GM ShadowLord's Dragon's Demand (Inactive)

Game Master The Rising Phoenix

LOOT!


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Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

Hmmm, so I've got a weird problem. I went to check to see if I'd trained in Sense Motive (I was sure I hadn't, but just to check), and when I click on the "Show" button under "Skills" nothing happened.

I've checked through all the others and they all worked, so I thought I'd forgot to set them. I went in to edit them in, and they were there. Just like below (without the extra spaces in the brackets). Anyone know what's going on or how I fix it?

[ spoiler=Skills ]•Diplomacy +10 (1 Rank, +4 Cha, +3 Class, +2 Racial)
•Knowledge Planes +4 (1 Rank, -1 Int, +3 Class, +1 Trait)

[ b ]Background Skills[ /b ]
•Knowledge (History) +4 (1 Rank, -1 Int, +3 Class, +1 Trait)
•Linguistics +3 (1 Rank, -1 Int, +3 Class)
•Perform (Oratory) +6 (1 Rank, +4 Cha, +1 Trait)[ /spoiler ]

Also, I guess, does anyone else have a problem opening up my skills? Maybe it's just me.


TG1 | FF

It works for me if I remove the spaces.

Skills:
•Diplomacy +10 (1 Rank, +4 Cha, +3 Class, +2 Racial)
•Knowledge Planes +4 (1 Rank, -1 Int, +3 Class, +1 Trait)

Background Skills
•Knowledge (History) +4 (1 Rank, -1 Int, +3 Class, +1 Trait)
•Linguistics +3 (1 Rank, -1 Int, +3 Class)
•Perform (Oratory) +6 (1 Rank, +4 Cha, +1 Trait)

You can make Sense Motive checks untrained.


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

Right, it works for me copied here, but for some reason not in my profile.

Thanks, yeah, I did do that, I guess I was just looking to see if there were additional modifiers than my Wis to it.

Skills:
•Diplomacy +10 (1 Rank, +4 Cha, +3 Class, +2 Racial)
•Knowledge Planes +4 (1 Rank, -1 Int, +3 Class, +1 Trait)

Background Skills
•Knowledge (History) +4 (1 Rank, -1 Int, +3 Class, +1 Trait)
•Linguistics +3 (1 Rank, -1 Int, +3 Class)
•Perform (Oratory) +6 (1 Rank, +4 Cha, +1 Trait)


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

I found it. Really weird but a missed "/" in one of the earlier bold quotes did that, but only to my skills spoiler. The rest were all good.

Weird.


I meant to ask, are we using the Unchained Background Skills rules (2 points per level) or just 1 additional skill point for Background skills at 1st level? Or something else entirely?


TG1 | FF

Unchained background skill rules!


Thanks for clarifying, I think I have an extra skill point to spend on Background Skills. Definitely one of my personal favourite options rules from Unchained.


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

A very happy New Year to all!


TG1 | FF

Happy New Year guys!


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

@GM Shadowlord

I wanted to talk about the items Galandram is carrying, and how he would handle this in combat.

Galandram is carrying the following gear (not counting weapons or armor):

On his person (3 lbs):
* Investigator Starting Formula Book

In a belt pouch (0 lbs):
* Flint and Steel

In/attached to his backpack (19.5 lbs):
* Bedroll, Ink, Ink Pen, Trail Rations (2), Torches (2), Waterskin, Alchemy Crafting Kit, Mess Kit, Soap

Left at the Inn (15 lbs):
* Trail Rations (3), Torches (8), Pot

The backpack plus his armor and weapons puts Galandram into a Medium load and imposes an ACP of -3. It also slows his speed to 20'. In unexpected combat, Galandram would probably drop the to pack as his first action. I'm wondering what type of action this is? I've seen many consider it a Free Action, but if you rule it as a different type of action (e.g. a Move Action), that's fine. I'd just like to know ahead of time.


TG1 | FF

I’m not a particular fan of the dropping a backpack as a free action. I’m familiar with this topic and have had it with my players several times. Dropping an item in your hand is a free action, but I believe your pack requires as much effort to drop as it does to get something. So I would consider this a move action.

Thanks for asking!


