| Mysterious Storyteller |
The party leaps into action doing damage to the amazing arachnid. It continues its attack as a second scurries in to find a meal.
On Dagor
-103
claw: 1d20 + 13 ⇒ (6) + 13 = 191d8 + 8 ⇒ (8) + 8 = 16
claw: 1d20 + 13 ⇒ (15) + 13 = 281d8 + 8 ⇒ (2) + 8 = 10
sting: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 8 ⇒ (3) + 8 = 11Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.
On: 1d4 ⇒ 4Weed
claw: 1d20 + 13 ⇒ (1) + 13 = 141d8 + 8 ⇒ (7) + 8 = 15
claw: 1d20 + 13 ⇒ (3) + 13 = 161d8 + 8 ⇒ (3) + 8 = 11
sting: 1d20 + 13 ⇒ (10) + 13 = 231d8 + 8 ⇒ (6) + 8 = 14Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.
| Dardanius |
Try to help slay Dagor's spider:
Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (8) + 15 - 3 - 2 - 2 = 16
Damage: 1d8 + 4 + 6 ⇒ (7) + 4 + 6 = 17
Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (18) + 15 - 3 - 2 - 2 = 26
Damage: 1d8 + 4 + 6 ⇒ (3) + 4 + 6 = 13
Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (17) + 15 - 3 - 2 - 2 = 25
Damage: 1d8 + 4 + 6 ⇒ (6) + 4 + 6 = 16
Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 - 5 ⇒ (3) + 15 - 3 - 2 - 2 - 5 = 6
Damage: 1d8 + 4 + 6 ⇒ (5) + 4 + 6 = 15
| Dagor Nuin Giliath |
-43
fort: 1d20 + 16 ⇒ (8) + 16 = 242nd save from first sting
fort: 1d20 + 16 ⇒ (11) + 16 = 271st save from second sting
"Quit stinging me!!!!!!!"
pa: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
dam: 1d8 + 16 + 3 ⇒ (5) + 16 + 3 = 24
pa: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17
dam: 1d8 + 16 + 3 ⇒ (7) + 16 + 3 = 26
pa: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
dam: 1d8 + 16 + 3 ⇒ (5) + 16 + 3 = 24
| Weed |
GAPA: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 201d12 + 17 ⇒ (4) + 17 = 21
GAPA: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 221d12 + 17 ⇒ (9) + 17 = 26
GAPA: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 351d12 + 17 ⇒ (10) + 17 = 27
| Turran |
Spend an arcane pt to give black blade +2 and keen
Attack!
Black Blade: 1d20 + 13 + 2 + 1 ⇒ (18) + 13 + 2 + 1 = 34
confirm crit: 1d20 + 13 + 2 + 1 ⇒ (3) + 13 + 2 + 1 = 19
crit damage: 2d6 + 14 + 4 + 4 + 2 ⇒ (5, 6) + 14 + 4 + 4 + 2 = 35
Haste: 1d20 + 13 + 2 + 1 ⇒ (17) + 13 + 2 + 1 = 33
confrim crit: 1d20 + 13 + 2 + 1 ⇒ (16) + 13 + 2 + 1 = 32
crit damage: 2d6 + 14 + 4 + 4 + 2 ⇒ (2, 5) + 14 + 4 + 4 + 2 = 31
Last Attack: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
damage: 1d6 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16
| Mysterious Storyteller |
The party manages to finish off the scorpion attacking Dagor and wound the one on Weed.
On Weed -93
claw: 1d20 + 13 ⇒ (1) + 13 = 141d8 + 8 ⇒ (1) + 8 = 9
claw: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 8 ⇒ (7) + 8 = 15
sting: 1d20 + 13 ⇒ (4) + 13 = 171d8 + 8 ⇒ (1) + 8 = 9Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.
