Dark Schnyder |
As the group seems to be handling the blighted creature well, Dark decides to head for the original target and moves toward the seed.
Double Move (Blue line shows path taken)
GM Ietsuna |
Alecto shakes off the pollen cloud and charges the Red enemy. She does not however manage to connect with her sword.
Dark takes off through the bog and heads for the seed. The green is bog and difficult terrain. I had not worried about it while you were around the baddies down the bottom, but you may need to draw back a little Dark.
An FYI for all the big log must be climbed over (acrobatics) or slid under (escape artist). Dark went around so no issues there. The small stick you see in front of you Dark is slippery and requires acrobatics to cross, or you can wade across through the bog which is difficult terrain.
Caebricalius Melandrus |
I'd say use the tree portals, Dark! Might as well.
Cabe tries to slide between the enemies to flank with Kato...
Acrobatics vs CMD: 1d20 + 7 ⇒ (19) + 7 = 26
Well I hope that works!
... and lashes out at the foe.
Dueling Sword vs Yellow (flanked): 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
GM Ietsuna |
Cabe slides through between Red and Yellow without taking a scratch. He pops up and slashes at yellow with his sword. With his slice yellow falls to the ground.
Combat Round 4 - Bold May Act
Nyshka
Kato
Red -8
Alecto
Cabe
Dark
Nyshka |
Since no one has made any check Nyshka will open the tree portal between orange arrows. Correct me if this is an issue please :)
With most of the blight things under control, Nyshka steps through one tree with the aid of the forest spirits and into another closer to the pod. She then unleashes her righteous fury on the corruption and swings her mighty falchion once again!
Falchion: 1d20 + 7 ⇒ (7) + 7 = 14
Slash Damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13
Kato Strongthrower |
Kato moves into flank, drawing an attck if the beast has one left. He does try to dodge out of it.
acrobatics: 1d20 + 3 ⇒ (6) + 3 = 9
Once there he lashes out with his flail.
Flail: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage: 1d10 + 4 ⇒ (10) + 4 = 14
Dark Schnyder |
Moved Dark back some to represent the difficult terrain.
GM Ietsuna |
The red enemy swipes a tendril at Kato as he goes past.
tendril: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
It misses, but Kato does not as he bashes Red with his flail. The red enemy falls to the ground.
Combat Round 4/5 - Bold May Act
Nyshka
Kato
Alecto
Cabe
Dark
GM Dennis |
**OVERSEER ANNOUNCEMENT**
Several blasts of purple energy momentarily light up the battlefield. The initial shouts of celebration are quickly drowned out by the agonized screech emitted by the heart of the blight.
Table GMs, the Weakening Blight condition on page 8 is in play.
Nyshka |
Did Nyshka's attack above do anything? Unless something seemed very off, she'll swing again.
Nyshka attacks the pod again.
Falchion: 1d20 + 7 ⇒ (13) + 7 = 20
Slash Damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14
GM Ietsuna |
Yes, your attack does do something.
Nyshka swings her falchion and it hits the seedpod. I does take a bit to get through the hard shell so not all of the damage seems to go through. Nyshka's second slice breaks the seedpod and all of a sudden there is an explosion.
Damage: 2d6 ⇒ (6, 1) = 7
Nyshka, take 7 points of damage please from the negative energy burst.
GM Ietsuna |
Combat over. You can have the option to fight another group or we can take a short break.
Caebricalius Melandrus |
I'm cool with taking a quick breather.
Dark Schnyder |
Dark is fine in taking a short break.
GM Ietsuna |
You gather together and assess your wounds.
This section should be done within the next day or 2 so the wait wont be long.
Nyshka |
"Well that thing blew up in my face but other than that I'm ok."
Nyshka uses her wand to heal up what she took from the sood pod bomb.
CLW, fey foundling 41->40: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6
So back to only down 1, 19/20 HP
Caebricalius Melandrus |
Eventually, the magic drains from his blade. He sheathes it, and with a huffy sigh, sits on a nearby log. "The thing I'm having trouble getting used to," he grumps, "is all the cursed walking. My bone spurs are killing me." He snorts, and though his mouth is set in a scowl, his eyes glitter. "Serves me right for never learning to fight from horseback."
GM Dennis |
**OVERSEER ANNOUNCEMENT**
Strands of purple energy whip across the battleground and begin to swirl above the remains of the giant flower. The continuous chant of the Twinhorn shamans reaches a fever pitch and then suddenly stops. After a breathless moment of silence, a loud reverberating boom echoes across the swamp as a column of purple energy pierces through the clouds, dissipating into the starry sky. Shouts of celebration begin to sound across the field as Medda makes her way to the heart of the blight. A shaft of moonlight shines on the site through the parted clouds as she rips through the withered roots of the blighted flower. Medda reaches in and draws out the shriveled remains of a female crusader. In stark contrast to the rest of the remains, her silvery breastplate glimmers in the moonlight. A grievous blow has scarred its surface where a golden engraved figure spreads out her wings. Trails of blood seep out from scars running across the figure. Medda lowers the remains gently upon a white cloak that a Twinhorn warrior has placed on the ground.
