Tiger's Heart (Inactive)

Game Master Torvald Torvaldson

Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.


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The party leaps into action doing damage to the amazing arachnid. It continues its attack as a second scurries in to find a meal.

On Dagor
-103
claw: 1d20 + 13 ⇒ (6) + 13 = 191d8 + 8 ⇒ (8) + 8 = 16
claw: 1d20 + 13 ⇒ (15) + 13 = 281d8 + 8 ⇒ (2) + 8 = 10
sting: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 8 ⇒ (3) + 8 = 11Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.

On: 1d4 ⇒ 4Weed
claw: 1d20 + 13 ⇒ (1) + 13 = 141d8 + 8 ⇒ (7) + 8 = 15
claw: 1d20 + 13 ⇒ (3) + 13 = 161d8 + 8 ⇒ (3) + 8 = 11
sting: 1d20 + 13 ⇒ (10) + 13 = 231d8 + 8 ⇒ (6) + 8 = 14Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

FORT: 1d20 + 8 ⇒ (9) + 8 = 17


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

st: 1d4 ⇒ 1


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Try to help slay Dagor's spider:

Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (8) + 15 - 3 - 2 - 2 = 16
Damage: 1d8 + 4 + 6 ⇒ (7) + 4 + 6 = 17

Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (18) + 15 - 3 - 2 - 2 = 26
Damage: 1d8 + 4 + 6 ⇒ (3) + 4 + 6 = 13

Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (17) + 15 - 3 - 2 - 2 = 25
Damage: 1d8 + 4 + 6 ⇒ (6) + 4 + 6 = 16

Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 - 5 ⇒ (3) + 15 - 3 - 2 - 2 - 5 = 6
Damage: 1d8 + 4 + 6 ⇒ (5) + 4 + 6 = 15


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

-43

fort: 1d20 + 16 ⇒ (8) + 16 = 242nd save from first sting
fort: 1d20 + 16 ⇒ (11) + 16 = 271st save from second sting

"Quit stinging me!!!!!!!"

pa: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
dam: 1d8 + 16 + 3 ⇒ (5) + 16 + 3 = 24

pa: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17
dam: 1d8 + 16 + 3 ⇒ (7) + 16 + 3 = 26

pa: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
dam: 1d8 + 16 + 3 ⇒ (5) + 16 + 3 = 24


Weed and Turran do....?


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

GAPA: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 201d12 + 17 ⇒ (4) + 17 = 21

GAPA: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 221d12 + 17 ⇒ (9) + 17 = 26

GAPA: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 351d12 + 17 ⇒ (10) + 17 = 27


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Spend an arcane pt to give black blade +2 and keen

Attack!

Black Blade: 1d20 + 13 + 2 + 1 ⇒ (18) + 13 + 2 + 1 = 34
confirm crit: 1d20 + 13 + 2 + 1 ⇒ (3) + 13 + 2 + 1 = 19
crit damage: 2d6 + 14 + 4 + 4 + 2 ⇒ (5, 6) + 14 + 4 + 4 + 2 = 35

Haste: 1d20 + 13 + 2 + 1 ⇒ (17) + 13 + 2 + 1 = 33
confrim crit: 1d20 + 13 + 2 + 1 ⇒ (16) + 13 + 2 + 1 = 32
crit damage: 2d6 + 14 + 4 + 4 + 2 ⇒ (2, 5) + 14 + 4 + 4 + 2 = 31

Last Attack: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
damage: 1d6 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16


The party manages to finish off the scorpion attacking Dagor and wound the one on Weed.

On Weed -93
claw: 1d20 + 13 ⇒ (1) + 13 = 141d8 + 8 ⇒ (1) + 8 = 9
claw: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 8 ⇒ (7) + 8 = 15
sting: 1d20 + 13 ⇒ (4) + 13 = 171d8 + 8 ⇒ (1) + 8 = 9Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Attack Weed's scorpion:

Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (11) + 15 - 3 - 2 - 2 = 19
Damage: 1d8 + 4 + 6 ⇒ (6) + 4 + 6 = 16

Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (5) + 15 - 3 - 2 - 2 = 13
Damage: 1d8 + 4 + 6 ⇒ (1) + 4 + 6 = 11

Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 - 5 ⇒ (20) + 15 - 3 - 2 - 2 - 5 = 23
Damage: 3d8 + 12 + 6 ⇒ (5, 4, 4) + 12 + 6 = 31


