Whiskey Pete L2
Male human (Taldan) hunter (verminous hunter) 2 (Pathfinder RPG Advanced Class Guide 26, 98)
CN Medium humanoid (human)
Init +1;
Senses Perception +7
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 19 (2d8+6)
Fort +5,
Ref +4,
Will +2
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Offense
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Speed 30 ft.
Melee cold iron kukri +4 (1d4+3/18-20) or
. . mwk bardiche +5 (1d10+4/19-20) or
. . silver kukri +4 (1d4+2/18-20)
Ranged mwk composite longbow +3 (1d8+3/×3)
Space 5 ft.;
Reach 5 ft. (10 ft. with masterwork bardiche)
Hunter (Verminous Hunter) Spells Known (CL 2nd; concentration +4)
. . 1st (3/day)—faerie fire, lead blades[APG], summon nature's ally I, unbreakable heart[ISWG]
. . 0 (at will)—create water, detect magic, guidance, light, mending
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Statistics
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Str 17,
Dex 12,
Con 15,
Int 13,
Wis 14,
Cha 7
Base Atk +1;
CMB +4;
CMD 15
Feats Combat Reflexes, Outflank[APG]
Traits cunning liar (any city), unpredictable
Skills Bluff +7, Climb +6, Handle Animal +2, Heal +6, Intimidate +2, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +7, Profession (trapper) +6, Ride +4, Sense Motive +4, Spellcraft +5, Stealth +4, Survival +6, Swim +6;
Racial Modifiers +2 Sense Motive
Languages Common, Undercommon
SQ animal companion (giant mantis named Bug), animal focus (2 minutes/day), nature training, track +1, wild empathy +0
Combat Gear scroll of touch of the sea (CL 2nd),
wand of cure light wounds, alchemist's fire (2), wismuth salix[UE];
Other Gear studded leather, arrows (20), cold iron kukri, mwk bardiche[APG], mwk composite longbow (+3 Str), silver kukri, alexandrite gem (continual flame heigtened to 3rd; cl5) (worth 750 gp), blanket[APG], canteen[UE], chalk, crowbar, flint and steel, hat[UE], hip flask[UE], masterwork backpack[APG], pot, sack, sack, scroll case, silk rope (50 ft.), whiskey (per cup)[UE], 785 gp
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Special Abilities
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Animal Companion (animal companion (giant mantis named Bug)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Ant +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +1 Add the listed bonus to Survival checks made to track.
Vermin Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Vermin Focus (2 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
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Chronicle History:
0) Starting Gold 150gp
1) Phantom Pheno (350)
2) Wounded Wisp (430)
3) Confirmation (430) .. 1360gp (575gp spent, 785 remain)
Prestige Purchases:
1) wand of cure light (50) .. 2pp
2) alexandrite gem CL5 cont flame .. 2pp
3) mwk comp longbow (+3 str) .. 2pp