[Outpost II] GM PaleDim's PFS#10-10 The Shattered Shield [Tier 1-5] (Inactive)

Game Master PaleDim

Subtier 1-2

Maps and handouts

Initiative:

[dice=Styrian]d20+1[/dice]
[dice=Kyunjiro]d20+4[/dice]
[dice=Bartolomey]d20+3[/dice]
[dice=Brun]d20+1[/dice]
[dice=Uroon]d20+2[/dice]
[dice=Nalaia]d20+1[/dice]
[dice=Gint]d20+1[/dice]

Perception:

[dice=Styrian]d20+6[/dice]
[dice=Kyunjiro]d20+5[/dice]
[dice=Bartolomey]d20+7[/dice]
[dice=Brun]d20+4[/dice]
[dice=Uroon]d20+8[/dice]
[dice=Nalaia]d20+2[/dice]
[dice=Gint]d20+0[/dice]


351 to 367 of 367 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

Zaashakar seems clearly pleased that her hex worked, but then watches Styrian's activity with curiosity.

Sense motive, DC20:

Zaashakar spellcraft, identify Styrian's spell, DC16: 1d20 + 11 ⇒ (1) + 11 = 12
She doesn't recognize your casting.

Kyunjiro and Nalaia are up to finish the round. Although it's the weekend, we are getting close to the end of Outpost, so we have to avoid stalls. I'll bot at mid-day tomorrow if necessary.

The Exchange

Female Tiefling Oracle (Heavens) 4 | HP: 35/35 | AC 18 (T 11, FF 17) | CMB: 6 CMD: 17 | F:4 R:3 W:4 | Init 3 | Perc: 4 SM: -1 | Speed 20 ft. | Spells used: 1st: 0/6 | Active Effects:

Nalaia moves deeper into the room and blesses her allies within.

Move 20 feet. Cast bless. +1 to attack rolls, saves against fear, and saves against sneezing. Bless you.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

Bot'ing Kyunjiro

The speedy kitsune glides to the steps and up the other side opposite Brun, drawing his rapier as he goes.

30', move action, drawing weapon
rapier attack: 1d20 + 5 ⇒ (17) + 5 = 22
P damage, sneak attack: 1d6 + 1d6 ⇒ (1) + (5) = 6

He expects to have caused her to bleed, but curiously, she does not.

She then turns her gaze to the crystal on the pedestal behind Bartolomey. A sickly ray shoots out of it towards him.

Ranged touch vs. Bartolomey: 1d20 + 6 ⇒ (15) + 6 = 21
hits for... STR damage, DC14 Fortitude for half: 1d6 + 1 ⇒ (2) + 1 = 3

She then takes a cautious step backwards down the steps at an angle.

5' step

Battle theme!

Round 2
Bold may act

Zaashakar -23
--------
Bartolomey (STR DMG 3, DC14 Fortitude to reduce to 1)
Brun
Styrian
Kyunjiro
Nalaia
Uroon
Gint (STR DMG 3)

The whole party is up!

The Exchange

Male Kitsune Rogue 3 | AC 15/14/11 | HP 19/19 | Fort+2, Ref+8, Will+2 | CMB+2, CMD 16 | Init+4 | Perc+6, low-light | Sense Motive+6 | Speed 30' | Conditions: none | Dancing Lights: 3/3 | Acid Splash: 1/1

Kyunjiro steps towards Zaashakar and stabs at her with his rapier!

attack, sneak attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
damage: 1d6 + 1d6 ⇒ (5) + (1) = 6

Dark Archive

HP 24/24 | Foc: Abj 3/3, Div 4/4, Collection: 3/3 | Spells: 1st 4/4| AC 17, T 11, F 16 | F+6 R+3 W+4 (+2 vs enchant) | Init +1 | Perc +6 | Half-Elf Occultist 3

Styrian finishes his spell and grows to giant sized. Striding a few steps, he swings in with his extra-long reach hammer.

Lucerne Hammer +1, enlarge, bless: 1d20 + 7 + 1 - 1 + 1 ⇒ (6) + 7 + 1 - 1 + 1 = 14
B/P Damage (magic), enlarged: 3d6 + 7 + 1 ⇒ (4, 5, 4) + 7 + 1 = 21

Dark Archive

m Gnome Firebrand 1 HP:11/11 AC:15 t12 ff 14 CMB:-1 CMD:10 Fort:3 Ref:3 Will:0 Init:1 Per:0 XP:2 PP:4 Firebrand Gunslinger 1

Gint pulls a bright red cartridge from his bullet belt, tosses it in the pistol, a giant smile comes across his face, grips the large gun with both hands, and a cone of fire spews out as he pulls the trigger!
Dragons breath shot: 1d20 ⇒ 18
Fire damage: 2d6 ⇒ (6, 3) = 9

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

fort: 1d20 + 6 ⇒ (13) + 6 = 19

Bartolomey steps closer and hit again.

mwk Scythe - bless, flank: 1d20 + 6 + 1 + 2 ⇒ (18) + 6 + 1 + 2 = 27
damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8


N Medium outside (phantom) 4 | HP 13/21 | AC 15 T 11 FF 14 OR AC 17 T 13 FF 16 WHEN INCORPOREAL | CMB +4 (ectoplasmic), +3 (incorporeal), CMD 16 (ectoplasmic), 15 (incorporeal) | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: 0, Darkvision | Speed 30ft | [/ooc] | | [ooc]Active conditions: None.