With a heavenly glow, the ghostly form of Ivvora appears in the clouds above. “She was my sister-in-arms against the vile Tar-Baphon. I now know that her sacrifice spared me all those years ago, as it will all of you in the days to come. Go with Vildeis’ grace and use this blessed plate to vanquish my hated adversary. Hurry back north, for the moment of Eshimka’s reckoning draws near!”
Medda looks up to the sky as the visage of Ivvora dissipates, the red phantom hand of Anok floating above her shoulder. After a moment, she kneels next to the crusader’s remains and carefully wraps them up in the white cloak, which is slowly soaked with red. She looks at the crowd gathered around her and speaks up. “We stand here triumphant, having rid this land of corruption. But this is a mere shade of the darkness that awaits us at the Solstice Scar! Fear not, for Vildeis’ blessing will guide our weapons to strike true and eradicate Eshimka for good!” Medda motions for the Twinhorn warriors to raise the bundled remains on their shields as one of the honored dead. “Pathfinders, you have done much for my tribe and our lands, but I ask you once more to lend us your weapons so that we might end the evil that haunts Solstice Scar. What say you?”
~~~~~~~~~~~End of Part 5 / Beginning of Part 6~~~~~~~~~~~
Part 6 begins after a long journey back to the Twinhorn territory.
Inspired by the events in the Fangwood, the Pathfinders and Twinhorn warriors have at last returned to the Kellid following’s territory. The scattered woodlands that once stood in the Tusk Mountains are now cast in perpetual shadow despite it being only a few hours after noon. The trees are bare, the grass crumbles at a touch, and even the accumulated snow of midwinter is melting in the freezing air as if surrendering to entropy.
Medda confers with some of the Twinhorn following who stayed behind, then she addresses the crowd. “The winter solstice does not peak until tonight, yet already Eshimka’s vanguard has escaped the Negative Energy Plane. They now control the area around the planar scar for several miles in each direction. If we’re to stop them, we need to break through these outer forces, regroup at the center, and take control of the rift. If that doesn’t draw Eshimka out, a few brave souls will need to pass through the rift to crush her lieutenants, destroy whatever is keeping the rift open, and draw her into our world. When they do, we need to ensure there are no reinforcements, and that means eliminating any commanders who have already broken through. That includes a corrupted dragon that has our scouts worried.”
She smiles grimly. “When the paladin Ivvora faced the beast Eshimka here centuries ago, she fought with Vildeis’s blessing and banished the fiend. Tonight, Eshimka would return to our world, but we are not one paladin; we are many!” She pricks her finger on her spear and paints a set of bloody wings upon her forehead. The Twinhorns follow suit “And we too carry Vildeis’s favor!” With these words, the painted wings blaze with light.
Table GMs, please begin Part 6
GM Ietsuna |
In order to reach your next objective you need to get past patrols. You have three options. You can take canoes and take the river, you can fight your way through or try to evade the patrols.
Your hitpoints are back to full and your spells/resources are recharged
GM Ietsuna |
Any number of PCs can be paddlers, and there are two optional roles—lookout and navigator—each of which a single PC can fill. As the PCs approach a challenge, the PCs attempt checks in three stages:
• The lookout is in charge of spotting rocks and other hazards. This character must attempt a Perception check. If successful, the navigator gains a +4 circumstance bonus to her check.
• The navigator is in charge of steering the canoe and picking out an optimal course. She attempts a Knowledge (nature), Survival, or relevant Profession check to direct the paddlers. If successful, double the number of successes earned by the paddlers.
• The paddlers propel the canoe, dodging obstacles or powering past them. Each paddler attempts a Strength, Dexterity, or Constitution check. The number of successes determines the group’s success in overcoming the obstacle.
Caebricalius Melandrus |
Cabe has zilch for Perception, Knowledge (nature), or Survival, so he's best plopped down with a paddle.
GM Ietsuna |
Ok, that looks like 3 for canoes so we'll head that way. I am just leaving work. Will get a post up while I eat lunch once I get home.
GM Ietsuna |
You locate a canoe and push it out into the current. You head along the stream for a time before it joins a larger river. The melting ice from many square miles drains into this river, and the current becomes especially swift as the river narrows.
Ok, we can have 1 look out, 1 navigator (both optional) and paddlers. Roll away. See post above for the rolls you can make.
You all each receive the Blessing of Vildeis. See slide 10 for details.
Alecto |
- Very inspiring... *emotionless voice*
- I can be navigator. I learned some suff during my military training in Korvosa...
