall of Plaguestone" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE | LOCATIONS | MAP TEMPLATES

Default Exploration Mode:

[dice=Hostiles]d20[/dice]
[dice=Penryn]d20+7[/dice] ()
[dice=Cilik]d20+5[/dice] Perception (T)
[dice=Lucky]d20+7[/dice] Avoid Notice (T)
[dice=Jasper]d20+9[/dice] Seek
[dice=Blodgett]d20+4[/dice] Sense Direction (T)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Kaleb]d20+7[/dice] (E)
[dice=Penryn]d20+7[/dice] (E)
[dice=Cilik]d20+5[/dice] (T)
[dice=Blodgett]d20+6[/dice] (T)
[dice=Jasper]d20+9[/dice] (T)


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

It's comical, and near disastrous, but Kaleb ends his trip through the grease with a fork in the ooze.

Round 1:
Jasper: Hits
Kaleb: hit
Penryn: Hit
Cilik: Go
Orc!: TBD
Blodgett: TBD

DM:

Sculptor: (Packet in hand)
Ooze: 16 (Reaction used.)

Grand Archive

M Halfling evoker 3| HP 33 | AC 17 | Fort +7 | Ref +7 | Will +9 | Perc +7 (Keen Eyes) | Speed 25

Cilik dismisses his spell, It has done it's job. He then moves forward to get a look at the blob.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Cilik cleans the floor and closes distance.

The bespectacled orc tosses the packet. Out comes brownish powder that Craft: 1d20 + 13 ⇒ (1) + 13 = 14 utterly fails to do anything!

Cursing, he grabs a vial, mixes it in a flash and hurls it at Blodgett: ATK: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14 but the flask misses completely!

The blood ooze rolls forward and a pair of pseudopods snake out towards Kaleb and Blodgett:
Pseudopod v. Kaleb: 1d20 + 15 ⇒ (12) + 15 = 27 for DMG: 1d12 + 8 ⇒ (2) + 8 = 10 and Presistant Bleed: 1d6 ⇒ 3
Pseudopod v. Blodgett: 1d20 + 15 ⇒ (6) + 15 = 21 for DMG: 1d12 + 8 ⇒ (5) + 8 = 13 and Presistant Bleed: 1d6 ⇒ 3

Round 1:
Jasper: Hits
Kaleb: hit
Penryn: Hit
Cilik: Dismiss, move
Orc & Ooze: ATK
Blodgett: Go

Round 2:
Jasper: Go
Kaleb: Go
Penryn: Go
Cilik: Go

Orc & Ooze: TBD
Blodgett: TBD

DM:

Sculptor:
Ooze: 16


M Halfling Cleric | HP 33/33 | AC 18 | Fort +6 | Ref +8 | Will +11 | Perc +9 | Speed 25 | Hero Points 0/3 | Conditions -

With it clear that the bigger threat is the ooze, Jasper continues to sends arrows its way

Strike 1: 1d20 + 7 ⇒ (6) + 7 = 13
Damage (P): 1d8 ⇒ 7
Strike 2: 1d20 + 2 ⇒ (13) + 2 = 15
Damage (P): 1d8 ⇒ 5
Strike 3: 1d20 - 3 ⇒ (11) - 3 = 8
Damage (P): 1d8 ⇒ 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Jasper gets two arrows into the ooze. Its coagulant works to stem the bleeding, but it can't handle it all. The third arrow misses, despite the easy to hit target.

Round 1:
Jasper: Hits
Kaleb: hit
Penryn: Hit
Cilik: Dismiss, move
Orc & Ooze: ATK
Blodgett: Go

Round 2:
Jasper: Hit
Kaleb: Go
Penryn: Go
Cilik: Go

Orc & Ooze: TBD
Blodgett: TBD

DM:

Sculptor:
Ooze: 123 (Reaction used)


Male Halfling Brb3 | HP 51/51 | AC 20 | Fort +9, Refl +7, Will +8 | Perc +8 | Speed 25 | Default exploration: Scout | Conditions: | Hero Points: 0

Blodgett takes a step toward the ooze and swings his greataxe at the orc...
greataxe: 1d20 + 7 ⇒ (15) + 7 = 22
slashing: 1d12 + 3 ⇒ (2) + 3 = 5

...then follows through with a chop at the ooze.
greataxe (Sweep): 1d20 + 7 - 5 + 1 ⇒ (5) + 7 - 5 + 1 = 8
slashing: 1d12 + 3 ⇒ (5) + 3 = 8

Ain't finished with you yet, he growls.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Blodgett makes a light hit, but most of the blade misses. His follow up is off target.

