[SFS_Aerondor] 01-17 Reclaiming the Time-Lost Tear (Inactive)

Game Master Aerondor

Map

init:

[dice=Viper]1d20+7[/dice]
[dice=Remi]1d20+7[/dice]
[dice=Bugface]1d20+6[/dice]
[dice=Pangea]1d20+5[/dice]
[dice=Sev+]1d20+2[/dice]
[dice=baddies]1d20+[/dice]
[dice=who knows]1d20+[/dice]

Chronciles


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Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea tries to help Viper 6 jimmy the door open.
Engineering Aid Another: 1d20 + 12 ⇒ (6) + 12 = 18

Lantern Lodge

Silent tide map

Viper and Pangea struggle, but can't seem to get that door open...

To keep things moving, I'll roll some aid-anthers here
engineering bug and sev: 2d20 ⇒ (6, 1) = 7 Actually with +14 they cannot fail to aid

Working as a team, the Starfinders cooperate as the wall behind continues to approach in a menacing manner.

Just as they think they are going to come to an untimely end, Viper manages to activtae the airlock, and the team are sucked out into a rather disgusting refuse pit.

All around is mist. And disgusting junk.

Several hills of trash crest above the refuse floor and emit the stench of grease, rust, and old medicine. Miasmic vapors swirl in clouds around the garbage piles which vanish off into the misty distance.

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea deactivates its Jet Pack, and looks around, wondering if there's something alive in here?
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

If nothing is moving... Pangea will start looking around the walls, to see if there are any other exits, as well as looking up at the top of the place.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Finally, Pangea wipes some trash from its eyes... and can now see better!

Lantern Lodge

Silent tide map

The slippery walls go straight up. Hard to tell how far in the mist. Creepy mist.

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Counted 2 more rounds of Jet Pack used for moving to the hatch & helping open

Pangea calls out: "I can fly up and check the top... do you think this leads to the misty area we entered through, with the broken railing?"

Lantern Lodge

Silent tide map

Keeping things moving

A quick trip up through the mist shows that it does indeed end up at the area that you first entered.

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

"Ah ha!" says Pangea, always the great conversationalist, as it discovers the exit up above.

"So, if I remember correctly, there is only one 'door' we have not checked... one that had a ton of things piled up, to the West of the big room with junk piled in it. The big room to the South of the corridor leading away from the top of the misty pit.
The room with the door and secret door in the South wall.
So, just that door there to maybe explore, is that correct?
If you want to avoid radiation, I can go dig up the rubble, since I think it seemed like a long job... and then call people in to join me when I am about done."

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Viper sifts through the rubble in the trash room, "Who knows what junk down here might be something actually good?"

Lantern Lodge

Silent tide map

Speaking of things down among the rubbish... was that movement... or just the mist?

Nope, something moved. Moonquake?

init:

Viper: 1d20 + 7 ⇒ (3) + 7 = 10
Bugface: 1d20 + 6 ⇒ (20) + 6 = 26
Pangea: 1d20 + 5 ⇒ (7) + 5 = 12
Sev+: 1d20 + 2 ⇒ (5) + 2 = 7
baddies: 1d20 ⇒ 7
who knows: 1d20 ⇒ 12

Status, bold may post
Viper
Sev
Bugface
Pangea

Something icky...

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

If we do not see what is moving:
Pangea looks around to try and spot what is moving--
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
--and looks some more.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Otherwise Pangea will move over to it (the Maw thing) and try to attack.
If it is "only" Difficult Terrain it is 8 squares to move the 4 straight up, which is one move for Pangea, leaving a possible attack.

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Viper gets mobile, firing her pistol as she goes.

Trick attack - Stealth 1d20 + 17 ⇒ (3) + 17 = 20 vs 20+CR (Fail)
Attack 1d20 + 9 ⇒ (9) + 9 = 18 vs KAC
Damage 1d6 + 2 ⇒ (6) + 2 = 8

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Bugface takes aim and fires.

Rifle Attack bs EAC: 1d20 + 8 ⇒ (1) + 8 = 9
Shock Damage: 1d12 + 5 ⇒ (4) + 5 = 9

Apparently Bugface was aiming at the floor.

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

Sev waits until he can see the source of the movement. Upon a determination that the source is hostile, he casts caustic conversion on the nearest threat.

Ranged attack v EAC: 1d20 + 8 ⇒ (5) + 8 = 13
Acid Damage: 4d4 ⇒ (1, 4, 1, 3) = 9
If target is hit, it takes an additional 5 HP damage at the end of its turn for 3 rounds.