| Dardanius |
Attack Weed's scorpion:
Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (11) + 15 - 3 - 2 - 2 = 19
Damage: 1d8 + 4 + 6 ⇒ (6) + 4 + 6 = 16
Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (5) + 15 - 3 - 2 - 2 = 13
Damage: 1d8 + 4 + 6 ⇒ (1) + 4 + 6 = 11
Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 - 5 ⇒ (20) + 15 - 3 - 2 - 2 - 5 = 23
Damage: 3d8 + 12 + 6 ⇒ (5, 4, 4) + 12 + 6 = 31
| Dagor Nuin Giliath |
fort: 1d20 + 16 ⇒ (14) + 16 = 30
pa: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
dam: 1d8 + 16 + 3 ⇒ (7) + 16 + 3 = 26
pa: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
dam: 1d8 + 16 + 3 ⇒ (2) + 16 + 3 = 21
pa: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
dam: 1d8 + 16 + 3 ⇒ (4) + 16 + 3 = 23
| Weed |
weed fends off the sting and as a claw grabs him he attacks ferociously
GAPA: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 281d12 + 17 ⇒ (7) + 17 = 24
GAPA: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 151d12 + 17 ⇒ (3) + 17 = 20
GAPA: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 291d12 + 17 ⇒ (8) + 17 = 25
| Turran |
Attack!
Black Blade: 1d20 + 13 + 2 + 1 ⇒ (16) + 13 + 2 + 1 = 32
confirm crit: 1d20 + 13 + 2 + 1 ⇒ (3) + 13 + 2 + 1 = 19
crit damage: 2d6 + 14 + 4 + 4 ⇒ (6, 4) + 14 + 4 + 4 = 32
Haste: 1d20 + 13 + 2 + 1 ⇒ (9) + 13 + 2 + 1 = 25
damage: 1d6 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17
Last Attack: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18
damage: 1d6 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15
| Dagor Nuin Giliath |
perception: 1d20 + 15 ⇒ (16) + 15 = 31
Search the area and scorpions, if nothing continue on our journey.
| Weed |
weed has a nagging feeling about that giant flying creature....and he peers into to the night sky
perception: 1d20 + 19 ⇒ (7) + 19 = 26
| Dagor Nuin Giliath |
Heals for all: channel: 4d6 ⇒ (1, 4, 4, 5) = 14+8 for Dagor
For Dagor: LOH: 5d6 + 10 ⇒ (1, 4, 4, 4, 1) + 10 = 24
Let me know if anyone needs more.
perception: 1d20 + 15 ⇒ (17) + 15 = 32
Survival : 1d20 + 4 ⇒ (20) + 4 = 24
| Dagor Nuin Giliath |
im down a bit....
Best to be more specific when damage and heals are concerned! Hopefully this will fix you up.
LOH on Weed: 5d6 ⇒ (5, 5, 4, 4, 5) = 23
| Turran |
You're looking better Dar
perception: 1d20 + 16 ⇒ (17) + 16 = 33
survival: 1d20 + 1 ⇒ (14) + 1 = 15
| Dagor Nuin Giliath |
“We can head back to the city of Sothis by boat. Perhaps we can find an appropriate temple there to deliver our merchandise for safeguarding.”
Find out our options to get to Sothis.
| Turran |
I'm for the boat, unless something else comes up.
| Dagor Nuin Giliath |
Boat sounds good to me, beats walking!
| Weed |
agreed...find a safe spot to wait for a boat....outta the way of prying eyes
perception: 1d20 + 19 ⇒ (2) + 19 = 21
| Mysterious Storyteller |
A few days pass by and you find a quiet spot by the river to rest until the next trading barge arrives. You find the quiet time very peaceful and a nice break from the dangers of the desert, but are generally dissuaded from enjoying time in the water by the floats of crocodiles that call the river home. The townies of Djefet appear completely disinterested in your presence and the traders that occupy the various shanties only take interest when you buy food and water.
Finally a barge floats into place at the dock and begins to unload supplies.
| Turran |
-waiting for Dagor, king of diplomacy, to initiatiate travel proceedings-
| Dagor Nuin Giliath |
Dagor waits for the barge to finish unloading supplies, then approaches whoever looks to be in charge.
"Good day, my name is Dagor, my companions and I seek passage to Sothis."
diplo: 1d20 + 16 ⇒ (3) + 16 = 19
perhaps a serf of diplomacy
| Mysterious Storyteller |
The barge master looks at Dagor and the group cautiously and grumps-Could have helped us unload the barge, but I guess you are more handy with steel and violence than hard work and crates. Typical adventurers-no title to your name but you still want to act like lords of the land.
