Shae's check:
Banish The Avalanche to draw: Thundering Earthbreaker
Thargrap wrote:
During This Adventure: Adventure 6: Destruction Descending
Rules: Traders:
RULES: TRADERS
In Season of Plundered Tombs traders work differently than in Mummy’s Mask, in the following ways. -When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet. -You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet. -Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others. -At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck. During This Scenario: 3-6C: The Right Combination STORY BANES:
DURING THIS SCENARIO:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Random Monsters: Monster 1 Spoiler: Monster 2Hollow Serpent
Monster 6 Traits
Check
Powers
Spoiler: Monster 3Earth Ossumental
Monster 5 Traits
Check
Powers
Spoiler: Monster 4Coffer Corpse
Monster 1 Traits
Check
Powers
Spoiler: Monster 5Guecubu
Monster 3 Traits
Check
Powers
Spoiler: Elder Ice Elemental
Monster 4 Traits
Check
Powers
Random Barriers: Barrier 1 Spoiler: Barrier 2Holy Word Trap
Barrier 5 Traits
Check
Powers
Spoiler: Barrier 3Curse of the Netheshuun
Barrier 6 Traits
Check
Powers
Spoiler: Barrier 4Void Glyph
Barrier 1 Traits
Check
Powers
Spoiler: Barrier 5Steel Scorpion
Barrier 4 Traits
Check
Powers
Spoiler: Ambush
Barrier 2 Traits
Check
Powers
Random Weapons: Weapon 1 Spoiler: Weapon 2Rod of the Devoured Dawn
Weapon 5 Traits
Check
Powers
Spoiler: Weapon 3Disrupting Rapier +1
Weapon 3 Traits
Check
Powers
Spoiler: Weapon 4Mace of Ruin
Weapon 4 Traits
Check
Powers
Spoiler: Weapon 5Iceblade Spelldagger
Weapon 5 Traits
Check
Powers
Spoiler: Thousand Stings Whip
Weapon 4 Traits
Check
Powers
Random Spells: Spell 1 Spoiler: Spell 2Named Bullet
Spell 5 Traits
Check
Powers
Spoiler: Spell 3Smite Abomination
Spell 4 Traits
Check
Powers
Spoiler: Spell 4Safety Bubble
Spell 4 Traits
Check
Powers
Spoiler: Spell 5Jolting Portent
Spell 5 Traits
Check
Powers
Spoiler: Icy Prison
Spell 5 Traits
Check
Powers
Random Armors: Armor 1 Spoiler: Armor 2Bone Lamellar
Armor 1 Traits
Check
Powers
Spoiler: Armor 3Skyplate Armor
Armor 5 Traits
Check
Powers
Spoiler: Armor 4Catching Cape
Armor B Traits
Check
Powers
Spoiler: Armor 5Parade Armor
Armor 5 Traits
Check
Powers
Spoiler: Silken Ceremonial Armor
Armor 4 Traits
Check
Powers
Random Items: Item 1 Spoiler: Item 2Effigy of Anubis
Item 3 Traits
Check
Powers
Spoiler: Item 3Ghost Battling Ring
Item B Traits
Check
Powers
Spoiler: Item 4Smoke Stick
Item 1 Traits
Check
Powers
Spoiler: Item 5Staff of Revelations
Item 3 Traits
Check
Powers
Spoiler: Hand of the Guilty Man
Item 2 Traits
Check
Powers
Random Allies: Ally 1 Spoiler: Ally 2Idorii
Ally 1 Traits
Check
Powers
Spoiler: Ally 3Unwrapped Harmony
Ally 2 Traits
Check
Powers
Spoiler: Ally 4Sebti the Crocodile
Ally 1 Traits
Check
Powers
Spoiler: Ally 5Scribe
Ally 4 Traits
Check
Powers
Discard this card to explore your location. Spoiler: Zereletan
Ally 4 Traits
Check
Powers
Random Blessings:
Blessing 1 Spoiler: Blessing 2Blessing of Horus
Blessing C Traits
Check
Powers
Spoiler: Blessing 3Blessing of Horus
Blessing B Traits
Check
Powers
Spoiler: Blessing 4Blessing of Osiris
Blessing 4 Traits
Check
Powers
Spoiler: Blessing 5Blessing of the Ancients
Blessing B Traits
Check
Powers
Spoiler: Blessing of the Ancients
Blessing B Traits
Check
Powers
Turn: 22 Channa Ti/WilderRedbeard Top of Blessing Discard Pile: Blessing of Ra Top Blessing:
Blessing of Ra
Blessing B Traits
Check
Powers
Blessings Remaining: 8 Blessings Deck Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 23 Athnul) Spoiler: Blessings Deck Card 2 (Turn 24 Seltyiel)Blessing of the Elements
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 3 (Turn 25 Arueshalae)Blessing of Wadjet
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 4 (Turn 26 Alahazra)Blessing of Ra
Blessing C Traits
Check
Powers
Spoiler: Blessings Deck Card 5 (Turn 27 Thargrap)Blessing of Abadar
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 6 (Turn 28 Channa Ti)Blessing of the Elements
Blessing C Traits
Check
Powers
Spoiler: Blessings Deck Card 7 (Turn 29 Athnul)Blessing of Isis
Blessing 3 Traits
Check
Powers
Spoiler: Blessings Deck Card 8 (Turn 30 Seltyiel)Blessing of Pharasma
Blessing C Traits
Check
Powers
Spoiler: Blessing of the Lady of Graves
Blessing 5 Traits
Check
Powers
Altar of Riddles
Elemental Trenches
Eternal Arena
Eternal Arena Card 1 - The Evil Eye: The Evil Eye
Barrier B Traits
Check
Powers
Eternal Arena Card 2:
Spite Cloud
Spell 5 Traits
Check
Powers
Sculptors Lair
Sculptors Lair Card 1 - Elemental Arachnid: Elemental Arachnid
Monster 4 Traits
Check
Powers
Sculptors Lair Card 2 - Desert Trapper: Desert Trapper
Monster B Traits
Check
Powers
Sculptors Lair Card 3:
Collapsing Sphinx
Barrier 4 Traits
Check
Powers
Garden of Ossumentals
Garden of Ossumentals Card 1 - Geniekin: Geniekin
Monster B Traits
Check
Powers
Garden of Ossumentals Card 2 - Chain Lightning: Chain Lightning
Spell 3 Traits
Check
Powers
Garden of Ossumentals Card 3 - Earth Ossumental: Earth Ossumental
Monster 5 Traits
Check
Powers
Garden of Ossumentals Card 4 - Curse of the Netheshuun: Curse of the Netheshuun
Barrier 6 Traits
Check
Powers
Garden of Ossumentals Card 5: Bone Lamellar
Armor 1 Traits
Check
Powers
Garden of Ossumentals Card 6: Sigil Combination
Henchman Barrier 6 Traits
Check
Powers
Garden of Ossumentals Card 7: Shock Glaive +1
Weapon 1 Traits
Check
Powers
Garden of Ossumentals Card 8: Guardian Thunderbirds
Monster 6 Traits
Check
Powers
Garden of Ossumentals Card 9:
Steel Ibis Lamellar
Armor 4 Traits
Check
Powers
Stonework Passages
Garden of Symmetry
Guardian Vault
Order ET: Ubashki Swarm, Lamellar, Necklace, Fog. Order GoS: Geniekin, Chain Lightning, Ossumental, Curse. Hour: Wadjet Move to 1d4 ⇒ 1: Trenches. Explore: Ubashki Swarm
Discard The Trumpet to explore: Bone Lamellar
Banish Ubashki Swarm to draw: Gorum's Iron Discard Asmodeus’s Tyranny to explore: Necklace of Fireballs
Banish Necklace of Fireballs to draw: Enervation
Discard Cleric of Nethys to examine 2 cards: Hungry Fog and Baited Jewel Box
End of turn:
Draw up to 5.
Thargrap wrote:
[/ooc]
DEVELOPMENT:
Rather, an elaborate honeycomb of platforms leads even further upward, where you can just make out the movement of humanoid shapes atop what must be the pyramid’s controls. Below, gaping nothingness threatens certain doom should you fall. Certain doom for you, and for Osirion should this pyramid remain in the hands of the evil ones who steer it toward dark purposes. You’ve come a long way, but it seems this journey to the sky pyramid’s top is not yet over! SCENARIO REWARD:
ACQUIRED CARDS:
Hour: When you encounter a monster from a location, before acting, another local character summons and encounters it. Explore: Flanking Attack
Zombie Minions: Cast Burning Snot, +d6 for Fire
Zombie Minions
Story Bane Monster 1 Traits
Check
Powers
Combat 9+#=11: 1d8 + 2 + 1d6 + 1d6 ⇒ (2) + 2 + (5) + (4) = 13 Cast Fire Sneeze, +d6 for Fire Combat 11+#+#=15: 1d8 + 2 + 1d12 + 1d6 ⇒ (5) + 2 + (6) + (4) = 17 Defeated. Discard both spells.