Lantern Lodge

Silent tide map

At the moment you are just aware that *something* is happening. But with those rolls (perception or attack) it really don't matter

A blast of laser fire comes out of one corner of the pit
who: 1d4 ⇒ 3

attack vs EAC: 1d20 - 4 ⇒ (4) - 4 = 0
attack vs EAC: 1d20 - 4 ⇒ (19) - 4 = 15
F damage - bugface: 2d8 + 7 ⇒ (6, 5) + 7 = 18

Now you know where the blast has come from.

Status, bold may post
Bugface - 17 damage
Sev
Pangea
Viper[/b]
Thing with laser

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

I was aiming at the nasty thing in the corner on the map :p

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

I think both of those should've missed me.

Bugface activates Bugbrain's tracking program and returns fire.

Attack vs EAC: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d12 + 5 ⇒ (7) + 5 = 12

Oh good grief.

Lantern Lodge

Silent tide map

@bugface I just didn't put the nice attack bonus in, just the penalty for full attack. The second one certainly did hit you, the first came close.

Oopse, messed up my bold tag

Bugface's laser seems to manfunction. Or maybe it is all the mist in the room that makes for bad optics. Yeah, that must be it.

Status, bold may post
Sev
Pangea
Viper

Thing with laser
Bugface - 17 damage

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea moves over towards the Mouth.

if "only" difficult terrain, Pangea will trudge over on foot.
if harder than diff' terrain, Pangea will fly over (not sure if activating jet Pack leaves an attack)

Pangea tries to muster enough time and energy to strike out at the Maw.
vs. EAC: 1d20 + 6 + 6 + 1 ⇒ (19) + 6 + 6 + 1 = 32
So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (2) + 6 + 6 + 3 = 17

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

"Perhaps, a better vantage will improve the results." notes Sev as he flies toward the threat and again attempts his spell, casting caustic conversion.

Ranged attack v EAC: 1d20 + 8 ⇒ (8) + 8 = 16
Acid Damage: 4d4 ⇒ (1, 1, 3, 3) = 8
If target is hit, it takes an additional 5 HP damage at the end of its turn for 3 rounds.

Lantern Lodge

Silent tide map

Safe to say the terrain is difficult, but no worse.

Pangea works his way across and punches the odd creature. It is hard to tell exactly what it is, almost as if the bits of junk that had been deposited here had evolved some type of sentience. But that would be very weird.

Life science to identify

Sev fires at it, but his shot seems to do nothing to it. miss

Status, bold may post
Viper

Thing with laser 17 damage
Bugface - 17 damage
Sev
Pangea

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

"Hello friend! You are a... thing?"
no Life Science - only Clobber Science!

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

Life Science: 1d10 + 14 ⇒ (5) + 14 = 19

"I have a theory as to what manner of lifeforms that we are presently encountering." Sev informs his teammates. "However, I have noted that many of my fellow agents prefer that I not articulate aloud the various steps of my analytical processes, but instead remain quiet until my calculations have been completed and internally verified. To that end, I have refrained--until now--from making audible statements regarding the accomplishment of the tasks of my programming. Yet, under the circumstances and in light of the fact that this is, for many of you, our initial mission together, whether I should maintain these social protocols or, instead, alter this subroutine to allow for more verbal pronouncements?"

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Viper tries taking advantage of it being distracted...

Trick attack - Stealth 1d20 + 17 ⇒ (6) + 17 = 23 vs 20+CR (I assume fail)
Attack 1d20 + 9 ⇒ (12) + 9 = 21 vs KAC
Damage 1d6 + 2 ⇒ (2) + 2 = 4

Yuck RNG!

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

 »Please go ahead and gloat, Sev+! »

Lantern Lodge

Silent tide map

Sev has no idea what this thing might be. Viper fires a bullet, but it seems to do nothing to it. Miss

I resized everyones icons back down again, remember squares here are 10' across. As is this bobby thing.

Pseudopod's lash out at Pangea with a pair of pseudopods.
attacks @-4: 2d20 ⇒ (8, 3) = 11

But it's aim is as off as Starfinders.

Status, bold may post
Bugface - 17 damage
Sev
Pangea
Viper

Thing with laser 17 damage

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

I didn't know/remember it was 10 ft. per sq.
Since Pangea started walking, it would take 2 x moves to reach the Mouth
I would propose to use last round's attack for 1 of my 2 attacks for this round?

Pangea swishes left and right with its weapon, trying to slice the big mouth, but the android's second blow is so weak...

