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"Who da' heck are the copaxis, are dey copacetic?"
The thread for, well... discussion:

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I thought I saw that Paizo had uploaded some avatars for Starfinder, but I'm not locating anything that look starfindery. Anyone know anything about that? This is the best I could find at the moment to fit this description.
Kasathas are gray-skinned humanoids with four arms and pure black eyes. Lacking a protruding nose, a kasatha’s head is smooth and elongated, with skin stretched tight to a skull extending backward far beyond the edge of the neck. While lean compared to humans, kasathas have more advanced muscle fibers that grant them surprising strength. Physical differences between kasatha genders are slight and easily overlooked by other races.
and
Keep your mouth hidden behind a scarf in public, carefully tucking food under it and using straws to drink.

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You have to play with the filters to find them
There is no Starfinder tag
One way is doing by date, and going after the most recent ones

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Thank you much! I was able to find the very limited (but actually existing) offerings of SFS pictures.

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Hef's slotted boons are also shown at the top of his profile.
For posterity, they are Pact Worlds Defender (Social) & Collector and Examiner (Ally).

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I trust you all re. your sheets & boons #GullibleGM, but thanks for putting them up (so we can check in case of need).

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FYI, from tomorrow though the New Year, I will be on a really crazy schedule. Between work, the holidays, family visits, and trying to get my wife's new vet clinic open for business, I won't be able to check and post on the boards as regularly as I'd like. Please bear with me.

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Oh, the other three were there at the beginning. Oops. Nevermind the spin.

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@Rastar (and all others): I will post and answer people, especially since there can be a good amount of RP here, but I have no problem, of course, with people being too busy over XMas & New Year's.
I imagine the main thrust will be back on track as of super early 2019.
But for those with a few minutes to post per day, there's room for exchanges with the Copaxis.

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Wishing a most Merry Christmas to those of you who celebrate!

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I am moving along since some are still here during the holiday season to post.
I hope it won't be too much reading to go through all the text to catch up for the others (but please have a look at what the Copaxis are telling you).
It is a rather information heavy start!
But I will wait for all to be back and posting when you actually start the exploration part of Tabantria.

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I will wait until Jan' 2nd to get you moving into the exploration per se, when you move from the research station down to the floating city.
In the meantime, all can keep on asking questions and such (especially those that have to read this wall of text - sorry!), and choosing where to start (1 vote for Gravity Games so far).

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2 votes for being dropped off in the gardens, and 1 for the arena... who will tip the scales, or go with the gardens?!

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Okay, all are here again now!
(don't forget to at least scan through the wall of text... and you can ask questions in retrospect if you wish)
Hoping you had good holidays, and wishing you all a Happy New Year!

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Sure, I'm not that experienced with SFS and honestly haven't even looked much into gear. Until I built this guy and got some advice about gear levels, I thought I was restricted to my level and not level + 1. And now that I've looked into fusions, after this session I'll definitely be getting a Holy Weapon Fusion.
We're all learning!
It's a blessing and a bane that it is somewhat close to Pathfinder for those who know that game.I found out today that you cannot wear more than one magic item (other than armor).
Will be reading those rules next!
re. Fusions, there are two types: Fusions and Fusion Seals, the one works "up" (you need a weapon of the item's level or more, the other works "down" (you cannot use a weapon of higher than that level)... I can look it up and post it more clearly if you want.
But, yes, you can purchase level +1 from the CRB, level +0 from other books (I think that's the rule?), and level +2 from your scenario sheets.
Also, whatever Fusion you have, even a level 1 one, it gives the weapon Magic quality.
So even the 120 Cr. ones are worth it for that.
All this is off the top of my head, so look things up to make sure, or I can do so if you want.

