| Race |
F Grippli Druid (Leshy Warden) | AC: 13/13/11 | HP: 10/10 | Fort +3, Ref +2, Will +6 | CMB -2, CMD 10 | Init +2 | Perception +6 |
About Quen Billrup
Quen Billrup
Female grippli druid (leshy warden) 1 (Pathfinder RPG Bestiary 2 149, Ultimate Wilderness 47)
N Small humanoid (grippli)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor), climb 20 ft.
Melee dagger +0 (1d3-1/19-20) or
. . sickle +0 (1d4-1) or
. . spear +0 (1d6-1/×3)
Ranged sling +3 (1d3-1)
Special Attacks wooden fists (+1, 7 rounds/day)
Druid Spell-Like Abilities (CL 1st; concentration +5)
. . Constant—speak with plants
Druid (Leshy Warden) Spells Prepared (CL 1st; concentration +5)
. . 1st—entangle[D] (DC 15), goodberry, obscuring mist
. . 0 (at will)—detect magic, guidance, read magic
. . D Domain spell; Domain Plant domain
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Statistics
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Str 8, Dex 15, Con 12, Int 13, Wis 18, Cha 12
Base Atk +0; CMB -2; CMD 10
Feats Alertness
Traits insider knowledge, sacred touch
Skills Acrobatics -1 (-5 to jump), Climb +4, Diplomacy +3 (+4 to improve the attitude of plants, -3 to improve the attitude of animals.), Heal +8, Knowledge (local) +6, Knowledge (nature) +7, Perception +6, Sense Motive +6, Spellcraft +5, Stealth +3 (+7 in marshes and forested areas.), Survival +6
Languages Common, Druidic, Grippli, Polyglot; speak with plants
SQ camouflage, green empathy, leshy summoner, nature bond (Plant domain), nature sense, swamp stride
Other Gear leather armor, dagger, sickle, sling, sling bullets (20), spear, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 119 gp, 8 sp
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Special Abilities
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Camouflage +4 Stealth in marshes and forested areas.
Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Druid (Leshy Warden) Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Green Empathy +1 (Ex) Improve attitude of plant creature as if using wild empathy, (animals at -4).
Leshy Summoner (Ex) Summon Nature's Ally I-V: may summon leaf, gourd, fungus, seaweed, or lotus leshies.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Swamp Stride (Ex) Not slowed by difficult terrain in swamps, unless magically manipulated.
Wooden Fists +1 (7 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +1 damage.