Round 2:
Jasper: Hit
Kaleb: Go
Penryn: Go
Cilik: Go

Orc & Ooze: TBD
Blodgett: TBD

DM:

Sculptor:
Ooze: 17 (Reaction used)

Horizon Hunters

M Halfling Investigator 3 | HP 30 | AC 17 | Fort +7 | Ref +10 | Will +9 | Perc +9

Penryn studies the blood ooze again, then lets a trio of arrows fly, hoping to do as much harm as possible!

Three Strikes!

Study Suspect vs Will DC: 1d20 + 8 ⇒ (16) + 8 = 24

Shortbow attack, Study Suspect: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Shortbow damage: 1d6 ⇒ 1

Shortbow attack, Study Suspect: 1d20 + 7 + 1 - 5 ⇒ (9) + 7 + 1 - 5 = 12
Shortbow damage: 1d6 ⇒ 5

Shortbow attack, Study Suspect: 1d20 + 7 + 1 - 10 ⇒ (3) + 7 + 1 - 10 = 1
Shortbow damage: 1d6 ⇒ 6


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Penryn scores a pair of hits, rushing the third too much to connect!

Round 2:
Jasper: Hit
Kaleb: Go
Penryn: Hit
Cilik: Go
Orc & Ooze: TBD
Blodgett: TBD

DM:

Sculptor:
Ooze: 23 (Reaction used)


S Halfling Thief 3 | Hp 36/36 | AC 19 | F +5 (T), R +11 (E), W +9 (E) | Perception +9 (E) | +2 Initiative

Kaleb nearly avoids a potentially lethal blow and instead just has a nearly mortal one.

Kaleb does his best to pack his wound with the remainder of his shirt.

battle medicine: 1d20 + 6 ⇒ (9) + 6 = 15
healing: 2d8 ⇒ (5, 4) = 9

Kaleb then steps up and tries to get blodgett's blood back on the inside.

battle medicine Blodgett: 1d20 + 6 ⇒ (19) + 6 = 25
healing: 2d8 ⇒ (3, 4) = 7
extra crit healing!: 2d8 ⇒ (4, 6) = 10

17 back for Blodgette, if that heals you to full it likely stops your bleed

flat DC 15 to end bleed: 1d20 ⇒ 19

Kaleb bleeds just a tiny bit more before his wounds coagulate.


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Kaleb channels his inner healer, and then covers the battlefield like something inspired!

Round 2:
Jasper: Hit
Kaleb: CURAGA
Penryn: Hit
Cilik: Go
Orc & Ooze: TBD
Blodgett: TBD

DM:

Sculptor:
Ooze: 23 (Reaction used)

Grand Archive

M Halfling evoker 3| HP 33 | AC 17 | Fort +7 | Ref +7 | Will +9 | Perc +7 (Keen Eyes) | Speed 25

cilik focuses on the ooze thing and throws three magic darts at it.

MMx3: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Continuing to focus on the ooze, Cilik hurls a trio of missiles into the mass. It's the best spell he's ever cast, and it obviously harms the monster.

The orc steps back again, trying to buy some space. He grabs a concoction and hurls it at Kaleb: Bomb: 1d20 + 9 ⇒ (17) + 9 = 26 for Persistent Acid: 1d6 ⇒ 1 and 1 Acid splash. It splashes on the ooze, but the orc seems to think it's got a lot of life left in it.

Indeed, a pseudopod lashes out at Blodgett: ATK: 1d20 + 15 ⇒ (12) + 15 = 27 for DMG: 1d8 + 2 ⇒ (3) + 2 = 5 and Persistent Bleed: 1d6 ⇒ 6.

The creature then begins to pulsate! Kaleb, Blodgett, and even the orc each feel their very blood being pulled by the ooze. Suddenly their ears, noses, and mouths begin to bleed and the blood flies forth to reinvigorate the ooze! [ooc]Kaleb, Blodgett, and the orc each take Slashing: 3d6 ⇒ (3, 1, 3) = 7

The orc's laugh is maniacal; either in spite of the horror, or because of it.

