GM Samy's Strange Aeons

Game Master Samy

All-female Strange Aeons with Samy's house rules. | Google Slides


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Liberty's Edge

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Female Human Commoner 1

The Google Slides now shows your XP as: "32/160". What that means is.

I'm gonna pool together all XP rather than counting separately. I don't see value in people leveling at different times from each other. So if one person needs 2000XP to level, then eight people need to amass a total of 16000XP. I don't see any value in constantly writing way too many 00s, so I'm dividing the numbers by 100 to arrive at 160XP that you as a group need to gather in order to level. For the Tatterman scene, each PC received 4XP (officially 400, but divided by 100), and multiplied by all eight, that's 32XP. So that's how you have 32XP out of 160XP needed to level.


F Human (Keleshite) Paladin (Tortured Crusader) from Katapesh | HP 11/11 | AC 18 | Perception +5 | Campaign Trait Foe of the Strange | Init +3

@Samy - thanks for the explanation, works for me. Given that there's 8 of us rather than the usual 4/5 an AP normally has, does that mean we can expect to level more slowly? Or will you be doing the usual progression (end module 1 of the AP at 4th level, module 2 at 7th level and so on)?

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Female Human Commoner 1

You probably will level more slowly, which will balance out your greater numbers. Eight level 2s would steamroller a lot of the mid-adventure encounters.


F Human (Keleshite) Paladin (Tortured Crusader) from Katapesh | HP 11/11 | AC 18 | Perception +5 | Campaign Trait Foe of the Strange | Init +3

Makes sense.

I can't see Scaen (the one with the keys) on the map - is she close enough to try and grab them off her?


F Drow Fighter (Gloomblade) 1 from Faerûn | HP 10/10 | AC 15 | Perc +6 | Enduring Stoicism | Init +1

Thanks for the explanation. That being said I have always been trusting on the forums for xp... when the GM says "Congrats, level up y'all!" I go "Yay! Time to figure out what to do to get my character a higher level." Until then, I just plod along playing.

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Female Human Commoner 1
Jassminder Shah wrote:
I can't see Scaen (the one with the keys) on the map - is she close enough to try and grab them off her?
Nope.
In Search of Sanity, p.9 wrote:
In her pacing, though, she keeps well out of reach of the PCs.


F Human (Keleshite) Paladin (Tortured Crusader) from Katapesh | HP 11/11 | AC 18 | Perception +5 | Campaign Trait Foe of the Strange | Init +3

OK - we'll have to bring her closer to us. I can do that :)

I'm aware though that Danior, Erisa and Milady haven't posted yet and I don't want to deprive them of a "Waking-up/Character Establishing Moment" scene if they want it.

Maybe give them some time to post before we work on busting out of here?


F Human Brawler (Hinyasi) from Numeria | HP -5/11 | AC 13 | Perception -4 | Pugnacious | Init +0

I'm cool with that, Jass. My own character is testing the waters by whispering her name. She's trying to see if her cell mates will communicate, and also if a single whisper earns an icy death-glare from the torturer.

So we're clear:
VV suggests. She *never* gives orders.
VV asks for compliance. In character or out, I never *assume* compliance.
• Some compliance has been agreed to out-of-game. Specifically, Matsu's player already discussed casting Enlarge or whatever on VV. Matsu never has to ask in-game; the player knows VV will always consent to any buff spell.


F Fetchling Investigator (Questioner) from Nidal | HP 5/7 | AC: 14 | Perception +4 (+1 to find traps) | Methodical Mind | Init +1
More Info:
Spells (1st) 0/2 | Inspiration Pool 1/4 | Filth Fever starts in 2 nights

I'm also fine with delaying actual escape attempts until the others have had a chance to post. Right now Saiya is just looking around her cell.


F Drow Fighter (Gloomblade) 1 from Faerûn | HP 10/10 | AC 15 | Perc +6 | Enduring Stoicism | Init +1

Malarra has an idea for possibly getting the guard closer to her group, but I don't want to discuss it yet so that everyone has the chance to wake up first... especially given I will likely need Milady to be aware of what is going on for my plan to work.

