Thedan

Whiskey Pete's page

36 posts. Organized Play character for wakedown.


Classes/Levels

Hobo 2 | HP 19 | AC 14 T11 FF13 | CMD 15 | Fort +5 Ref +4 Will +2 | Init +1 Percept +7

About Whiskey Pete

Full Herolab:

Whiskey Pete L2
Male human (Taldan) hunter (verminous hunter) 2 (Pathfinder RPG Advanced Class Guide 26, 98)
CN Medium humanoid (human)
Init +1; Senses Perception +7
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 19 (2d8+6)
Fort +5, Ref +4, Will +2
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Offense
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Speed 30 ft.
Melee cold iron kukri +4 (1d4+3/18-20) or
. . mwk bardiche +5 (1d10+4/19-20) or
. . silver kukri +4 (1d4+2/18-20)
Ranged mwk composite longbow +3 (1d8+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork bardiche)
Hunter (Verminous Hunter) Spells Known (CL 2nd; concentration +4)
. . 1st (3/day)—faerie fire, lead blades[APG], summon nature's ally I, unbreakable heart[ISWG]
. . 0 (at will)—create water, detect magic, guidance, light, mending
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Statistics
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Str 17, Dex 12, Con 15, Int 13, Wis 14, Cha 7
Base Atk +1; CMB +4; CMD 15
Feats Combat Reflexes, Outflank[APG]
Traits cunning liar (any city), unpredictable
Skills Bluff +7, Climb +6, Handle Animal +2, Heal +6, Intimidate +2, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +7, Profession (trapper) +6, Ride +4, Sense Motive +4, Spellcraft +5, Stealth +4, Survival +6, Swim +6; Racial Modifiers +2 Sense Motive
Languages Common, Undercommon
SQ animal companion (giant mantis named Bug), animal focus (2 minutes/day), nature training, track +1, wild empathy +0
Combat Gear scroll of touch of the sea (CL 2nd), wand of cure light wounds, alchemist's fire (2), wismuth salix[UE]; Other Gear studded leather, arrows (20), cold iron kukri, mwk bardiche[APG], mwk composite longbow (+3 Str), silver kukri, alexandrite gem (continual flame heigtened to 3rd; cl5) (worth 750 gp), blanket[APG], canteen[UE], chalk, crowbar, flint and steel, hat[UE], hip flask[UE], masterwork backpack[APG], pot, sack, sack, scroll case, silk rope (50 ft.), whiskey (per cup)[UE], 785 gp
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Special Abilities
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Animal Companion (animal companion (giant mantis named Bug)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Ant +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +1 Add the listed bonus to Survival checks made to track.
Vermin Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Vermin Focus (2 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
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Chronicle History:
0) Starting Gold 150gp
1) Phantom Pheno (350)
2) Wounded Wisp (430)
3) Confirmation (430) .. 1360gp (575gp spent, 785 remain)

Prestige Purchases:
1) wand of cure light (50) .. 2pp
2) alexandrite gem CL5 cont flame .. 2pp
3) mwk comp longbow (+3 str) .. 2pp

Bug:

Bug CR –
Giant mantis (Pathfinder RPG Ultimate Magic 37)
N Medium vermin
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 16 (3d8+3)
Fort +3, Ref +5, Will +2
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Offense
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Speed 30 ft., climb 30 ft., fly 40 ft. (average)
Melee 2 claws +3 (1d4 plus grab)
Special Attacks lunge
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Statistics
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Str 10, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Base Atk +2; CMB +2 (+6 grapple); CMD 14 (22 vs. trip)
Feats Outflank[APG], Toughness, Weapon Focus (claw)
Tricks Attack, Attack, Attack Any Target, Bombard, Break Out, Down, Fetch, Flank
Skills Climb +12, Fly +6, Perception +5
SQ animal focus, attack, attack any target, bombard, break out, down, fetch, flank
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Bombard [Trick] Drops item on designated point or opponent.
Break Out [Trick] Chews through bars and bindings restricting itself or indicated creature.
Climb (30 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] Attempts to attack and flank indicated enemy.
Fly (40 feet, Average) You can fly!
Grab: Claw (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Lunge (Ex) A giant mantis's limbs are capable of reaching much farther than normal for a creature of its size. As a full attack action, it can make a single attack with its claws at double its normal reach. When a giant mantis attacks with a claw in this manner
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Vermin Focus (Su) As a swift action, gain bonuses from emulated animal(s).