Nimblewright

Pangea-Beta's page

270 posts. Organized Play character for Eric Collins - France.


Full Name

PANGEA Beta Model

Race

1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):

Classes/Levels

OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Gender

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 |

Size

M

Age

New

Special Abilities

Mobility ; Spring Attack ; Lunge ; Charge Attack

Alignment

N

Deity

Triune

Location

Akiton

Languages

Common ; Akitonian ; Ysoki ; Drow

Occupation

Head of Security

Homepage URL

PANGEA

Strength 22
Dexterity 20
Constitution 10
Intelligence 15
Wisdom 12
Charisma 8

About Pangea-Beta

___________________________________________________________________________
LEVEL FROM CURRENT LVL 6 TO 9
CHECK to maybe purchase RALVEEN’S VISOR
PURCHASE CAPSTONE Balanced Nepotism (Slotless Boon)
CORRUPTION
Gift: You gain cold resistance 5.
Stain: Your appearance becomes disturbing. Reduce your Charisma score by 1.[/spoiler]
update all below for leveling up

Current Mission Log:
• Health Status: —
• Left hand node (+1d6 Fire for 3 rounds & light: flashlight, lantern, or beacon): up
• Right hand node (+1d6 Fire for 3 rounds & light: flashlight, lantern, or beacon): up
• SOCIAL BOON SWAPPED:
Known Quality replaced by Contractor’s Respect for this mission
D-Suit II on loan from Ulrikka Clanholding for mission #12 only
• MAYBE USE GUN RUNNER TO PURCHASE A PYRE CLASS FLAMETHROWER FROM 1-11

___________________________________________________________________________
Combat:
Melee & Ranged (20 ft. range): +6 BAB +6 Dex +1 Weapon Focus
Damage: +6 Str +6 Weapon Spec' +3 Melee Striker

Spring Attack:
As a full action, move up to your speed and make a single melee attack or combat maneuver without provoking any attacks of opportunity from the target of your attack.
You can move both before and after the attack, but you must move at least 10 feet before the attack, and the total distance that you move cannot be greater than your speed.
You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.

Lunge:
Increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your Armor Class until the beginning of your next turn.
You must decide to use this ability before making any attacks in the round.

Charge Attack:
As a standard action, make a charge: move at least 10 ft., directly towards target, along clear path (no non-helpless creature, or diff’ terrain), to closest point (impossible if that point occupied) and draw a weapon). Without the charge penalties. Can substitute a bull rush for the melee attack at the end of the charge.

Sopranino Singing Disks:
(lvl 1) Underwater property: no penalty to attack & full damage
Dam' 1d4 So ; Range 20 ft. ; Crit’: DC 16 Will or Confuse for 1 round (effects}; Analog
Attack:
[dice=vs. EAC]1d20+6+6+1[/dice]
Full Attack:
[dice=vs. EAC]1d20+6+6+1-4[/dice]
[dice=vs. EAC]1d20+6+6+1-4[/dice]
Damage:
• First (default) Disk w. Returning Fusion (returns before next turn, falls to ground if not caught)
[dice=So, Magic, Cold Iron]1d4+6+6+3[/dice]
• Second Disk w. Called Fusion
[dice=So, Magic, Silver]1d4+6+6+3[/dice]

Smoke Grenade:
(lvl 1) Underwater property: no penalty to attack & full damage
Damage — ; Range 20 ft. ; Critical — ; Capacity drawn ; Has 1
Releases a cloud of dense smoke. Lasts 1 minute, 20 ft. radius.
All who inhale smoke save vs. Fortitude (DC = 15 + 1 per previous check) or spend round choking and coughing: he can do nothing else.
A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. (Active environmental protection armor prevents this effect altogether) Regardless of armor, smoke obscures vision: concealment to all within it.
[dice=vs. AC 5]1d20+6+6[/dice]

Space Combat:
• Gunner
[dice=Gunnery]1d20+6+5[/dice]
• Engineer
[dice=Engineering]1d20+12[/dice]
• co-Pilot
[dice=Piloting]1d20+5[/dice] (no ranks)