Survival: 1d20 + 4 ⇒ (1) + 4 = 5 ...but obviously she were focused on urban operations
Kato Strongthrower |
Kato adopts the proper stance at the fore of the ship, a cross between a heroic George Washington crossing the Delaware and a bad parody of Titanic..
perception: 1d20 + 5 ⇒ (13) + 5 = 18
"A little to the left, submerge rock there..."
Caebricalius Melandrus |
Dex to Row: 1d20 + 3 ⇒ (15) + 3 = 18
Noice!
Cabe seems oblivious to Nyshka and Alecto's struggles as he rows almost unconsciously, taking in the beautiful river scenery, lost in thought.
Dark Schnyder |
Str to Row: 1d20 + 2 ⇒ (17) + 2 = 19
Dark puts his back into rowing the canoe, showing his strength as he helps avoid hazards.
GM Ietsuna |
Nyshka - Paddler
Alecto - Navigator
Kato - Look Out
Cabe - Paddler
Dark - Paddler
The canoe bumps down the river, but runs into a submerged rock that Kato saw, but Alecto just missed dodging. The canoe takes a hit and some of the wooden ribs crack.
The river courses down a series of rock steps, each forming a small waterfall.
Nyshka - Paddler
Alecto - Navigator
Kato - Look Out
Cabe - Paddler
Dark - Paddler
Alecto |
Survival: 1d20 + 4 ⇒ (11) + 4 = 15
- Not there! What are you doing?.. Left, left! That's right.
Caebricalius Melandrus |
The bump jars Cabe out of his reverie, and he glances with mild concern at the small cracks in the canoe, but says nothing, preferring to simply keep rowing.
Dexterity: 1d20 + 3 ⇒ (2) + 3 = 5
RASSAFRAASSLLDERSKERDERP!
... I think that may be a fail.
Dark Schnyder |
Strength: 1d20 + 2 ⇒ (6) + 2 = 8
Dark might have over-exerted himself before because he doesn't continue to do well while paddling.
Nyshka |
Seeing the others start to falter, Nyshka redoubles her efforts, concerned that her heavy armor would sink her to a watery grave.
Strength to Row: 1d20 + 4 ⇒ (18) + 4 = 22
Caebricalius Melandrus |
Hmm. Does anyone else have The Lonely Island's "I'm on a Boat" playing in their heads while this is going on? It seems appropriate. XD
GM Ietsuna |
Alecto directs you and Kato points out the rocks but the paddlers just don't have the strength to keep you off a sand bar and it scrapes along the skins of the canoe abrading it like sandpaper. You manage to get off the sand and continue down the stream.
The river broadens but becomes shallower, exposing the canoe to sharp rocks and frothing rapids that jostle everyone.
Final stretch of river. Good luck all
Nyshka |
"We're on a boat! There is no left! Get your port straight from your starboard or we'll all end up getting wet!"
Strength to Row: 1d20 + 4 ⇒ (5) + 4 = 9
Alecto |
- As long as you have a right hand and a left hand, you have the right and the left... But if a group of adventurers overthrows the legal regime and kills your sisters-in-arms, cutting off heads and hands, then you may no longer have the right and the left... But while this didn't happen to you... To the right, to the right! NOW!
Survival: 1d20 + 4 ⇒ (16) + 4 = 20
Alecto |
I have a bad feeling about one rank in climb instead of swim...
- Never mind.
"Never mind... It's all in the past. Now it is desirable to just stay afloat... As usual."
Caebricalius Melandrus |
OMG Alecto, you're slaying me over here. XD
Dexterity: 1d20 + 3 ⇒ (11) + 3 = 14
As the confused directions go back and forth between Alecto and Kato, Cabe struggles to keep up with the rowing.
Dark Schnyder |
Strength: 1d20 + 2 ⇒ (3) + 2 = 5
Dark's muscles clamp up and he is not able to put any strength into his rowing.
GM Ietsuna |
Despite Alecto's best efforts and Kato's sharp eyes fatigue seems to have caught up with the paddlers. You fail to avoid a floating branch and it pierces the hull of your canoe. The canoe crumbles, it structural integrity ruined.
Everyone is dumped into the river, taking 2 points of damage as you hit debris and rocks.
You can make for the shore, or try to swim the rest of the way to the standing stones.
Nyshka |
In heavy armor and cursed with bad rolls, Nyshka swims for the shore...
Swim: 1d20 + 4 - 6 ⇒ (3) + 4 - 6 = 1
Sorry just want to get this over all at once...
I'm sure that fails by 5 or more, so she now is underwater, swimming toward shore, 28 rounds of breathe
Swim: 1d20 + 4 - 6 ⇒ (9) + 4 - 6 = 7 27 rounds
Swim: 1d20 + 4 - 6 ⇒ (6) + 4 - 6 = 4 26 rounds
Swim: 1d20 + 4 - 6 ⇒ (3) + 4 - 6 = 1 25 rounds
Swim: 1d20 + 4 - 6 ⇒ (20) + 4 - 6 = 18 Is that enough to get her ashore? It's as high as she can roll.