32-4 = 28 vs. EAC
the 17 damage already counted if still a hit (remove dam' if a miss)

vs. EAC: 1d20 + 6 + 6 + 1 - 4 ⇒ (1) + 6 + 6 + 1 - 4 = 10
So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (1) + 6 + 6 + 3 = 16

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none
Pangea-Beta wrote:
»Please go ahead and gloat, Sev+! »

Sev begins to set his mouth actuators in motion, as if about to articulate a response. But, the android instead strangely remains silent as it continues its analysis.

Just realized that I inadvertently used a d10 instead of a d20 for the Life Science roll!

Life Science: 1d20 + 14 ⇒ (16) + 14 = 30

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

"I got no problem with you sharing your thoughts" Viper chimes back.

Trick attack - Stealth 1d20 + 17 ⇒ (4) + 17 = 21 vs 20+CR (Fail)
Attack 1d20 + 9 ⇒ (7) + 9 = 16 vs KAC
Damage 1d6 + 2 ⇒ (1) + 2 = 3

These rolls are killing me

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

As Bugface takes aim they think to Sev, {Whichever way makes you more comfortable.}

Attack vs EAC: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d12 + 5 ⇒ (1) + 5 = 6

Lantern Lodge

Silent tide map

Sev realises this is a scavenger slime. They are a type of ooze that incorporates odd things they find into their make up - even so far as it being able to "power" tech items (such as that large laser) from their own energy.

They are resistant to most physical attacks as well as fire (and other things that oozes are generally immune to).

Viper's luck does not improve, while Bugface manages to shock it lightly.

It continues to try and pummel Pangea, getting a fair shock in return for its assault.

attacks: 2d20 ⇒ (5, 18) = 23
bash: 2d6 + 9 ⇒ (3, 5) + 9 = 17
zap!: 1d6 ⇒ 1

Status, bold may post
Bugface - 17 damage
Sev
Pangea - 17 damage
Viper

Scavenger slime 24 damage

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea hears what's being analyzed about this strange critter.
"At least it's not another mutated guardian... let's ooze it back to nothingness."
And the android keeps on swinging with its singing disk, left and right.

1 vs. EAC: 1d20 + 6 + 6 + 1 - 4 ⇒ (11) + 6 + 6 + 1 - 4 = 20
2 vs. EAC: 1d20 + 6 + 6 + 1 - 4 ⇒ (12) + 6 + 6 + 1 - 4 = 21
1 So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (1) + 6 + 6 + 3 = 16
2 So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (3) + 6 + 6 + 3 = 18

Lantern Lodge

Silent tide map

Pangea's singing disc savages the slime. There is a LOT of it to savage.

Status, bold may post
Bugface - 17 damage
Sev
Viper

Scavenger slime 58 damage
Pangea - 17 damage

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

{It's annoying, whatever it is.}

Attack vs EAC: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d12 + 5 ⇒ (6) + 5 = 11

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Trick attack - Stealth 1d20 + 17 ⇒ (4) + 17 = 21 vs 20+CR (Fail)
Attack 1d20 + 9 ⇒ (3) + 9 = 12 vs KAC
Damage 1d6 + 2 ⇒ (2) + 2 = 4

Just...wow :(

Lantern Lodge

Silent tide map

Neither Bugface nor Viper are able to hurt the sinister ooze. The mist swirls around, as if eager for blood, cloaking everything in mystery.

Status, bold may post
Sev

Scavenger slime 58 damage
Pangea - 17 damage
Bugface - 17 damage
Viper

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

"I believe that this creature is a form of--to use a colloquial term--scavenger slime. An ooze-like predator that is substantially composed of materials and objects that it has retrieved from its environs and integrated within its own body. As the entity is capable of generating its own internal supply of energy, it is even capable of incorporating beam weapons and other forms of technology, such as the laser weapon that it is now employing." Sev pontificates. "Accordingly, the 'slime'--if you will--is almost certainly resistant to laser weapons as well as most physical attacks. Further, it has no discernable anatomy, no visual receptors, and no susceptibility to paralyzing, sleep-inducing, stunning, form-altering, or poisoning agents."

"This, however," opines the android as he draws his pulsecaster pistol, "should be sufficient--with some additional magical enhancement." Sev casts supercharge weapon upon his pistol.

Lantern Lodge

Silent tide map

Sorry, missed this
The slime lashes out again at Pangea
attacks: 2d20 ⇒ (6, 19) = 25
bud dam: 2d6 + 11 - 6 ⇒ (2, 5) + 11 - 6 = 12
zap!: 1d6 ⇒ 6

Status, bold may post
Sev
Pangea - 29 damage
Bugface - 17 damage
Viper

Scavenger slime 64 damage

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

As Pangea is hit, it is happy to see it zaps the slime back!

