GM Crunch and the Return of the Arclord's Envy (Inactive)

Game Master Saving Cap'n Crunch

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Ogren puzzles over the cryptic comments from Sam and El before asking, "Hrmm I have no idea what any of this means... Maybe we can as about about someone who knows a Vudrani scroll user?" He trundles up to someone on the side of the street and in his best higher register, sweet-goblin talking voice asks, "Do you know anything about the ArcLords? Or someone who might know about them?"

Diplomacy, expert: 1d20 + 10 ⇒ (12) + 10 = 22

Sovereign Court

Bandits of Immenwood | Before the Dawn

No, Kefanes didn't make the golem. The killer set it on him. I mentioned that part, but I forgot to say this. Considering the same two sets of wounds are on the him and the golem, you think the killer hurt the golem enough to drive it berserk, then herded it to Kefanes.

Ogren finds that most of Nex's common folk don't actually know much about their ruling class. Not that they're shrouded in secrecy, but their workings are quite...arcane. It's hard to be bothered by such things when you work at least one grueling job. But by chance, he gets a similar answer several times. "Try Ladhlia's shop. Big Blue over there has sold wares to pretty much every Arclord worth their spellbook, and us commoners too. She's got her finger on everyone's pulse, she knows a lot." You decide to follow the advice, doubling back a bit per their directions.

The shop’s interior is cool and shaded, a welcome change from the bold sunlight on the streets. Though the building seemed large enough from the outside, the space within seems small, perhaps due to a mazelike tangle of shelves filling all but a narrow walkway through the center. Each shelf bears a trove of trinkets, tomes, bottles, and boxes and a boggling array of bits and bobs. Customers quietly browse the shelves. Only a few steps into the shop, a high glass-lined countertop offers a break from the tall shelves everywhere else. An 9-foot woman with sky-blue skin sits behind the counter, holding a magnifying eyepiece over one eye while examining a dark, gleaming gemstone the size of a human’s palm. A moment later, she looks up and then stands, towering in a surprisingly nonthreatening manner. “Well, well,” she booms. “I don’t recognize you, so you must be new customers. My name is Ladhlia. How can I help you?”


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

Sam feels a near euphoric wave rush over and through him as he extends his Arcane Sense.

Mmm...

Alright, I'm back. Dannggg young lady, you sure are a tall glass of water. Sam seems appreciative of the woman's stature.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Y'all can make Diplomacy checks to Make an Impression.

Elgolion Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6

Uh oh, I messed things up while botting. Reduced effect on that crit-fail, let's say.

Elgolion follows Sam's example and attempts to play nice, vaguely complimenting Ladhlia's pristine and well-organized shop. The woman doesn't take kindly to some particular of what he said. At her annoyance, a few of the 'customers' bristle and turn your way. Thankfully, they stand down when beckoned to. "You really are new. Flattery doesn't buy much around here. But you haven't climbed up the counter with your purchases yet, so you want something less material. Come on, dish."


Ogren happily wanders up to the counter, "Hi! I'm Ogren Wal, a goblin follower of the sun goddess Sarenrae! It's a pleasure to meet you, pretty blue lady!" He holds his hand up as high as he can for her to shake it. "Are you the Lad- Lad- Lad-heel that everyone in town says knows everything there is to know about the ArcLords? ...and it's sad that compliments can't buy much cause you are a really pretty blue color! The same sort of color as the sky when the sun is shining!"

Diplomacy, expert: 1d20 + 10 ⇒ (1) + 10 = 11

...Welp that was a pathetic roll!


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

Actually, I need something for these hand wraps and doubling rings, nothing too fancy. Would you mind making a suggestion?

In addition to that, what we want is some assistance. You're right, we're new. At least I am, and was a little awestruck but the shoppe, and you frankly.

Society, manners, sincere apology: 1d20 + 9 ⇒ (8) + 9 = 17

Sam is untrained in Diplomacy, but has Courtly Graces. Weird that it doesn't help with diplomatic situations. Etiquette.


