Tiger's Heart
(Inactive)
Game Master
Torvald Torvaldson
Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Reflex: 1d20 + 12 - 3 ⇒ (20) + 12 - 3 = 29
-5 HP
AC 28 HP 101 INIT +2 Perception +20
ref: 1d20 + 9 ⇒ (8) + 9 = 17
AC 28 HP 101 INIT +2 Perception +20
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Get some more rest? I think Dar cannot cast Keep Watch again
Do those who kept watch have an idea of how many hours left to rest?
Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day skills: Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
If it’s morning press on, if it’s night keep resting. What time is it?
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Without a full rest, will Dar recover the negative level? That was my main reason for voting to rest.
The party only received 2 hours of rest. Negative levels expire on duration (24 hours) not resting.
AC 28 HP 101 INIT +2 Perception +20
lets rest and maybe recoup our strength. traveling early morning and late afternoons....resting during hottest period of day.....
Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day skills: Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
Rest for full rest period so Dardanius can get a level back.
The party rests long enough to give Dardanius a level and reset spells/abilities.
The desert day dawns hot and dry.
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Dardanius feels slightly better and is grateful to the party for accommodating his weariness.
He readies himself for travel and helps keep watch.
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
perception: 1d20 + 16 ⇒ (8) + 16 = 24
survival: 1d20 + 1 ⇒ (15) + 1 = 16
Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day skills: Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
perception: 1d20 + 15 ⇒ (1) + 15 = 16
survival: 1d20 + 4 ⇒ (19) + 4 = 23
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
GM rolls: 4d20 ⇒ (13, 9, 15, 3) = 40
Your travel for the day is uneventful and you feel confident you are going the correct way to reach the cursed town of Djefet.
DC 13 FORT save to avoid fatigue
Perception for the night's rest (assuming that's what you do).
Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
fort: 1d20 + 10 ⇒ (10) + 10 = 20
perception: 1d20 + 16 ⇒ (10) + 16 = 26
Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day skills: Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
fort: 1d20 + 16 ⇒ (3) + 16 = 19
perception: 1d20 + 15 ⇒ (4) + 15 = 19
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Fort: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20
Perception: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
Cast Keep Watch
GM rolls: 4d20 ⇒ (5, 12, 9, 18) = 44
The night passes without incident.
Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Next day,
perception: 1d20 + 16 ⇒ (13) + 16 = 29
survival: 1d20 + 1 ⇒ (20) + 1 = 21
AC 28 HP 101 INIT +2 Perception +20
per: 1d20 + 19 ⇒ (13) + 19 = 32
survival: 1d20 + 8 ⇒ (14) + 8 = 22
Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day skills: Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
perception: 1d20 + 15 ⇒ (3) + 15 = 18
Survival: 1d20 + 4 ⇒ (6) + 4 = 10
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Perception: 1d20 + 12 ⇒ (12) + 12 = 24
Survival: 1d20 ⇒ 4
GM rolls: 4d20 ⇒ (11, 20, 20, 3) = 54
A little less than half way through the day Weed sees what he guesses to be a large eagle or vulture flying in the general direction of the party.
AC 28 HP 101 INIT +2 Perception +20
something approaches us from the skies....prepare yourselves.....
weed points in the general direction of the flying creature
Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day skills: Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
Ready for the flying thing.
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Dardanius trains his eyes on the vulture. He readies to take aim
1d20 ⇒ 11
A few minutes pass and the 'bird' gets larger. You start to realize the thing is huge and you are seeing it from a distance.
It does not appear to have sighted you yet.
Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day skills: Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
Any type of cover nearby?
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
If not, we could huddle close to appear as a larger animal not worth attempting to attack.
You think you can move behind one of the nearby dune hillocks if you are lucky and fast enough.
The bird gets closer and larger but still is a few miles off. It must be MASSIVE.
Survival rolls to see what happens next.
