Halfling

Penryn Shortfall's page

222 posts. Organized Play character for Khelreddin.


Classes/Levels

M Halfling Investigator 3 | HP 30 | AC 17 | Fort +7 | Ref +10 | Will +9 | Perc +9

About Penryn Shortfall

Male halfling investigator 3
Common, CG, Small, Halfling, Humanoid
Perception +9 (+11 when using the Seek action to sense unseen creatures within 30ft.); low-light vision
Languages Common, Gnomish, Halfling
Skills Acrobatics +8, Arcana +8, Crafting +8, Deception +5, Medicine +7, Nature +7, Occultism +8, Religion +7, Society +8, Stealth +10, Survival +5, Thievery +10, Underworld Lore +8, Urban Terrain Lore +8

Str 10 (+0), Dex 16 (+3), Con 10 (+0), Int 16 (+3), Wis 14 (+2), Cha 10 (+0)
Other Items leather armor, dagger, sap, shortsword, shortbow (20 arrows), arrows (20), backpack, bedroll, belt pouch, belt pouch, caltrops, chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, soap, thieves' tools, torches (5), waterskin, purse (2 gp; 35 sp)
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AC 17; Fort +7; Ref +10; Will +9
HP 22 Hero Points 1
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Speed 25 feet
Melee [1] dagger +8 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4 piercing/slashing
Melee [1] light mace +8 (agile, finesse, shove), Damage 1d4 bludgeoning
Melee [1] sap +8 (agile, nonlethal), Damage 1d6 bludgeoning
Melee [1] shortsword +8 (agile, finesse, versatile S), Damage 1d4 piercing/slashing

Ranged [1] dagger +8 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4 piercing/slashing
Ranged [1] shortbow +8 (deadly d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Feats Streetwise, Flexible Studies, Canny Acumen (Fort), Quiet Allies

Special Abilities
Flexible Studies during daily prep, become trained in one skill of choice until next daily prep
Clue In [r] 1/10 min; ally attempts check to investigate my subject, they get same +1 circumstance
Combat Clue [r] when ally attacks after successful Study Suspect, gets +1 circ bonus on attack
Observe Expeditiously [0] 1/10 min; Seek or Sense Motive as free action
On the Scene: immediately notice one thing out of ordinary in new location
Quiet Allies when Avoiding Notice and allies Follow the Expert, roll a single Stealth check, using the lowest modifier, instead of separate rolls
Study Suspect [1] (free action vs subject of case), 1/rd; Perception vs target Will DC, +1 circumstance to attack rolls
Studied Strike on Studied Suspect, +1d6 precision damage
Streetwise Society to Gather Info; in known location, Recall Knowledge without Gather Info
Take the Case 1/10 min; takes 1 min to get +1 circumstance to investigate subject

Useful Pastes & Links:

[dice=Shortbow attack]1d20+8[/dice]
[dice=Shortbow damage]1d6[/dice]

[dice=Shortbow attack, Study Suspect]1d20+8+1[/dice]
[dice=Shortbow damage, Studied Strike]1d6+1d6[/dice]

[dice=Shortbow attack 2, MAP]1d20+8-5[/dice]
[dice=Shortbow damage]1d6[/dice]