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

Totally fine. That's why I asked. :)


TG1 | FF

Since this is our first combat, here is how I like to do things in PbP. I run my initiative tracker as follows:

R1: Desdemar, Yngvilda, Enemies, Cei, Eldon, Galandram, Sabrine

All bolded characters (in this case Desdemar and Yngvilda) may post their actions, do not wait for those ahead of you in init to go before you post as that generally slows things down substantially. If you action is highly dependent on what happens before you go, then you can either wait or post a readied-like clause in ooc that I can use to adjust.

When attacking, please put your weapon and any enhancements in your attack to help me decipher it without having to look stuff up or ask you questions. Also, always roll damage with your attack regardless if you think you hit or not as something may happen to change that. An example of someone who is blessed with a flanking bonus attacking with a cold iron longsword:

Cold Iron Longsword + Blessed + Flanking: 1d20 + 4 + 1 + 2 ⇒ (15) + 4 + 1 + 2 = 22
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

I'll roll initiative for all combatants in my spoiler down below along with necessary attack/damage rolls for baddies and keep track of monster hp and such. This will always have a spoiler tag of GM for my rolls and info and such.

I keep the link to the map in two places. It is in the header, up above the first post of the thread as well as in my classes/levels area instead of my stats.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

I fat-fingered the map on my phone this morning and accidentally deleted Desdemar's token, sorry about that! Undo didn't seem to work so I put another one in, I hope that's ok. (Sorry for briefly killing you Desdemar!)

Edit: Oh an apologies for not noticing the coloured borders. I'm red/green colourblind and struggle to distinguish between colours that differ by how much red and green are in them, so I often can't tell the difference between red and green and brown for example, or between blue and purple. Is there any chance you could use colours like red, yellow, blue, black, white? Or alternatively distinguish them some other way like with numbers or something? Sorry to be a pain!


TG1 | FF

Thanks for pointing out the colorblind thing, I've never had that happen to be as a GM before so I'm naive to that - apologies. I always use green for the players and often use red/orange/yellow for players. It's not a pain, I'll make a note to use different colors as much as I can.


Female Human Skald 2 HP 19/19| AC 16 FF 10 Touch 15 | CMB +3 CMD 14 | F +5 R +1 W+3 | Int +2 | Perc +5 |Speed 20 ft. | Raging Song 12/12 rounds | Spells 1st 3/day | Conditions: None
Not Raging/Raging:
HP 19/21 AC 17/16 FF 11/10 T 16/15 CMB+3/+4 CMD 14/15 W +1/+2

@GM ShadowLord

So the Vain Drawback gives me a -2 to Charisma when I fail a check for 24 hours. Definitely failed earlier with the Baroness, lol.

What I’m curious about is, if I fail another Charisma based check, does the 24 hours reset or is it simply a -2 from the first failed check?


TG1 | FF

I would assume it would be 24 hours from the time of your last failed check. So if you failed again in the next room it would reset to 24 hours from then. But since we we track time differently in Pathfinder, especially PbP, we'll just say for the remainder of that gameday.


Female Human Skald 2 HP 19/19| AC 16 FF 10 Touch 15 | CMB +3 CMD 14 | F +5 R +1 W+3 | Int +2 | Perc +5 |Speed 20 ft. | Raging Song 12/12 rounds | Spells 1st 3/day | Conditions: None
Not Raging/Raging:
HP 19/21 AC 17/16 FF 11/10 T 16/15 CMB+3/+4 CMD 14/15 W +1/+2

That works for me!


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

So, at this point we're waiting on Desdemar, then the creature to act, correct?


TG1 | FF

Correct.

I’ll move it along tonight if he doesn’t post soon.


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

@GM Shadowlord, since Desdemar found the pair of mithral daggers, and he's currently MIA, do we know where they are / have access to them?


TG1 | FF

Yep, good idea. We've solved the problem, thanks for asking!


TG1 | FF

I've sent Desdemar a PM, but haven't yet received a response. He'll be sitting out until he returns. If he doesn't answer by the end of the month I'll drop him and pick up a replacement.

As a general note, I know things happen in real life that can prevent you from getting on here to post daily - we all have lives! I do my best to get on here multiple times a day to keep things moving and all I ask in return is you take 5 minutes to pop in here and send me a PM to let me know you won't be around for awhile or if you have stuff going on. Yo don't need to give me details if you don't want, just a heads up not to wait on you.

If it's easier to send an email, my address is corycubbage@gmail.com.

Thanks!