Fumbus wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Alchemist's Fire, Dogslicer, Memory Mud, Dogfinder, Conch Shell, Poog of Zarongel, Acid Flask, Noxious Bomb Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Wisdom d4 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Disable: Dexterity +0 Ranged: Dexterity +1 Craft: Intelligence +3 Arcane: Intelligence +1 Favored Card: {list favored card here}
Fumbus:
Fumbus wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Poog of Zarongel, Conch Shell, Dogslicer, Memory Mud, Acid Flask, Dogfinder, Noxious Bomb, Horsechopper, Alchemist's Fire, Blast Stone Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Wisdom d4 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Disable: Dexterity +0 Ranged: Dexterity +1 Craft: Intelligence +3 Arcane: Intelligence +1 Favored Card: {list favored card here}
Hour: You may avenge by discarding a card. Explore: Confusion
Discard Blessing of Lamashtu to explore: Goblin Troublemaker
Recover Acid Flask Craft 7: 1d8 + 3 ⇒ (8) + 3 = 11 Recharged. Draw up to 6. Fumbus wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Memory Mud, Blessing of Bark Breaker, Horsechopper, Blessing of the Gobs, Dogfinder, Fire Sneeze, Dogslicer, Doghide Armor Recharged: Acid Flask, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d4 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Disable: Dexterity +0 Ranged: Dexterity +1 Craft: Intelligence +3 Arcane: Intelligence +1 Favored Card: {list favored card here}
Fumbus' starting hand. Fumbus wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Fire Sneeze, Doghide Armor, Blessing of Bark Breaker, Memory Mud, Burning Snot, Noxious Bomb, Dogfinder, Horsechopper, Blessing of the Gobs, Dogslicer Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d4 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Disable: Dexterity +0 Ranged: Dexterity +1 Craft: Intelligence +3 Arcane: Intelligence +1 Favored Card: {list favored card here}
Fumbus: Hour: Your checks to acquire are blessed. Move to Rooftops. Explore: Cat
Discard Cat to explore: Attic Whisperer
Discard Blessing of the Gobs to copy the hour power to explore: Henchman Proxy A/Cultist
Close:
Move to Bank to guard. Kess and Arue have to move too. Recovery:
Fumbus wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Memory Mud, Poog of Zarongel, Fool's Gold (ncd), Burning Snot, Horsechopper Recharged: Acid Flask, Noxious Bomb, Fire Sneeze, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Wisdom d4 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Disable: Dexterity +0 Ranged: Dexterity +1 Craft: Intelligence +3 Arcane: Intelligence +1 Favored Card: {list favored card here}
Bank hero point. 2 saved now. Item 1: 1d1000 ⇒ 213 Staff of Minor Healing
Interested in Neferekhu loot 1d1000 ⇒ 394 Future cards: Spell 2: Enervation (Arcane)
Spell 2: Vampiric Touch (Arcane) Spell 2: Lightning Bolt (Arcane) Item 1: 1d1000 ⇒ 919 Mist Horn (Support) Armor 1: Magic Spiked Breastplate (Smash) Armor 1: Magic Leather Armor (Support) Blessing 1: The Avalanche (Smash) Blessing 1: The Big Sky (Support) Blessing 1: Gorum's Iron (Smash)
2D ACQUIRED CARDS:
DEVELOPMENT:
Thanking the gods that you managed to evade the worst of its attacks, you turn your attention back to the room. The wall behind the mummy’s sarcophagus bears several thin, straight cracksexposed by the trapsmith’s ministrations. On a closer look, you discover that these cracks are the edges of a secret panel! What other secrets might this pyramid hide?. SCENARIO REWARD:
Neferekhu: Neferekhu
Loot Ally 2 Traits
Check
Powers
Ushabti of the Willing Servant:
Ushabti of the Willing Servant
Loot Item 2 Traits
Check
Powers
ACQUIRED CARDS:
Recharge BotAncients. Banish Bheg to draw: Staff of Minor Healing.
Thargrap wrote:
During This Adventure: Adventure 2: Secrets Below the Sands
Rules: Traders:
RULES: TRADERS
In Season of Plundered Tombs traders work differently than in Mummy’s Mask, in the following ways. -When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet. -You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet. -Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others. -At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck. During This Scenario: 3-2C: Elemental Excavation STORY BANES:
DURING THIS SCENARIO:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Random Monsters: Monster 1 Spoiler: Monster 2Ubashki Swarm
Monster 1 Traits
Check
Powers
Spoiler: Monster 3Ghoul
Monster 1 Traits
Check
Powers
Spoiler: Monster 4Geniekin
Monster B Traits
Check
Powers
Spoiler: Monster 5Bonecrusher Wizard
Monster B Traits
Check
Powers
Spoiler: Shock Toad
Monster B Traits
Check
Powers
Random Barriers: Barrier 1 Spoiler: Barrier 2Stabbing Spear Staircase
Barrier 1 Traits
Check
Powers
Spoiler: Barrier 3Toxic Geyser
Barrier B Traits
Check
Powers
Spoiler: Barrier 4Malfunctioning Deathtrap
Barrier B Traits
Check
Powers
Spoiler: Barrier 5Camouflaged Pit Trap
Barrier B Traits
Check
Powers
Spoiler: Dry Quicksand
Barrier B Traits
Check
Powers
Random Weapons: Weapon 1 Spoiler: Weapon 2Fire Lance
Weapon B Traits
Check
Powers
Spoiler: Weapon 3Djinni Quarterstaff
Weapon C Traits
Check
Powers
Spoiler: Weapon 4Chakram
Weapon B Traits
Check
Powers
Spoiler: Weapon 5Bolas
Weapon C Traits
Check
Powers
Spoiler: Scimitar
Weapon B Traits
Check
Powers
Random Spells: Spell 1 Spoiler: Spell 2Deathgrip
Spell 2 Traits
Check
Powers
Spoiler: Spell 3Augury
Spell B Traits
Check
Powers
Spoiler: Spell 4Holy Light
Spell B Traits
Check
Powers
Spoiler: Spell 5Acute Senses
Spell B Traits
Check
Powers
Spoiler: Cure
Spell B Traits
Check
Powers
Random Armors: Armor 1 Spoiler: Armor 2Alchemist's Shield
Armor 2 Traits
Check
Powers
Spoiler: Armor 3Vented Plate Mail
Armor C Traits
Check
Powers
Spoiler: Armor 4Crocodile Skin Madu
Armor B Traits
Check
Powers
Spoiler: Armor 5Crocodile Skin Armor
Armor C Traits
Check
Powers
Spoiler: Tussah Silk Coat
Armor B Traits
Check
Powers
Random Items: Item 1 Spoiler: Item 2Magnifying Glass
Item B Traits
Check
Powers
Spoiler: Item 3Bladeguard
Item B Traits
Check
Powers
Spoiler: Item 4Potion of Healing
Item B Traits
Check
Powers
Spoiler: Item 5Anubis Staff
Item 1 Traits
Check
Powers
Spoiler: Helpful Haversack
Item 1 Traits
Check
Powers
Random Allies: Ally 1 Spoiler: Ally 2Neb-at
Ally 1 Traits
Check
Powers
Spoiler: Ally 3Osirion Ancestor
Ally B Traits
Check
Powers
Spoiler: Ally 4Marianix Karn
Ally B Traits
Check
Powers
Spoiler: Ally 5Basif Iosep
Ally 2 Traits
Check
Powers
Spoiler: Dredge
Ally B Traits
Check
Powers
Random Blessings:
Blessing 1 Spoiler: Blessing 2Blessing of Nethys
Blessing C Traits
Check
Powers
Spoiler: Blessing 3Blessing of Wadjet
Blessing B Traits
Check
Powers
Spoiler: Blessing 4Blessing of Maat
Blessing 2 Traits
Check
Powers
Spoiler: Blessing 5Blessing of the Elements
Blessing B Traits
Check
Powers
Spoiler: Blessing of the Elements
Blessing B Traits
Check
Powers
Turn: 19 Channa Ti/WilderRedbeard Top of Blessing Discard Pile: Blessing of the Ancients Top Blessing:
Blessing of the Ancients
Blessing C Traits
Check
Powers
Blessings Remaining: 11 Blessings Deck Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 20 Athnul) Spoiler: Blessings Deck Card 2 (Turn 21 Seltyiel)Blessing of Thoth
Blessing 1 Traits
Check
Powers
Spoiler: Blessings Deck Card 3 (Turn 22 Arueshalae)Blessing of Thoth
Blessing 1 Traits
Check
Powers
Spoiler: Blessings Deck Card 4 (Turn 23 Alahazra)Blessing of Wadjet
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 5 (Turn 24 Thargrap)Blessing of Abadar
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 6 (Turn 25 Channa Ti)Blessing of Wadjet
Blessing C Traits
Check
Powers
Spoiler: Blessings Deck Card 7 (Turn 26 Athnul)Blessing of Wadjet
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 8 (Turn 27 Seltyiel)Blessing of Thoth
Blessing 1 Traits
Check
Powers
Spoiler: Blessings Deck Card 9 (Turn 28 Arueshalae)Blessing of the Elements
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 10 (Turn 29 Alahazra)Blessing of Nethys
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 11 (Turn 30 Thargrap)Blessing of Ra
Blessing B Traits
Check
Powers
Spoiler: Blessing of the Ancients
Blessing B Traits
Check
Powers
Mumia Lab
Mumia Lab Card 1 - Tekenu: Tekenu
Monster 2 Traits
Check
Powers
Mumia Lab Card 2 - Yellow Jelly: Yellow Jelly
Monster B Traits
Check
Powers
Mumia Lab Card 3: Fireblade
Spell B Traits
Check
Powers
Mumia Lab Card 4:
Shotel
Weapon B Traits
Check
Powers
Sepulcher of the Servant
The Shiny Bauble
The Shiny Bauble Card 1: Clinging Venom
Spell B Traits
Check
Powers
The Shiny Bauble Card 2: Acid Jet
Spell C Traits
Check
Powers
The Shiny Bauble Card 3: Final Nights
Barrier 1 Traits
Check
Powers
The Shiny Bauble Card 4: Geniekin
Monster B Traits
Check
Powers
The Shiny Bauble Card 5: Collapsing Scaffolding
Barrier B Traits
Check
Powers
The Shiny Bauble Card 6: Blowgun
Weapon B Traits
Check
Powers
The Shiny Bauble Card 7: Caryatid Column
Monster 1 Traits
Check
Powers
The Shiny Bauble Card 8: Crawling Hands
Henchman Monster 2 Traits
Check
Powers
The Shiny Bauble Card 9: Osirion History Guide
Item B Traits
Check
Powers
The Shiny Bauble Card 10:
Djinn Favor Amulet
Item 1 Traits
Check
Powers
Crypt
Crypt Card 1: Hurtling Tiles Trap
Barrier 1 Traits
Check
Powers
Crypt Card 2: Soul Stimulant
Item 2 Traits
Check
Powers
Crypt Card 3: Crocodile Skin Shield
Armor C Traits
Check
Powers
Crypt Card 4: Ice Elemental
Monster 2 Traits
Check
Powers
Crypt Card 5: Toxic Geyser
Barrier B Traits
Check
Powers
Crypt Card 6: Crawling Hands
Henchman Monster 2 Traits
Check
Powers
Crypt Card 7: Khopesh
Weapon B Traits
Check
Powers
Crypt Card 8: Fire Hydra
Monster B Traits
Check
Powers
Crypt Card 9: Tussah Silk Coat
Armor B Traits
Check
Powers
Crypt Card 10:
Blessing of Abadar
Blessing B Traits
Check
Powers
Peasant Tombs
Catacombs
Mausoleum
Mausoleum Card 1 - Dry Quicksand: Dry Quicksand
Barrier C Traits
Check
Powers
Mausoleum Card 2: Blessing of Horus
Blessing B Traits
Check
Powers
Mausoleum Card 3: Guardian Scroll
Monster 1 Traits
Check
Powers
Mausoleum Card 4:
Gaunt Cadaver
Henchman Monster 2 Traits
Check
Powers
Ruined Temple
Ruined Temple Card 1: Nebta-Khufre
Villain Monster 2 Traits
Check
Powers
Ruined Temple Card 2: Trapped Locker
Barrier C Traits
Check
Powers
Ruined Temple Card 3: Dhabba
Ally B Traits
Check
Powers
Ruined Temple Card 4: Blessing of Ra
Blessing B Traits
Check
Powers
Ruined Temple Card 5: Immolate
Spell B Traits
Check
Powers
Ruined Temple Card 6: Caravan Raider
Monster B Traits
Check
Powers
Ruined Temple Card 7: Blessing of the Elements
Blessing B Traits
Check
Powers
Ruined Temple Card 8: Alchemist's Kit
Item B Traits
Check
Powers
Ruined Temple Card 9: Armored Kilt
Armor B Traits
Check
Powers
Ruined Temple Card 10: Elemental Treaty
Spell B Traits
Check
Powers
Hour: Abadar Move to Mumia Lab Explore: Tussah Silk Coat
Discard Prayer to examine: Bheg, and explore.