___________________________________________________________________________
Pangea-Beta:
Prototype Android & Nanite Genesis Enterprise - Akiton PANGEA Beta model serial #101218-702
Non-sexuated Android N Xenoarchaeologist Level 6 Soldier (Blitz)
SFS #101218-702
Head of Security for PANGEA
Acquisitives
Worships Triune
6ft1” (185 cm), 187 lbs. (85 kgs)

Description:
• A tall non-sexuated android, with yellow lights under dark synthskin, and both hands glowing with faint light.
• off duty - It is wearing a simple stationwear flight suit, with the jacket and tags of head of security for PANGEA, as well as an Acquisitives patch on one shoulder, and an Obsidian Spiders one on the other shoulder.
It has a Starfinder Insignia pinned to its chest pocket.
A pair of 7-inch-diameter metal disks, perforated with intricate abstract patterns and with a circular hole in the middle, are placed in hip sheathes: shotalashu singers.
combat-ready - It has put on a suit of light armor instead of the flight suit, a disembarkment jumpsuit with reinforced breeches, heavy boots, and a thick jacket. A utility belt at its waist has the sheathed singers, a helmet, and a grenade are strapped to it.
Beside his Starfinder Insignia, he has attached a serum of healing and a medpatch.
"In case of emergency", Beta says, pointing to them.
On his back, a Starfinder backpack.

Background:
An early Pangea Beta-Model from Akiton, this android works for the family company that created it.
It is the Head of Security for PANGEA.
Given the long alliance between the Obsidian Spiders and PANGEA, Beta is part of the Acquisitives and helps provide support and security to the Starfinder missions.

___________________________________________________________________________
STATS:
STR 22* ; DEX 20** ; CON 10 ; INT 15 ; WIS 12 ; CHA 8
* Key Ability (+4 Synaptic Accelerator)
** (+2 Synaptic Accelerator)
(lvl 5 boost to Str ; Dex ; Int ; Wis)

46 SP ; 42 HP ; 9 RP

DR 6/- ; 5 Cold, Electricity, Fire resistance

EAC 23 ; KAC 23 (+4 AC Mobility)
(+8 Armor + 5 Dex)

Init' +9 ; Speed 40 ft. ; BAB +6

Low Light, Darkvision (60 ft)
Does not breathe, nor suffer effects of vacuum

SAVES:
+5 Fortitude (+5 +0 Con)
[dice=Fortitude]1d20+5[/dice] (+2 insight vs. spells & SLAs ; +2 racial vs. disease, mind-affecting, poison & sleep, unless vs. constructs)
when succeed at Fortitude vs. disease, environmental hazard or poison: +2 insight bonus vs. same disease, environmental hazard or poison for 24 hours
+7 Reflex (+2 + 5 Dex)
[dice=Reflex]1d20+7[/dice] (+2 insight vs. spells & SLAs ; +2 racial vs. disease, mind-affecting, poison & sleep, unless vs. constructs)
+6 Will (+5 + 1 Wis)
[dice=Will]1d20+6[/dice] (+2 insight vs. spells & SLAs ; +2 racial vs. disease, mind-affecting, poison & sleep, unless vs. constructs)

FEATS:
Light & Heavy Armor ; Basic & Advanced Melee ; Small & Long Arms ; Heavy & Sniper Weapons ; Grenades
lvl 1 - Mobility
lvl 2 combat - Weapon Focus (Advanced Melee)
lvl 3 - Spellbane ; Weapon Specialization
lvl 4 combat - Spring Attack
lvl 5 - Enhanced Resistance (Kinetic)
lvl 6 combat - Lunge