Pangea then keeps on hitting away: "Take this, and take that!... well, maybe not that, nor even this!"

1 vs. EAC: 1d20 + 6 + 6 + 1 - 4 ⇒ (9) + 6 + 6 + 1 - 4 = 18
2 vs. EAC: 1d20 + 6 + 6 + 1 - 4 ⇒ (2) + 6 + 6 + 1 - 4 = 11
1 So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (1) + 6 + 6 + 3 = 16
2 So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (3) + 6 + 6 + 3 = 18

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Viper tries once more!

Trick attack - Stealth 1d20 + 17 ⇒ (10) + 17 = 27 vs 20+CR
Attack 1d20 + 9 ⇒ (16) + 9 = 25 vs KAC (FF if Trick attack works)
Damage 1d6 + 2 + 3d8 ⇒ (1) + 2 + (2, 1, 6) = 12 & Target is now flat footed

YAY!

Lantern Lodge

Silent tide map

Pangea tries, but the slippery slime stealthy slides sideways circumventing the singing solarian's (a)ssault.

Right into Viper's bullet.

Status, bold may post
Sev
Bugface - 17 damage

Scavenger slime 76 damage
Viper
Pangea - 29 damage

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

Sev flies closer to the creature and fires his pulsecaster pistol.
Ranged (pulsecaster pistol), supercharged: 1d20 + 7 ⇒ (17) + 7 = 24
Damage (NL, E): 1d4 + 3 + 4d6 ⇒ (1) + 3 + (4, 5, 3, 4) = 20

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they
Pangea-Beta wrote:
"Take this, and take that!... well, maybe not that, nor even this!"

{How about one of these!}

Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d12 + 5 ⇒ (5) + 5 = 10

{I guess not...}

Lantern Lodge

Silent tide map

And what a massive bang, Sev's pistol blows apart the slime.

Sev:
You know that you may harvest some of its sticky resin to make five stickybomb grenades II - but it is a risky endeavour (engineering or life sciences check). You must decide straight away if you want to try and get the substance out of the rapidly decomposing corpse.

I think they only thing you are aware of left is the computer in the main room, and whether you want to spend an hour trying to fix it. Of course you could all spend a very long time checking the place thoroughly for secret doors and such... and exposing yourself to more radiation.

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

Seeing an opportunity to retrieve some additional armaments, Sev acts quickly to try and harvest components from the decomposing slime creature.
Life Science: 1d20 + 14 ⇒ (4) + 14 = 18

I vote for staying and fixing the computer. Depending on what we find, Sev may then be convinced to stay longer and look for secret doors.

Lantern Lodge

Silent tide map

As Sev tries to extract the slime, the mostly dead thing makes one final attack, damaging him.
But, at this stage, it's only a flesh wound

Those who want to stay and try to fix the computer, give me another fortitude save (DC 17). And an engineering check to try and fix it.

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

Fort save: 1d20 + 5 ⇒ (8) + 5 = 13
Engineering: 1d20 + 14 ⇒ (15) + 14 = 29

Despite the hazards posed by the radiation, Sev is determined to obtain any possible data that may explain the source of the radiation, the apparent transformation of the izalguun, or how the tear arrived and remained undisturbed.

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Viper will just go sit outside the entrance and away from the excess rads, I think she's the only one who copped a heavy dose? She can get back pretty quick if needed

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Someone could borrow Pangea's armor to fix it safely. Or Pangea could do it if it's engineering is good.

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Relieved that the beast is slain, and happy people made it out okay, Pangea follows along, and, then, going to repair the main computer, Pangea moves in to aid Sev+.
Engineering Aid Another: 1d20 + 12 ⇒ (7) + 12 = 19

"Yes, I can lend my armor if needed.
I wouldn't mind resting a bit..."

Lantern Lodge

Silent tide map

It takes quite some time but you get the computer going. Sev however is starting to feel quite unwell.

Sev:

what: 1d3 ⇒ 3
You stat to feel..unusual.. -2 to all int, wis and cha skills and ability checks. You also note odd hairs starting to sprout on your skin, inside your armor. Weird.

Pangea is unaffected, while Viper sits out in the relative low rad area.
Bugface, you working the computer, or staying cool?

As the computer comes to life, you see a menu providing options for changing the lighting and opening/shutting doors in the complex. There are also two private areas, each behind a separate firewall.

To the south, you hear a humming from the security room, however the robots there, being disconnected, don't charge at all. That could have been interesting...

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