Close?: 1d8 ⇒ 3 Nope. Discard Kohl of Uncanny Discernment to examine top two: Tekenu, Yellow Jelly. Draw up to 4. Thargrap wrote:
During This Adventure: Adventure 2: Secrets Below the Sands
Rules: Traders:
RULES: TRADERS
In Season of Plundered Tombs traders work differently than in Mummy’s Mask, in the following ways. -When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet. -You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet. -Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others. -At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck. During This Scenario: 3-2C: Elemental Excavation STORY BANES:
DURING THIS SCENARIO:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Random Monsters: Monster 1 Spoiler: Monster 2Yellow Jelly
Monster C Traits
Check
Powers
Spoiler: Monster 3Bonecrusher Hyenamaster
Monster B Traits
Check
Powers
Spoiler: Monster 4Shock Elemental
Monster B Traits
Check
Powers
Spoiler: Monster 5Bonecrusher Chieftain
Monster 2 Traits
Check
Powers
Spoiler: Geniekin
Monster B Traits
Check
Powers
Random Barriers: Barrier 1 Spoiler: Barrier 2The Evil Eye
Barrier B Traits
Check
Powers
Spoiler: Barrier 3Wall Scythes
Barrier B Traits
Check
Powers
Spoiler: Barrier 4Dry Quicksand
Barrier B Traits
Check
Powers
Spoiler: Barrier 5Memories of Violence
Barrier 1 Traits
Check
Powers
Spoiler: Lightning Storm
Barrier B Traits
Check
Powers
Random Weapons: Weapon 1 Spoiler: Weapon 2Kopis
Weapon B Traits
Check
Powers
Spoiler: Weapon 3Glacial Khopesh +1
Weapon 1 Traits
Check
Powers
Spoiler: Weapon 4Kopis
Weapon B Traits
Check
Powers
Spoiler: Weapon 5Torch
Weapon B Traits
Check
Powers
Spoiler: Djinni Quarterstaff
Weapon C Traits
Check
Powers
Random Spells: Spell 1 Spoiler: Spell 2Lightning Bolt
Spell 2 Traits
Check
Powers
Spoiler: Spell 3Acid Splash
Spell B Traits
Check
Powers
Spoiler: Spell 4Holy Light
Spell B Traits
Check
Powers
Spoiler: Spell 5Acid Jet
Spell C Traits
Check
Powers
Spoiler: Acid Jet
Spell B Traits
Check
Powers
Random Armors: Armor 1 Spoiler: Armor 2Hide Armor of Fire Resistance
Armor 2 Traits
Check
Powers
Spoiler: Armor 3Armored Coat
Armor C Traits
Check
Powers
Spoiler: Armor 4Mystic Silk Coat
Armor 2 Traits
Check
Powers
Spoiler: Armor 5Burglar's Buckler
Armor 1 Traits
Check
Powers
Spoiler: Canopic Wrap
Armor 2 Traits
Check
Powers
Random Items: Item 1 Spoiler: Item 2Healer's Kit
Item B Traits
Check
Powers
Spoiler: Item 3Crowbar
Item C Traits
Check
Powers
Spoiler: Item 4Seer’s Tea
Item B Traits
Check
Powers
Spoiler: Item 5Scroll of Thoth
Item 1 Traits
Check
Powers
Spoiler: Black Marsh Spider Venom
Item 2 Traits
Check
Powers
Random Allies: Ally 1 Spoiler: Ally 2Osirion Ancestor
Ally B Traits
Check
Powers
Spoiler: Ally 3Shock Lizard
Ally B Traits
Check
Powers
Spoiler: Ally 4Mumia Smugglers
Ally B Traits
Check
Powers
Spoiler: Ally 5Shock Lizard
Ally C Traits
Check
Powers
Spoiler: Dredge
Ally B Traits
Check
Powers
Random Blessings:
Blessing 1 Spoiler: Blessing 2Blessing of Horus
Blessing C Traits
Check
Powers
Spoiler: Blessing 3Blessing of the Elements
Blessing B Traits
Check
Powers
Spoiler: Blessing 4Blessing of Abadar
Blessing B Traits
Check
Powers
Spoiler: Blessing 5Blessing of the Ancients
Blessing B Traits
Check
Powers
Spoiler: Blessing of the Elements
Blessing B Traits
Check
Powers
Turn: 17 Alahazra/Katlyn99 Top of Blessing Discard Pile: Blessing of Horus Top Blessing:
Blessing of Horus
Blessing B Traits
Check
Powers
Blessings Remaining: 13 Blessings Deck Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 18 Thargrap) Spoiler: Blessings Deck Card 2 (Turn 19 Channa Ti)Blessing of Abadar
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 3 (Turn 20 Athnul)Blessing of the Ancients
Blessing C Traits
Check
Powers
Spoiler: Blessings Deck Card 4 (Turn 21 Seltyiel)Blessing of Thoth
Blessing 1 Traits
Check
Powers
Spoiler: Blessings Deck Card 5 (Turn 22 Arueshalae)Blessing of Thoth
Blessing 1 Traits
Check
Powers
Spoiler: Blessings Deck Card 6 (Turn 23 Alahazra)Blessing of Wadjet
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 7 (Turn 24 Thargrap)Blessing of Abadar
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 8 (Turn 25 Channa Ti)Blessing of Wadjet
Blessing C Traits
Check
Powers
Spoiler: Blessings Deck Card 9 (Turn 26 Athnul)Blessing of Wadjet
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 10 (Turn 27 Seltyiel)Blessing of Thoth
Blessing 1 Traits
Check
Powers
Spoiler: Blessings Deck Card 11 (Turn 28 Arueshalae)Blessing of the Elements
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 12 (Turn 29 Alahazra)Blessing of Nethys
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 13 (Turn 30 Thargrap)Blessing of Ra
Blessing B Traits
Check
Powers
Spoiler: Blessing of the Ancients
Blessing B Traits
Check
Powers
Mumia Lab
Mumia Lab Card 1: Tussah Silk Coat
Armor B Traits
Check
Powers
Mumia Lab Card 2: Bheg
Henchman Monster 2 Traits
Check
Powers
Mumia Lab Card 3: Tekenu
Monster 2 Traits
Check
Powers
Mumia Lab Card 4: Yellow Jelly
Monster B Traits
Check
Powers
Mumia Lab Card 5: Fireblade
Spell B Traits
Check
Powers
Mumia Lab Card 6:
Shotel
Weapon B Traits
Check
Powers
Sepulcher of the Servant
The Shiny Bauble
The Shiny Bauble Card 1: Clinging Venom
Spell B Traits
Check
Powers
The Shiny Bauble Card 2: Acid Jet
Spell C Traits
Check
Powers
The Shiny Bauble Card 3: Final Nights
Barrier 1 Traits
Check
Powers
The Shiny Bauble Card 4: Geniekin
Monster B Traits
Check
Powers
The Shiny Bauble Card 5: Collapsing Scaffolding
Barrier B Traits
Check
Powers
The Shiny Bauble Card 6: Blowgun
Weapon B Traits
Check
Powers
The Shiny Bauble Card 7: Caryatid Column
Monster 1 Traits
Check
Powers
The Shiny Bauble Card 8: Crawling Hands
Henchman Monster 2 Traits
Check
Powers
The Shiny Bauble Card 9: Osirion History Guide
Item B Traits
Check
Powers
The Shiny Bauble Card 10:
Djinn Favor Amulet
Item 1 Traits
Check
Powers
Crypt
Crypt Card 1: Hurtling Tiles Trap
Barrier 1 Traits
Check
Powers
Crypt Card 2: Soul Stimulant
Item 2 Traits
Check
Powers
Crypt Card 3: Crocodile Skin Shield
Armor C Traits
Check
Powers
Crypt Card 4: Ice Elemental
Monster 2 Traits
Check
Powers
Crypt Card 5: Toxic Geyser
Barrier B Traits
Check
Powers
Crypt Card 6: Crawling Hands
Henchman Monster 2 Traits
Check
Powers
Crypt Card 7: Khopesh
Weapon B Traits
Check
Powers
Crypt Card 8: Fire Hydra
Monster B Traits
Check
Powers
Crypt Card 9: Tussah Silk Coat
Armor B Traits
Check
Powers
Crypt Card 10:
Blessing of Abadar
Blessing B Traits
Check
Powers
Peasant Tombs
Catacombs
Mausoleum
Mausoleum Card 1 - Blessing of Abadar: Blessing of Abadar
Blessing C Traits
Check
Powers
Mausoleum Card 2 - Dry Quicksand: Dry Quicksand
Barrier C Traits
Check
Powers
Mausoleum Card 3: Blessing of Horus
Blessing B Traits
Check
Powers
Mausoleum Card 4: Guardian Scroll
Monster 1 Traits
Check
Powers
Mausoleum Card 5:
Gaunt Cadaver
Henchman Monster 2 Traits
Check
Powers
Ruined Temple
Ruined Temple Card 1: Nebta-Khufre
Villain Monster 2 Traits
Check
Powers
Ruined Temple Card 2: Trapped Locker
Barrier C Traits
Check
Powers
Ruined Temple Card 3: Dhabba
Ally B Traits
Check
Powers
Ruined Temple Card 4: Blessing of Ra
Blessing B Traits
Check
Powers
Ruined Temple Card 5: Immolate
Spell B Traits
Check
Powers
Ruined Temple Card 6: Caravan Raider
Monster B Traits
Check
Powers
Ruined Temple Card 7: Blessing of the Elements
Blessing B Traits
Check
Powers
Ruined Temple Card 8: Alchemist's Kit