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

diplomacy or aid: 9 + 1d20 ⇒ 9 + (2) = 11 I think everyone is just a little nervous asking for what they want.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Ladhlia doesn't look like a very judging or angry person. At the moment, that's hard to tell from her gaze as she looms over you. "I think you're right," she says first, to Mordack. She motions to whoever has the parcel with her insignia. "But let it not be said that I hold grudges. Hand that over, and I'll help you out."

Assuming you do, and I'll proceed as if you told her Kefanes was murdered. You can also share whatever other information you want (like what he was killed over or how it was done) for further responses.

"Well, that's troubling," she remarks of the death, sounding a little bored. "Everyone knew he had enemies, though. Last I saw him, he came in to buy these parts, make a safeguard for some valuable doodad. He mentioned a few people to be on guard for, but two stick out: Arclords Prakhavu Khibenid and Ngasi Bakolo.

"Both are occasional customers of mine. Prahkavu's a Vudrani man from Oenopion. Usually summons minions to do his dirty work, lazy and abrasive conjurer that he is. Interested in all things Nex, he'd research his old table scraps or diary for weeks in search of hidden meaning. Ngasi's a transmuter from the Mwangi Expanse. Nearly all she cares about around here has to do with the fleshforges of Ecanus - big golem plant, malfunctions early and often. I wouldn't rule either out, but what were they after? Letting me in on it might help."


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

Sam gulps... Jackpot!

They done like quite the pair, probably fast friends... and idea where they might be found when not spending hard earned good in the finest emporium?

I was serious about something for these wraps and rings. Something affordable.


Ogren gives the giant woman a smile, before glancing around the room and making sure no one is too close. Assured he stands on his tippy toes and whispers, "Mr. Gold-Fingers was killed over a book of Ex's complaining about Go-Lem plants. Though why anyone would make a plant to cheer on Lem I don't know!"

He then gives a glance at Sam bartering, before he whips out his coin purse. "Wait can I get anything here for 15 gold pieces? It looks like there's a lot of fun things in here!"

Sovereign Court

Bandits of Immenwood | Before the Dawn

"Fast friends?" Despite her annoyance, Ladhlia bursts into laughter. Customers and 'customer' bodyguards alike turn to stare. "Most Arclords hate each other on principle, and these two are no exception. Not enough to kill each other, but...you know. They'd never work together to get this book; who'd end up with it at the end?

"Though now that I know what started all this...either could want the thing. Ngasi is always looking for stuff related to golem production, to make those crazy processes easier. And of course, Prakhavu would be on the warpath to snatch something Nex wrote. He seems a little more likely to kill for it, in my mind. Ngasi would just try to buy something off you and never let it go if you refused."

She'll begrudgingly sell you anything you have the gold to buy. Plus this unique item:

Ladhlia produces a few thin vials. Considering they look made for normal humans, it's a wonder she doesn't break them between her fingers. Inside are flakes of the same blanch Zanhanal had. "I usually sell this to the city guard. Can't trust golems, and you could run into more on this investigation. This'll turn whatever weapon you want into an easy off-switch."

15 gold apiece, coincidentally.


- INACTIVE - (playtest character)

how long does it last? How long does it take to apply? Halgir will buy two and Elgolion will take four

Sovereign Court

Bandits of Immenwood | Before the Dawn

It lasts an hour and takes two Manipulate actions to use.


Ogren pulls out the last of his gold peices. Barely able to peer over the counter, he tries to place them on the counter in three neat little piles of five coins each. "Oh that sounds very useful! Can I have one?"

He then takes the new purchase and cradles it protectively before tucking it away into his bag.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Ladhlia hands over the blanch, setting the little coins in a till. Barring any more purchases, she notes that closing time is near. She seems eager to chase you off, but grudgingly wishes you luck in the investigation.

You trudge back to Nexus House, seeing little else for it at the moment. Hopefully you can reach it before the table conjures up a bounty! But taking a shortcut through a market, its bustling crowd starts to disperse, screaming and shouting. The reason quickly becomes evident: Fire elementals have emerged from behind corners, surrounding the team. From a rooftop a ways away, a humanoid with fiery skin and hair loads her crossbow. "Shouldn't have meddled in our business, Pathfinders," she calls.