Brun goes around into the flank with his master.

slam-bless,flank: 1d20 + 4 + 1 + 2 ⇒ (17) + 4 + 1 + 2 = 24
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

LN Oread Monk 1 | HP 8/8 | AC 17 t 14 ff 15 | CMB +4, CMD 16 | F: +3, R: +4, W: +6 | Init: +2 | Darkvision 60 ft | | Speed 20 ft. | Unarmed Strike: 1d6 +2|
Skills:
Stunning fist, Flurry of blows, Combat reflexes.

Uroon moves around Bartolomy and tries to land a forward kick.
Front kick: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 + 2 ⇒ (4) + 2 = 6


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

The kitsune dances along with the witch, but it seems as though she's starting to see things come before they arrive. She dodges his rapier, and then the giant man's hammer after that.

She watches Gint's fire shot glide past her in the air just before turning around to be caught by Bartolomey's scythe.

She winces and scowls at the party in extreme frustration.

This cannot be...

The little poppet squeaks in its high voice.

If you cannot even do this simple task, perhaps you are not worthy. Try harder.

She suddenly looks stunned, more blind-sided by its brutal honesty than any of the party's previous attacks.

As she stares at it in her hand, Brun catches her from behind with a final slam, dropping her to the ground in an unconscious heap.

Out of combat!
Victory theme

Her hand opens up and the poppet rolls out of it to her side. Those next to it can faintly hear it call out plaintively, imploring you to come and pick it up, crying “I’m free! Free from that evil witch! Please take me with you and allow me to serve Abadar with a righteous ally!”.

Sense Motive, DC25:
It is lying, desperately seeking a new host.

Dark archive members:
You recognize that this poppet would definitely be of particular interest to your Society faction. It would be ideal if you could return with it when you give your report.

Perception, inspect poppet, DC15:
You would risk contracting aurum death when coming into contact with it, but you could use a spade, bag, sack or other means to pick it up and avoid that risk.

Liberty's Edge

LN Oread Monk 1 | HP 8/8 | AC 17 t 14 ff 15 | CMB +4, CMD 16 | F: +3, R: +4, W: +6 | Init: +2 | Darkvision 60 ft | | Speed 20 ft. | Unarmed Strike: 1d6 +2|
Skills:
Stunning fist, Flurry of blows, Combat reflexes.

sm: 1d20 + 4 ⇒ (10) + 4 = 14
"I can not tell if the poppet is being truthfull...
perception: 1d20 + 8 ⇒ (14) + 8 = 22
...but I do know that if you touch it you could contract that horrible golden curse."

The Exchange

Male Kitsune Rogue 3 | AC 15/14/11 | HP 19/19 | Fort+2, Ref+8, Will+2 | CMB+2, CMD 16 | Init+4 | Perc+6, low-light | Sense Motive+6 | Speed 30' | Conditions: none | Dancing Lights: 3/3 | Acid Splash: 1/1

SM.: 1d20 + 5 ⇒ (15) + 5 = 20

"I don't know either..."

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

I can't beat sense motive 25

perception: 1d20 + 7 ⇒ (9) + 7 = 16

"But we can put it in the bag without touching it and we will be fine."

Dark Archive

HP 24/24 | Foc: Abj 3/3, Div 4/4, Collection: 3/3 | Spells: 1st 4/4| AC 17, T 11, F 16 | F+6 R+3 W+4 (+2 vs enchant) | Init +1 | Perc +6 | Half-Elf Occultist 3

"Let's bag this thing then - carefully. It's too dangerous to leave where it can spread more destruction. We'll take it back to the Archives if none of you have a problem with that."

Dark Archive

m Gnome Firebrand 1 HP:11/11 AC:15 t12 ff 14 CMB:-1 CMD:10 Fort:3 Ref:3 Will:0 Init:1 Per:0 XP:2 PP:4 Firebrand Gunslinger 1

sense motive: 1d20 ⇒ 15
"Yeah let's take that sucker to the Archive for sure! Now, about that shield shard you stole."
Gint sets the sight of his pistol on the witch and cocks it.
"Hand it over!"


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Gint Soddlong wrote:

[Dice=sense motive]1d20

"Yeah let's take that sucker to the Archive for sure! Now, about that shield shard you stole."
Gint sets the sight of his pistol on the witch and cocks it.
"Hand it over!"
GM PaleDim wrote:


As she stares at it in her hand, Brun catches her from behind with a final slam, dropping her to the ground in an unconscious heap.

:)

You briefly search her robe pockets and very quickly come up with the fabled shard. It doesn't look like much at a casual glance, but it stands out well enough from the other detritus in the room.

does anybody actually have a bag to transport the poppet?


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑

The party cautiously handles the poppet with some spare cloth and tucks it away into one of their backpacks for safekeeping during the return journey. Thankfully, your use of divine power was minimal and inconspicuous such that your exit from the city is smooth.