Item B Traits
Check
Powers
Ruined Temple Card 9: Armored Kilt
Armor B Traits
Check
Powers
Ruined Temple Card 10: Elemental Treaty
Spell B Traits
Check
Powers
During This Adventure: Adventure 1: Serpents in the Deep
Rules: Traders:
RULES: TRADERS
In Season of Plundered Tombs traders work differently than in Mummy’s Mask, in the following ways. -When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet. -You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet. -Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others. -At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck. During This Scenario: 3-1C: Up for a Swim? STORY BANES:
DURING THIS SCENARIO:
Lightning Storm:
Lightning Storm
Barrier B Traits
Check
Powers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Random Monsters: Monster 1 Spoiler: Monster 2Emperor Cobra
Monster B Traits
Check
Powers
Spoiler: Monster 3Coffer Corpse
Monster 1 Traits
Check
Powers
Spoiler: Monster 4Magma Spirit
Monster B Traits
Check
Powers
Spoiler: Monster 5Sand Creeper
Monster B Traits
Check
Powers
Spoiler: Plague Zombie
Monster 1 Traits
Check
Powers
Random Barriers: Barrier 1 Spoiler: Barrier 2Burning Tar
Barrier B Traits
Check
Powers
Spoiler: Barrier 3Poison Spiked Pit Trap
Barrier 1 Traits
Check
Powers
Spoiler: Barrier 4Toxic Geyser
Barrier B Traits
Check
Powers
Spoiler: Barrier 5The First Law
Barrier 1 Traits
Check
Powers
Spoiler: Corridor Dart Trap
Barrier B Traits
Check
Powers
Random Weapons: Weapon 1 Spoiler: Weapon 2Kopis
Weapon B Traits
Check
Powers
Spoiler: Weapon 3Torch
Weapon B Traits
Check
Powers
Spoiler: Weapon 4Shock Glaive +1
Weapon 1 Traits
Check
Powers
Spoiler: Weapon 5Returning Throwing Axe +1
Weapon 1 Traits
Check
Powers
Spoiler: Scimitar
Weapon B Traits
Check
Powers
Random Spells: Spell 1 Spoiler: Spell 2Elemental Treaty
Spell B Traits
Check
Powers
Spoiler: Spell 3Remove Curse
Spell B Traits
Check
Powers
Spoiler: Spell 4Lightning Touch
Spell C Traits
Check
Powers
Spoiler: Spell 5Good Omen
Spell B Traits
Check
Powers
Spoiler: Holy Light
Spell B Traits
Check
Powers
Random Armors: Armor 1 Spoiler: Armor 2Vented Plate Mail
Armor C Traits
Check
Powers
Spoiler: Armor 3Tussah Silk Coat
Armor B Traits
Check
Powers
Spoiler: Armor 4Crocodile Skin Lamellar
Armor B Traits
Check
Powers
Spoiler: Armor 5Burglar's Buckler
Armor 1 Traits
Check
Powers
Spoiler: Crocodile Skin Armor
Armor C Traits
Check
Powers
Random Items: Item 1 Spoiler: Item 2Helpful Haversack
Item 1 Traits
Check
Powers
Spoiler: Item 3Embalming Fluid
Item 1 Traits
Check
Powers
Spoiler: Item 4Lottery Urn
Item 1 Traits
Check
Powers
Spoiler: Item 5Twitch Tonic
Item B Traits
Check
Powers
Spoiler: Crowbar
Item C Traits
Check
Powers
Random Allies: Ally 1 Spoiler: Ally 2Druid of the Hive
Ally B Traits
Check
Powers
Spoiler: Ally 3Ubashki
Ally B Traits
Check
Powers
Spoiler: Ally 4Osirion Ancestor
Ally B Traits
Check
Powers
Spoiler: Ally 5Tomb Raider
Ally B Traits
Check
Powers
Spoiler: Sebti the Crocodile
Ally 1 Traits
Check
Powers
Random Blessings:
Blessing 1 Spoiler: Blessing 2Blessing of the Elements
Blessing B Traits
Check
Powers
Spoiler: Blessing 3Blessing of Bastet
Blessing C Traits
Check
Powers
Spoiler: Blessing 4Blessing of Wadjet
Blessing B Traits
Check
Powers
Spoiler: Blessing 5Blessing of Abadar
Blessing B Traits
Check
Powers
Spoiler: Blessing of Abadar
Blessing B Traits
Check
Powers
Turn: 15 Seltyiel/Gimry Top of Blessing Discard Pile: Blessing of the Ancients Top Blessing:
Blessing of the Ancients
Blessing B Traits
Check
Powers
Blessings Remaining: 15 Blessings Deck Blessings Deck Cards/Turn Order:
Blessings Deck Card 1 (Turn 16 Arueshalae) Spoiler: Blessings Deck Card 2 (Turn 17 Alahazra)Blessing of the Elements
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 3 (Turn 18 Thargrap)Blessing of the Ancients
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 4 (Turn 19 Channa Ti)Blessing of the Elements
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 5 (Turn 20 Athnul)Blessing of the Ancients
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 6 (Turn 21 Seltyiel)Blessing of Ra
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 7 (Turn 22 Arueshalae)Blessing of Bastet
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 8 (Turn 23 Alahazra)Blessing of the Elements
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 9 (Turn 24 Thargrap)Blessing of the Elements
Blessing C Traits
Check
Powers
Spoiler: Blessings Deck Card 10 (Turn 25 Channa Ti)Blessing of Bastet
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 11 (Turn 26 Athnul)Blessing of Nethys
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 12 (Turn 27 Seltyiel)Blessing of Thoth
Blessing 1 Traits
Check
Powers
Spoiler: Blessings Deck Card 13 (Turn 28 Arueshalae)Blessing of the Elements
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 14 (Turn 29 Alahazra)Blessing of Nethys
Blessing B Traits
Check
Powers
Spoiler: Blessings Deck Card 15 (Turn 30 Thargrap)Blessing of Nethys
Blessing B Traits
Check
Powers
Spoiler: Blessing of Abadar
Blessing B Traits
Check
Powers
Golden Lake
Precious Mine
Precious Mine Card 1 - Detect Undead: Detect Undead
Spell 1 Traits
Check
Powers
Precious Mine Card 2: Canteen
Item B Traits
Check
Powers
Precious Mine Card 3: Emperor Cobra
Monster B Traits
Check
Powers
Precious Mine Card 4: Imanish
Villain Monster 1 Traits
Check
Powers
Precious Mine Card 5: Dry Quicksand
Barrier C Traits
Check
Powers
Precious Mine Card 6: Sun Falcon
Monster 1 Traits
Check
Powers
Precious Mine Card 7:
Frost Sling +1
Weapon 1 Traits
Check
Powers
Quarry
Hot Springs
Hot Springs Card 1 - Tomb Raider: Tomb Raider
Ally B Traits
Check
Powers
Hot Springs Card 2: Mining Construct
Henchman Monster B Traits
Check
Powers
Hot Springs Card 3: Bone Lamellar
Armor 1 Traits
Check
Powers
Hot Springs Card 4: Yellow Jelly
Monster B Traits
Check
Powers
Hot Springs Card 5:
Trapped Locker
Barrier B Traits
Check
Powers
Peasant Tombs
Peasant Tombs Card 1 - Blessing of Thoth: Blessing of Thoth
Blessing 1 Traits
Check
Powers
Peasant Tombs Card 2: Kopis
Weapon B Traits
Check
Powers
Peasant Tombs Card 3: Mining Construct
Henchman Monster B Traits
Check
Powers
Peasant Tombs Card 4: Acid Flask
Item B Traits
Check
Powers
Peasant Tombs Card 5: Kopis
Weapon B Traits
Check
Powers
Peasant Tombs Card 6: Stabbing Spear Staircase
Barrier 1 Traits
Check
Powers
Peasant Tombs Card 7: Skeletal Jackal
Monster B Traits
Check
Powers
Peasant Tombs Card 8:
Dhabba
Ally B Traits
Check
Powers
Stonework Passages
Ruined Temple
Ruined Temple Card 1: Blessing of Thoth
Blessing 1 Traits
Check
Powers
Ruined Temple Card 2: Elemental Treaty
Spell C Traits
Check
Powers
Ruined Temple Card 3: Aunty
Ally C Traits
Check
Powers
Ruined Temple Card 4: Dry Quicksand
Barrier B Traits
Check
Powers
Ruined Temple Card 5: Crystal Stalker
Monster 1 Traits
Check
Powers
Ruined Temple Card 6: Locate Object
Spell 1 Traits
Check
Powers
Ruined Temple Card 7:
Mining Construct
Henchman Monster B Traits
Check
Powers
Catacombs
Catacombs Card 1: The Evil Eye
Barrier B Traits
Check
Powers
Catacombs Card 2: Flaming Heavy Pick +1
Weapon B Traits
Check
Powers
Catacombs Card 3: Mining Construct
Henchman Monster B Traits
Check
Powers
Catacombs Card 4: Coffer Corpse
Monster 1 Traits
Check
Powers
Haz recharges a blessing to examine top 2 of Catacombs:
Haz takes 1 Poison damage: Bladeguard.