Liberty's Edge

Female Human Commoner 1

My usual rule is that I start considering moving on the scene when 75% of the players have posted, so if one more posts, I'm good with moving forward. Especially in an eight person group, waiting for everyone is a quick way to drag things down.


F Human Brawler (Hinyasi) from Numeria | HP -5/11 | AC 13 | Perception -4 | Pugnacious | Init +0
Samy wrote:
My usual rule is that I start considering moving on the scene when 75% of the players have posted, so if one more posts, I'm good with moving forward. Especially in an eight person group, waiting for everyone is a quick way to drag things down.

Hmm... I can only post today and maybe tomorrow, so I'm liking the GM's reasoning here.

(I'm away July 3-23)


Female Human Lv.6 Vigilante
Info:
Init+4 • Perc+3 • HP:48 • AC:18~t14~ff14/20SoB • CMD:24/25vs.Trip • F2~R8~W5/11vs.Intimidate: • Spells:∞/7/6 • AntHaul:L800~M1600~H2400

Question: if the barbarian android helps kick the door, can that work as a +2 aid another to my sunder attempt?


F Dhampir Mesmerist from Varisia | HP 6/6 | AC 14 | Perception +5 | Foe of the Strange

Wow, I woke up to 18 new posts! Working on my own now. ;)


F Fetchling Investigator (Questioner) from Nidal | HP 5/7 | AC: 14 | Perception +4 (+1 to find traps) | Methodical Mind | Init +1
More Info:
Spells (1st) 0/2 | Inspiration Pool 1/4 | Filth Fever starts in 2 nights

I want to make it clear that I'm not trying to steal anyone's thunder. OOC I think it would maks more sense to open Vixen, Malarra, and Milady's cell first, as they're likely to be the best at fighting with no weapons. IC Saiya is seeing her chance and grabbing it.


F Samasaran Oracle (Dual-Cursed, Spirit Guide) from Ustalav | HP 7/7 | AC 16 | Perception +7 | Methodical Mind | Init +0 (Roll twice, Temporal Celerity) | Spells: 1st: 3/4
Vitals:
LN Samsaran HP: 7/7, AC: 16 T: 10 FF: 16 Perception +7 (Low Light) Initiative: +0 Fort -1 Ref +0 Will +3 (+2 death effects and negative energy) CMB: -1, CMD: 9, Speed: 30
Skills:
Know(Arcana) +6, Know(Dungeon) +6, Know(History) +5, Know(Planes) +6, Perception +7, Spellcraft +5, UMD +8, Prof(Librarian) +5
Danior wrote:
Wow, I woke up to 18 new posts! Working on my own now. ;)

19 in gameplay and 17 in discussion - y’all must be on the east coast :)

Starting to read, then type...


F Human Brawler (Hinyasi) from Numeria | HP -5/11 | AC 13 | Perception -4 | Pugnacious | Init +0

@GM Samy, one more thought to increase my odds since I just read about breaking objects and Improved Sunder does NOT contribute to break DC.

However, I do get exactly one round/day of using my boots as if one size category greater. Breaking objects with a large size bonus adds +4. It would be something I try exactly once (and on my first attempt, with or without aid-another).

I just want to know if I'm allowed to roll that. I think without the allowance, VV can't possibly make the DC by herself. A natural 20 would be a point short if you're using the standard metal door DC.


F Human (Keleshite) Paladin (Tortured Crusader) from Katapesh | HP 11/11 | AC 18 | Perception +5 | Campaign Trait Foe of the Strange | Init +3

@ Saiya - Yeah, we're not very good at teamwork yet, which makes sense since our characters don't know each other and some (*cough*) aren't that personable anyway. Hopefully in the confusion we're causing, at least somebody can get loose :)

@Erisa - some of us are even further East than that! I've only got about 5 more hours today in which I'll be posting, so I'm sure I will have a lot to wake up to tomorrow.

