GM Abraham's 10-08 What Prestige is Worth (7-11) [Outpost II] (Inactive)

Game Master Abraham Z.

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Emerald Spire slides | Curse of the Riven Sky slides | Murder's Mark Slides |

Please give me the following information:

Player Name:
Character Name:
PFS ID#:
Classes/Levels
Faction:
Normal/Slow track:
Day Job or other Downtime:

Shenanigans I should know about:

The Exchange

NG Human Male Life Oracle 11 Init +17 | HP 78|102 | AC30, T13, FF30 | Fort +14, Ref +10, Will +12, +2 vs death, +8 vs mind affecting | CMD 19 | Perception +15, SM +12, Lifesense 30'
Buffs:
AntH, DelayP, Ext MVest x2, BBPill, EndEele, LongsS, LifeB, AirW, SoF, DeathW
Resources:
Channel 8|9, LoH8|9, Reroll: Unused
Spell slots:
3|2|5|5|3
Conditions: MI 2|2

Player Name: Andrew Watson
Character Name: Ando Gallonica
PFS ID#: 44523-6
Classes/Levels: Human Oracle 11
Faction: Exchange
Normal/Slow track: Normal
Day Job or other Downtime: Take 10 on Profession Herbalism for 40+

Shenanigans I should know about:
Ando is a fairly standard Pei-Zin Practitioner Life Oracle. That means he has both channel and lay on hands and can clear most conditions using his lay on hands. When he channels those affected are granted freedom of movement for 8 rounds. He can exclude 8 creatures. He has blindsight but only for living creatures out to 30'. Otherwise he brings a lot of spells, face skills and UMD. He has a wide array of scrolls to use with his menmonic vestment.

At some point he will use his Rod of Splendour to create a giant tent filled with great foood and better booze and throw an enormous party.

I have only just hit level 11 so I can make some changes if there is a gap that needs plugging.

Silver Crusade

LG Male Human Hooded Champion Ranger 10 | HP 81/84 | AC *23 T *18 FF 16 | CMB *+14, CMD *30 | F: +14, R: *+19, W: +11 | Init: *+6 | Perc: *+19 SM: *+1 | Speed 30ft | Spells: 1st 2/3 2nd 2/2 3rd 1/1 | Panache: 1/1 | Active conditions: Evil Planar Penalties, Blessing of Fervor

Player Name: Hawthwile
Character Name: Rudzik (and Wilk)
PFS ID#: 264524-5
Classes/Levels: Hooded Champion Ranger 10
Faction: Silver Crusade
Normal/Slow track: Normal
Day Job or other Downtime: Hunting Lodge Vanity - Survival

Shenanigans I should know about: Rudzik likes to put lots of arrows in his enemies.
- Favored Enemies: Outsiders (evil) +4, Humanoid (human) +2
- Favored Terrain: Underground +4, Urban +2
- Improved Precise Shot and Seeking enhancement on his bow should eliminate miss chances for anything less that total cover.
- Snap Shot lets him threaten the squares around him.
- Point Blank Master lets him not provoke AoOs for making ranged attacks.
- Hooded Champion Archetype gives him panache, but with his terrible Charisma he's never used the 1 point in his pool. Maybe this will be the time?
- Theoretically, he could ride Wilk into combat (has not done so yet, so I haven't done all my reading up on mounted archery).


N Male Wolf Tracker Companion 9 | HP 94/94 | AC 27 T 12 FF 24 | CMB +14, CMD 27 | F: +11, R: +9, W: +4 | Init: +3 | Perc: +11, SM: +1 | Speed 50ft | Active conditions: None

"Woof!"

Wilk usually just guards Rudzik and is built to trip.

- Improved Trip and Greater Trip give Wilk a +4 bonus to trip and targets provoke AoOs from being tripped.
- Fury's Fall lets him add his Dex to CMB (in addition to Str) for tripping.
- Dirty Fighting gives him a +4 bonus to trip when flanking.
- Scent lets him find invisible opponents more easily.

Rudzik has scrolls of carry companion in case the situation does not call for a giant wolf.

Scarab Sages

Female CG Human (Chelaxian) Fighter 11 | HP: 126/126 | AC: 25 (14 T, 22 Fl) | CMB: +16 (+21 [20] with heavy blades), CMD: 31 (33 vs disarm, sunder) | F: +19, R: +12, W: +17 (+2 vs death effects, +3 vs fear) | Init: +3 | Perc: +17, SM: +2 | Speed 30' | Active conditions: none

“Hey, Ando! Do you know Torvald or Signifier Antonius Gallonica? They’re like my best buds!”

