Beef's Reign of Winter

Game Master BeefLaRoux



If you've been selected, post here! I'd like to start the campaign Monday, so please take this time to get to talk amongst each other, establish existing character relationships, and what have you. Also, if you haven't, make sure you read up on the Reign of Winter Player's Guide. I'm gonna drop in with some notes either tonight or tomorrow as well.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 167/178 NL: 84/178 Burn: 6/10 Buffer: 0/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

Hello Everyone. The original concept for Maka was for a Reign of Winter game that unfortunately fell apart. Super excited to another chance to play it. I have some flexibility in my background for what Maka was doing in Taldor and how she got to Heldren. I'd love to tie her backstory together with one or more players. Let me know if you are interested.


Bloodrager 1 | AC 17 (15 in bloodrage) T 11 FF 16 | F +5 R +1 W +0 (+2 in bloodrage) | Init +1 Perc +4

Hey all, Ylbanna here. Not sure how well Ylbanna would have connections to Maka. She's lived in Heldren all her life and tends to keep to herself. However, she might've encountered Maka if Maka decided to go hunting with John Oakwood. Ylbanna's hunting style is...let's say unique. She prefers to lie in wait before pouncing on her prey with her clawlike nails.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Nox is a traveling purveyor of alchemical goods, he’s been in town for a few weeks. Wasn’t planning on staying too much longer, best get out before the local yokels start blaming the tiefling for stuff, you know. If you needed anything from alchemical remedies to fireworks, you might have had dealings with him recently. He’s a good guy, people just see the horns and claws and tail and get the wrong idea. Now, when I start taking Master Chymist levels and he develops a mutagenic split personality, well, that guy’ll be Mr. Hyde to Nox’s Dr. Jekyll.


F Human - Kelesh Cleric/1

Forewarning, I'm not really familiar with the Pathfinder mythos/setting, but I'm really familiar with the 3.5ed ruleset.

Anywho, basic concept of Vishka is that she's a new acolyte of the Cult of the Dawnflower. Due to an attitude problem, she's being forced to leave her homeland to meet new people and help those in need that she is unfamiliar with, in the hopes of her being more empathetic in her ways.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 167/178 NL: 84/178 Burn: 6/10 Buffer: 0/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

John Oakwood is just a placeholder, so we might even have Ylbanna be the one to find Maka. Maka is only just back on her feet, but she would certainly be impressed with fireworks. Her and Nox might have had a run in.

@Vishka Cleric is a good class for the transition, not much changed for it. This is also a good AP as it covers lesser known aspects of the Pathfinder setting.


Bloodrager 1 | AC 17 (15 in bloodrage) T 11 FF 16 | F +5 R +1 W +0 (+2 in bloodrage) | Init +1 Perc +4

I like the idea of Ylbanna being to one to find Maka. She'd be less wary of Maka, being a newcomer and not aware of Ylbanna's reputation around town.


As I've said, this will be my first time GMing in a PBP game, and this interface is still a little confusing to me, so I do ask for your patience. I'm basically just going to be copying the way I've seen it done on some threads I've lurked before, though I am sure I will settle into my own style. That being said, here's some notes that I pretty much just ripped off another GM:

I will be rolling passive perception rolls for your characters from time to time, whenever there is something hidden that you could potentially notice but you are not actively looking for anything.

In combat, I will roll initiative for everybody, and ask those with initiative higher than enemies to post their actions, and then I will post the results of that along with enemy actions. Then everyone else will post their actions, and I will post results of that and we will begin a new round. I'll be rolling initiative for all enemies as a group, based on their average initiative bonus, rounded up.

I will probably be posting pretty early in the morning every day, around 6am EST, though I will be checking periodically throughout the day.

And now, for some character stuff, just to give you some ideas for some local ties to Heldren:

A note to all out-of-towners:
Heldren is such a small village that it does not even have a proper inn. Unless you've become particularly close to a villager and are staying with them, or are camping outside, you are likely spending your nights in the Silver Stoat tavern, where the owners, husband and wife Menander and Kale Garimos, are willing to give a blanket and a spot by the fireplace to anyone willing to earn their stay by cleaning in the morning.