Liberty's Edge

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Female Human Commoner 1

Vix, give me the link on those boots that can be used as Large.

Aid Another is attack rolls and skill rolls RAW I think...I might as well let it work for a break roll, sure.


F Human Brawler (Hinyasi) from Numeria | HP -5/11 | AC 13 | Perception -4 | Pugnacious | Init +0

My mistake on which trait. It's Pugnacious, and the idea is to effectively increase the size category to increase damage 1 round per day (+1 size cat. or +5 ft. reach, but not both). My understanding is that the Pugnacious character "thinks big," and there is no physical change at all. Just raw power.

Since I'm using the weapon for a break DC, I'm asking if you'll allow an RAI so I can use my 1 round-per-day Pugnacious trait ability for a +4 break DC bonus.

I also get +2 to breaking doors (RAW) from Muscle of the Society.


F Drow Fighter (Gloomblade) 1 from Faerûn | HP 10/10 | AC 15 | Perc +6 | Enduring Stoicism | Init +1

So rules question. It does not say anywhere that I can see that I have to be the one holding the shadow weapon... just that I have to be proficient in it's use to make it, that I can only have one at at time (for now), and that it pops into a free hand (so I couldn't just create one anywhere).

Could I, in theory, make a warhammer and hand it to the barbarian to aid in smashing the gates? Or would I have to have a hand on it at least... in which case, could that count as me rolling an aid other action?

Liberty's Edge

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Female Human Commoner 1
"Vermilion Vixen" wrote:
I'm asking if you'll allow an RAI so I can use my 1 round-per-day Pugnacious trait ability for a +4 break DC bonus.

I don't think it *is* intended that you can use it for something other than damage. But, I will allow it this once for giggles.


F Samasaran Oracle (Dual-Cursed, Spirit Guide) from Ustalav | HP 7/7 | AC 16 | Perception +7 | Methodical Mind | Init +0 (Roll twice, Temporal Celerity) | Spells: 1st: 3/4
Vitals:
LN Samsaran HP: 7/7, AC: 16 T: 10 FF: 16 Perception +7 (Low Light) Initiative: +0 Fort -1 Ref +0 Will +3 (+2 death effects and negative energy) CMB: -1, CMD: 9, Speed: 30
Skills:
Know(Arcana) +6, Know(Dungeon) +6, Know(History) +5, Know(Planes) +6, Perception +7, Spellcraft +5, UMD +8, Prof(Librarian) +5
Jassminder Shah wrote:
@Erisa - some of us are even further East than that! I've only got about 5 more hours today in which I'll be posting, so I'm sure I will have a lot to wake up to tomorrow.

I’m in meetings with EU folks most mornings so I’m on video conferences at around 7:30 pacific. Otherwise I’d be even later posting since I’m not a morning person :D

Liberty's Edge

Female Human Commoner 1
Malarra Rodan wrote:
Could I, in theory, make a warhammer and hand it to the barbarian to aid in smashing the gates? Or would I have to have a hand on it at least... in which case, could that count as me rolling an aid other action?

I suspect RAI is that you need to keep a hold of the weapon but they forgot to put that in. As it stands though, according to RAW I think you can indeed hand the weapon over, and I will allow handing the weapon over. Keeping a hand on the weapon while someone else is using it, however, seems like it would do more to hinder than to help, so no Aid Another.


F Human Brawler (Hinyasi) from Numeria | HP -5/11 | AC 13 | Perception -4 | Pugnacious | Init +0
Samy wrote:
"Vermilion Vixen" wrote:
I'm asking if you'll allow an RAI so I can use my 1 round-per-day Pugnacious trait ability for a +4 break DC bonus.
I don't think it *is* intended that you can use it for something other than damage. But, I will allow it this once for giggles.

Thanks!

(Use of the word "giggles" scares me though! Nervous laugh?)