Female Human Skald 2 HP 19/19| AC 16 FF 10 Touch 15 | CMB +3 CMD 14 | F +5 R +1 W+3 | Int +2 | Perc +5 |Speed 20 ft. | Raging Song 12/12 rounds | Spells 1st 3/day | Conditions: None
Not Raging/Raging:
HP 19/21 AC 17/16 FF 11/10 T 16/15 CMB+3/+4 CMD 14/15 W +1/+2

Well at the least the second crit wasn’t confirmed lol. I should have Raging Song’ed then moved, thats definitely a misstep on my part.


Hi all. I'm really sorry for the radio silence. I had an accident which left me bed bound and unable to use computers for a while.

I hope to find time for PbP again soon but as I don't have a lot of time right now (catching up on life after unexpected time away) feel free to recruit a replacement for Desdemar.


TG1 | FF

If you want to drop due to time constraints, no worries at all. If you want to take a little time and catch back up and rejoin in a week or what not, that's fine too. Just let me know which way you'd like to go!

Either way, I'm glad to hear you are doing better!


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

Sorry to hear about your accident. Best of luck with continued healing, and with catching up on life!


GM ShadowLord wrote:

If you want to drop due to time constraints, no worries at all. If you want to take a little time and catch back up and rejoin in a week or what not, that's fine too. Just let me know which way you'd like to go!

Either way, I'm glad to hear you are doing better!

It's much appreciated. I don't see the light at the end of the tunnel yet, so I'm afraid I must drop due to time constraints.

Best of luck with the rest of the campaign all!


TG1 | FF

No worries. I hope everything work out for you. I'll remove you from the campaign now.


TG1 | FF

With Dessemar gone, do you all want a replacement sixth or would you just like to continue with 5? There are benefits to both options (faster gameplay vs. more versatility).

Thoughts?


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

I am happy with either. I'd probably lean toward recruiting a sixth just because that means someone else gets to have fun too!


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

Just giving a heads up now. I will be at a scifi/fantasy convention for artists and writers this Thursday, Friday and Saturday. I will try to post as best I can, but I honestly do not expect to have time to do much, if any posting.


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:
GM ShadowLord wrote:

With Dessemar gone, do you all want a replacement sixth or would you just like to continue with 5? There are benefits to both options (faster gameplay vs. more versatility).

Thoughts?

I am fine either way.

5 to me is a good number, and we're relatively balanced in terms of party composition, though Galandram needs to get quite a bit better at offense to not be a drag on the party during combat. Also, if we survive, 5 players will have slightly (~20% avg) higher personal wealth, and will thus be a little more powerful individually (assuming the treasure is written into the module and that we can actually clear the same obstacles).

I'd be perfectly happy with a 6th player too, though. More players and more actions in combat are almost always helpful, and having a 6th gives additional intra-party RP potential.

So I'm happy with staying with 5, and happy if we want to recruit a 6th. FWIW, really enjoying this module so far. :)


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

Oh, yeah, sorry, I haven't shared my thoughts on that yet. I'm with Galandram on this. I'd lean towards 5, but I'm good either way.


TG1 | FF

Thanks for weighing in on an additional player. I'll wait and see what Sabrine and Eldon think before making a decision. I'll leave my opinion out of it as to not influence their decision. :)

I too, will be away starting Thursday. I'm taking the family on a ski/snowboard trip though Sunday. My posting will diminish, but I'll try to check in to keep things going when I can.

Have fun at your convention Cei!


Female Human Skald 2 HP 19/19| AC 16 FF 10 Touch 15 | CMB +3 CMD 14 | F +5 R +1 W+3 | Int +2 | Perc +5 |Speed 20 ft. | Raging Song 12/12 rounds | Spells 1st 3/day | Conditions: None
Not Raging/Raging:
HP 19/21 AC 17/16 FF 11/10 T 16/15 CMB+3/+4 CMD 14/15 W +1/+2

I definitely see the pros and cons to both! I think I’m ok with 5 players, we do have a decent party composition; but if we all decide to bring in a sixth I wouldn’t mind that either. Like Yngvilda said, the more the merrier lol.


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

I'm happy either way.


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

Sorry for the delay in posting folks, it's been a heck of a couple of days. I'll have something up this evening.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Cei did you have any healing resources left at the end of the day that you could have used? I'm still 2HP down after the rest but if you had channels or heals could we say you used those before resting?