Continue examine: Find Traps.
Erasmus fights a Skeleton too
In summary, Erasmus:
Quinn's turn: Hour: When you would encounter a non– story bane barrier, banish it instead, then summon and encounter a Task barrier. Explore: Accursed Priest
Draw up to 7.
Poog moves to Scorched Ruins. Explore Siege Deck 1: Koth'Vaul
Draw up to 6 Poog wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +1 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ]+3 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 +3 Divine: Wisdom +2 Survival: Wisdom +1 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Blessing
Poog heals up completely thanks to the noisy one's efforts. Feeling so much better, he moves to less fancy tombs hoping to find some shiny things, or at least that he might be able to set this one on fire as well. Move to Peasant Tombs.
Warrior Dolls: Bury Buckler Gun, discard Blessing of the Boss (discarding Mistform)
Warrior Dolls
Henchman Monster 1 Traits
Check
Powers
Combat 10+##=18: 1d4 + 1d8 + 2d4 ⇒ (1) + (1) + (4, 1) = 7 [i]Discard 3 remaining cards as damage. Shuffle a new barrier into 1d3 ⇒ 3: Walled Oaisis. Poog tries to take on the swarm of little dolls again, but this time he has no fire to help. The dolls knock his feet out from under him and trample him. Erasmus or Mavaro could avenge by burying a card if they want, then Poog ends his turn. Poog wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +1 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ]+3 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 +3 Divine: Wisdom +2 Survival: Wisdom +1 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Blessing
Poog follows the swordy one to the other tomb where the noisy one has promised to heal Poog. Explore Chisisek's Tomb 2: Blast Glyph
Discard Blessing of the Gobs 2 to copy BoNethys to examine top two cards, reorder, then explore (but first deal with Curse of the Sphinx).
Close: Theletos Theletos: Cast Divine Blaze, +d6+2 from char power.
Theletos
Henchman Monster 3 Traits
Check
Powers
Combat 18: 1d10 + 5 + 3d8 + 1d6 + 2 ⇒ (1) + 5 + (7, 8, 3) + (2) + 2 = 28 Defeated, closed. Draw a new spell from the box: Mistform Poog is swarmed by little clay dolls that do not like fire. But Poog like fire! Then weird shiny thing with lots of arms attacks, and Poog burns it too. But too much fire causes the Tomb to collapse, and Poog and the swordy one make it out just in time. Recovery:
Draw up to 6. Poog wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +1 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ]+3 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 +3 Divine: Wisdom +2 Survival: Wisdom +1 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Blessing
Off-turn: Heal scourge. Hour: Blessing of Nethys Explore Crypt 1: Advocate's Armor Banished.
Discard Monkey to explore Crypt 2: Dark Stalker
End of turn:
Poog wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +1 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ]+3 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 +3 Divine: Wisdom +2 Survival: Wisdom +1 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Blessing
Discard 1d4 ⇒ 4 cards from deck: Blessing of the Gobs 3, Alchemists' Fire, Wall of Fire, Restorative Touch Hour: BotAncients Move to Crypt. Explore Crypt 1: Grave Goods
Recharge Blessing of the Gobs 1 (copying BotAncients) to explore Crypt 1d10 ⇒ 10: Lottery Urn
[ooc]End of turn:
Poog wrote:
Skills and Powers: SKILLS
Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +1 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ]+3 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 +3 Divine: Wisdom +2 Survival: Wisdom +1 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Blessing
Fixed hand from end of last turn: Lirianne wrote:
Move to MM1. Explore MM1 card 1: MarineShuffle Matchlock Hackbut into deck. Combat 8: 1d10 + 2 + 1d12 ⇒ (7) + 2 + (10) = 19 Defeated. A local marine is willing to enter a shooting competition with Jirelle, but loses. Painfully. Discard Turtle to explore MM1 card 2: Trapped Locker
Discard Master Gunner to explore MM1 card 3: Eye Patch Banished. Lirianne wrote:
Lirianne goes looking for guns and hopefully ammunition for the shipment. Explore MM2: Turtle
Not sure who is ordering turtles, but its on the list, so Lirianne gets it done. I seem to have broken Andrew's deck manager. I'll have to try to get it working again later before I can post an updated hand.
Lirianne starts at MM2. Lirianne wrote:
Valeros, guarding Chambers: summon and defeat the danger. Cultist:
Cultist
Story Bane Monster 1 Traits
Check
Powers
Discard Katana+1, reload Lance for +d8 Combat 10+##=12: 1d10 + 3 + 2d8 + 1 + 1d8 ⇒ (6) + 3 + (4, 3) + 1 + (6) = 23 Defeated. Chambers guarded.
During This Adventure: When you would encounter a bane that has the Goblin trait, instead banish it and summon and encounter a bane of the same type that does not have the Goblin trait. When you are dealt damage, you may give 1 card that has the Goblin trait that you would discard as damage to a random other character instead. During This Scenario: When placing token cards, all characters start at the location Birdcruncher Cave. When you move, all characters move to the same location, ignoring any movement restrictions. When you would encounter a barrier from a location deck, roll 1d4 and summon and encounter the following barrier instead. If you defeat it, display the original barrier next to your character deck; otherwise, shuffle the original barrier into the location deck it came from.
Spoiler: 2. Blind Bird ShootBarrier 2 Traits: Skirmish Task Dare To Defeat: See below Each character summons and encounters the henchman Cooking Eagle. If any of the henchmen are defeated, this card is defeated. Spoiler: 3. Bloodbug Bog BashBarrier 2 Traits: Animal Skirmish Task Dare To Defeat: Perception 5 THEN Combat 10 If defeated, draw a blessing from the box. Spoiler: 4. The original barrier
Barrier 2 Traits: Skirmish Task Dare To Defeat: Dexterity Acrobatics 6 Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded. To win this scenario, close the location Birdcruncher Cave. Cooking Eagle Spoiler:
Henchman 2 Type: Monster Traits: Animal Fire To Defeat: Combat 11 If undefeated, you are dealt 1d4 Fire damage. If defeated, you are dealt 1 Fire damage. Bloodbug Spoiler:
Henchman 2 Type: Monster Traits: Animal To Defeat: Combat 9 Before you act, succeed at a Constitution or Fortitude 7 or bury the top card of your deck. Scenario Level (#): 2 Turn: 21, Mogmurch/Hawkmoon Random Cards:
Monsters Spoiler:
Faceless Stalker
RotR Monster 2 Traits: Aberration To Defeat: Combat 12 Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2. If undefeated, the Faceless Stalker deals no damage; instead, bury the top card of your deck. Spoiler:
Goblin Cutpurse
RotR Monster 1 Traits: Basic Goblin Rogue To Defeat: Combat 8 Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand. Spoiler:
Goblin Commando
RotR Monster B Traits: Elite Goblin Ranger To Defeat: Combat 9 Before the encounter, the Goblin deals 1 Ranged Combat damage to you. Spoiler:
Sneak
RotR Monster B Traits: Human Rogue Veteran To Defeat: Combat 9 The difficulty to defeat the Sneak is increased by the adventure deck number of the current scenario, if any. Before the encounter, succeed at a Wisdom or Perception 8 check or discard 1 card of your choice. Spoiler:
Ghoul
RotR Monster 2 Traits: Elite Ghoul Undead To Defeat: Combat 11 The Ghoul is immune to the Mental and Poison traits. If undefeated, reset your hand and end your turn. Barriers Spoiler:
Mystic Inscription
RotR Barrier B Traits: Cache Elite Magic To Defeat: Intelligence Arcane 10 If defeated, add 1d4 random spells from the box to your hand. If undefeated, you may banish this barrier. Spoiler:
Battered Chest
RotR Barrier B Traits: Cache Elite Lock To Defeat: Dexterity Disable 10 OR Strength Melee 8 If defeated, add 1d4 random items from the box to your hand. If undefeated, you may banish this barrier. Spoiler:
Locked Stone Door
RotR Barrier 2 Traits: Lock Veteran To Defeat: Dexterity Disable 11 OR Combat 22 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any. If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck. Spoiler:
Eat the Fermented Apples
None Barrier 1 Traits: Task Dare To Defeat: Constitution Fortitude 8 If undefeated, recharge 2 random cards. Spoiler:
Locked Passage
RotR Barrier B Traits: Elite Lock To Defeat: Dexterity Disable 8 OR Strength Melee 16 If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck. Weapons Spoiler:
Dagger +1
RotR Weapon 1 Traits: Finesse Knife Magic Piercing Ranged To Acquire: Dexterity Ranged 6 For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4+1; you may additionally recharge this card to add another 1d4. When playing another weapon, you may discard this card to add 1d4+1 to the combat check. Spoiler:
Short Sword
RotR Weapon B Traits: Basic Finesse Melee Piercing Sword To Acquire: Strength Melee 4 For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Spoiler:
Dart
RotR Weapon B Traits: Basic Dart Piercing Ranged To Acquire: Dexterity Ranged 4 For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4. If you fail a combat check using this weapon, you may discard this card to ignore the result and reroll the dice. You must take the second result. Spoiler:
Longbow +1
RotR Weapon 1 Traits: 2-Handed Bow Magic Piercing Ranged To Acquire: Dexterity Ranged 9 For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die + 1. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If you are proficient with weapons, you may discard this card to add 1d4+1 to a combat check at another location. Spoiler:
Mace
RotR Weapon B Traits: Basic Bludgeoning Mace Melee To Acquire: Strength Melee 4 For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d4. Spells Spoiler:
Detect Magic
RotR Spell B Traits: Arcane Basic Divine Magic To Acquire: Intelligence Arcane Wisdom Divine 2 During your turn discard this card to examine the top card of your location deck. If it is a blessing or has the Magic trait, you may immediately encounter it; otherwise, return it to the top of the deck. If you do not have either the Arcane or Divine skill, banish this card. Succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it. Spoiler:
Scorching Ray
RotR Spell 1 Traits: Arcane Attack Fire Magic To Acquire: Intelligence Arcane 6 For your combat check, bury this card to roll 4d6. After playing this card, succeed at an Arcane 8 check to recharge this card instead of burying it. Spoiler:
Strength
RotR Spell B Traits: Arcane Basic Divine Magic To Acquire: Intelligence Arcane Wisdom Divine 6 Display this card next to a character. While displayed, that character's checks using her Strength skill are increased by 3. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 8 check. If you succeed, recharge this card; if you fail, discard it. Spoiler:
Confusion
None Spell B Traits: Arcane Attack Basic Divine Magic Mental To Acquire: Intelligence Arcane Wisdom Divine 6 Discard this card to evade a monster. If there is another character at your location, that character may encounter the monster. After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it. Spoiler:
