HELP CMB Goblin Comando


Rise of the Runelords


Hi everyone, goodnight! It's my first time at all, GMing n posting in here so i humbly ask, if I'm doing it wrong, forgive me! I'm studying Rise of the Runelords as my first RPG and here or there comes something that drives me crazy as I'm learning to gm and understanding the basic principles of the 3.5 system so here it goes. At the end of the Goblin raid to Sandpoint on the Swallowtail festival the Goblin Comando has an information on it's stats block that I just can't figure out what's the meaning at all. After "Base Attack +1" there's the information I don't get: "CMB +1". Well, as I have the core-rule-book and still can't get it I would like to ask to any person who played this adventure or has it in course to help my if you have use it on your campaign even does who doesn't but can explain in a different way about CMB "Combat Maneuver Bonus". What exactly is it, what it "works" at playing?

Ps.: English is not my native language. So I'm trying my best to directly so please be patient and don't use enough slang. Please. Grateful! ;)


even does who doesn't have played this adventure but can explain in a different way about CMB "Combat Maneuver Bonus". What exactly is it, what it "works" at playing?

Ps.: English is not my native language. So I'm trying my best to be directly (objective) so please be patient and don't use enough slang. Please. Grateful! ;)*


CMB is the value added to a d20 roll when performing combat maneuvers other than standard attacks; such as grappling, tripping, sundering, etc.


Where exactly on the character sheet it reflects?


I think some of the confusion stems from your comment that your looking at 3.5 rules. CMB (in fact all of Combat Maneuvers) is something in Pathfinder that wasn't in 3.5.


GinoA wrote:
I think some of the confusion stems from your comment that your looking at 3.5 rules. CMB (in fact all of Combat Maneuvers) is something in Pathfinder that wasn't in 3.5.

Mmmm got it. That helps a lot. But can you explain on your way how (in pathfinder system) does it work? Thanks:)


I must say that I've seen out there (even at the AP of the Rise of the Runelords) there's an information that says that this adventure path is compatible with 3.5 system which becomes a really savior once the core-ruler-book is in English and my 3.5 system material is in my native language So let's suppose I want to use the information "CMB +1" On my game, what exactly it gives me. I've reading on Core-ruler-book (Pathfinder) that EVERY CREATURE has a "CMB", that makes things a little bit worst to understand. Please be patient. Thanks


The statement saying that pathfinder material is 3.5 compatible is an advertising gimmick... it's not actually true anymore. The rules are almost as different as the differences between 2nd edition and 3rd edition (or 3rd and 5th). Trying to convert pathfinder material backwards into 3.5 is going to be a lot of work for you. I generally don't recommend trying to roll the material backwards... If you are using the adventure just follow the story, but replace the stat-blocks with ones of your own devising using the ruleset you have.

However, if you are using the 3.5 players handbook instead of the Pathfinder Core Rulebook, and insist on converting material:

I advise you to ignore both "CMB" and "CMD", and instead calculate the grapple bonus of those creatures using the rules in the players handbook. In most cases this will result in a value fairly close to the CMB of pathfinder creatures, but not always.

Many pathfinder creatures will have more feats than they would have in 3.5 DnD, some of which didn't exist in 3.5 DnD, so you will have to double check that creatures don't have an extra feat (or two, or three) they shouldn't.

You will have pretty much ignore all references to class features made in the pathfinder stat-blocks of creatures with class levels (like the goblin bard in that adventure path), as the class features granted by even the core classes are significantly different than they were in 3.5. Instead check your books, and note what class features they actually have. If that class doesn't exist (like a certain witch used later in that adventure path's first chapter), use the next closest class. Which would be wizard in this case; but give it a few spells from the cleric list by GM fiat (like cure light wounds)


and of course there is always the 3.5 version of Runelords that needs no converting at all


I am assuming that PixelDust is trying to work with what they have access to in their native language.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

PixelDust, are you playing 3.5 or Pathfinder? And what is your native language?


To answer a couple of Pixeldust's questions:

CMB stands for combat maneuver bonus and CMD stands for combat maneuver defense. These are a new mechanic introduced by Pathfinder for grapple and other special attacks (what Pathfinder calls combat maneuvers). Examples are grapple, trip, disarm, bull rush, etc. They work like attack bonus and armor class - roll d20, add CMB and if you exceed defenders CMD, your maneuver succeeds.

