Lady Andaisin

Erisa's page

60 posts. Alias of Tiessa.

Full Name



LN Samsaran HP: 7/7, AC: 16 T: 10 FF: 16 Perception +7 (Low Light) Initiative: +0 Fort -1 Ref +0 Will +3 (+2 death effects and negative energy) CMB: -1, CMD: 9, Speed: 30


Know(Arcana) +6, Know(Dungeon) +6, Know(History) +5, Know(Planes) +6, Perception +7, Spellcraft +5, UMD +8, Prof(Librarian) +5


F Samasaran Oracle (Dual-Cursed, Spirit Guide) from Ustalav | HP 7/7 | AC 16 | Perception +7 | Methodical Mind | Init +0 (Roll twice, Temporal Celerity) | Spells: 1st: 3/4

About Erisa


Erisa (Strange Aeons)
Female samsaran oracle (dual-cursed oracle, spirit guide) 1 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 4 230, Pathfinder RPG Ultimate Magic 58)
LN Medium humanoid (samsaran)
Init +0; Senses low-light vision; Perception +7
AC 10, touch 10, flat-footed 10
hp 7 (1d8-1)
Fort -1, Ref +0, Will +3; -2 penalty vs mind-affected effects, +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound
Speed 30 ft. (20 ft. in armor)
Melee heavy mace -1 (1d8-1) or
. . unarmed strike -1 (1d3-1 nonlethal)
Ranged light crossbow +0 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—comprehend languages, deathwatch, hide from undead (swift action) (DC 13), stabilize
Oracle (Dual-Cursed Oracle, Spirit Guide) Spells Known (CL 1st; concentration +3)
. . 1st (4/day)—bless, charm person (DC 13), command (DC 13), cure light wounds, hypnotism (DC 13)
. . 0 (at will)—detect magic, ghost sound (DC 12), guidance, light, mage hand, scrivener's chant
. . Mystery Time
Str 8, Dex 10, Con 9, Int 12, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 9
Feats Extra Revelation[APG]
Traits corpse dodger (ustalav), methodical mind (dungeoneering, arcana, planes; dungeoneering, arcana, planes, planes), mystery initiate
Skills Acrobatics -3 (-7 to jump), Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (history) +5, Knowledge (planes) +6, Perception +7, Profession (librarian) +5, Spellcraft +5, Use Magic Device +8; Racial Modifiers +2 Perception, +2 Use Magic Device
Languages Abyssal, Common, Samsaran
SQ oracle's curses (aboleth, haunted), revelations (misfortune[UM], temporal celerity[UM]), shards of the past (Perception, Use Magic Device)
Other Gear hide armor, heavy wooden shield, crossbow bolts (20), heavy mace, light crossbow, blotter (0.2 lb), inkpen, journal[UE], knife for cutting quills into pens (0.5 lb), pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), vial, 7 gp
Tracked Resources
Comprehend Languages (1/day) - 0/1
Crossbow bolts - 0/20
Deathwatch (1/day) - 0/1
Hide from Undead (swift action, 1/day) - 0/1
Mystery Initiate (1/day) - 0/1
Stabilize (1/day) - 0/1
Special Abilities
Aboleth -2 penalty on saving throws vs mind-affecting effects. Bonus spells known.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Shards of the Past (Perception, Use Magic Device) (Ex) A samsaran’s past lives grant her bonuses on two skills. The samsaran chooses two skills—she gains a +2 racial bonus on both, and they are always class skills for her. Once made, this choice can’t be altered.
Temporal Celerity (Su) On intiative rolls, roll twice taking best result.

5 Memories:

* Sitting curled up in mother's lap on a cold winter's night by a fire in mother's library while she reads from an ancient book about our ancestors.
* Playing in a rose garden as a child with butterflies all around me, some even landing on me, while my father works the garden.
* Running away from a zombie that had pushed its way up through the earth in the graveyard and hiding in some bushes while it shambled by, heart beating like a drum so loud I thought the zombie would hear it and see me.
* Standing in front of a large, round crystalline window looking out over a bottomless black gulf into an enormous alien eye larger than a mountain embedded in a wall of strange flesh stretching out of sight in all directions.
* Wrapped in tentacles and covered in mucous deep underwater staring into three glowing eyes as they pierced my mind and soul and told me lies I could not unbelieve.

Character Conception/Development:

(It's what I typed in the thread - although looking back probably way more detailed than you want.)
She is a Samsaran oracle, probably committed to the asylum (just a suggestion) due to visions/voices/etc arising from her curse. Her memories would be coming back but she'd be doubting if they were her's or her ancestors. I know its kind of weird to exacerbate the problem and its recovery, but I can see an oracle tuned into the 'cosmic horror', having glimpsed it in her prior lives (possibly a reborn samsaran from horror) and it haunts her from life to life. (Again, just a general idea to frame how the developments of the campaign would influence her)

The best part of cosmic horror is the gradual revelation of your tiny place in the universe and how it melts your mind. She would be carrying out the culmination of many lifetimes of being exposed to the 'truth' and it shattering her each time. It would be the struggle of her playing out a cycle that has plagued her and her overcoming and eventually triumphing (probably :). Banishing this destructive cycle from her lives for good.


Like her (It's super hard to find bluish gothic woman pictures that aren't dripping in vampires, ravens, bats, and wolves.)
I'm thinking that her eyes turn like that when she casts spells - sort of like how shaman spell casting results in small visible effects.

Dark blue hair, blue eyes, over 6', willow thin, and pale blue skin that looks like it hasn't been outside much. She dresses in nice clothing, generally scholarly outfits fit for sitting around in dusty libraries. Random paper stuck in her pockets for taking notes. She'll wear her hair up generally, with a couple of quill pens stuck in the bun for easy access. Not much for jewelry.

She's generally a bookish sort. She likes hanging out in old libraries and researching history and various creatures. She's generally naive about how the world works and therefore fairly trusting. Her outlook on life is more informed by books of legends, swashbuckling, and adventure - she's got that wistful romantic style way of looking at the world, she wishes her life could be more exciting.

Player Info:

I've DMed games IRL for most of the past 25 years. Participated in a 7 year daily PBEM campaign. Have participated in a few PbP campaigns on Paizo stretching back to 2012, although none of them seem to last more than a few months so far due to DMs wandering off.

If you'd like a sample of my writing for backstories:
* Sharda - Its very long, the DM gave bonuses for extra backstory.
* Rose - A bit more normal in length. It's for a Tyrant's Grasp campaign.

I'm participating in a Tyrant's Grasp PbP campaign right now. I check the boards generally in the morning and evening.

Do Not Wants (Possible Triggers):

* Rape, forced attraction to men
* Sexual menace and violence always seems so gratuitous and unnecessary, there are plenty of threats and violence that can be explored without sexual overtones. It's not a showstopper, but it makes me doubt the abilities of the writer. I get enough gratuitous bs from men irl, I don't need it in the game.