| Halgir Ironanvil |
Halgir strikes it with hammer and shield, then raises his shield in defense. "Ye'll have t' do better th'n that!" he shouts at it.
+1 Expert Warhammer: 1d20 + 12 ⇒ (11) + 12 = 23
bludgeoning, magic: 2d8 + 4 ⇒ (4, 8) + 4 = 16
+1 Expert Heavy Shield Spikes, double slice: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
piercing, magic: 2d6 + 4 ⇒ (5, 4) + 4 = 13
will use the shield block reaction if hit
GM Crunch
|
Ah, I think it does. It has a 5-foot area, so that works.
Ogren, are you using Glimpse of Redemption again? If so, I'll put the enfeeblement back up.
Damage: 3d4 ⇒ (3, 1, 3) = 7
The golem reels away from the fire still floating around it. Halgir strikes true, but Elgolion's inexperience with the sword makes for trouble. It hits back hard. His quick shield and Ogren's power keep both safe.
Berserk Slam, Enfeebled vs. Halgir: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 2d12 + 1d4 + 1 ⇒ (11, 5) + (3) + 1 = 20
Slam, Enfeebled vs. Ogren: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 2d12 + 1 ⇒ (2, 9) + 1 = 12
Round Three/Four:
Elgolion
Halgir
Golem -63 (enfeebled 2, slow 1)
Sam
Mordack
Ogren -25
| Ogren Wal |
Of, course! Ogren will use it every chance he can get!
Ogren gives everyone a thumbs up, though the shield in his hand makes it a bit difficult to see. "We're nearly there to knocking it out! Then maybe it will calm down?"
He takes a third swing with his 'scimitar' and a second swipe with his shield before raising the shield to try stopping further ouchies.
Swish, swoosh, +1 Expert Dogslicer: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
Crit?: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Get back or I’ll boop you! Expert Shield Boss: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Crit?: 1d6 + 4 ⇒ (2) + 4 = 6
| Samael "Sam" Adroushan |
Sam concentrates and the flaming sphere moves to harry the the golem.
He then takes a chance, producing a fiery ball in his hands once more and tossing it.
Damage - Flaming Sphere: 6d8 ⇒ (5, 1, 4, 5, 1, 5) = 21
To Hit TAC, Produce Flame: 1d20 + 7 ⇒ (12) + 7 = 19
Damage - Produce Flame: 6d8 ⇒ (3, 2, 6, 4, 1, 6) = 22
GM Crunch
|
Whoops, forgot that Flaming Sphere does no damage on a save. Reduced previous damage a bit. Sam, shouldn't your spell roll be higher?
Reflex: 1d20 + 8 ⇒ (2) + 8 = 10
Even more fire (with matching attack and damage rolls!) tears into the golem, as does Ogren. It totters, but through whatever passes for force of will in golems, it doesn't go down.
Round Four:
Elgolion
Halgir
Golem -122 (enfeebled 2, slow 1)
Sam
Mordack
Ogren -25
| Halgir Ironanvil |
Halgir strikes at the golem with hammer and shield again, then raises his shield against the next attack.
+1 Expert Warhammer: 1d20 + 12 ⇒ (16) + 12 = 28
bludgeoning, magic: 2d8 + 4 ⇒ (6, 4) + 4 = 14
+1 Expert Heavy Shield Spikes, double slice: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
piercing, magic: 2d6 + 4 ⇒ (3, 4) + 4 = 11
GM Crunch
|
Sam, the spell roll is used for most casting actions, like your touch attacks. With your stats, I think it'd be +9 (level plus stat) like Mordack. Pretty sure that changes with the final rules we know, because proficiencies get increased. But we aren't rolling with that.
Well him and his one remaining hit point are taking their book and going home...or not.
Halgir bashes the golem with all his might. At the same time, Elgolion tears right through the thing with the sword. Zanhanal was right! Already heavily charred, it crumples on the ground in several rancid pieces. It takes a few seconds for the noise to die down, papers still fluttering to the floor.
Combat over! Will update further in the morning.