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Okay, FYI:
Held items (such as orbs and rods) must be held in a hand or similar appendage and activated manually like a weapon.
Worn magic items are things like rings, cloaks, amulets, and gloves. Just as your armor has a limited number of upgrade slots, you can only wear up to two magic items at once and have both function normally—beyond that, the magical fields start to interfere with each other. You can’t wear more than one of the same type of item (two cloaks, two hats, etc.) except for rings. If you put on an additional worn magic item beyond these first two, it does not function until you have no more than two total magic items worn. This limitation applies specifically to worn magic items, and does not apply to armor upgrades, held items, weapon fusions, augmentations, magic armor, consumables, or other forms of magic, all of which function normally.
Lastly, consumables are magic items like serums or spell ampoules that create an immediate and temporary effect when ingested.
I love the "Magic items are often divided into held, worn, and consumable items." So precise!
So: you can only wear up to two magic items at once and have both function normally—beyond that, the magical fields start to interfere with each other.
So you can wear 2, but not more.
And: You can’t wear more than one of the same type of item (two cloaks, two hats, etc.) except for rings. - okay, so 2 items, but not twice the same one (except rings). I get it.
Now: If you put on an additional worn magic item beyond these first two, it does not function until you have no more than two total magic items worn.
So, the 3rd item worn does not function, but does not prevent the 1st two from working, correct? (IT does not function)
Some don't count, like Aeon Stones
Aeon stones do not count toward your worn magic item limit, and there’s no limit to the number you can have orbiting you.
YAY!
Or are special, like the Recovery Aegies:
The amulet counts as a worn magic item unless you install it in armor, taking up one upgrade slot.
Okay! So can "not" count.

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I don't think SFS did a very good job of simplifying things, just like PFS there are soooo many exceptions to each rule. I also don't know why the Item Level rules even exist. Items are generally restricted by cost, which seems to work just fine in pretty much every game ever.
I do have hope that PFS V2 will be able to do better than SFS and PFS V1, but won't hold my breath. I do like that they have gone with some major changes to things as opposed to tiny little adjustments. I think they just need to fine tune the system as a whole and organize the rules better.
I wasn't around for the whole 3.5 to PFS transition, but I can now understand how difficult it was. Lots of things being the same but with just enough little changes to throw everyone off.

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I'd just like to point out that 4 of 6 of us have access to Magic Missile, lol!

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And just when you thought things weren't complicated enough....there is the two feats that Tolmu has that I just love:
Divine Blessing(Sarenrae): first fire effect each round does 1/2 fire and 1/2 holy.
Mystic Strike: Your melee and ranged attacks count as magic for the purposes of bypassing damage reduction and other situations, such as attacking incorporeal creatures.
I can't wait to get him a nice flame blaster. All he has now is a wimpy Laser Pistol(Azimuth).

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Doing the finishing touches on an Android Bounty Hunter Soldier with the Arcane Assailant focus. He was found de-activated by a ship of Forlorn. He has taken the name URDOA and is hunting members of the defunct Corporation that made him and then abandoned him.

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I'll try to look into this more, but a bit busy, so I am picking your brains.
In PFS I've always heard that going up stairs costs double (as it is diff' terrain), but going down is not.
The only thing I found in the CRB (SFS) is that steep stairs are diff' terrain (meaning up or down).
Anyone know more about that?

DM Bigrin |

Only "steep stairs" are difficult terrain in Starfinder, as per Core Rulebook p. 257
That said, it has always been a GM call on difficult terrain. I'd say your standard stair rise of 7" in height and 11" in depth (in the US) isn't particularly difficult, and I can run up and down them without ever missing a stair, even when toting a load of laundry and weaving around a pair of playful dogs. But, make it 10" high and I'm almost guaranteed to miss a step.

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Thanks.
So, going up or down is the same: difficult terrain.
Up to the GM to decide if the stairs are steep or not.