@Nox:
Your presence in town has probably been noticed by Tessaraea Willowbark, the quiet and somber elven owner of Willowbark Apothecary. Perhaps you have have purchased supplies from her shop, or maybe she has expanded her stock with some of your remedies, or perhaps you two have formed a brief rivalry? She is an extremely minor NPC, and so I will let you decide the extent to your interactions with her, if any.

@Maka:
Since Sully's player was unable to apply with you, how would you feel about keeping your backstory intact, with the exception that when John Oakwood (or, it looks like, possibly Ylbanna) found you, Sully (or another name if you would like to keep it separate from the other player) was nowhere to be found? I have... ideas.

@Vishka:
You have probably been in town long enough to have become familiar with Zaarida, the wife of Natharen Safander, the half-elven priest of Erastil. Zaarida is also Keleshite, and is a worshipper (though not cleric) of Sarenrae. She would happily open up her home to a fellow worshipper, if you are willing to accept the offer.

@Ylbanna:
Spending so much time in the wilds, you are probably aware that there is regular bandit activity in the Border Wood, though it is usually kept in check by a group of rangers known as the High Sentinels. The Sentinels have also likely taken note of you as well, perhaps even firing an arrow or two at you before realizing who you were.

Still waiting on one more to post.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

GM:

Nox would try not to rock the boat. Once he realized there’s a local apothecary, he’d probably concentrate on making things she didn’t stock. If she does mostly healing stuff he’ll lean more on fireworks or maybe something like acid or alchemist’s fire, if there’s a market for either locally (though both seem kind of expensive for common folk). And he’d try to patronize her shop for his raw materials, maybe sell some finished goods back to her, or even contract to assist her in any projects she needed help with. He’s a little bit paranoid about not giving anyone a reason to run him out of town. They come up with enough of those on their own. If she’s significantly more experienced than he is, he might even float the idea of serving as a sort of short term apprentice. He’s happy to work in the back making things while she runs the cash register (so to speak) if it gives him a chance to pick up some tricks from an expert.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 167/178 NL: 84/178 Burn: 6/10 Buffer: 0/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

Let's go with Ylbanna being the one to find her then, plenty to play with there.

DM:
Oh mysterious, yeah that works fine by me.

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

Hey all, glad to be selected! I look forward to some fun role-playing.

I should note that I have a funeral on Monday morning, so I may be a little slow off the blocks. However, I can generally post multiple times during weekdays, and will catch up quickly.

I should also note that my build is going to be a Skald 19/ Bloodrager 1 (though I'm sure we won't get quite that high). Because I only have a d8 and my familiar is going to be a big part of my role-playing, I asked the GM if I could start with the bloodrager level. So I'll be changing from Skald to Bloodrager for level 1 before we start, though the rest of my levels will all be Skald (I do see we already have a Bloodrager...my RP will be the same as if I'm a Skald).

Anyway, if anyone sees any connections we might have, let me know. Looking forward to this.


@Nox:
Actually, if you were to offer any help with her projects, she would gladly have taken you on for a couple of days to assist with the making of alchemist's fire--which you've correctly guessed don't exactly sell in this small village, but she seems insistent on keeping it stocked.

@Egil:
How long do you imagine you have been in Heldren for? Recent arrival, or has he been there for a bit? From your backstory, I imagine this is more of a passing-through type thing?


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 167/178 NL: 84/178 Burn: 6/10 Buffer: 0/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

@Ylbanna I assume Maka would be staying with Ylbanna. The two women seem to share similar traits. Ylbanna's features that have alienated her from Heldren are things Maka would like. Specifically the claws, which Maka would be delighted to see in use. I think Maka would very quickly declare the two friends.

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

GM Baba Yaga:
I was definitely planning on 'just passing through' for my background in Heldren. However, I'm also very eager to be challenged, so anything happening where I might follow any challenge fate sends my way, I would be eager to pursue. I'm trying to find myself at the moment.

On another note, thanks for being willing to allow me to switch my level to start, but I've changed my mind and will stick with Skald for 1st level and will take Bloodrager next level. It only makes 2 hp difference long-term. Aside from the hp, the other thing I wanted from Bloodrager was to establish this love/hate relationship with this goat familiar, but I think I could do that with it just following me for now and play it out role-playing. It won't have anything to do mechanically until I have my Bloodrager level.

Can we open up gameplay for dotting?

Many thanks!!!