speaks Common ; Akitonian ; Ysoki ; Drow

SKILLS:
4+Int/level ; * = class skill
+14 *Acrobatics (Dex) 6 ranks + 3 class + 5 Dex
[dice=Acrobatics]1d20+14[/dice]
+14 *Athletics (Str) 5 ranks + 3 class skill + 6 Str
[dice=Athletics]1d20+15[/dice] (+4 to Jump)
-1 Bluff (Cha)
[dice=Bluff]1d20-1[/dice] (+2 DC Sense Motive vs. me)
-- Computers
-- Culture
-1 Diplomacy (Cha)
[dice=Diplomacy]1d20-1[/dice]
-1 Disguise (Cha)
[dice=Disguise]1d20-1[/dice]
+12 *Engineering (Int) 6 ranks + 3 class skill + 2 Int +1 Theme
[dice=Engineering]1d20+12[/dice] (-5 DC to ID rare, ancient, or alien tech)
-1 *Intimidate (Cha)
[dice=Intimidate]1d20-1[/dice]
-- Life Science
+11 *Medicine (Int) 6 ranks + 3 class + 2 Int
[dice=Medicine]1d20+11[/dice]
-- Mysticism
+7 Perception (Wis) 6 ranks + 1 Wis
[dice=Perception]1d20+7[/dice] (Trap Spotter @10 ft.)
-- Physical Science (Int)
+5 *Piloting (Dex)
[dice=Piloting]1d20+5[/dice]
+15 *Profession, Head of Security (Int) 6 ranks + 3 class skill + 2 Int + 4 Kit
(+1 for Day Job: +16 & Take 10 = 26 or 52 Cr. x 3 Known Quantity = 156 Cr.)
[dice=Head of Security]1d20+15[/dice]
-1 Sense Motive (Wis) +1 Wis -2 Racial
[dice=Sense Motive]1d20-1[/dice]
-- Sleight of Hand
+5 Stealth (Dex)
[dice=Stealth]1d20+5[/dice]
+5 *Survival (Wis) 1 rank + 3 class skill + 1 Wis
[dice=Survival]1d20+5[/dice]

SOLDIER ABILITIES:
Rapid Response
+4 init’ & +10 land speed
• Charge Attack
As a standard action, make a charge without the charge penalties, and can substitute a bull rush for the melee attack at the end of the charge.

GEAR BOOSTS:
Melee Striker
Add an additional bonus equal to half your Strength bonus to damage rolls with melee weapons

WEAPONS:
Underwater property: no penalty to attack & full damage
• Cold Iron Sopranino Singing Disk w. Underwater property & Returning Fusion
• Silver Sopranino Singing Disk w. Underwater property & Called Fusion
Smoke Grenades w. Underwater property

IN CASE OF EMERGENCY:
worn on chest
• Mk 1 Serum of Healing (1d8)
• Medpatch

ARMOR:
D-Suit II Level 7 Light Armor
EAC Bonus +8 ; KAC Bonus +8 ; Max. Dex Bonus +5 ; Upgrade Slots 2 ; Bulk L
Armor Check Penalty — ; Speed Adjustment —
Armor Benefits:
Spoiler:
• boots anchor your feet to a solid surface in a zero-gravity, allowing you to orient yourself or return to normal footing when needed
• armor protects you from a range of hazards through an environmental field (a minor force field specially attuned to pressure and temperature that does not reduce damage from attacks) that lasts 24 hours / level (standard to turn on, can be used in 1 hour increments) - cf. p. 297/298 CRB
• armor facilitates self-contained breathing, protecting you against vacuums, smoke, and thick, thin, and toxic atmospheres (including any airborne poison or disease)
• self-contained breathing functions underwater and in similar liquid environments. This protection allows you to breathe in a corrosive atmosphere to prevent suffocation.
• armor protects you against low levels of radiation and grants a +4 circumstance bonus to saving throws against higher levels of radiation
• armor’s environmental protections reasonably protect you against both cold (temperatures below –20° F) and heat (air temperatures over 140° F)

COMM UNIT:
In armor (80 charges, use 1/hour)
A personal comm unit is pocket-sized device combining minor portable computer (tier-0 computer w. no upgrades or modules) and a cellular communication device, allowing wireless communication with other comm units in both audio- and text-based formats at planetary range.
Also includes a calculator, a flashlight (increases the light level one step in a 15-foot cone), and several entertainment options (including games and access to any local infospheres).

ARMOR UPGRADES:

JET PACK:
(personal upgrade slot)
Jet Pack Fly speed of 30 feet (average maneuverability) 40 cap' / 2 per round
You can use this for “cruising flight” at a usage of only 1 charge per minute, but you are flat-footed and off-target while doing so.
Changing from normal flight to cruising flight or vice versa is a standard action.
A jetpack can’t lift you if you’re encumbered.

THERMAL CAPACITOR:
(armor upgrade slot #1)
Thermal Capacitor
Regulates heat, protecting you from extreme temperatures.
Can exist comfortably in conditions between –50° and 170° F without Fortitude saves.
Grants cold resistance and fire resistance 5.