Perception:
Elgolion: 1d20 + 7 ⇒ (19) + 7 = 26
Halgir: 1d20 + 8 ⇒ (3) + 8 = 11
Mordack: 1d20 + 8 ⇒ (8) + 8 = 16
Ogren: 1d20 + 6 ⇒ (19) + 6 = 25
Sam: 1d20 + 8 ⇒ (7) + 8 = 15

Fire Lady: 1d20 + 12 ⇒ (9) + 12 = 21
Elementals: 1d20 + 8 ⇒ (15) + 8 = 23

Round One:
Elgolion
Ogren

Elementals
Fire Lady
Mordack
Sam
Halgir


- INACTIVE - (playtest character)

Elgolion moves to where he can see the foe and then fires a pair of arrows at her.

+1 expert comp. shortbow: 1d20 + 10 ⇒ (6) + 10 = 16
magic, piercing: 2d6 + 2 ⇒ (4, 1) + 2 = 7

+1 expert comp. shortbow: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13
magic, piercing: 2d6 + 2 ⇒ (2, 5) + 2 = 9


Ogren steps forward, raises his shield, and draws out his dogslicer, though clearly not wanting to fight just yet. He calls out to the fiery woman. "We haven't been to anyone's shops but the big blue lady and she would have told us. I don't think what ever happened to your business was us, lady."

Sovereign Court

Bandits of Immenwood | Before the Dawn

The little fires rush forward, moving to hit the back line with their flaming tendrils. Several of you are lightly struck and set alight. No one pays much mind to Ogren, besides the woman, who snarls in annoyance at his statement. She returns fire on Elgolion.

Rolls:
Blue vs. Sam: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Blue vs. Sam: 1d20 + 4 ⇒ (20) + 4 = 24
Critical Damage: 2d8 + 8 ⇒ (3, 3) + 8 = 14

Green vs. Mordack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Green vs. Mordack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Yellow vs. Elgolion: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Yellow vs. Elgolion: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Red vs. Elgolion: 1d20 + 13 ⇒ (18) + 13 = 31
Critical Damage: 4d10 + 10 ⇒ (3, 5, 1, 9) + 10 = 28

Round One:
Elgolion -39 (persistent 1d4)
Ogren
Elementals
Fire Lady
Mordack -12 (persistent 1d4)
Sam -14 (persistent 1d4)
Halgir


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Mordack will shift step back while pulling out his wand of acid arrows
hit: 9 + 1d20 ⇒ 9 + (7) = 16 vs TAC dmg: 2d8 ⇒ (6, 4) = 10 acid and dmg: 1d6 ⇒ 1 persistant damage
shake off my persistant damage: 1d20 ⇒ 4 dmg I take: 1d4 ⇒ 3 once you get persistent damage on you are screwed in Pathfinder 2e, the DC is very high a flat 15 if you take an action or a flat d20 check. And with the dice on these forums, three of us will be dead by round six.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Yeah, persistent damage is pretty killer. I did forget to mention, though, there's a big pool of water for animals to drink next on the map.


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

Frost is the closest thing to water that Sam had in his evocation arsenal... he slings an icy Ray at good assailant!

attack, Ray of Frost: 1d20 + 9 ⇒ (9) + 9 = 18
damage, Ray of Frost: 1d8 + 4 ⇒ (4) + 4 = 8


I forgot to mention I was going to use glimpse of redemption on the first valid strike within 30' of Ogren!

Sovereign Court

Bandits of Immenwood | Before the Dawn

Oh, okay! In that case, Sam took 4 less damage. Sam and Mordack, who are you targeting? I'll assume the elementals that attacked you after a bit.

Sam Damage: 1d4 ⇒ 1
Sam Flat Check: 1d20 ⇒ 15

Round One/Two:
Elgolion
-39 (persistent 1d4)
Ogren
Blue (enfeebled 2)
Green
Yellow
Fire Lady
Mordack -15 (persistent 1d4)
Sam -11 (persistent 1d4)
Halgir


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

Kn (Arcana), for weaknesses: 1d20 + 10 ⇒ (18) + 10 = 28


I think Sam would have taken 7 less. He gains resistance equal to my level +2 and the creature gains enfeebled after the strike is finished.