One hundred gold suns per passenger and you defend the barge with your life. That's the cost to get back to Sothis on my ship.
He looks stonily at the group, awaiting a response.
| Dagor Nuin Giliath |
“That seems a high price for passage, a 100 gold for all of us seems more than fair.”
diplomacy: 1d20 + 16 ⇒ (14) + 16 = 30
| Mysterious Storyteller |
Grumpy barge captain-Seems more than fair from YOUR perspective, but my experience is your type is a magnet for trouble. Plus you are on the wrong side of the supply and demand equation. Sixty gold a head, and I'll be sure to try and keep any of you from falling in the waters to wrestle with the crocs; or not, and you can try to deal with the cursed or march through the desert wastes.
| Dagor Nuin Giliath |
Detect evil on the barge master and any crew within range.
| Mysterious Storyteller |
Some of the crew radiate minor evil, probably nothing more than you would find in any river barge crew. The master seems fine, however.
Weed observes the crew gambling with the dock workers or headed to the only bar outside of the cursed town. Townsfolk appear to be moving trade goods towards the docks for loading and future shipment.
| Dagor Nuin Giliath |
“Make me feel like I’m getting a bargain at 50 gold each and you’ve a deal as far as I’m concerned.”
| Dardanius |
Dar nods his head at the proceedings of the negotiations. He reaches into his coin pouch to get his share of the gold. He frowns when he sees a mere 44 gp.
There go my plans to buy a warhammer and shield . . .
Dar quietly explains his circumstances to his friends and asks for a small loan
| Weed |
weed will pay the amount for the party
hold on to your coin Dar....buy me a good mead when this is done
weed deducts 250 from his total
| Dagor Nuin Giliath |
Dar: you should have money (this was haul from temple)
33,500 gp
Evil Scepter
+2 ring of protection 8,000 gp
+2 amulet of mighty fists 16,000 gp
+3 bracers of armor 9,000 gp
Ring of eloquence 3,500 gp
+4 headband of inspired wisdom 16,000 gp
Weed: Think it’s only 200 gold for the barge fee, 4 x 50 gold each
Agree to give the pack animals.
Head out on journey when barge is ready.
| Mysterious Storyteller |
GM rolls: 4d20 ⇒ (2, 16, 13, 4) = 35
The group enjoys a peaceful trip to Sothis, and although the barge master's attitude towards you doesn't improve it doesn't get any worse either.
Your river journey ends at the docks of the Canal District of the city, the massive black dome of the Pharaoh dominating the skyline of the eastern part of the city on the far side of the Canal.
| Dagor Nuin Giliath |
Head to the temple of Pharasma if there is one in Sothis and speak with the highest ranking authority available and quietly convey to them:
“I am Dagor Nuin Giliath a Paladin of Ragathiel, my companions include Dardanius a Paladin of Erastil, and the warriors Turran and Weed. We need to meet with your high priest or priestess. We bring news of importance from out of the desert.”
diplomacy: 1d20 + 16 ⇒ (15) + 16 = 31
| Mysterious Storyteller |
One of the Pharasmian acolytes shuffles off and a few moments later leads you to a domed antechamber, that is poorly lit, with an intricate stone mosaic of a black whirlpool swirling on a white background. Stay here; I will return shortly.
Maybe ten minutes later the acolyte returns with a thin and bony priestess cloaked in dark inky robes. She scans each of your faces carefully before speaking-I am Xarthia, and speak on behalf of this temple. What news Dagor of Ragathiel?
| Dardanius |
Dar: you should have money (this was haul from temple)
33,500 gp
Evil Scepter
+2 ring of protection 8,000 gp
+2 amulet of mighty fists 16,000 gp
+3 bracers of armor 9,000 gp
Ring of eloquence 3,500 gp
+4 headband of inspired wisdom 16,000 gpWeed: Think it’s only 200 gold for the barge fee, 4 x 50 gold each
Agree to give the pack animals.
Head out on journey when barge is ready.
I wasn't sure if we sold it yet. And are we liquidating everything?