Round 2:
Jasper: Hit
Kaleb: CURAGA
Penryn: Hit
Cilik: MM
Orc & Ooze: ATK!
Blodgett: Go

Round 3:
Jasper: Go
Kaleb: Go
Penryn: Go
Cilik: Go

Orc & Ooze: TBD
Blodgett: TBD

DM:

Sculptor: 7
Ooze: 36


Male Halfling Brb3 | HP 51/51 | AC 20 | Fort +9, Refl +7, Will +8 | Perc +8 | Speed 25 | Default exploration: Scout | Conditions: | Hero Points: 0

Oh, no, you're not leavin', Blodgett says, the blood running off of his chin and the pain still shimmering in his head.

It makes him angry.

greataxe: 1d20 + 7 ⇒ (6) + 7 = 13
slashing (4 is acid): 1d12 + 7 ⇒ (3) + 7 = 10

...then follows through with a chop at the ooze.
greataxe (Sweep): 1d20 + 7 - 5 + 1 ⇒ (1) + 7 - 5 + 1 = 4
slashing (4 is acid): 1d12 + 7 ⇒ (9) + 7 = 16

Rage ◈, Strike, Strike (with Sweep).


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Blodgett swings at the orc, who has little difficulty dodging the angry halfling's attacks.

Round 3:
Jasper: Go
Kaleb: Go
Penryn: Go
Cilik: Go

Orc & Ooze: TBD
Blodgett: TBD

DM:

Sculptor: 7
Ooze: 36

Horizon Hunters

M Halfling Investigator 3 | HP 30 | AC 17 | Fort +7 | Ref +10 | Will +9 | Perc +9

Penryn decides the best way to destroy the ooze is to not have Blodgett surrounded - he moves forward to get a better angle, then studies the orc a moment before loosing a brace of arrows!

Stride, Strike, Strike (both at orc)

Study Suspect vs Will DC: 1d20 + 8 ⇒ (14) + 8 = 22

Shortbow attack, Study Suspect: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Shortbow damage, Studied Strike: 1d6 + 1d6 ⇒ (3) + (3) = 6

Shortbow attack, Study Suspect: 1d20 + 7 + 1 - 5 ⇒ (1) + 7 + 1 - 5 = 4
Shortbow damage, Studied Strike: 1d6 + 1d6 ⇒ (3) + (6) = 9


M Halfling Cleric | HP 33/33 | AC 18 | Fort +6 | Ref +8 | Will +11 | Perc +9 | Speed 25 | Hero Points 0/3 | Conditions -

Jasper strides a bit closer, but not so close as to be unwieldy for his long-range weapon. A moment later, two arrows fly!

Strike: 1d20 + 7 ⇒ (5) + 7 = 12
Damage (P): 1d8 ⇒ 1
Strike: 1d20 + 2 ⇒ (19) + 2 = 21
Damage (P): 1d8 ⇒ 7


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Penryn sets his mental and literal sights on the orc and finds him an easy case study. His first arrow slams into the orc's side.

Jasper, meanwhile, drives a pair of arrows into the ooze. The first arrow wound is immediately beset by coagulating enzymes, but the second pierces and stays lodged.

Round 3:
Jasper: Hits
Kaleb: Go
Penryn: Hit
Cilik: Go
Orc & Ooze: TBD
Blodgett: TBD

DM:

Sculptor: 13
Ooze: 43


S Halfling Thief 3 | Hp 36/36 | AC 19 | F +5 (T), R +11 (E), W +9 (E) | Perception +9 (E) | +2 Initiative

Kaleb moves around to the far side of the orc who's kidneys he know where are and attempts to locate one with his rapier.

the stabbening vs FF: 1d20 + 8 ⇒ (13) + 8 = 21
silver piercing damage + SA: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10

Kaleb then draws a healing potion for his off hand instead of another fork.

Kaleb sizzles a bit.
flat DC15: 1d20 ⇒ 9


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Kaleb's rapier finds a kidney and the orc howls in agony. The orc looks around madly, trying to eye an escape route.