Ogren raises up his shield and then takes a look around the battle field. "Anyone wanting some healing? Otherwise let's get these fire things stamped out. As Sarenrae has taught us, the only uncontrolled fire that is acceptable is the Sun itself. Fire should be contained in a manner where it doesn't create problems!"

If no one calls for assistance, Ogren trundles over to the fire thingie by Sam and takes a swing at it. "Okay there, flamy thingie, be nice and go out or corral yourself into a nice campfire for me okay?"

Swish, swoosh, +1 Expert Dogslicer: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Crit?: 2d6 + 4 ⇒ (2, 3) + 4 = 9

Shield raise, move, Attack 1, though he will move to whoever is needing healing assuming someone asks for help.


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Yep was targetting the one that attacked me


- INACTIVE - (playtest character)

GMing SFS tonight after I get off work. Probably won't get a post in today. Bot me if needed.

my plan for Elgolion was to take one action to get in the water, using Ki Rush if necessary. Could take two actions depending on the map. Then shoot at the lady with one action.

Halgir would get up in the face of the elementals and probably try to shove one away from a caster with his shield or Boulder roll

Sovereign Court

Bandits of Immenwood | Before the Dawn

@Ogren: Oh, then he takes 11 less! I didn't even account for the resistance.

Elgolion dances into the water and fires two wild shots. Halgir tries to shove an elemental away, failing, but he still wounds it with his shoulder and a mighty hammer swing. The fires aren't as effective, except the one fearfully follows Elgolion onto the water. It steams in a painful-looking way, but manages to knock the elf down. At least he isn't on fire, and the pool doesn't leave him in danger of drowning.

Sam knows cold and water magics are more effective, his own doing a fair bit of harm. The elementals will hurt as long as they touch water, and explode violently upon death.

Rolls:
Damage: 1d4 ⇒ 3

+1 expert comp. shortbow: 1d20 + 10 ⇒ (4) + 10 = 14
magic, piercing: 2d6 + 2 ⇒ (3, 4) + 2 = 9
+1 expert comp. shortbow: 1d20 + 5 ⇒ (3) + 5 = 8
magic, piercing: 2d6 + 2 ⇒ (5, 5) + 2 = 12

Blue Fortitude: 1d20 + 6 ⇒ (16) + 6 = 22

+1 Expert Warhammer: 1d20 + 12 ⇒ (20) + 12 = 32
bludgeoning, magic: 2d8 + 4 ⇒ (6, 4) + 4 = 14

Blue vs. Halgir: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Critical Damage: 2d8 + 8 - 4 ⇒ (2, 6) + 8 - 4 = 12
Blue vs. Halgir: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
Damage: 1d8 + 4 - 2 ⇒ (7) + 4 - 2 = 9

Green vs. Sam: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Green vs. Sam: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Yellow vs. Elgolion: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Yellow vs. Elgolion: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Red vs. Mordack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 2d10 + 5 ⇒ (1, 1) + 5 = 7

Round Two/Three:
Elgolion
-56 (dying 1)
Ogren
Blue -36 (enfeebled 2)
Green
Yellow
Fire Lady
Mordack -22 (persistent 1d4)
Sam -4 (persistent 1d4)
Halgir


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Mordack will spend a full action to get rid of persistant damage, which allows me to roll twice
flat checks: 2d20 ⇒ (6, 8) = 14 Knew it, the dice on these forums will screw me to my death. Let me guess, I'll roll a 4 before I even look at it. dmg I take: 1d4 ⇒ 3 I'm hoping they nerf persistent damage in 2e. You hit an enemy with it, or better yet with 2 separate sources of persistent damage and run and there is a pretty good chance they die eventually, or you get hit with it, you are drained pretty far. It's OP.