ELECTROSTATIC FIELD:
(armor upgrade slot #2)
Electrostatic Field
This field over your armor grants you electricity resistance 5.
Any creature that touches you, or deals damage to you with a melee weapon, takes 1d6 electricity damage.

AUGMENTATIONS:

PHOTOENERGETIC NODES:
(left and right hand)
Photoenergetic Nodes
A tashtari’s photoenergetic node in your hand causes it to glow with faint light.
Move action to discharge energy stored in node to analog melee weapon currently holding.
Released energy instantaneously superheats weapon, causing it deal 1d6 additional fire damage.
For 1 round for every 2 character levels you have.
While heated, weapon also sheds light as a flashlight, lantern, or beacon (choose when activate). Once expended, can’t use node again until 10 minute rest SP (can spend 1 RP to recharge).

EQUIPMENT:
• Starfinder Insignia
Head of Security Uniform w. Acquisitives & Obsidian Spiders patches
Starfinder Backpack
When seek object stowed in backpack, you find it immediately. Retrieve object as if drawing a weapon. Can stow objects of 1 bulk or less in pack as if sheathing a weapon.
in backpack:
Spoiler:
• 1 x high capacity battery (40 charges)
• Fire Extinguisher
• Head of Security Toolkit
• Engineering Toolkit
• Restraints
• symbol of Triune
Stationwear Flight suit

WEIGHT CARRIED:
can carry 13 Bulk (11 w/o backpack) w/o encumbered
2 is Current Total
2 L - 2 x Sopranino Disks
1 L - Grenade
1 L - Armor
1 L - Healing Serum
1 L - Medpatch
2 L - 2 x Toolkits
1 L - Clothes
1 B - Jet Pack
1 L - Fire Extinguisher
1 L - Stationwear Flight suit
1 B 11 L total

EQUIPMENT PURCHASED:
1000 + 753-50+40+200 + 720+40 + 2160+40 + 737+42 + 4380+44 + 1480+92 + 1447+92 + 1499+92 + 12255+150 + 4085 +2793+52
(31298 total credits)
95 Cr. - Stationwear Flight suit
475 Cr. - Pike
+47 Cr. - Pike sold back
20 Cr. - Engineering Kit
20 Cr. - Head of Security Kit
5 Cr. - Professional Clothes
50 Cr. - Medpatch
50 Cr. - Healing Serum
20 Cr. - Fire Extinguisher
5 Cr. - Binders
2 Cr. - Symbol of Triune
1200 Cr. - +2 Dex Synaptic Accelerator (rebate from 1-09’s Salvation’s Delver boon)
6500 Cr. - +4 Str Synaptic Accelerator
621 Cr. - Singing Disk (115 Cr.) Cold Iron (450 Cr.) Underwater (56 Cr.)
456 Cr. - Singing Disk (115 Cr.) Silver (300 Cr.) Underwater (41 Cr.)
120 Cr. - Called Fusion (lvl 1)
120 Cr. - Returning Fusion (lvl 1)
80 Cr. - 2 x Smoke Grenades (40 Cr.) w. Underwater (4 Cr.) (-10% from boon = -4 Cr.)
750 Cr. - Starfinder Backpack
3100 Cr. - Jetpack
330 Cr. - High Capacity Battery
3600 Cr. - Thermal Capacitor Mk 1
3000 Cr. - Electrostatic Field Mk 1
1250 Cr. - 2 x Photoenergetic Nodes
left before mission 12:
12321 Cr.
gained w. mission 12: 4131 Cr.
gained w. mission 13: 17505 Cr.
gained w. mission 14: 17555 Cr.
left before mission 15:
51512 Cr.

___________________________________________________________________________
SLOTTED BOONS:
FACTION
Spoiler:
Acquisitives Champion (Faction Boon)
Allows Reputation gain w. Acquisitives

ALLY
Spoiler:
Gun Runner (Ally Boon)
Purchase grenades at a 10% discount.
Alternatively, at the end of a scenario when you have this boon slotted, permanently cross it off this Chronicle sheet to gain a one-time 20% discount on a single weapon purchase.