AC 28 HP 101 INIT +2 Perception +20
is this a dragon???? let us move fast and hide..... ]
survival: 1d20 + 7 ⇒ (8) + 7 = 15
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Perception: 1d20 + 12 ⇒ (16) + 12 = 28
Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day skills: Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
surv: 1d20 + 4 ⇒ (17) + 4 = 21
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Sorry, I had to reboot to post. Then I clearly used the wrong roll. Survival for Dar is no modifier so a
16
Should have been my roll.
1d20 ⇒ 2
The party scrambles about and is able to find adequate cover and the massive bird flies by at a bout a miles distance. The wingspan of the thing appears to be over 80' and it must be at least 30' from beak to tail. The flight path of the creature appears to be taking it straight towards where you think the crypt lies.
Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day skills: Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
perception: 1d20 + 15 ⇒ (9) + 15 = 24
“There’s a rider.”
I’m out for a while, probably late Friday, feel free to bot Dagor.
Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
I don't think we should wait around. Let's get moving.
AC 28 HP 101 INIT +2 Perception +20
yes....lets mmove on....im certain it will be back this way
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Agreed, we best be on our way. Les that be the Baron seeking the staff.
Perception: 1d20 + 12 ⇒ (8) + 12 = 20
Survival: 1d20 ⇒ 20
Before dark, Dardanius catches sight of the massive winged creature circling in ever wider circles. He helps the party take cover until it passes by.
You set up camp expecting to make Djefet the following day barring any unforeseen event.
Perception on watch.
Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
perception: 1d20 + 16 ⇒ (19) + 16 = 35
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Cast Keep Watch and help protect the camp.
Perception: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
AC 28 HP 101 INIT +2 Perception +20
perceptiom: 1d20 + 19 ⇒ (13) + 19 = 32
GM rolls: 4d20 ⇒ (12, 3, 19, 20) = 54
1d20 + 13 ⇒ (20) + 13 = 33
M/P: 2d20 ⇒ (14, 13) = 27
Turran just catches sight of an improbably stealthy scorpion of enormous size, spoiling its ability to surprise, although it does win the initiative.
on: 1d4 ⇒ 1 Dagor
claw: 1d20 + 13 ⇒ (8) + 13 = 21 1d8 + 8 ⇒ (1) + 8 = 9
claw: 1d20 + 13 ⇒ (13) + 13 = 26 1d8 + 8 ⇒ (1) + 8 = 9
sting: 1d20 + 13 ⇒ (15) + 13 = 28 1d8 + 8 ⇒ (5) + 8 = 13 Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.
Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Cast Haste on the party
+1 to hit/AC/REF and 1 extra attack at highest bonus
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Dar shoots his shots
Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (11) + 15 - 3 - 2 - 2 = 19
Damage: 1d8 + 4 + 6 ⇒ (3) + 4 + 6 = 13
Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (17) + 15 - 3 - 2 - 2 = 25
Damage: 1d8 + 4 + 6 ⇒ (1) + 4 + 6 = 11
Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 ⇒ (8) + 15 - 3 - 2 - 2 = 16
Damage: 1d8 + 4 + 6 ⇒ (6) + 4 + 6 = 16
Deadly Rapid Shot: 1d20 + 15 - 3 - 2 - 2 - 5 ⇒ (3) + 15 - 3 - 2 - 2 - 5 = 6
Damage: 1d8 + 4 + 6 ⇒ (4) + 4 + 6 = 14
AC 28 HP 101 INIT +2 Perception +20
weed swigs into action concentrating on the creatures legs as he runs alongside it
GAPA: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 1d12 + 17 ⇒ (10) + 17 = 27
GAPA: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 1d12 + 17 ⇒ (8) + 17 = 25
GAPA: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31 1d12 + 17 ⇒ (5) + 17 = 22
Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day skills: Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
fort: 1d20 + 16 ⇒ (4) + 16 = 20
-22
Rage!
pa: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
dam: 1d8 + 16 + 3 ⇒ (3) + 16 + 3 = 22
pa: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
dam: 1d8 + 16 + 3 ⇒ (6) + 16 + 3 = 25
pa: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
dam: 1d8 + 16 + 3 ⇒ (2) + 16 + 3 = 21