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

Blasting the thing again...

attack, Ray of Frost: 1d20 + 9 ⇒ (11) + 9 = 20
damage, Ray of Frost, cold: 1d8 + 4 + 5 ⇒ (7) + 4 + 5 = 16


- INACTIVE - (playtest character)

"'ey, greenskin! Th' pointy-ears needs ye over there in th' pool!" Halgir shouts to Ogren.

"Get in th' wat'r, Mordack!" He shouts to Mordack.

Then he raises his shield and Rolls over the fire elemental like a Boulder.

1 action to raise shield and 2 to Boulder roll over the FE

Boulder Roll:
Your dwarven build allows you to push foes around. Take a Step into the square of a foe that is your size or smaller, and the foe must move into the empty space directly behind it. The foe must move even if doing so places it in harm’s way. The foe can attempt to block your Step by rolling a Fortitude saving throw against your Athletics DC (mod is +6 after armor penalty). If the foe attempts this saving throw, regardless of the saving throw’s result, the creature takes bludgeoning damage equal to your level plus your Strength modifier (9 damage). If the foe can’t move into an empty space (if it is surrounded by solid objects or other creatures, for example), your Boulder Roll has no effect.

if the elemental attacks Halgir will use aggressive shield

Aggressive Shield:
Trigger You use a Shield Block reaction with a heavy shield, and the opponent who triggered that reaction is adjacent to you and your size or smaller.

You push the triggering creature, either automatically Shoving it 5 feet or causing it to become flat-footed until the start of your next turn. The triggering creature chooses whether to be moved or flat-footed. If it chooses to be moved, you choose the direction. If that would cause it to hit a solid object or enter a square of difficult terrain, it must become flat-footed instead of being moved. You can’t Shove it into another creature’s space.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Didn't notice your armor lowered it last time, but it didn't matter.

Fortitude: 1d20 + 6 ⇒ (11) + 6 = 17

Halgir tries to shove past an elemental, but it holds surprisingly firm despite the hit. Sam's continued barrage takes its toll on another. It writhes, the fires that make it up dimming before returning as a miniature explosion!

Halgir, Ogren, Sam: Reflex:
26+: You take no damage.
16-25: 3 fire damage.
7-15: 2d6 ⇒ (5, 2) = 7 fire damage.
6-: 14 fire damage.

Round Two/Three:
Elgolion -56 (dying 1)
Ogren
Blue
Green -9
Yellow
Fire Lady
Mordack -22 (persistent 1d4)
Sam -4 (persistent 1d4)
Halgir


Sorry busy few days here!

Ogren perks up at the nickname. "Someone needs my help, Beardy? Oh, you mean El? I was wondering if he was okay swiming face down like that! I'll be right over there!"

He then sprightly sprints across the battlefield, past the reamining nearby fire elemental, and splashes down in the pond before skittering to a halt in front of the other fire elemental and El. As he gets closer he starts to chant a prayer to Sarenrae to "... shine your healing sunlight down on this poor elf gargling pond water, so that his bright light might continue to shine for all to see!"

He reaches out with a hand shining a step down from the sun itself and touches the man, causing a very short halo of sunlight to ring him for a moment.

"And there you go El! Don't go running off on your own next time, m'kay?" He turns to the fire woman who'd been shooting at them "Also I told ya lady, we haven't done anyhting to anyone's business. Leave us alone and don't go killing my friends! Poor El here's probably taumatized of pond water and it's all your fault!"

Heal, single action varient: 5d8 + 4 ⇒ (8, 8, 3, 3, 3) + 4 = 29

Sovereign Court

Bandits of Immenwood | Before the Dawn

Ogren fixes Elgolion up, and the elf quickly stands to back off. He fires an arrow as he goes. His elemental is hit and keeps steaming from contact with the water, but returns the favor to Ogren.