Round 3:
Jasper: Hits
Kaleb: Hit!
Penryn: Hit
Cilik: Go
Orc & Ooze: TBD
Blodgett: TBD

DM:

Sculptor: 23
Ooze: 43

Grand Archive

M Halfling evoker 3| HP 33 | AC 17 | Fort +7 | Ref +7 | Will +9 | Perc +7 (Keen Eyes) | Speed 25

Cilik seeing the orc on his last leg and tries to push him over with sheer force:

MM: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Cilik's missiles are more than a match for the orc. He nearly slams into Kaleb on the way down, but the halfling jukes out of the way.

The injured ooze shambles forward and shakes again, trying to pull in as much blood as possible from the living creatures near by:

Cilik, Blodgett, and Penryn all feel vessels burst! Slashing: 3d6 ⇒ (1, 6, 4) = 11. Basic FORT DC 21

Round 3:
Jasper: Hits
Kaleb: Hit!
Penryn: Hit
Cilik: MM
Ooze: ATK
Blodgett: Go

Round 3:
Jasper: Go
Kaleb: Go
Penryn: Go
Cilik: Go

Ooze: TBD
Blodgett: TBD

DM:

Ooze: 38

Horizon Hunters

M Halfling Investigator 3 | HP 30 | AC 17 | Fort +7 | Ref +10 | Will +9 | Perc +9

Fort, DC 21: 1d20 + 4 ⇒ (8) + 4 = 12

"Aaaaagh!" Penryn cries out in agony as blood vessel burst and innumerable droplets of blood force their way out of the pores in his skin. "Dammit! That hurts," he adds as he begins to move away from the giant sack of blood. "And have I mentioned I don't even like this town we're suffering for?"

He takes a careful look at the ooze, then shoots an arrow into it, then another.

Stride, Strike, Strike

Study Suspect vs Will DC: 1d20 + 8 ⇒ (14) + 8 = 22

Shortbow attack, Study Suspect: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 ...and crit immunity, no?
Shortbow damage: 1d6 ⇒ 4

Shortbow attack, Study Suspect, MAP: 1d20 + 7 + 1 - 5 ⇒ (17) + 7 + 1 - 5 = 20
Shortbow damage: 1d6 ⇒ 3

Status: 11/22 hp


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Yes, Crit immunity Penryn focuses through bloody tears and drives a pair of arrows into the ooze!

Round 3:
Jasper: Hits
Kaleb: Hit!
Penryn: Hit
Cilik: MM
Ooze: ATK
Blodgett: Go

Round 4:
Jasper: Go
Kaleb: Go

Penryn: Hits!
Cilik: Go
Ooze: TBD
Blodgett: TBD

DM:

Ooze: 45 (Reaction Used in 3 if Blodgett hits)


Male Halfling Brb3 | HP 51/51 | AC 20 | Fort +9, Refl +7, Will +8 | Perc +8 | Speed 25 | Default exploration: Scout | Conditions: | Hero Points: 0

Fort DC 21: 1d20 + 8 ⇒ (7) + 8 = 15 That is an awfully high DC for level 2. More than just a little chance to critfail.

Blodgett is really seeing red now, though whether it's his rage or his blood is open for debate.

greataxe: 1d20 + 7 ⇒ (5) + 7 = 12
slashing (4 is acid): 1d12 + 7 ⇒ (8) + 7 = 15

greataxe: 1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 21
slashing (4 is acid): 1d12 + 7 ⇒ (8) + 7 = 15

greataxe: 1d20 + 7 - 10 ⇒ (4) + 7 - 10 = 1
slashing (4 is acid): 1d12 + 7 ⇒ (6) + 7 = 13

Strike x3.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Blodgett has nothing left to do but focus on the ooze. While its defenses mitigate the first swing, but the time Blodgett is done, the amount of blood is shocking. More shocking still is the fact that the ooze is still coming.

Round 4:
Jasper: Go
Kaleb: Go

Penryn: Hits!
Cilik: Go
Ooze: TBD
Blodgett: TBD

DM:

Ooze: 70 (Reaction Used)


M Halfling Cleric | HP 33/33 | AC 18 | Fort +6 | Ref +8 | Will +11 | Perc +9 | Speed 25 | Hero Points 0/3 | Conditions -

Jasper keeps the arrows coming, one after the other.
Strike 1: 1d20 + 7 ⇒ (18) + 7 = 25
Damage (P): 1d8 ⇒ 1
Strike 2: 1d20 + 2 ⇒ (16) + 2 = 18
Damage (P): 1d8 ⇒ 6
Strike 3: 1d20 - 3 ⇒ (3) - 3 = 0


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Jaspers arrows add to the mess. The ooze clearly can't keep up any more. Whatever foul dweomer keeps it together is beginning to give way.