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

GM Baba Yaga:
Also, I did switch out Power Attack for the Toughness feat. Thanks for clarifying that.

How would you feel about me switching out Scribe Scroll for Extra Performance like they do for Skalds in Pathfinder Society? I don't find much use for Scribe Scroll on a spontaneous caster. It's not a big deal, but thought I'd check.


F Human - Kelesh Cleric/1

Makes sense to me that Vishka would trend towards another follower, since she's never really been out of her homeland


Gameplay thread is open for dotting! I will be posting the actual opening of the gameplay hopefully tomorrow morning, but it might be tomorrow night, depending on my timing.

@Egil:
All of that sounds fine by me. Also, how do we want to handle roleplaying your familiar? I've had some players give me control of it for flavor purposes, though they are still in charge of all of its actions and the like, while others prefer to do it all themselves, so it is up to you!

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

GM:
For my familiar, I was planning to have it be a large goat.
Heiðrún (or Heidrun) is a goat in Norse mythology, which consumes the foliage of the tree Læraðr and produces mead for the einherjar. First of all, the goat isn't actually my familiar yet (will be next level), and I'm planning to have a love/hate relationship with the goat. Egil thinks it's a trick from the gods to torment him. It saved his life, so he's not planning to kill it, but it's an obnoxious goat that eats everything, bleats when he want it to be quiet, rams into people, and is dumb as a stick. I would absolutely love it if you have some control for flavor purposes. I'd imagine in combat I would control it to make things easier. I would probably also have it do some things for role-play, but if you want to join me in role-playing the hellion goat Heidrun, be my guest!


Just for full transparency, I will be playing the cold weather rules by the book, with cold weather outfits providing +5 bonuses to fort saves against weather effects, and with cold resistance X reducing the nonlethal damage you take by X. That being said, I think Maka is completely safe since the damage is only 1d6, but I strongly recommend everyone else buys some cold weather outfits if you haven't already, or if you don't have an alternate means of protecting yourself.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 167/178 NL: 84/178 Burn: 6/10 Buffer: 0/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

Yup, Maka has cold resistance 7. Her Basic Pyrokinesis gives off heat as well so she'll be able to provide at least some warmth for the party. Probably not much when standing outside in the snow, but who doesn't like to warm up their hands?


Bloodrager 1 | AC 17 (15 in bloodrage) T 11 FF 16 | F +5 R +1 W +0 (+2 in bloodrage) | Init +1 Perc +4

How much is a cold weather outfit?


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 167/178 NL: 84/178 Burn: 6/10 Buffer: 0/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

8 gold


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

I have Resist Cold 5 and an extract of Endure Elements, so I should be fine.

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

I have Cold Resistance 2, a cold weather outfit, and a pretty good Fort bonus.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 167/178 NL: 84/178 Burn: 6/10 Buffer: 0/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

Everything alright GM?

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

I was going to ask the same today.

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

From my experience, usually these games start strong but lose players and/or peter out over time.

Hopefully we're not already there...

Also hope our GM is alright.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 167/178 NL: 84/178 Burn: 6/10 Buffer: 0/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

Yeah it's unfortunate, I've been trying to get one version of this character or another off the ground for awhile. Hopefully the GM just got busy with real life.


Bloodrager 1 | AC 17 (15 in bloodrage) T 11 FF 16 | F +5 R +1 W +0 (+2 in bloodrage) | Init +1 Perc +4

Let's certainly hope so. I've been having fun so far.

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

This is starting to look like a false start. :/


Bloodrager 1 | AC 17 (15 in bloodrage) T 11 FF 16 | F +5 R +1 W +0 (+2 in bloodrage) | Init +1 Perc +4

Given that we really haven’t made much progress, how would people feel about looking for a replacement GM? This seems like a fun group and it would be a shame to lose the opportunity.

Liberty's Edge

Human Skald 1 | HP 14/14 | AC 17; Tch 12; FF 15 | F +4; R +2; W +1 | CMB+3; CMD 15 | Speed 20 ft | Init +2 | Greataxe: +3 (1d12+4/x3) | Perc +4

I think a replacement would be awesome, but I'm not sure there are many out there wanting to take a new campaign that has effectively had the opening scene.

If you think it's worth a try, I suppose there may be someone out there that could rescue us.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Go for it! the worst anyone can say is no.

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