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

fort: 1d20 + 16 ⇒ (14) + 16 = 30

pa: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
dam: 1d8 + 16 + 3 ⇒ (7) + 16 + 3 = 26

pa: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
dam: 1d8 + 16 + 3 ⇒ (2) + 16 + 3 = 21

pa: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
dam: 1d8 + 16 + 3 ⇒ (4) + 16 + 3 = 23


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed fends off the sting and as a claw grabs him he attacks ferociously

GAPA: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 281d12 + 17 ⇒ (7) + 17 = 24

GAPA: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 151d12 + 17 ⇒ (3) + 17 = 20

GAPA: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 291d12 + 17 ⇒ (8) + 17 = 25


Led by Dardanius' scintillating strike, the party finishes off the remaining scorpion.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Attack!

Black Blade: 1d20 + 13 + 2 + 1 ⇒ (16) + 13 + 2 + 1 = 32
confirm crit: 1d20 + 13 + 2 + 1 ⇒ (3) + 13 + 2 + 1 = 19
crit damage: 2d6 + 14 + 4 + 4 ⇒ (6, 4) + 14 + 4 + 4 = 32

Haste: 1d20 + 13 + 2 + 1 ⇒ (9) + 13 + 2 + 1 = 25
damage: 1d6 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17

Last Attack: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18
damage: 1d6 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15


And Turran makes sure it stays down.

~ninjaed!~


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

perception: 1d20 + 15 ⇒ (16) + 15 = 31

Search the area and scorpions, if nothing continue on our journey.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

-I've been ninjafied...-


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed has a nagging feeling about that giant flying creature....and he peers into to the night sky

perception: 1d20 + 19 ⇒ (7) + 19 = 26


Weed can't make anything out in the darkness, but definitely feels his trepidation is justified.

Any healing before travel the next day?

Perception and survival checks.


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

Heals for all: channel: 4d6 ⇒ (1, 4, 4, 5) = 14+8 for Dagor

For Dagor: LOH: 5d6 + 10 ⇒ (1, 4, 4, 4, 1) + 10 = 24

Let me know if anyone needs more.

perception: 1d20 + 15 ⇒ (17) + 15 = 32

Survival : 1d20 + 4 ⇒ (20) + 4 = 24


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

im down a bit....

perception: 1d20 + 19 ⇒ (2) + 19 = 21

survival: 1d20 + 7 ⇒ (13) + 7 = 20


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness
Weed wrote:

im down a bit....

Best to be more specific when damage and heals are concerned! Hopefully this will fix you up.

LOH on Weed: 5d6 ⇒ (5, 5, 4, 4, 5) = 23


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dar is finally feeling mostly back to normal

-1 level

Perception: 1d20 + 12 - 1 ⇒ (4) + 12 - 1 = 15

Survival: 1d20 - 1 ⇒ (4) - 1 = 3


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

You're looking better Dar

perception: 1d20 + 16 ⇒ (17) + 16 = 33

survival: 1d20 + 1 ⇒ (14) + 1 = 15


GM rolls: 4d20 ⇒ (19, 20, 5, 13) = 57

Unerringly led by Dagor, the party sees what they guess is a group of desert tribesmen passing by in the distance a short time before they reach the river and shortly thereafter the docks of Djefet.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

well....this is the cursed town....whats our plan here.....ideas??


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

“We can head back to the city of Sothis by boat. Perhaps we can find an appropriate temple there to deliver our merchandise for safeguarding.”

Find out our options to get to Sothis.


The next river boat trader is expected in a day or so. Otherwise the party can start following the river North or set off through the desert on a more direct route.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Well, my instincts say that it would be safer to wait for a boat. But I can see the wisdom in getting underway sooner. What do you think?


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

I'm for the boat, unless something else comes up.


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

Boat sounds good to me, beats walking!


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

agreed...find a safe spot to wait for a boat....outta the way of prying eyes

perception: 1d20 + 19 ⇒ (2) + 19 = 21


A few days pass by and you find a quiet spot by the river to rest until the next trading barge arrives. You find the quiet time very peaceful and a nice break from the dangers of the desert, but are generally dissuaded from enjoying time in the water by the floats of crocodiles that call the river home. The townies of Djefet appear completely disinterested in your presence and the traders that occupy the various shanties only take interest when you buy food and water.

Finally a barge floats into place at the dock and begins to unload supplies.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

-waiting for Dagor, king of diplomacy, to initiatiate travel proceedings-


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

Dagor waits for the barge to finish unloading supplies, then approaches whoever looks to be in charge.