Liberty's Edge

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Female Human Commoner 1

If Malarra uses the weapon, she rolls the Aid Another; if Milady uses the weapon, she rolls the Aid Another.

It's your choice which of the two ways you go.


F Dhampir Mesmerist from Varisia | HP 6/6 | AC 14 | Perception +5 | Foe of the Strange

Was ninja'd on my last post and deleted it since we've already managed to grab the key. ;)

Liberty's Edge

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Female Human Commoner 1
Jassminder Shah wrote:
[dice=Grapple check]d20+1

****ing ****, now I have to go read the Grapple rules...

Okay, Jass, looks like I need to know your CMD, so go and calc it if you haven't already.


F Samasaran Oracle (Dual-Cursed, Spirit Guide) from Ustalav | HP 7/7 | AC 16 | Perception +7 | Methodical Mind | Init +0 (Roll twice, Temporal Celerity) | Spells: 1st: 3/4
Vitals:
LN Samsaran HP: 7/7, AC: 16 T: 10 FF: 16 Perception +7 (Low Light) Initiative: +0 Fort -1 Ref +0 Will +3 (+2 death effects and negative energy) CMB: -1, CMD: 9, Speed: 30
Skills:
Know(Arcana) +6, Know(Dungeon) +6, Know(History) +5, Know(Planes) +6, Perception +7, Spellcraft +5, UMD +8, Prof(Librarian) +5
Danior wrote:
Was ninja'd on my last post and deleted it since we've already managed to grab the key. ;)

lol, tell me about it - I thought I'd do halt and then grab the keys.

Liberty's Edge

Female Human Commoner 1

Yeah, looks like there's quite a few of you online and active at the same time, so we're tripping over each other. :) Well, that's a hundred times better than a dead game where everyone's passive.


F Samasaran Oracle (Dual-Cursed, Spirit Guide) from Ustalav | HP 7/7 | AC 16 | Perception +7 | Methodical Mind | Init +0 (Roll twice, Temporal Celerity) | Spells: 1st: 3/4
Vitals:
LN Samsaran HP: 7/7, AC: 16 T: 10 FF: 16 Perception +7 (Low Light) Initiative: +0 Fort -1 Ref +0 Will +3 (+2 death effects and negative energy) CMB: -1, CMD: 9, Speed: 30
Skills:
Know(Arcana) +6, Know(Dungeon) +6, Know(History) +5, Know(Planes) +6, Perception +7, Spellcraft +5, UMD +8, Prof(Librarian) +5

lol, well as long as some combination of chaos gets us out of the cell, then I'm fine with it. It's also kind of realistic in the fact that everyone in the cells would be instantly looking for any openings.

Now, if the chaos ruins my 'grab keys, open door' plan, then there will be some choice words :D


F Human (Keleshite) Paladin (Tortured Crusader) from Katapesh | HP 11/11 | AC 18 | Perception +5 | Campaign Trait Foe of the Strange | Init +3
Samy wrote:
Jassminder Shah wrote:
[dice=Grapple check]d20+1

****ing ****, now I have to go read the Grapple rules...

Okay, Jass, looks like I need to know your CMD, so go and calc it if you haven't already.

Sorry, not my preference either, Jassminder's a distance person but you gotta do what you have to.

All my CMB/CMD usw are in my profile page :)

Liberty's Edge

Female Human Commoner 1

Not German by any chance?

Liberty's Edge

Female Human Commoner 1

Added an atmospheric art piece onto Google Slides (slide #2) that should give you a slight idea of what the dungeon and the two NPCs look like.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

German here.
From Munich.


F Drow Fighter (Gloomblade) 1 from Faerûn | HP 10/10 | AC 15 | Perc +6 | Enduring Stoicism | Init +1

East coast for now... I do move a bit though, so I will keep you informed.