You could simply ignore CMB, etc. but the point Cantriped made earlier in the thread is well taken. As the books go on and the NPC's/monsters advance in level, the differences between Pathfinder and 3.5 will only grow. There will be class abilities, feats and spells that will not fit easily into 3.5.

I assume Pixeldust that you have a native language version of the Anniversary Edition of Rise of the Runelords, which was updated to the Pathfinder rules. As Hythlodeus mentioned earlier in the thread, the original edition of Rise was in 3.5. I suspect that's not available in Pixeldust's native tongue. However, unless you want to switch your group to Pathfinder (are the Core Rules available in your language?) I would suggest you get an electronic version of the original (which should be available on Paizo's site and will be in English.) This will have 3.5 versions of the NPC's/monsters, etc. Between the two you should be able to work something out. Please note: besides changes based on updated rule systems, some small plot and enemy changes were made between the original and anniversary editions - largely based on feedback on the original. Example: the big enemy in Book 2 had a reputation as being very, very lethal to player character groups so its build was changed.


Zaister wrote:
PixelDust, are you playing 3.5 or Pathfinder? And what is your native language?

Hi, I'm working to play The Rise of the Runelords using the D&D 3.5 Rules in my native language which is portuguese from Brazil. My Pathfinder Core-Ruler-book is in english and sometimes i depend on the translation to understand the meaning of some word tipical of the game (rpg).


Latrecis wrote:

To answer a couple of Pixeldust's questions:

CMB stands for combat maneuver bonus and CMD stands for combat maneuver defense. These are a new mechanic introduced by Pathfinder for grapple and other special attacks (what Pathfinder calls combat maneuvers). Examples are grapple, trip, disarm, bull rush, etc. They work like attack bonus and armor class - roll d20, add CMB and if you exceed defenders CMD, your maneuver succeeds.

You could simply ignore CMB, etc. but the point Cantriped made earlier in the thread is well taken. As the books go on and the NPC's/monsters advance in level, the differences between Pathfinder and 3.5 will only grow. There will be class abilities, feats and spells that will not fit easily into 3.5.

Hi, first of all thank you for the answer and explanation. Yes, i'm using an Anniversary Edition but i have the single chapters first released by Paizo (3.5) but however having read about these changes you mentioned i've opted for the anniversary edition believing it would be a final issue with error correction and additions etc ...

. The Pathfinder Core-Ruler-Book was released here in Brazil but many folks complained that there was translations errors so I thought; I'd go straight to the book in English (Core-Ruler-Book).then I've got an original version (in English).

Latrecis wrote:
I assume Pixeldust that you have a native language version of the Anniversary Edition of Rise of the Runelords, which was updated to the Pathfinder rules. As Hythlodeus mentioned earlier in the thread, the original edition of Rise was in 3.5. I suspect that's not available in Pixeldust's native tongue. However, unless you want to switch your group to Pathfinder (are the Core Rules available in your language?) I would suggest you get an electronic version of the original (which should be available on Paizo's site and will be in English.) This will have 3.5 versions of the NPC's/monsters, etc. Between the two you should be able to work something out. Please note: besides changes based on updated rule systems, some small plot and enemy changes were made between the original and anniversary editions - largely based on feedback on the original. Example: the big enemy in Book 2 had a reputation as being very, very lethal to player character groups so its build was changed.

So you tells me to use the first version ( released by chapters of the campaign ) that from what I understood was released for the system 3.5, correct? still thank you for the explanation of cmb. I Began playing RPG on the system 3.5 was an option in the search for facilitation since the system has undergone several changes , hoping later to transact the most current systems.

Yes, I'm using Riseotrl in original English language, the understanding of the language is not a problem, sometimes there's some 'meaning' that it's too hard to comprise. But as i told you i have both editions, the first released and the anniversary edition. It's not that necessarily i want to play pathfinder, i just wanted to play RPG, have fun with some friends. In a fair game at the mall some folks explained me the changes all over the D&D system, Wizard of the coast, Paizo , Pathfinder, etc... So i chose to play Pathfinder seeking facilitation since the system was at its "final" stage and taken the advice of the older players there, who said (pathfinder) was the preferable system for ex- RPG players (with regard to so many changes since the system 3.5 to what we are today(pathfinder)).