The trek back to Manaket is likewise uneventful. Obo is pleased to find that you've recovered the shard but concerned that the unknown benefactor who asked Zaashakar to steal it in the first place remains hidden in the shadows.

You know, I have to thank you for preserving Torvad's anonymity. He's a valuable asset on the ground for us in Azir, and there are certainly more goings-on that we need to continue to monitor there. I know it wasn't easy for you to minimize the use of your abilities, Nalaia.

He snaps his fingers as his eyes light up in sudden remembrance.

Ah! I've received word that he's all healed up! I thought you might like to know. Also, after the incident at the auction, and your uncovering of the Grave Wager, he did a bit of snooping around. He was able to interview some of the desperate clientele of the Grave Wager and learned about our "Zaashakar"...

The Tale of Zaashakar:

I'm including this because I'm frustrated how much background is in the scenario writeup but then not incorporated in a way that is visible to you, the players. So enjoy this for what it is worth.

House Ul-Ravi is a noble family in Azir with roots dating back centuries. The family lineage is so old, in fact, that many of its members openly worshipped Abadar—the god of cities, law, merchants, and wealth—long before the First Law ever came to pass. When Rahadoum declared religious worship to be illegal, the ancestral tomb in Alhanzir Cemetery that had housed the remains of their family for centuries was stripped of any external evidence of the family’s veneration of the Master of the First Vault.

In life, Zaashakar Ul-Ravi was born to parents who had excelled as merchants in Azir’s Grand Souk (much in part, they believed, to their secret worship and devotion to Abadar in spite of the Pure Legion and the Laws of Man). Zaashakar exhibited an exceptional talent for and understanding of mathematics throughout her adolescence, and her parents encouraged her to pursue a career as a merchant, professor, or politician. But as Zaashakar matured into a young woman, she learned to love a different side of mathematics, specifically probability. Harnessing and honing the ability to calculate outcomes quickly and commit complicated strategies and sequences of play to memory, Zaashakar made a name for herself in Azir not as a merchant but as one of the most formidable professional gamblers the city had ever produced. In secret, she also venerated Abadar, believing the god of profit and wealth to have blessed her with her talents so that she could use her winnings to better her community. Zaashakar was careful never to cheat or manipulate the rules of a game, always gambling fairly and earnestly. Astonishingly, she gambled herself into prominence and wealth before she was even 30, and she gifted most of her earnings to libraries, hospitals, and schools in Rahadoum.

Zaashakar’s downfall came when she left the city to participate in a gambling tournament in Katapesh. Little did Zaashakar know the tournament was organized by a prominent crime family in the area who had arranged for certain other gamblers to win. In the first few days of competition, Zaashakar’s skill allowed her to handily defeat several of the other players, using her intellect to place the right bets at the right times. As the tournament neared its end, Zaashakar had qualified for the final table and appeared to be the crowd’s favorite to win it all. Just as she sat down to begin play on the final day of the tournament, however, she was approached by the owner of the gambling hall, who accused her of cheating. Though Zaashakar was innocent, the criminal organization paid several other gamblers to corroborate false accusations against her, fearing that Zaashakar could interfere with their plans. Zaashakar was removed from the tournament and kidnapped by the crime family that had conspired against her. That family attempted to torture and intimidate her into working for them, and when she refused, she was forced to fight for her life in a deadly competition that pitted desperate gamblers against undead monstrosities. Zaashakar was slain by a ghoul in combat and awoke later to find she had been transformed into a ghoul herself. Hungry for flesh and revenge, Zaashakar stalked and hunted the criminals and gamblers who had betrayed her, slaughtering many of them in one swoop as they gathered for a private game. Upon their deaths, a strange, dark force called to her, and Zaashakar felt compelled to desecrate their remains. Hardly aware of her actions, she crafted a poppet from their skin and filled it with their fingernails, hair, fat, blood, and flesh, adorning it with a sculpture of a jawless skull made from the gold awarded to the gamblers who won the tournament that had led to her downfall. On that day Zaashakar became a witch, gaining dark powers from her poppet, Vaultkeeper, which constantly whispers promises that Abadar still watches over Zaashakar and that all will be made right as long as she follows Vaultkeeper’s instructions.

Now Zaashakar has returned to Rahadoum, desecrating the Ul-Ravi ancestral tomb and the remains of her ancestors by transforming the tomb into a macabre gambling hall known to its unfortunate patrons as the Grave Wager. Over the last few months, the Grave Wager has gained more and more clientele, mostly desperate and damned citizens seeking fast wealth to solve a problem, pursue a dream, or leave the city
------------------------------------------------

Somewhere, out there, the force that guided her hand still lurks...

~~FIN~~

Primary success condition: retrieve the shard of the Shattered Shield of Arnisant. SUCCESS

Secondary success condition: successfully rescue Torvad and do not reveal his identity to the Pure Legion. SUCCESS

351 to 367 of 367 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Outpost II] GM PaleDim's PFS#10-10 The Shattered Shield Gameplay [Tier 1-5] All Messageboards

Want to post a reply? Sign in.