F Human (Keleshite) Paladin (Tortured Crusader) from Katapesh | HP 11/11 | AC 18 | Perception +5 | Campaign Trait Foe of the Strange | Init +3

Ha! Nope, but I work with an office in Germany and usw seems to be a writing habit that stuck with me :)

Liberty's Edge

Female Human Commoner 1

That makes sense. :D

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Female Human Commoner 1

I added a picture of what the doctor changed into, onto Google Slides slide number two.


F Samasaran Oracle (Dual-Cursed, Spirit Guide) from Ustalav | HP 7/7 | AC 16 | Perception +7 | Methodical Mind | Init +0 (Roll twice, Temporal Celerity) | Spells: 1st: 3/4
Vitals:
LN Samsaran HP: 7/7, AC: 16 T: 10 FF: 16 Perception +7 (Low Light) Initiative: +0 Fort -1 Ref +0 Will +3 (+2 death effects and negative energy) CMB: -1, CMD: 9, Speed: 30
Skills:
Know(Arcana) +6, Know(Dungeon) +6, Know(History) +5, Know(Planes) +6, Perception +7, Spellcraft +5, UMD +8, Prof(Librarian) +5

@samy Quick favor could you put the link to the slides in the header up with the description? It’ll be easier to click on.

Liberty's Edge

Female Human Commoner 1

Thanks, I had thought of that but got distracted. Should be up there now.


F Dhampir Mesmerist from Varisia | HP 6/6 | AC 14 | Perception +5 | Foe of the Strange

Heading out for my home D&D game, but will update later tonight with the items Danior finds in the room.


F Drow Fighter (Gloomblade) 1 from Faerûn | HP 10/10 | AC 15 | Perc +6 | Enduring Stoicism | Init +1

Taking my signet ring, my holy symbol necklace, and the holy text of Eilistraee. I justify this by saying that none of those would have been from Golarian, and thus they might have been in such sacks. It also gives me my name back ... tentatively, given she is assuming it might be hers.


F Human Brawler (Hinyasi) from Numeria | HP -5/11 | AC 13 | Perception -4 | Pugnacious | Init +0

Coincidentally, items I wanted are equal to your limits. The MW backpack is exactly 25g. The artisan toolkit (for crafting) is exactly 5 lbs. Will await approval or lack thereof.


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F Human (Keleshite) Paladin (Tortured Crusader) from Katapesh | HP 11/11 | AC 18 | Perception +5 | Campaign Trait Foe of the Strange | Init +3

In terms of equipment, I think all I get is my holy symbol and my healer's kit.

Loving the slides, Samy - and your pithy commentary :D

Also, I'm deeply amused by the fact we get more XP for being slaughtered by the Tatterman than we did for escaping from a jail cell and killing a doppleganger while unarmed and unarmoured.

As the old Sesame Street song has it, "one of these things is not like the others"


F Human Brawler (Hinyasi) from Numeria | HP -5/11 | AC 13 | Perception -4 | Pugnacious | Init +0

Same. I really love that the game (apparently, from comment) had an NOC give us keys and all three cells had people that could bust out. The keys flying away from one cell to another cracked me up! Glad I got to help out in an encounter before my trip!

Liberty's Edge

Female Human Commoner 1
"Vermilion Vixen" wrote:
Coincidentally, items I wanted are equal to your limits. The MW backpack is exactly 25g. The artisan toolkit (for crafting) is exactly 5 lbs. Will await approval or lack thereof.

By the time you get back you'll probably have the rest too, so I won't waste thinking time on it. :)


F Human Brawler (Hinyasi) from Numeria | HP -5/11 | AC 13 | Perception -4 | Pugnacious | Init +0

Okay. Nothing for now then.


F Drow Fighter (Gloomblade) 1 from Faerûn | HP 10/10 | AC 15 | Perc +6 | Enduring Stoicism | Init +1

So this would rule out my 5 gp signet ring but rule in my 50 gp MWK backpack. The holy symbol and text were both 25 gp each, so no worries there. Personally if I had to pick I would take the ring and find my backpack later with the heavy things I would be carrying in it (like my cooking gear). Thoughts?

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