Ogren -25
GM Crunch
|
With the golem defeated, its body and surroundings can be further examined. It's not a pretty sight. Though the pieces are now marred by the fire and weapons you took to it, a wide variety of other scorch marks can be seen. There are also a number of tiny punctures from the adamantine shrapnel.
On an untouched table in a corner lies a large parcel. It bears the name and mark of a local merchant: Ladhlia. Inside lies all manner of crafting materials.
Arcana or Occultism DC 18:
If you hit 23 or higher on the Arcana or Occultism, open this one too:
| Samael "Sam" Adroushan |
I probably did it all wrong, BAB+Dex! Arcane Sense Feat - Your study of magic allows you to sense its presence around you instinctively. You can cast level 1 detect magic as an innate spell at will. If you are a master of Arcana, it becomes level 3, and if you are legendary in Arcana, it becomes level 4. Anyone know why they skipped Expert & Level 2?
Glad that's over with, everyone alright?
Hmm... these materials, perhaps good for constructing a trap of sorts. But, here... Give me some time to scan for magic.
Sam attuned to all things magical, extends his senses (Arcane Sense)... and canvasses the room.
Arcana check: 1d20 + 10 ⇒ (8) + 10 = 18
| Elgolion |
arcana: 1d20 + 8 ⇒ (7) + 8 = 15
Halgir was pointing out the Arcana/Occultism check inside the Medicine/Survival spoiler. Please attempt it, Sam and Mordack
"Right you are, Master Dwarf. You are sharp eyed" for your kind. "Alas, I can't tell what might have caused this."
| Samael "Sam" Adroushan |
Sam made Arcana (barely 18) and Halgir made Survival. You are free to peek at both! Oops, forgot I took Survival... being a proper tomb raider, and all.
Hurt? What are you noticing... hurt how, do you reckon?
Survival: 1d20 + 7 ⇒ (11) + 7 = 18
GM Crunch
|
The sword was normal, coated by a weapon blanch. Looks like it would make it deal damage as an adamantine weapon for a while.
Yeah, how some of these checks are done in playtest (especially PbP) kind of rankle. I took out the secret rolls entirely and let you roll at the start.
You aren't so sure what to make of the golem. Thankfully, however, there are still other leads to follow. Kefanes' body, once recovered, could yield more clues. This merchant Ladhlia may also know something.
After some delay, Eiab and Zanhanal rush back in. "Thank the Eye, you didn't burn this place down. And you put the sword to good use," Zanhanal says, retrieving her weapon.
Where to?
GM Crunch
|
Sorry, it wouldn't let me post last night.
Sam doesn't detect any lingering magic in the workshop. As you are all new to Nex, Elgolion figures Ladhlia would be as good a bet as any for answers. But first, Kefanes needs a rescue.
A quick talk with the guards or other locals tells you that there are two golems, one green and one crimson, that walk the city all day. They aren't hard to find, and with only a cursory expedition, you see your target: The golden Arclord's body is wedged in a gap under the red golem's foot.
Okay, this works as a combat encounter, as everyone has the usual 3 actions. I wouldn't recommend attacking it, though. Here are some actions you can take. If you want to improvise something, feel free. The golem (or rather, its foot) moves at 40 feet per round, so you'll have to match that.
Ogren, if you want to heal beforehand, that's okay.
Round One:
Elgolion
Halgir
Sam
Mordack
Ogren -25
| Ogren Wal |
Ogren takes a moment while everyone else is scouring the shop to pull out a few herbs and cast a spell on himself. Heal, 1 action variant: 5d8 + 4 ⇒ (2, 2, 7, 7, 7) + 4 = 29
He then joins everyone in scouring the place, but is quickly distracted by all sorts of shiny, sparkly, and tasty looking things that he is barely any help at all.
-----------------------------
When the group comes up on the golem, Ogren tries to place himself far far ahead of it, getting 50 feet out and then tries his best to look intimidating.
Intimidation: 1d20 + 5 ⇒ (2) + 5 = 7
GM Crunch
|
Mordack, remember your Stealth check.
Ogren cuts ahead while Mordack prepares to get aboard. The little goblin doesn't provide a sufficient distraction, however.