"Good day, my name is Dagor, my companions and I seek passage to Sothis."

diplo: 1d20 + 16 ⇒ (3) + 16 = 19
perhaps a serf of diplomacy


The barge master looks at Dagor and the group cautiously and grumps-Could have helped us unload the barge, but I guess you are more handy with steel and violence than hard work and crates. Typical adventurers-no title to your name but you still want to act like lords of the land.

One hundred gold suns per passenger and you defend the barge with your life. That's the cost to get back to Sothis on my ship.

He looks stonily at the group, awaiting a response.


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

“That seems a high price for passage, a 100 gold for all of us seems more than fair.”

diplomacy: 1d20 + 16 ⇒ (14) + 16 = 30


Grumpy barge captain-Seems more than fair from YOUR perspective, but my experience is your type is a magnet for trouble. Plus you are on the wrong side of the supply and demand equation. Sixty gold a head, and I'll be sure to try and keep any of you from falling in the waters to wrestle with the crocs; or not, and you can try to deal with the cursed or march through the desert wastes.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed looks on with amusement and scrutinizes the barge and the crew

perception: 1d20 + 19 ⇒ (5) + 19 = 24


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

Detect evil on the barge master and any crew within range.


Some of the crew radiate minor evil, probably nothing more than you would find in any river barge crew. The master seems fine, however.

Weed observes the crew gambling with the dock workers or headed to the only bar outside of the cursed town. Townsfolk appear to be moving trade goods towards the docks for loading and future shipment.


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

“Make me feel like I’m getting a bargain at 50 gold each and you’ve a deal as far as I’m concerned.”


Fifty gold each and you give us those pack animals and tack. Don't think you will have much use for them anyways; you lot have the feel of leaving the desert, not staying in it.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dar nods his head at the proceedings of the negotiations. He reaches into his coin pouch to get his share of the gold. He frowns when he sees a mere 44 gp.

There go my plans to buy a warhammer and shield . . .

Dar quietly explains his circumstances to his friends and asks for a small loan


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed will pay the amount for the party

hold on to your coin Dar....buy me a good mead when this is done

weed deducts 250 from his total


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

Dar: you should have money (this was haul from temple)
33,500 gp
Evil Scepter
+2 ring of protection 8,000 gp
+2 amulet of mighty fists 16,000 gp
+3 bracers of armor 9,000 gp
Ring of eloquence 3,500 gp
+4 headband of inspired wisdom 16,000 gp

Weed: Think it’s only 200 gold for the barge fee, 4 x 50 gold each

Agree to give the pack animals.

Head out on journey when barge is ready.


GM rolls: 4d20 ⇒ (2, 16, 13, 4) = 35

The group enjoys a peaceful trip to Sothis, and although the barge master's attitude towards you doesn't improve it doesn't get any worse either.

Your river journey ends at the docks of the Canal District of the city, the massive black dome of the Pharaoh dominating the skyline of the eastern part of the city on the far side of the Canal.


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

Head to the temple of Pharasma if there is one in Sothis and speak with the highest ranking authority available and quietly convey to them:

“I am Dagor Nuin Giliath a Paladin of Ragathiel, my companions include Dardanius a Paladin of Erastil, and the warriors Turran and Weed. We need to meet with your high priest or priestess. We bring news of importance from out of the desert.”

diplomacy: 1d20 + 16 ⇒ (15) + 16 = 31


One of the Pharasmian acolytes shuffles off and a few moments later leads you to a domed antechamber, that is poorly lit, with an intricate stone mosaic of a black whirlpool swirling on a white background. Stay here; I will return shortly.

Maybe ten minutes later the acolyte returns with a thin and bony priestess cloaked in dark inky robes. She scans each of your faces carefully before speaking-I am Xarthia, and speak on behalf of this temple. What news Dagor of Ragathiel?


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15
Dagor Nuin Giliath wrote:

Dar: you should have money (this was haul from temple)

33,500 gp
Evil Scepter
+2 ring of protection 8,000 gp
+2 amulet of mighty fists 16,000 gp
+3 bracers of armor 9,000 gp
Ring of eloquence 3,500 gp
+4 headband of inspired wisdom 16,000 gp

Weed: Think it’s only 200 gold for the barge fee, 4 x 50 gold each

Agree to give the pack animals.

Head out on journey when barge is ready.

I wasn't sure if we sold it yet. And are we liquidating everything?

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