Mending
RotR Spell B Traits: Arcane Basic Divine Magic To Acquire: Intelligence Arcane Wisdom Divine 2 Discard this card to allow a character at your location to discard a weapon, an armor or an item and take a card of that type from his discard pile into his hand. If you do not have either the Arcane or Divine skill, banish this card. Succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it. Armors Spoiler:
Leather Armor
None Armor B Traits: Basic Light Armor To Acquire: Constitution Fortitude 2 Recharge this card to reduce Combat damage dealt to you by 1. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. Spoiler:
Magic Shield
RotR Armor B Traits: Elite Magic Offhand Shield To Acquire: Constitution Fortitude 6 If you played a weapon that has the 2-Handed trait on this check, you may not play this card. Recharge this card to reduce Combat damage dealt to you by 2. If proficient with light armors, you may play another armor on this check. If proficient with light armors, you may recharge this card when you reset your hand. Spoiler:
Magic Leather Armor
RotR Armor B Traits: Elite Light Armor Magic To Acquire: Constitution Fortitude 2 Recharge this card to reduce Combat damage dealt to you by 1. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead. If you are proficient with light armors, you may recharge this card when you reset your hand. Spoiler:
Doghide Armor
None Armor B Traits: Basic Light Armor To Acquire: Constitution Fortitude 5 Reveal this card to add 1d4 to your check against a card that has the Goblin trait; if you fail the check, discard this card. Recharge this card to reduce Cold or Combat damage dealt to you by 1. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. Spoiler:
Chain Mail
RotR Armor B Traits: Basic Heavy Armor To Acquire: Constitution Fortitude 3 Recharge this card to reduce Combat damage dealt to you by 2. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. Items Spoiler:
Codex
RotR Item B Traits: Basic Book To Acquire: Intelligence Knowledge 8 Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it. Spoiler:
Blast Stone
RotR Item B Traits: Alchemical Basic Object To Acquire: Intelligence Craft 4 Banish this card to add 1d4 to any combat check attempted by a character at your location. Spoiler:
Token of Remembrance
RotR Item B Traits: Arcane Divine Magic Object To Acquire: Intelligence Arcane Wisdom Divine 5 Bury this card to recharge a spell from your discard pile. You must have a skill matching the spell's Arcane or Divine trait to use this power. Spoiler:
Tome of Knowledge
RotR Item B Traits: Book Elite Magic To Acquire: Intelligence Knowledge 5 Reveal this card to add 1d6 to a Knowledge check. Recharge this card to succeed at your Knowledge check. Spoiler:
Bracers of Protection
RotR Item B Traits: Accessory Basic Magic To Acquire: Intelligence Arcane 3 Recharge this card to reduce Combat damage dealt to you by 1. Allies Spoiler:
Grizzled Mercenary
RotR Ally 1 Traits: Hireling Human To Acquire: Charisma Diplomacy 6 Bury this card to add 1d8 to any combat check by a character at your location. Discard this card to explore your location. If you encounter a boon, banish it. Spoiler:
Reformarium Servant
None Ally B Traits: Basic Goblin Hireling Spy To Acquire: Charisma Diplomacy 8 OR Discard a card Reveal this card and discard another card to add 1d4 to your check. Discard this card to explore your location. During this exploration, add 1d4 to your checks to acquire. Spoiler:
Archer
RotR Ally B Traits: Elite Human To Acquire: Dexterity Ranged 8 OR Charisma Diplomacy 6 Recharge this card to add 1d4 to your Ranged combat check. Discard this card to explore your location. Spoiler:
Soldier
RotR Ally B Traits: Elite Human To Acquire: Strength Melee 8 OR Charisma Diplomacy 6 Recharge this card to add 1d4 to your Melee combat check. Discard this card to explore your location. Spoiler:
Mayor Kendra Deverin
RotR Ally B Traits: Human Mayor To Acquire: Charisma Diplomacy 10 Banish this card to examine your location deck and then shuffle it. Blessings Spoiler:
Blessing of the Gods
RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Spoiler:
Blessing of Abadar
RotR Blessing 2 Traits: Abadar Divine To Acquire: Dexterity Disable 6 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
Blessing of the Gods
RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Spoiler:
Blessing of the Gods
RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Spoiler:
Blessing of the Gobs
None Blessing B Traits: Basic Divine To Acquire: None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced. You may treat this card as if it had the same powers as the top card of the blessings discard pile. If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it. Top of Blessing Discard Pile: Blessing of the Gods:
Blessing of the Gods
RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Blessings Remaining: 9 Blessings Deck
Blessings Deck Cards/Turn Order:
Spoiler: Blessings Deck Card 1 Blessings Deck Card 1 Pizazz/Grimsnik
Blessing of Irori RotR Blessing B Traits: Divine Irori To Acquire: Intelligence 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Intelligence check. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Spoiler: Blessings Deck Card 2 Blessings Deck Card 2 Poog/MorkXII
Blessing of Desna RotR Blessing B Traits: Desna Divine To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check to recharge a card. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Spoiler: Blessings Deck Card 3 Blessings Deck Card 3 Siathorn/rhynndavrie
Blessing of Hadregash None Blessing B Traits: Divine Hadregash To Acquire: Wisdom Divine 5 OR Bury an ally Discard this card to add 1 die to any check by a character that has the Goblin trait. Discard this card and an ally to add 2 dice to any check. Discard this card to explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 4 Blessings Deck Card 4 Mogmurch/Hawkmoon
Blessing of Pharasma RotR Blessing B Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 5 Blessings Deck Card 5 Pizazz/Grimsnik
Blessing of Lamashtu RotR Blessing 1 Traits: Divine Lamashtu To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Spoiler: Blessings Deck Card 6 Blessings Deck Card 6 Poog/MorkXII
Blessing of Sarenrae RotR Blessing B Traits: Divine Sarenrae To Acquire: Constitution 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Constitution check. Discard this card to explore your location. If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 7 Blessings Deck Card 7 Siathorn/rhynndavrie
Blessing of the Gobs None Blessing B Traits: Basic Divine To Acquire: None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced. You may treat this card as if it had the same powers as the top card of the blessings discard pile. If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it. Spoiler: Blessings Deck Card 8 Blessings Deck Card 8 Mogmurch/Hawkmoon
Blessing of Venkelvore None Blessing 1 Traits: Divine Venkelvore To Acquire: Wisdom Divine 5 OR Constitution Fortitude 9 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check that invokes the Undead trait. Discard this card and recharge the top card of your deck to explore your location. After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 9 Blessings Deck Card 9 Pizazz/Grimsnik
Blessing of the Gods RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Location #1: Birdcruncher Cave
Birdcruncher Cave Card 1: Diseased Rats
RotR Monster 2 Traits: Animal Elite Swarm To Defeat: Combat 11 OR Dexterity Stealth 9 If undefeated, the Diseased Rats deal no damage; instead, succeed at a Constitution or Fortitude 8 check or discard the top card of your deck. Birdcruncher Cave Card 2: Goblin Warrior
RotR Monster B Traits: Elite Goblin Warrior To Defeat: Combat 9 If undefeated, bury 1 item or weapon of your choice from your discard pile. Birdcruncher Cave Card 3: Yeth Hound
RotR Monster 1 Traits: Elite Outsider To Defeat: Combat 9 Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn. Birdcruncher Cave Card 4: Mercenary
RotR Monster B Traits: Human Veteran Warrior To Defeat: Combat 10 The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any. Birdcruncher Cave Card 5: Wand of Force Missile
RotR Item 1 Traits: Arcane Attack Elite Magic Wand To Acquire: Intelligence Arcane 7 For your combat check, bury this card to roll 4d4 with the Arcane and Force traits. Succeed at an Arcane 8 check to recharge this card instead of burying it. Birdcruncher Cave Card 6: Hide Armor of Fire Resistance
RotR Armor 2 Traits: Light Armor Magic To Acquire: Constitution Fortitude 7 Recharge this card to reduce Combat or Fire damage dealt to you by 2. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury this card instead. If proficient with light armors, you may recharge this card when you reset your hand. Birdcruncher Cave Card 7: Poisoned Sand Tube
None Weapon B Traits: Alchemical Blowgun Elite Poison Ranged To Acquire: Intelligence Craft Knowledge Ranged 6 For your combat check, banish this card to use your Intelligence skill + 2d8; If you succeed at a Craft 8 check, bury it instead. After you act, each character at this location is dealt 1 Poison damage. Birdcruncher Cave Card 8: Horsechopper
None Weapon B Traits: 2-Handed Elite Melee Polearm Slashing To Acquire: Strength Melee 7 For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If you do not have the Goblin trait and are proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result. Birdcruncher Cave Card 9: Trapped Passageway
RotR Barrier B Traits: Basic Trap To Defeat: Wisdom Perception Dexterity Acrobatics 9 If defeated, you may immediately explore again. If undefeated, you are dealt 2d4 Combat damage. Birdcruncher Cave Card 10: Battered Chest
RotR Barrier B Traits: Cache Elite Lock To Defeat: Dexterity Disable 10 OR Strength Melee 8 If defeated, add 1d4 random items from the box to your hand. If undefeated, you may banish this barrier. Birdcruncher Cave Card 11:
Blessing of Irori
RotR Blessing B Traits: Divine Irori To Acquire: Intelligence 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Intelligence check. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Location #2: Bloodbug Bog Closed At This Location: M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0 Located/Displayed Here: None Location #3: Woods
Location #4: Warrens
Location #5: Nettlemaze
During This Adventure: When you would encounter a bane that has the Goblin trait, instead banish it and summon and encounter a bane of the same type that does not have the Goblin trait. When you are dealt damage, you may give 1 card that has the Goblin trait that you would discard as damage to a random other character instead. During This Scenario: When placing token cards, all characters start at the location Birdcruncher Cave. When you move, all characters move to the same location, ignoring any movement restrictions. When you would encounter a barrier from a location deck, roll 1d4 and summon and encounter the following barrier instead. If you defeat it, display the original barrier next to your character deck; otherwise, shuffle the original barrier into the location deck it came from.