*Mad Wave* “RUDZIK! From the sublime to the ridonculous, huh? Apparently somebody wants us to go to H℥ll.”

Player Name: Yours is mined
Character Name: Eadie Navhelan
PFS ID#: 69095-3
Classes/Levels: Vanilla Fighter 11
Faction: Scarab Sages
Normal/Slow track: Normal
Day Job or other Downtime: take 10 Profession (scrivener): 10 + 6 = 16

⚔ Eadie enjoys DR 3/- from Armor training 3 - Armored Juggernaut.
⚔ Against crits she has a 50% chance to negate the crit, due to her secured armor feat + light fortification armor. A crit that gets through must still contend with her buffering cap.
⚔ One of her favorite tricks is to douse her falchion with an oil of bless weapon before engaging evil opponents. Per the spell, this means she auto-confirms crit threats vs versus evil foes.

Dark Archive

HP: 73/74 | AC: Current:27 (15 T/20 FF) Normal:21 (15T/16FF) Fort +11, Ref +14, Will +8 | Initiative: +8 | Buffs: Clear Ear, Bloodboil Pill, Longstrider, Darkvision, Life Bubble, Shield, False Life, Delay Poison, Expeditious Retreat, Gravity Bow Perception +36 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +25 +1d6

"Eadie! It has been quite some time my friend. Glad to see you are doing well."

Player Name: TriShadow
Character Name: Fendel, CSI: Absalom
PFS ID#: 151777-2
Classes/Levels: Fighter 4/ Alchemist 2/ Investigator 4/ Occultist 1
Faction: Dark Archive
Normal/Slow track: Normal
Day Job or other Downtime: Craft, Alchemy {Crafter's Fortune}: 1d20 + 22 + 5 ⇒ (6) + 22 + 5 = 33

Shenanigans I should know about:
Very high Perception and knowledge skills, and well non-knowledge skills as well. Good at seeing it, identifying it, and telling others how to kill it.

Just added Holy to my longbow, giving it the Good property for overcoming DR.

Ranged Target ability allows me to used studied target with the longbow.

Just hit 11, so I still have to add the Occult details to my character sheet.

Scarab Sages

Female CG Human (Chelaxian) Fighter 11 | HP: 126/126 | AC: 25 (14 T, 22 Fl) | CMB: +16 (+21 [20] with heavy blades), CMD: 31 (33 vs disarm, sunder) | F: +19, R: +12, W: +17 (+2 vs death effects, +3 vs fear) | Init: +3 | Perc: +17, SM: +2 | Speed 30' | Active conditions: none

“FENDEL!”

charge + CMB to grapple vs flat-footed: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24

“Wait. I know you, right?”


Emerald Spire slides | Curse of the Riven Sky slides | Murder's Mark Slides |
Rudzik wrote:
- Theoretically, he could ride Wilk into combat (has not done so yet, so I haven't done all my reading up on mounted archery).

I've got a mounted character that is up to level 11, so I'm pretty familiar with the mounted rules (though not the ones for archery) and will be happy to help you make sense of it if you want to try it out. In my experience, there are enough inconsistencies in the mounted combat rules (really hope they fix this in PF 2!) that the most important thing is to be comfortable with almost every GM having their own interpretation.


Emerald Spire slides | Curse of the Riven Sky slides | Murder's Mark Slides |

Reminder for those who haven't: don't forget to dot and delete in the gameplay thread so that this game shows up in your games list.

The Exchange

NG Human Male Life Oracle 11 Init +17 | HP 78|102 | AC30, T13, FF30 | Fort +14, Ref +10, Will +12, +2 vs death, +8 vs mind affecting | CMD 19 | Perception +15, SM +12, Lifesense 30'
Buffs:
AntH, DelayP, Ext MVest x2, BBPill, EndEele, LongsS, LifeB, AirW, SoF, DeathW
Resources:
Channel 8|9, LoH8|9, Reroll: Unused
Spell slots:
3|2|5|5|3
Conditions: MI 2|2

Ando gives a wide grin and a cheeky wave back at Eadie. Hi Eadie, of course I know them, they are...cousins sort of. Torvald still occasionally mentions you, something about pissing off a dragon. We hardly see Antonius any more, he's mostly retired and running stuff in Egorian nowadays.