PERSONAL
Spoiler:
Iztheptar Research (Personal Boon)
You’re treated as having a unique biotech augmentation installed w. following ability:
whenever you succeed at a Fortitude saving throw against a disease, an environmental hazard, or a poison, you receive a +2 insight bonus to Fortitude saving throws against the same disease, environmental hazard, or poison for the next 24 hours.

PROMOTIONAL
Spoiler:
Shadow Corruption: Phase 1 (Personal Boon, but can decide to place it elsewhere)
COLDBLOODED
The chill of the deep shadows has inured you to cold.
Gift: You gain cold resistance 5.
Stain: Your appearance becomes disturbing. Reduce your Charisma score by 1.

[b]SOCIAL

Spoiler:
replaced by Contractor’s Respect for this mission
Known Quality (Social Boon)
Have become a rising celebrity backed by your faction.
Cost: 2 Fame (purchased after 5th mission)
After doubling result of Profession skill check & determining total earnings,
multiply by Acquisitives Reputation Tier

STARSHIP choose one of the two below:
Spoiler:
• Hero of the Stars (Starship Boon; Limited Use)
Anytime reduced to 0 or fewer Hull Points your starship immediately regains tier x 5 Hull Points (max' 30). Only 1 boon / starship. When activated, cross off sheet
• Aeon Torpedo Launcher Upgrade (Starship Boon) from The Ruined Clouds
Select one light weapon on starship. Replace w. a light aeon torpedo launcher: a light tracking weapon with long range, a speed of 12 hexes, and the limited fire 5 and quantum special properties. A light aeon torpedo deals 3d6 damage. This new weapon must go in the same arc or turret as the replaced weapon.

SLOTLESS
Spoiler:
Purveyor of Fortunes (Slotless Boon)
Cost: 0 Fame (purchased after 3rd mission)
After scenario where achieved primary success condition & $10 in Starfinder Society Retail Incentive Program: earn 1 additional Acquisitives Fame & Rep'
Only 1 / tier:
• tier 1 - after 4th mission
• tier 2 - after 5th mission
• tier 3 - after 8th mission
• tier 4 - after (to do) mission
Starfinder Insignia (Slotless Boon)
Appears as ordinary medal showing symbol of Starfinder Society, can store as much information as a common tier-1 datapad. DC 20 Perception or Sense Motive to realize insignia is a storage device.
Abysshead Download (Slotless Boon)
A digital copy of the drow album Abysshead infected every digital device you have.
Ralveen’s Visor[/b[ (Slotless Boon; Limited Use)
If you purchase a motion-detector and X-ray visor at the same time, you can treat them as a single 10th-level item called Ralveen’s visor. Ralveen’s visor is a cumbersome ocular visor that functions as both an x-ray visor and a motion detector (the motion detector need not be held in the hand, but you must still take a move action each round to use it). You can switch freely between functions as X-ray visor, motion detector, or both.

[b]UNIDENTIFIED

Spoiler:
Journey to the Scoured Stars: Segment 1 (Unidentified Boon)
You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system.
Journey to the Scoured Stars: Segment 2 (Unidentified Boon)
Journey to the Scoured Stars: Segment 4 (Unidentified Boon) from 1-17

[spoiler=XP, REP' & FAME]• 24 XP
• 49 Total Reputation (Tier 4)
• 46 Acquisitives Reputation (Tier 4)
• 3 Second Seekers (Luwazi Elsebo) (Tier 0)
• 43 Fame

OTHER BOONS:
Promotional
• Grand Lodge PFS Faction Pin
1/scenario add 2d4 to Culture skill & treat as trained, even if you don’t have a rank in it
Promotional
Promotional Record Keeper (Starfinder Player Character Folio)
1/ per session: • either reduce RP cost to regain Stamina by 1 (down to 0 RP)
• or reduce DC of one starship combat check (including a gunnery) by 4
from The Commencement
• Faction’s Friend (Social Boon) to gain Rep' when failed
• Marked Field Agent (Slotless Boon) Subdermal implant (swapped out)
from the AP 1
• Loaned Ship: Sunrise Maiden (Starship Boon)
• Street Cred: Absalom Station (Social Boon) helps to fight gangers
from the AP 2
• Qabarat University Admittance (Slotless Boon) replaces downtime
• Enemy of the Devourer (Social Boon) bonus & reroll vs. Cult of the Devourer
from the AP 3
• Loaned Ship: Crypt Warden (Starship Boon; Limited-Use):
Spoiler:
Can only slot this boon in a Tier 5–8 scenario, and everyone must agree. Rather than choosing the standard starships choose to take a captured Crypt Warden from the Corpse Fleet. This ship can be further upgraded with Starship boons from other characters in the group as normal.
When used in Subtier 7–8, gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter (does not count towards the reroll limit)