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

Yeah, I had both 1 spell I could have used and 1 channel. Even with a minimum roll that would have taken care of you.


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

Hey folks, we're coming up on the 12 month assessment for the contract I'm on. I've been in lab late every night and haven't had much time to think of posts. Storm should break tomorrow or so. I'll try to get a post up before I go to bed tonight, but if I don't, feel free to bot me.


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TG1 | FF

No worries, do your thing! We'll be here when you break free.


TG1 | FF

This combat is nearly over. Once it is complete, please advance your characters to level two! Please post any new abilities/spells/etc that are different so I'm aware of the changes in case I need to look something up. You may either roll for HP or use 1/2 HD + 1.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Woohoo level 2!

Yngvilda will be taking Improved Shield Bash so that she can keep her shield up all the time and 1/2HD + 1 (so 6) for hit points because she's a fighter and can't afford to roll a 1 on HP!

For Honour and Glory!


Female Human Skald 2 HP 19/19| AC 16 FF 10 Touch 15 | CMB +3 CMD 14 | F +5 R +1 W+3 | Int +2 | Perc +5 |Speed 20 ft. | Raging Song 12/12 rounds | Spells 1st 3/day | Conditions: None
Not Raging/Raging:
HP 19/21 AC 17/16 FF 11/10 T 16/15 CMB+3/+4 CMD 14/15 W +1/+2

Nice!! That just made my night!

I’ll be taking Charm Person as my new first level spell and Message as my 0th level spell.

I also now have Versatile Performance and took it in Singing so my Bluff and Sense Motive can now use my Singing bonus instead.

Lastly I’ve got Well Versed, a +4 bonus to saves against Bardic Performances, sonic dependent and language dependent effects.


Female Human Skald 2 HP 19/19| AC 16 FF 10 Touch 15 | CMB +3 CMD 14 | F +5 R +1 W+3 | Int +2 | Perc +5 |Speed 20 ft. | Raging Song 12/12 rounds | Spells 1st 3/day | Conditions: None
Not Raging/Raging:
HP 19/21 AC 17/16 FF 11/10 T 16/15 CMB+3/+4 CMD 14/15 W +1/+2

Also I’ll also be taking half plus 1 for my hit die


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

Galandram is going to take 1 level in Swashbuckler (Inspired Blade).

Galandram changes a lot with this level. Attack bonus goes up a lot (though damage is still weak til next level). He also gains Inspired Panache [4 points, restored with critical hits], and Deeds, most notably Opportune Parry and Riposte, which should add some more survivability. I'll put together a set of basic rules for when he would attempt to use this ability, so that it does not slow down combats.

No FCB this level (off-class).

I will take the guaranteed HP over dice (at this and every level).
HP (1/2 HD + 1, Fort Mod: 5 + 1 + 1 = 7

As discussed over PM previously, I replaced the redundant (and unused) Pragmatic Activator trait with Forlorn for a +1 trait bonus on saving throws (Inspired is arguably more powerful, but I like the flavor of Forlorn for Galandram).

Weapon and Armor Proficiency:

Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers.

Inspired Panache (Ex):

Each day, an inspired blade gains a number of panache points equal to her Charisma modifier (minimum 1) and Intelligence modifier (minimum 1) [4 points], instead of just her Charisma modifier.

Unlike other swashbucklers, an inspired blade gains no panache from a killing blow. She gains panache only from scoring a critical hit with a rapier.

This ability alters the panache class feature.

Inspired Finesse (Ex):

At 1st level, an inspired blade gains the benefits of Weapon Finesse with the rapier (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites) and gains Weapon Focus (rapier) as a bonus feat.

This ability replaces swashbuckler finesse.

Deeds:
Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.

Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed’s cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Eldon will also take 1/2 + 1 HP for a total for 4 additional hit points at this level. He gains the Jolt 0th level spell and skill increases in Acrobatics, Bluff and Spellcraft. He is taking a point in Linguistics as one of his background skill as he is going to try and learn Auran.


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

On reflection I'd like to switch out Jolt for Acid Splash. If it's not too late?


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

Total HP:Roll+Con+Current: 1d8 + 1 + 9 ⇒ (6) + 1 + 9 = 16

I've got new spell slots, I'll take a look at what I'll generally fill them with in a bit.

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