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Okay, so here are my possible actions.
1) Escape the grapple (DC 26 per the GM). I have a +2 and this is a skill so I can't crit it.
2) Reverse the Grapple (DC 24 using the same calculations above). I have a +3 but it is an attack roll so I think I could Crit it to succeed... but I'm also not in grappling range so I don't actually think I can do this?
3) Cast a spell, which would provoke, and if I was hit the spell auto fails and is lost.
The good news? The grapple ends every round so the creature has to hit me each round to grapple me which also means I'm doing a great job tanking yar! And if it finally misses I'll be free to act for a round. Plus... the next hit may do HP damage allowing me to trigger my reflective shield if the creature's claws count as a weapon...
Any thoughts? I can't find any alternative options.

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1) Escape the grapple (DC 26 per the GM). I have a +2 and this is a skill so I can't crit it.
Yes, I feel you know, after trying to escape once, that there's no way you can break the grapple (since you cannot make the DC and a 20 is not an auto-success).
2) Reverse the Grapple (DC 24 using the same calculations above). I have a +3 but it is an attack roll so I think I could Crit it to succeed...
I didn't even think about succeeding on a Crit' but I guess you're right, of course.
But it's a long shot.
but I'm also not in grappling range so I don't actually think I can do this?
The crab has reach and is grappling you, so can you grapple it big pincer back... or does the fact it has reach mean it can hold you at arm's length and you cannot grapple back?
My feeling is that it is the 2nd choice, that you cannot grapple back?
But I can try to find info' in the CRB.
3) Cast a spell, which would provoke, and if I was hit the spell auto fails and is lost.
You have Fatigue that does not provoke (I am not saying this as a GM, so do not read a hint in this, just looking at things as a player, was checking which of your spells provoked).
(neither does Mystic Cure, but nothing to heal).
creature's claws count as a weapon...
The CRB reads:
At any time during this spell’s duration, when you take Hit Point damage from an attack made with a weapon by a foe within 100 feet,
I'd say the claw is a natural weapon (Vesks etc. get Weapon Spec') and that the spell means that all "weapon" attacks are reflected vs. spells/SLAs etc..
Anyone know more about this?
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Having reach does not grant immunity to reversing a grapple (this is probably a hole in the rules created when they removed the old clause that grappling a target brought the target adjacent to you).
Reversing a grapple can only be done when grappled and makes no mention of being within your reach.
A natural weapon is a weapon and triggers Reflective Shield.

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• To "reverse grapple" you can uses a standard action to attempt a grapple combat maneuver (against the person grappling you).
Okay, you now go to "attempt" your grapple combat maneuver and must:
choose an opponent within your reach (including your weapon’s reach, if applicable)
So to me it's not clear at all.
• As for A natural weapon is a weapon that is not my problem.
My problem is what is a natural weapon, since I've seen nothing in the CRB or Alien Archives saying what it is, but probably missed it.
The only thing I've seen is:
Natural Weapons (Ex)
Natural weapons (and natural attacks), such as acid spit, bite, claw, or slam don’t require ammunition and can’t be disarmed or sundered.
("such as" being another great definition...)
So my reading is that Natural Weapons are all (Ex)?And therefore (Su) attacks are not (and this enemy has more than one (Su) attack).
Of course they do not give a type to all attacks...
@Hef Sadir: If you want to grapple the big claw, go for it.
And your feeling is that if it pinches you with its claw it'll enable you to set off your defensive armor.

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Well that is good. I don't have near the handle on the SFS rules compared to the PFS rules, so I'm glad I did a rundown. Thank you all for the assistance, I feel slightly less useless and at least have a couple options for next round.

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Supernatural abilities traditionally have not been natural attacks. I would expect all natural attacks to be Extraordinary and linked to the creature's anatomy.
...that's not to say that a Supernatural ability could not be a weapon, such as manifesting a Solarian weapon.