Spoiler: 2. Blind Bird ShootBarrier 2 Traits: Skirmish Task Dare To Defeat: See below Each character summons and encounters the henchman Cooking Eagle. If any of the henchmen are defeated, this card is defeated. Spoiler: 3. Bloodbug Bog BashBarrier 2 Traits: Animal Skirmish Task Dare To Defeat: Perception 5 THEN Combat 10 If defeated, draw a blessing from the box. Spoiler: 4. The original barrier
Barrier 2 Traits: Skirmish Task Dare To Defeat: Dexterity Acrobatics 6 Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded. To win this scenario, close the location Birdcruncher Cave. Cooking Eagle Spoiler:
Henchman 2 Type: Monster Traits: Animal Fire To Defeat: Combat 11 If undefeated, you are dealt 1d4 Fire damage. If defeated, you are dealt 1 Fire damage. Bloodbug Spoiler:
Henchman 2 Type: Monster Traits: Animal To Defeat: Combat 9 Before you act, succeed at a Constitution or Fortitude 7 or bury the top card of your deck. Scenario Level (#): 2 Turn: 20, Siathorn/rhynndavrie Random Cards:
Monsters Spoiler:
Ghoul
RotR Monster 2 Traits: Elite Ghoul Undead To Defeat: Combat 11 The Ghoul is immune to the Mental and Poison traits. If undefeated, reset your hand and end your turn. Spoiler:
Ogre
RotR Monster B Traits: Giant Ogre To Defeat: Combat 14 If undefeated, the Ogre deals 1 Combat damage to each other character at this location. Spoiler:
Scout
RotR Monster B Traits: Human Ranger Veteran To Defeat: Combat 8 The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any. Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you. Spoiler:
Mercenary
RotR Monster B Traits: Human Veteran Warrior To Defeat: Combat 10 The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any. Spoiler:
Yeth Hound
RotR Monster 1 Traits: Elite Outsider To Defeat: Combat 9 Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn. Barriers Spoiler:
Hide or Get Clubbed
None Barrier 1 Traits: Skirmish Task Dare To Defeat: Dexterity Stealth 8 If undefeated, you are dealt 1d4-1 Combat damage. If defeated, you may explore your location. Spoiler:
Slashing Blade
RotR Barrier 1 Traits: Elite Trap To Defeat: Dexterity Disable 9 If undefeated, every character at this location is dealt 1d4 Combat damage. Spoiler:
Locked Passage
RotR Barrier B Traits: Elite Lock To Defeat: Dexterity Disable 8 OR Strength Melee 16 If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck. Spoiler:
Eat the Fermented Apples
None Barrier 1 Traits: Task Dare To Defeat: Constitution Fortitude 8 If undefeated, recharge 2 random cards. Spoiler:
Falling Bell
RotR Barrier 2 Traits: Elite Obstacle To Defeat: Dexterity Acrobatics 10 Each character at this location encounters this barrier. If a character succeeds at a Wisdom or Perception 10 check, the difficulty of their check to defeat the barrier is decreased by 4. If a character defeats the barrier, it deals 1 Combat damage dealt to her; if a character fails to defeat the barrier, it deals 1d4+1 Combat dealt to her. Banish this card. Weapons Spoiler:
Flaming Heavy Pick +1
None Weapon 1 Traits: Elite Magic Melee Pick Piercing To Acquire: Strength Melee 12 For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7. Spoiler:
Heavy Pick +1
RotR Weapon 2 Traits: Magic Melee Pick Piercing To Acquire: Strength Melee 11 For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7. Spoiler:
Light Crossbow +1
RotR Weapon 2 Traits: Bow Magic Piercing Ranged To Acquire: Dexterity Ranged 8 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1. If you are proficient with weapons, you may discard this card to add 1d4 to a combat check by a character at another location. Spoiler:
Shortbow
RotR Weapon B Traits: 2-Handed Basic Bow Piercing Ranged To Acquire: Dexterity Ranged 3 For your combat check, reveal this to use your Dexterity or Ranged skill + 1d6. If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location. Spoiler:
Scythe +1
RotR Weapon 2 Traits: 2-Handed Magic Melee Scythe Slashing To Acquire: Strength Melee 11 For your combat check, reveal this card to roll your Strength of Melee die + 2d4+1; you may additionally discard this card to add another 1d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If any d4 rolled on this weapon is a 4, count it as a 5. Spells Spoiler:
Frost Ray
RotR Spell 1 Traits: Arcane Attack Cold Magic To Acquire: Intelligence Arcane 6 For your combat check, discard this card to roll your Arcane die + 2d6 with the Cold trait. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 8 check to recharge this card instead of discarding it. Spoiler:
Detect Magic
RotR Spell B Traits: Arcane Basic Divine Magic To Acquire: Intelligence Arcane Wisdom Divine 2 During your turn discard this card to examine the top card of your location deck. If it is a blessing or has the Magic trait, you may immediately encounter it; otherwise, return it to the top of the deck. If you do not have either the Arcane or Divine skill, banish this card. Succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it. Spoiler:
Corrosion
None Spell 1 Traits: Acid Arcane Divine Magic To Acquire: Intelligence Arcane Wisdom Divine 7 Discard this card to add 1 die to any check to defeat a barrier, or to any check against a monster that has the Construct or Undead trait. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 9 check to recharge this card instead of discarding it. Spoiler:
Augury
RotR Spell B Traits: Arcane Divine Magic To Acquire: Intelligence Arcane Wisdom Divine 6 Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it. Spoiler:
Inflict
RotR Spell B Traits: Attack Basic Divine Magic To Acquire: Wisdom Divine 6 For your combat check, discard this card to use your Divine skill + 1d6. After playing this card, if you do not have the Divine skill, banish this card; otherwise, you may succeed at a Divine 6 check to recharge this card instead of discarding it. Armors Spoiler:
Elven Chain Shirt
RotR Armor B Traits: Elite Light Armor Magic To Acquire: Constitution Fortitude 6 Reveal this card to reduce Combat damage deal to you by 1. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. If proficient with light armors, you may recharge this card when you reset your hand. Spoiler:
Magic Leather Armor
RotR Armor B Traits: Elite Light Armor Magic To Acquire: Constitution Fortitude 2 Recharge this card to reduce Combat damage dealt to you by 1. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead. If you are proficient with light armors, you may recharge this card when you reset your hand. Spoiler:
Magic Studded Leather Armor
None Armor 1 Traits: Light Armor Magic To Acquire: Constitution Fortitude 5 Recharge this card to reduce Combat damage dealt to you by 2. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead. If you are proficient with light armors, you may recharge this card when you reset your hand. Spoiler:
Half-Plate
RotR Armor B Traits: Elite Heavy Armor To Acquire: Constitution Fortitude 4 Recharge this card to reduce Combat damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. Spoiler:
Half-Plate
RotR Armor B Traits: Elite Heavy Armor To Acquire: Constitution Fortitude 4 Recharge this card to reduce Combat damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. Items Spoiler:
Ring of Protection
RotR Item 2 Traits: Accessory Magic To Acquire: Constitution Fortitude 5 Reveal this card to reduce damage dealt to you by 1. You may play another item on this check. Spoiler:
Mattock
RotR Item B Traits: Basic Tool To Acquire: Strength Melee 6 Reveal this card to add 1d8 to your noncombat Strength check. Recharge this card to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the Lock or Obstacle trait. Spoiler:
Codex
RotR Item B Traits: Basic Book To Acquire: Intelligence Knowledge 8 Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it. Spoiler:
Liquid Ice
None Item 2 Traits: Alchemical Attack Cold Elite Liquid Ranged To Acquire: Intelligence Craft 9 For your combat check, banish this card to use your Dexterity or Ranged skill + 2d8. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 13 check to recharge that card instead of discarding it. Spoiler:
Spyglass
RotR Item B Traits: Object To Acquire: Wisdom Perception 4 Reveal this card to add 1d6 to your Perception check. Discard this card to examine the top 2 cards of your location deck and put them back in any order. Allies Spoiler:
Archer
RotR Ally B Traits: Elite Human To Acquire: Dexterity Ranged 8 OR Charisma Diplomacy 6 Recharge this card to add 1d4 to your Ranged combat check. Discard this card to explore your location. Spoiler:
Mighty Gugmuff XXXII
None Ally 2 Traits: Goblin Ranger To Acquire: Charisma Diplomacy 8 OR Recharge a weapon Recharge this card to add 1d4 to a combat check by a character at your location; you may additionally reveal a weapon to add its adventure deck number. Discard this card to move, then examine the top card of your location deck. Spoiler:
Redbutt
None Ally B Traits: Animal Pet Owner: Onwer: Ak To Acquire: Wisdom Survival 4 Put this card on top of another character's deck to add 1d4 to your Strength check. Discard this card to explore your location. "Ak has rumbles in his gut But he'd never eat Redbutt." Spoiler:
Crow