Round One:
Elgolion
Halgir
Sam
Mordack
Ogren
GM Crunch
|
Okay, never mind Mordack.
Halgir manages to get the golem's attention, for better or for worse. It stomps after him, leaving Mordack and Elgolion to jump on and start prying.
Round One:
Elgolion (aboard)
Halgir
Sam
Mordack (aboard)
Ogren
GM Crunch
|
It's distracted for this round, but you can try that later. Let's say you could make a spell roll, I'll set a DC a bit higher than normal.
| Samael "Sam" Adroushan |
Maybe we should have planned this better, throwing downa like or something.
Sam, throwing caution to the wind... Attempts to hitch a ride.
Athletics: 1d20 + 6 ⇒ (20) + 6 = 26
Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10
Wasn't quite sure if you needed two rolls. Hope not!
GM Crunch
|
Not for now, Acrobatics comes at the start of each round.
The golem trundles on, eyes to the ground but still unaware of its cargo.
Those aboard can make Acrobatics checks now. Were this F2F I'd ask whoever's distracting to roll first, instead just roll Stealth and it may not matter.
Round Two:
Elgolion (aboard)
Halgir
Sam (aboard)
Mordack (aboard)
Ogren
GM Crunch
|
Remember, you still have one action to try prying Kefanes out. Two if the golem gets distracted.
| Ogren Wal |
As the leg comes closer, Ogren gives all of the people on the leg a slightly jealous look, before he jumps up and tries to clamber up the giant big toe.
Athletics: 1d20 + 5 ⇒ (5) + 5 = 10
Sliding back down to his arse, he stands up brushes himself off and then goes for the arch of the foot!
Athletics: 1d20 + 5 ⇒ (8) + 5 = 13
He fails to find puchase on the anything and comes back down again!
If he has to make a stealth check:
Stealth: 1d20 - 1 ⇒ (11) - 1 = 10
Despite all the shiny clinking metal armor, Ogren sstays pretty silent as he moves, until he gives a shout, "Lookit me! I'm being a proper SNEAKY goblin! I ain't been a proper SNEAKY goblin for years! This is fun!"
If he doesn't
Ogren gives a growl, "I wanna ride the giant too! I'm coming up!"
He then goes for the heel!
Athletics: 1d20 + 5 ⇒ (6) + 5 = 11
Oh the dice are not liking Ogren!
GM Crunch
|
While Halgir distracts the construct, Sam and Elgolion are able to pry the broken shabti from the foot. After that, it's a simple manner of running off with your prize as fast as possible. You've gotten what you needed, and that short while constituted more than enough time spent near the Quantium golem.
A few curious bystanders had watched your progress, some shouting for you to get away. Most stood idly by, or chuckled at poor Ogren.
Will post further tomorrow morning.
GM Crunch
|
The shabti's body has been pulverized by its underfoot journey. Miraculously in one piece, though, as a result of tough construction. The gold is mostly for show, and is scratched off in many places.
A scrap of a letter can also be found on the corpse. It details the sender's willingness to buy Collected Directives from Kefanes. It mentions they will be at an upcoming Merchant's League event to discuss the sale, but sounds slightly threatening throughout.
Finally, a ring is firmly attached to the Arclord's finger, but it can be removed. It is determined to be a ring of counterspells with a fireball inside. A sound defense, but of little use when being crushed by a golem.
| Samael "Sam" Adroushan |
Become a Pathfinder and feel the rush, right? Wild ride, my friends.
Now, let's see what we have here. Sam joins the others in examining the evidence.
I've always found it strange that you can "hear" a person's accent in their written language, the phraseology and articles mostly. Vudrani, most likely - the writer of this. Along with the physical evidence a Vudrani scroll-using summoner.
Paper tiger, indeed.
Medicine, untrained: 1d20 + 2 ⇒ (9) + 2 = 11
Society: 1d20 + 9 ⇒ (12) + 9 = 21
I hadn't seen the ooc to check spoilers before I rolled. Must have been added, obviously after the roll. Playtest question, how does an Untrained Skill check roll work?
Would Lore (Secret Society) Expert do anything here?