Rolls:
Sam Flat: 1d20 ⇒ 4
Damage: 1d4 ⇒ 2

+1 expert comp. shortbow: 1d20 + 10 ⇒ (16) + 10 = 26
magic, piercing: 2d6 + 2 ⇒ (6, 3) + 2 = 11

Halgir: 1d20 + 9 ⇒ (11) + 9 = 20
Ogren: 1d20 + 7 ⇒ (2) + 7 = 9
Sam: 1d20 + 9 ⇒ (15) + 9 = 24

Green vs. Halgir: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Green vs. Sam: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Yellow vs. Ogren: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Yellow vs. Ogren: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Red vs. Mordack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 2d8 + 4 ⇒ (7, 6) + 4 = 17
Red vs. Mordack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d10 + 5 ⇒ (8, 7) + 5 = 20

Round Three/Four:
Elgolion
-27
Ogren -17 (persistent -1d4)
Blue
Green -9
Yellow -16
Fire Lady
Mordack -42 (persistent 1d4)
Sam -9 (persistent 1d4)
Halgir -3


- INACTIVE - (playtest character)

one of the changes they made to armor was that if you're strong enough you ignore armor check penalties and some of the speed reduction from your armor. Would love that right now for these Athletics checks. I would shove as one action but you have to have a hand free

Halgir makes a grumbling noise in the back of his throat as the elemental holds firm. He lays into it with his axe before raising his shield. "Get in th' water like th' oth'r pointy ears!" Halgir shouts at Mordack again.

+1 Expert Warhammer: 1d20 + 12 ⇒ (1) + 12 = 13
bludgeoning, magic: 2d8 + 4 ⇒ (7, 7) + 4 = 18

+1 Expert Warhammer: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
bludgeoning, magic: 2d8 + 4 ⇒ (5, 1) + 4 = 10


- INACTIVE - (playtest character)

dang, might as well have tried Boulder roll again

Will use the aggressive shield free action if it triggers a shield block reaction


- INACTIVE - (playtest character)

Elgolipn strides through the water "Thank you for saving me, master Ogren. I believe you can handle that one." He strikes at the woman on the roof with his bow.

I am exactly 60 feet away. I lost the point blank stance when I fell unconscious so I'll do that over again.
Stride
Open
Strike

+1 expert comp. shortbow, point blank: 1d20 + 10 ⇒ (3) + 10 = 13
magic, piercing: 2d6 + 2 + 2 ⇒ (3, 5) + 2 + 2 = 12


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Is there a disengage in Pathfinder 2e, cause I would like to do it, moved my position. shake it off: 1d20 ⇒ 2 dmg: 1d4 ⇒ 4


- INACTIVE - (playtest character)

you should be able to take one action to Step (5 foot step) away from the elemental, then one action to stride into the water. Then you'll have one action left


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

[ooc]Oh that is water? Thanks I fixed my position. I'll do that, 5 foot step and then go into water. Unfortunately casting spells is two actions, so I just end up with 1 unused action but no longer burning.


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

Things are getting crowded, best Sam... he steps back and launches another icy ray... this time, at the roof runner!

Guys, is it just me, or does she look... hot?! Smokin'...

But, she needs to chill.

attack, hot lady, Ray of Frost: 1d20 + 9 ⇒ (15) + 9 = 24
damage, hot lady, Ray of Frost: 1d8 + 4 ⇒ (7) + 4 = 11

Arcana, what is she, vulnerabilities: 1d20 + 10 ⇒ (19) + 10 = 29

Sovereign Court

Bandits of Immenwood | Before the Dawn

Gonna bot Ogren for the round.

His shield up, Ogren is forced to start slicing away at the elemental. Sam manages a great shot at the faraway archer, while Elgolion's goes wide.

Sam realizes that she is an ifrit - a mostly humanoid with some ancestor or other influence from the Plane of Fire. Resistant to heat and flame, but not vulnerable like these pure fires.

Rolls:
Ogren 1: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Ogren 2: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16

Green vs. Halgir: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Green vs. Halgir: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Yellow vs. Ogren: 1d20 + 9 ⇒ (20) + 9 = 29
Critical Damage: 2d8 + 8 ⇒ (2, 2) + 8 = 12
Yellow vs. Ogren: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Red vs. Mordack: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 2d8 + 4 ⇒ (7, 4) + 4 = 15
Red vs. Mordack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d10 + 5 ⇒ (10, 4) + 5 = 19

Round Four/Five:
Elgolion
-27
Ogren -29
Blue
Green -19
Yellow -22
Ifrit -11
Mordack -46
Sam -9 (persistent 1d4)
Halgir -3


- INACTIVE - (playtest character)

if only Boulder Roll had the attack trait... I would have shoved that water elemental in the water earlier. You don't add your ACP to athletics actions with the attack trait

Halgir shoves at the fire elemental with his Warhammer it has the shove trait! I can do that!
Then he shoves at it again and raises his shield.