Crypt Warden:
Spoiler:
Tier 7 - Large Destroyer
Speed 6; Maneuverability average (turn 2); Drift 2
AC15; TL14
HP170; DT—; CT34
Shields Medium 100; forward 30, port 25, starboard 25, aft 30
Attack (Forward) heavy laser net (5d6), plasma cannon (5d12)
Attack (Port) gyrolaser (1d8) Attack (Starboard) gyrolaser (1d8)
Attack (Turret) light EMP cannon (special)
Power Core Arcus Maximum (200 PCU); Drift Engine Signal Basic; Systems basic computer, basic medium-range sensors, crew quarters (common) mk 5 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods, life science lab, medical bay (modified to accommodate undead) Modifiers +2 Computers; Complement 6–20

• Corpse Fleet and Devourer Blueprints (Slotless Boon) rebate purchases from Corpse Fleet article & Cult of the Devourer articles
from 1-09
• Budding Media Celebrity (Social Boon) get Icon theme bonus
• Dwarven Admittance (Personal Boon)
from 1-05
• High Society Influence (Ally Boon):
Spoiler:
During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence.
▫ Iteration-177 ▫ Ykris ▫ Naiaj ▫ Zo! ▫ Royo

• Honorary Spider (Social Boon) gain bonus w. Intimidate or Sense Motive
• Second Seekers (Elwazi Elsebo) Champion (Faction Boon) from Protector of the Future
from 1-12
• Star Monster Slayer (Starship Boon) for living starships
• Contractor’s Respect (Social Boon; Limited Use):
Spoiler:
Contractor’s Respect
By successfully investigating an abandoned outpost in Near Space, you earned the esteem of Ulrikka Clanholding. You can call upon their resources. They loan you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure.
The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8.
The item must be returned at the end of the adventure.
Whenever you slot this boon, you must check one of the boxes.
1 of 3 uses left

from 1-06 Half-Orc Admittance (Personal Boon)
from 1-11 Athaeum Insight (Social Boon) Count as being trained in Culture (can reroll the result of any skill check to recall knowledge)
from 1-11 Iteration-177’s Attention - Sanguine (Ally Boon)
from The Ruined Clouds Society Exemplar (Personal Boon): Select a faction. While boon slotted, count your Reputation Tier with that faction as being at least Tier 2. This applies to any rules based on Reputation Tier with that faction and allows the purchasing of associated boons that require a Reputation Tier to access.
Selected Faction: __________________________________
from The Ruined Clouds Welcome in Istamak (Social Boon; Limited-Use): When boon slotted, before or after adventure, you can stop in Istamak and purchase any item with the archaic property with a 20% discount.
In addition, your knowledge of Istamak’s location in the Vast makes it easier to call on services while abroad. Reduce the extra Fame cost of services while in the Vast by 2.

SCENARIOS PLAYED:
• 15 -
• 14 - AP-10: The Diaspora Strain
• 13 - AP-4: The Ruined Clouds
• 12 - 1-17: Reclaiming the Time-Lost Tear
• 11 - 1-11: In Pursuit of the Scoured Past
• 10 - 1-27: King Zeros of Star Azlant (as playtest Vanguard)
• 9 - DS (#3) Splintered World (DM Credit)
• 8 - 1-12: Ashes of Discovery (DM Credit)
• 7 - 1-06: A Night in Nightarch!
• 6 - 1-09: Live Exploration Extreme! (DM Credit)
• 5 - DS (#2) The Temple of Twelve (DM Credit)
• 4 - 1-05: The First Mandate (DM Credit)
• 3 - DS (#1) Incident at Absalom Station (DM Credit)
• 2 - Q-01 Into the Unknown (DM Credit)
• 1 - 1-01 The Commencement