Round 4:
Jasper: Hits
Kaleb: Go
Penryn: Hits!
Cilik: Go
Ooze: TBD
Blodgett: TBD

DM:

Ooze: 77 (Reaction Used)

Grand Archive

M Halfling evoker 3| HP 33 | AC 17 | Fort +7 | Ref +7 | Will +9 | Perc +7 (Keen Eyes) | Speed 25

Cilik sweeps his hand towards the monster as shards of broken glass go flying towards it!

telekinetic projectile: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d6 + 4 ⇒ (4) + 4 = 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Cilik slams another piece of glass into the ooze. The party holds their breath to see if it discorporates, but no such luck yet.

Round 4:
Jasper: Hits
Kaleb: Go
Penryn: Hits!
Cilik: Hit
Ooze: TBD
Blodgett: TBD

DM:

Ooze: 85 (Reaction Used)


S Halfling Thief 3 | Hp 36/36 | AC 19 | F +5 (T), R +11 (E), W +9 (E) | Perception +9 (E) | +2 Initiative

Kaleb moves up and attacks the ooze with 2 quick stabs from the silvered rapier.

stab: 1d20 + 8 ⇒ (20) + 8 = 28
piercing damage: 1d6 + 4 ⇒ (2) + 4 = 6

the stabbening p2: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12
piercing damage: 1d6 + 4 ⇒ (6) + 4 = 10

flat 15: 1d20 ⇒ 14

Kaleb continues to sizzle. 1 persistent acid


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Finally the party overwhelms the ooze. It finally lets go, blood washing over the entire floor! Some of you are still feeling persistent damage, so no looking around yet. Also, Blodgett is poisoned. Therefore, we stay in initiative. :-)

Round 4:
Jasper: Hits
Kaleb: Kill
Penryn: Hits!
Cilik: Go

Round 5:
Jasper: Go
Kaleb: Go
Penryn: Go
Cilik: Go


M Halfling Cleric | HP 33/33 | AC 18 | Fort +6 | Ref +8 | Will +11 | Perc +9 | Speed 25 | Hero Points 0/3 | Conditions -

Jasper strides over to Kaleb and Blodgett. "I can help, but I need your healer's kit, Lucky. Blodgett is poisoned, and you're bleeding out!"


S Halfling Thief 3 | Hp 36/36 | AC 19 | F +5 (T), R +11 (E), W +9 (E) | Perception +9 (E) | +2 Initiative

"I'm not bleeding, I'm sizzling."

Kaleb tear's off tatters remains of his shirt, in an attempt to get the acid away from his skin as he pulls out his kit for Jasper.

2 actions to try and deal with persistent damage, 1 action to draw kit.

flat 15: 1d20 ⇒ 12
flat 15: 1d20 ⇒ 7

1 more sizzle, no cure, dropping rapier.


Male Halfling Brb3 | HP 51/51 | AC 20 | Fort +9, Refl +7, Will +8 | Perc +8 | Speed 25 | Default exploration: Scout | Conditions: | Hero Points: 0

flat 15: 1d20 ⇒ 5
flat 15: 1d20 ⇒ 15

'm alright for now, Blodgett says, waving Jasper over to Kaleb. Take care o' him.


M Halfling Cleric | HP 33/33 | AC 18 | Fort +6 | Ref +8 | Will +11 | Perc +9 | Speed 25 | Hero Points 0/3 | Conditions -

To help expedite, here's my Round 6 action

Jasper takes the healer's kit from Kaleb (Interact?), then does what he can for Kaleb. First he tries some rapid bandage work...
Battle Medicine vs DC 15: 1d20 + 8 ⇒ (9) + 8 = 17
Healing: 2d8 ⇒ (5, 1) = 6

He then tries to stop the sizzle and pop of the acid.
Administer First Aid vs DC 15: 1d20 + 8 ⇒ (6) + 8 = 14

"Here, take the kit and do what you can to stop the acid. I'll keep trying too."