Warhammer, shove vs Fortitude DC: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Warhammer, shove vs Fortitude DC: 1d20 + 9 + 1 - 5 ⇒ (14) + 9 + 1 - 5 = 19

woot! It is in the water. If it moves other than a step, Halgir will use attack of opportunity. Otherwise when it attacks him he will shield block and use aggressive shield

+1 Expert Warhammer, attack of opportunity: 1d20 + 12 ⇒ (13) + 12 = 25
bludgeoning, magic: 2d8 + 4 ⇒ (7, 7) + 4 = 18


- INACTIVE - (playtest character)

Elgolion fires three more arrows at the fire lady.

+1 expert comp. shortbow, point blank shot: 1d20 + 10 ⇒ (2) + 10 = 12
magic, piercing: 2d6 + 2 + 2 ⇒ (3, 2) + 2 + 2 = 9

+1 expert comp. shortbow, point blank shot: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20
magic, piercing: 2d6 + 2 + 2 ⇒ (2, 4) + 2 + 2 = 10

+1 expert comp. shortbow, point blank shot: 1d20 + 10 - 10 ⇒ (14) + 10 - 10 = 14
magic, piercing: 2d6 + 2 + 2 ⇒ (5, 5) + 2 + 2 = 14


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

Come down and lets talk it through... Sam shoots once more.

attack, hot lady, Ray of Frost: 1d20 + 9 ⇒ (17) + 9 = 26
damage, hot lady, Ray of Frost: 1d8 + 4 ⇒ (3) + 4 = 7


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

Mordack moves out of the water and fires his wand of acid arrows at yellow hit: 9 + 1d20 ⇒ 9 + (2) = 11 vs touch dmg: 3d8 ⇒ (5, 5, 5) = 15 and dmg: 1d6 ⇒ 2 persistent I don't remember what the damage is now, deleted playtest files that have updates on them and sold my playtest book on Ebay. Don't remember if the damage is 3d8 or 2d8, I just know that 3d8 is what the actual Core Rulebook says now that I have it.

Well of course I'd get 2, I'm already almost dead and I can't even help kill an enemy so we can focus fire on the boss.


Ogren keeps his shield up and then takes another two quick swings at the elemental.

Swish, swoosh, +1 Expert Dogslicer: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Crit?: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Swish, swoosh, +1 Expert Dogslicer: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11
Crit?: 2d6 + 4 ⇒ (6, 4) + 4 = 14


Male Human Wizard 5 | HP: 38/43 | AC: 19/19 | Fort: +6 | Ref: +9 | Will: +8 | Perc: +8

Mordack! Get but that wall and take cover, man! No heroics, were just taking out the trash...


M Half-Elf Imperial Sorcerer 5: Spd:25, AC:23, HP:53/53, Fort:8, Ref:10, Will:9, Perc:8, Lowlight

What wall, oh, you mean those buildings.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Halgir's elemental is pushed into the water. It steams in pain and anger. It tries to get back on dry land, but the dwarf's retaliatory strike blows it to bits! Ogren's isn't looking too good either.

Rolls:
Sam: 1d4 ⇒ 1
Sam: 1d20 ⇒ 4

Halgir: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 2d6 ⇒ (5, 4) = 9

Yellow vs. Ogren: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Yellow vs. Ogren: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Yellow vs. Ogren: 1d20 - 1 ⇒ (2) - 1 = 1
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Red vs. Mordack: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 2d10 + 5 ⇒ (9, 10) + 5 = 24

Round Five/Six:
Elgolion
-27
Ogren -29
Blue
Green
Yellow -36
Ifrit -28
Mordack -46
Sam -10 (persistent 1d4)
Halgir -7

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