I read about the Adventure Paths ofPathfinder and the first (rotrl ) fascinated me, so I decided to start with this adventure, among other factors; be an adventure for level 1 players, the game has been released for 3.5 etc ... Can you tell me: has paizo released others adventures paths under the 3.5 sistem?


considering the fact that rpg ( in my view ) is a very flexile game believe that these issues can be mixed or modified the way who will DMing . but would like to learn / transact ( to ) pathfinder system. compare, consider the changes that I consider more honest or even fun for my players .


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PixelDust wrote:


Can you tell me: has paizo released others adventures paths under the 3.5 sistem?

Yes, Curse Of The Crimson Throne, Second Darkness and Legacy Of Fire, like Rise Of The Runelords were all released using the 3.5 rules. Runelords, so far, is the only one of those updated to Pathfinder rules in the Anniversary Edition. Curse Of The Crimson Throne will get that update later this year.

PixelDust wrote:
So you tells me to use the first version ( released by chapters of the campaign ) that from what I understood was released for the system 3.5, correct?

Correct. the original release was before the Pathfinder rules were developed and is strictly 3.5 (No CMB, no CMD, Spot and Listen as seperate skills instead of Perception, etc.)

However, the Anniversary Edition does have additional content and fewer errors


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PixelDust wrote:
considering the fact that rpg ( in my view ) is a very flexile game believe that these issues can be mixed or modified the way who will DMing . but would like to learn / transact ( to ) pathfinder system. compare, consider the changes that I consider more honest or even fun for my players .

I would encourage you to adopt Pathfinder and use the Anniversary edition. I would not say Pathfinder is better than 3.5 but it has an advantage: it is a living system. Paizo continues to publish updates, new content, new adventures for it and maintains these messageboards. Yes, you can find people out here who can answer 3.5 questions but by default most folks here are going to assume you're talking about Pathfinder and the Anniversary Edition.

So unless you have players who have experience with 3.5 or you have a lot of 3.5 content in your native language and that's easier for you all to consume, I'd suggest you run Pathfinder and the Anniversary edition. And if you are going to use 3.5, I'd ignore the Anniversary Edition.

Another tip: on the Paizo website there are two different player's guides to Rise of the Runelords - one for each edition. They are free downloads. In a small departure from my advice above - the original player's guide is the superior primer for players new to Golarion. The original RotRL was published prior to several sourcebooks (such as the Inner See World Guide) so it contains a lot of information that wasn't otherwise available. The player's guide is a short document that might be easier for new players to consume, especially those for whom English is a second language.


Hythlodeus wrote:
PixelDust wrote:


Can you tell me: has paizo released others adventures paths under the 3.5 sistem?

Yes, Curse Of The Crimson Throne, Second Darkness and Legacy Of Fire, like Rise Of The Runelords were all released using the 3.5 rules. Runelords, so far, is the only one of those updated to Pathfinder rules in the Anniversary Edition. Curse Of The Crimson Throne will get that update later this year.

PixelDust wrote:
So you tells me to use the first version ( released by chapters of the campaign ) that from what I understood was released for the system 3.5, correct?

Correct. the original release was before the Pathfinder rules were developed and is strictly 3.5 (No CMB, no CMD, Spot and Listen as seperate skills instead of Perception, etc.)

However, the Anniversary Edition does have additional content and fewer errors

Man, thank you SO MUCH! I really appreciate! :)


None of us has ever played RPG and yes we have a lot of content in our native language (D&D 3.5 as the others versions of the system. At the Mall Fair Game boys told me about the evolution / changes that the system had since 3.5 till Pathfinder. and put out their opnion on the last D&D system which in comparison to Pathfinder the second seemed to be better)

As stated above and compatible with the conclusion reached in the dialogue in the game fair; " Pathfinder looks like a living system ." What makes the game even more interesting.

there's only one thing i don't get the clue your conclusion on which way would be better (based on the explanation you put out above):

Latrecis wrote:
So unless you have players who have experience with 3.5 or you have a lot of 3.5 content in your native language and that's easier for you all to consume, I'd suggest you run Pathfinder and the Anniversary edition. And if you are going to use 3.5, I'd ignore the Anniversary Edition.

Thank you SO MUCH man for the time you took to write and patience, really appreciate. THANK YOU!

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