S Halfling Thief 3 | Hp 36/36 | AC 19 | F +5 (T), R +11 (E), W +9 (E) | Perception +9 (E) | +2 Initiative

Rather than take the healer's kit back Kaleb takes out his waterskin and pours the whole thing out over his sizzling wound.

flat 15: 1d20 ⇒ 8
flat 15: 1d20 ⇒ 1


M Halfling Cleric | HP 33/33 | AC 18 | Fort +6 | Ref +8 | Will +11 | Perc +9 | Speed 25 | Hero Points 0/3 | Conditions -

Round 7

Jasper keeps at Lucky's unlucky wound, looking to stop the burn.
Administer First Aid: 1d20 + 8 ⇒ (14) + 8 = 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

I think per slack the party isn't dying any more? What's the HP situation?

Horizon Hunters

M Halfling Investigator 3 | HP 30 | AC 17 | Fort +7 | Ref +10 | Will +9 | Perc +9

Penny’s at 11/22 hp


S Halfling Thief 3 | Hp 36/36 | AC 19 | F +5 (T), R +11 (E), W +9 (E) | Perception +9 (E) | +2 Initiative

18/26


Male Halfling Brb3 | HP 51/51 | AC 20 | Fort +9, Refl +7, Will +8 | Perc +8 | Speed 25 | Default exploration: Scout | Conditions: | Hero Points: 0

Blodgett's profile is accurate (15/34).


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Able to catch their breath, the party takes a moment to look around.

For defeating the Alchemist and the the ooze, the party earns 160 XP.

  • A rugged metal eyepiece etched with square patterns designed to be worn over a single eye.
  • An elixir of some sort
  • An orc knuckle dagger
  • studded leather armor

    The victim in on the table is too far gone to save without very powerful magic. In a matter of seconds, he's quite dead.

    Upset at his death, but happy to be alive, the party searches the two rooms.

    Of immediate interest are the valuables:

  • A small stash gold coins, 18 pieces.
  • a fine set of silver scales worth 30 gp sit atop the desk.

    There is a trove of books and writings, all written in the orcish tongue.

    Finally an old set of delivery instructions is pinned to the north wall of the room. It includes directions to a "Spite’s Cradle." The directions start at “Hallod’s drop-off stump.” This discovery, as well as you stopping the experiments of "The Sculptor" earns each hero 80 XP and 1 Hero Point.


  • M Halfling Cleric | HP 33/33 | AC 18 | Fort +6 | Ref +8 | Will +11 | Perc +9 | Speed 25 | Hero Points 0/3 | Conditions -

    Jasper is full health

    Grand Archive

    M Halfling evoker 3| HP 33 | AC 17 | Fort +7 | Ref +7 | Will +9 | Perc +7 (Keen Eyes) | Speed 25

    Cilik Collects what he can of the writing in the room and stores them away for later consumption. There HAS to be a way to read these texts. He just doesn't have the means...yet.


    S Halfling Thief 3 | Hp 36/36 | AC 19 | F +5 (T), R +11 (E), W +9 (E) | Perception +9 (E) | +2 Initiative

    Kaleb looks over the body as he ponders to himself.

    I wonder if he's a local, or a traveller like ourselves...

    medicine: 1d20 + 6 ⇒ (2) + 6 = 8


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Kaleb can't tell if the face is familiar to him, it's awfully mangled. It looks like the cause of death was vivisection.

    Horizon Hunters

    M Halfling Investigator 3 | HP 30 | AC 17 | Fort +7 | Ref +10 | Will +9 | Perc +9

    Penryn studies the delivery directions a bit and says, "Well, looks like we found our next bread crumb in the Maguffin recipe...or some other mangled metaphor. Anyway, since the unnatural warping effect was clearly coming from here, maybe these directions will tell us who it was going through in town. Or something. First, though, let's figure out what we found here that might be useful."

    Any of the doodads on the loot list magical? Can someone do the identify procedure on 'em?


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

  • A rugged metal eyepiece etched with square patterns designed to be worn over a single eye.
  • An elixir of some sort

    These are both magical. They're the only things here which are.

  • Grand Archive

    M Halfling evoker 3| HP 33 | AC 17 | Fort +7 | Ref +7 | Will +9 | Perc +7 (Keen Eyes) | Speed 25

    Cilik take a look at the two items to determine what they are and how they work:
    arcane(eyepiece): 1d20 + 8 ⇒ (5) + 8 = 13
    arcane(elixir): 1d20 + 8 ⇒ (16) + 8 = 24

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