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So, to point out another mistake I made, and some other Grapple rules I am learning (all this from the CRB), if I at least got the following right!:
• The grappled or pinned condition lasts until the end of your next turn, unless you renew it on your next turn with another grapple combat maneuver.
So, I imagine this means that if you grapple an enemy in round 1 with your right hand/claw/paw you maintain your enemy grappled until the end of your action in round 2.
Meaning you can then hit this enemy with your left hand in round 2, while enemy is still grappled (thus -2 AC) - basically reducing the -4 of a Full Attack by 50% to -2 for each (!).
• As long as you have one target grappled or pinned, you cannot attempt to grapple another.
So the turtle-crab could not grab/pin both Rastar and Hef Sadir. The mistake I made
Also means you cannot try to grab (with left hand) an Enemy you are already grappling (with right hand) to benefit from the - 2 AC for an easier grab.
• When you renew a grapple, you can remove one item from the target’s body that can be easily accessed, including most weapons and equipment (but not worn armor). Doing so immediately ends the grapple.
So, instead of keeping Hef Sadir grappled the 2nd time (when renewed), for example, the turtle-crab could have "removed" the sledgehammer (or, more likely the nice and shiny and bright spotlight!).
Now to figure out what "remove" means: is there some rule as to whether you get to keep it in hand, or does it drop to the ground (or is that GM decision as to whether you attack with something prehensile...)?
Anyhow, sorry about the extra mistake of doing a double grab.
I saw it after things had moved on a bit, so did not want to retcon all that, but had decided that if things went bad (like a crit') that would kill Rastar, I'd just have him go out of combat and not dead (since I'd erred in the monster's favor and gimped things for you guys).

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No problem at all about the Deities... I just found it funny that none were noted in your sheets (unless I missed that).

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The only mention I had of mine was the holy text of Sarenrae. I really need to work on my character sheet format for SFS, it is not very orderly and definitely missing some important stuff.

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FYI my grandmother died yesterday and I will be traveling tomorrow and Thursday to get to the funeral and back. If I am in your game, please bot me as needed. If you are in my game, carry on and be patient. I'll post when I can. Thanks for your understanding.

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Yes, condolences, "Rastar". Many thoughts for you.

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I’ll be able to post the expected diplomatic overture after my son’s therapy session finishes in a couple hours.

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I'm off to work, so it'll be a good 10+ hours before I can write a decent response. To not slow down the chronicles:

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Just as a note for the chronicle, I have digital presence slotted and will be using it for this game gviing me an extra fame and rep with the dataphiles. I am also spending 4 fame on a couple of extra boons.

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Just waiting on Rastar's answer (no rush at all, it was the week-end - just saying this in case I am mistaken).

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I'll give Rastar another 24 hours to answer (would be better to have all feedback, rolls etc.) - I think it was a Holiday in most of the U.S. yesterday (long week-end) - but if no answer by tomorrow morning over here, I'll move along to not delay the rest of you.

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@GM SFS - thank you for running this scenario. It was fun, and a lot different from what I thought it would be. Thanks also for being patient with my many absences. This is turning out to be a VERY busy time in my life.

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@Rastar: No problem, I just hope it is busy for good things...
Thanks for playing!
And thanks all for the game. I hope you enjoyed, I sure did.
And I think it went well (tell me if something bugged you).
I'll start on your chronicle sheets tomorrow and have them up by the end of the week.
I'll be looking into what you posted about what you want/need added, but speak up if there's anything you forgot to mention.
For those (like me!) who are in a hurry to see what they can get: you'll be getting 733 Credits from the adventure, and sheet has:
quick release-sheath armor upgrade (325; item level 1) second skin (250; item level 1)
shout rifle (450; item level 1; Starfinder Armory 20) spark polarity gauntlets (410; item level 1; Starfinder
Armory 12)
survival knife (95; item level 1)
tactical pike (475; item level 2)
tactical semi-auto pistol (260; item level 1) z-boson crystal shard (115; item level 1; Starfinder
Armory 26)
The sheet also has a fun mistake, it says "all subtiers" and... subtier 7-8 (on a 1-4 adventure... the copy paste Gremlin at work!

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Thank you very much for an excellent run. I hope to see you all again in future games, well done team!
This was, by far, the best session I've had in SFS yet. Thanks!

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Thanks, Hef! )))
I just edited my last post (at the end I added a link for all to download the info' on playing a Copaxi).