Anyway, really looking forward to this trip. Oh, before I forget, everyone take a sip of this he says pulling out a tankard and filling it with beer. It will help me keep you all alive

Does anyone NOT want lifelink

Dark Archive

female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Player Name: I'm Hiding In Your Closet
Character Name: Lucija Lal Rani
PFS ID#: 40025-1
Classes/Levels: Classic Summoner 11
Faction: Dark Archive
Normal/Slow track: Normal
Day Job or other Downtime: Craft (Painting), Prosperity Boon: 1d20 + 34 ⇒ (17) + 34 = 51

Shenanigans You should know about:
- the old Eastern Mysteries Qadira-Faction trait Behold! Eldritch Power of Forgotten Empires!
- Eternal Pride (Hope, for lesser Gnomes) and Pyromaniac alternate race features
- adds massive Charisma bonus to saving throws versus [Mind-Affecting]
- +2 to Bluff, Diplomacy, and Intimidate checks against Hellknights
- the Cornered Fury ability from "Rats of Round Mountain" (Reeeaaallly f$!@in' useful for a Summoner, of all things, I know....)
- the...um...Taxfest 4713 AR Boon; go figure
- summoned monsters are Augmented, can be Fiery or Primordial, and/or from an expanded repertoire
- in addition to numerous wands and scrolls, possesses a set of Marvelous Pigments and the Idol of the Eye from "Curse of the Riven Sky"
- membership with the Restful Pathfinder's Lodge, and her own personal herald!
- Eidolon serves as 4-in-one friend/tutor of forbidden lore/bodyguard/high-flying mount

Silver Crusade

LG Male Human Hooded Champion Ranger 10 | HP 81/84 | AC *23 T *18 FF 16 | CMB *+14, CMD *30 | F: +14, R: *+19, W: +11 | Init: *+6 | Perc: *+19 SM: *+1 | Speed 30ft | Spells: 1st 2/3 2nd 2/2 3rd 1/1 | Panache: 1/1 | Active conditions: Evil Planar Penalties, Blessing of Fervor

"Eadie," Rudzik replies gruffly. "Wilk, get down and stop begging for treats," he says as he points at the floor and makes pointed eye contact with his wolf.

"Fendel, he says to the hooded man. "Heard about the work you did in Thuvia and the Aspis there."

Dark Archive

HP: 73/74 | AC: Current:27 (15 T/20 FF) Normal:21 (15T/16FF) Fort +11, Ref +14, Will +8 | Initiative: +8 | Buffs: Clear Ear, Bloodboil Pill, Longstrider, Darkvision, Life Bubble, Shield, False Life, Delay Poison, Expeditious Retreat, Gravity Bow Perception +36 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +25 +1d6

"Rudzik it it? Well met." He offers his hand in greeting. "Yes, the Aspis agents were organized and very well prepared. They certainly had us running in circles. We were fortunate enough to keep the loss of life to a minimum. You know, I requisitioned a pair of goggles from that assignment, but the quartermaster continues to deny my request. 'Unqualified for disbursement' or the like. Anyway, thank you for your kind words. Still, my time in Thuvia was a rewarding experience."


Emerald Spire slides | Curse of the Riven Sky slides | Murder's Mark Slides |

Unfortunately, a family illness means that I won't be able to GM this game. However, I've written to VC Hmm and I believe that you will have a replacement GM shortly. Thanks for your understanding and good luck to you all.

Dark Archive

HP: 73/74 | AC: Current:27 (15 T/20 FF) Normal:21 (15T/16FF) Fort +11, Ref +14, Will +8 | Initiative: +8 | Buffs: Clear Ear, Bloodboil Pill, Longstrider, Darkvision, Life Bubble, Shield, False Life, Delay Poison, Expeditious Retreat, Gravity Bow Perception +36 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +25 +1d6

No worries. Go take care of them. I hope everything goes alright and returns to normal quickly.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 10 | HP 80/83 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

I'm really sorry to hear that. Wishing you and yours all the best.


Good Morning/Afternoon/Evening/OtherTimeOfDay Everybody. I am ScorchedOne, your replacement GM for this season's festivities. If you'd like to meander on over to the thread I just linked, we'll be shipping this game there for the foreseeable future.

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