RotR Ally B Traits: Animal Basic To Acquire: Wisdom Survival 5 Recharge this card to add 1d6 to your check to acquire a weapon, an armor or an item. Discard this card to explore your location. Spoiler:
Reformarium Servant
None Ally B Traits: Basic Goblin Hireling Spy To Acquire: Charisma Diplomacy 8 OR Discard a card Reveal this card and discard another card to add 1d4 to your check. Discard this card to explore your location. During this exploration, add 1d4 to your checks to acquire. Blessings Spoiler:
Blessing of the Gods
RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Spoiler:
Blessing of the Gods
RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Spoiler:
Blessing of the Gods
RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Spoiler:
Blessing of the Boss
None Blessing 2 Traits: Divine Hadregash To Acquire: Wisdom Divine 12 OR Banish an ally Display this card to add 1 die to your combat check. If you succeed, draw a random card from your discard pile; if you fail bury a random card from your discard pile. Then discard this card. Discard this card to add 2 dice to a combat check or a check by a character that has the Goblin trait. Before attempting the roll, the character attempting that check discards a card. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler:
Blessing of Bark Breaker
None Blessing 1 Traits: Divine Zarongel To Acquire: Wisdom Divine 11 OR Reveal 5 cards Recharge this card to add 2 dice to your check that invokes the Animal or Fire trait. Recharge this card to explore your location; 1 Fire damage is dealt to a random character at your location. After you play this card, if the top card of the blessings discard pile has the Zarongel trait, recharge a random card from your discard pile. Top of Blessing Discard Pile: Blessing of Gorum:
Blessing of Gorum
RotR Blessing B Traits: Divine Gorum To Acquire: Strength 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a Strength-based combat check. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it. Blessings Remaining: 10 Blessings Deck
Blessings Deck Cards/Turn Order:
Spoiler: Blessings Deck Card 1 Blessings Deck Card 1 Mogmurch/Hawkmoon
Blessing of the Gods RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Spoiler: Blessings Deck Card 2 Blessings Deck Card 2 Pizazz/Grimsnik
Blessing of Irori RotR Blessing B Traits: Divine Irori To Acquire: Intelligence 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Intelligence check. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Spoiler: Blessings Deck Card 3 Blessings Deck Card 3 Poog/MorkXII
Blessing of Desna RotR Blessing B Traits: Desna Divine To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check to recharge a card. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Spoiler: Blessings Deck Card 4 Blessings Deck Card 4 Siathorn/rhynndavrie
Blessing of Hadregash None Blessing B Traits: Divine Hadregash To Acquire: Wisdom Divine 5 OR Bury an ally Discard this card to add 1 die to any check by a character that has the Goblin trait. Discard this card and an ally to add 2 dice to any check. Discard this card to explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 5 Blessings Deck Card 5 Mogmurch/Hawkmoon
Blessing of Pharasma RotR Blessing B Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 6 Blessings Deck Card 6 Pizazz/Grimsnik
Blessing of Lamashtu RotR Blessing 1 Traits: Divine Lamashtu To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Spoiler: Blessings Deck Card 7 Blessings Deck Card 7 Poog/MorkXII
Blessing of Sarenrae RotR Blessing B Traits: Divine Sarenrae To Acquire: Constitution 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Constitution check. Discard this card to explore your location. If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 8 Blessings Deck Card 8 Siathorn/rhynndavrie
Blessing of the Gobs None Blessing B Traits: Basic Divine To Acquire: None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced. You may treat this card as if it had the same powers as the top card of the blessings discard pile. If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it. Spoiler: Blessings Deck Card 9 Blessings Deck Card 9 Mogmurch/Hawkmoon
Blessing of Venkelvore None Blessing 1 Traits: Divine Venkelvore To Acquire: Wisdom Divine 5 OR Constitution Fortitude 9 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check that invokes the Undead trait. Discard this card and recharge the top card of your deck to explore your location. After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 10 Blessings Deck Card 10 Pizazz/Grimsnik
Blessing of the Gods RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Location #1: Birdcruncher Cave
Birdcruncher Cave Card 1: Goblin Warrior
RotR Monster B Traits: Elite Goblin Warrior To Defeat: Combat 9 If undefeated, bury 1 item or weapon of your choice from your discard pile. Birdcruncher Cave Card 2: Yeth Hound
RotR Monster 1 Traits: Elite Outsider To Defeat: Combat 9 Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn. Birdcruncher Cave Card 3: Mercenary
RotR Monster B Traits: Human Veteran Warrior To Defeat: Combat 10 The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any. Birdcruncher Cave Card 4: Wand of Force Missile
RotR Item 1 Traits: Arcane Attack Elite Magic Wand To Acquire: Intelligence Arcane 7 For your combat check, bury this card to roll 4d4 with the Arcane and Force traits. Succeed at an Arcane 8 check to recharge this card instead of burying it. Birdcruncher Cave Card 5: Hide Armor of Fire Resistance
RotR Armor 2 Traits: Light Armor Magic To Acquire: Constitution Fortitude 7 Recharge this card to reduce Combat or Fire damage dealt to you by 2. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury this card instead. If proficient with light armors, you may recharge this card when you reset your hand. Birdcruncher Cave Card 6: Poisoned Sand Tube
None Weapon B Traits: Alchemical Blowgun Elite Poison Ranged To Acquire: Intelligence Craft Knowledge Ranged 6 For your combat check, banish this card to use your Intelligence skill + 2d8; If you succeed at a Craft 8 check, bury it instead. After you act, each character at this location is dealt 1 Poison damage. Birdcruncher Cave Card 7: Horsechopper
None Weapon B Traits: 2-Handed Elite Melee Polearm Slashing To Acquire: Strength Melee 7 For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If you do not have the Goblin trait and are proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result. Birdcruncher Cave Card 8: Trapped Passageway
RotR Barrier B Traits: Basic Trap To Defeat: Wisdom Perception Dexterity Acrobatics 9 If defeated, you may immediately explore again. If undefeated, you are dealt 2d4 Combat damage. Birdcruncher Cave Card 9: Battered Chest
RotR Barrier B Traits: Cache Elite Lock To Defeat: Dexterity Disable 10 OR Strength Melee 8 If defeated, add 1d4 random items from the box to your hand. If undefeated, you may banish this barrier. Birdcruncher Cave Card 10:
Blessing of Irori
RotR Blessing B Traits: Divine Irori To Acquire: Intelligence 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Intelligence check. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Location #2: Bloodbug Bog Closed At This Location: M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0 Located/Displayed Here: None Location #3: Woods
Location #4: Warrens
Warrens Card 1:
Goblin Pyro
RotR Monster 1 Traits: Elite Goblin Warrior To Defeat: Combat 8 After the encounter, the Goblin Pyro deals 1 Fire damage to you. Location #5: Nettlemaze Closed At This Location: M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0 Located/Displayed Here: None
During This Adventure: When you would encounter a bane that has the Goblin trait, instead banish it and summon and encounter a bane of the same type that does not have the Goblin trait. When you are dealt damage, you may give 1 card that has the Goblin trait that you would discard as damage to a random other character instead. During This Scenario: When placing token cards, all characters start at the location Birdcruncher Cave. When you move, all characters move to the same location, ignoring any movement restrictions. When you would encounter a barrier from a location deck, roll 1d4 and summon and encounter the following barrier instead. If you defeat it, display the original barrier next to your character deck; otherwise, shuffle the original barrier into the location deck it came from.
Spoiler: 2. Blind Bird ShootBarrier 2 Traits: Skirmish Task Dare To Defeat: See below Each character summons and encounters the henchman Cooking Eagle. If any of the henchmen are defeated, this card is defeated. Spoiler: 3. Bloodbug Bog BashBarrier 2 Traits: Animal Skirmish Task Dare To Defeat: Perception 5 THEN Combat 10 If defeated, draw a blessing from the box. Spoiler: 4. The original barrier
Barrier 2 Traits: Skirmish Task Dare To Defeat: Dexterity Acrobatics 6 Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded. To win this scenario, close the location Birdcruncher Cave. Cooking Eagle Spoiler:
Henchman 2 Type: Monster Traits: Animal Fire To Defeat: Combat 11 If undefeated, you are dealt 1d4 Fire damage. If defeated, you are dealt 1 Fire damage. Bloodbug Spoiler:
Henchman 2 Type: Monster Traits: Animal To Defeat: Combat 9 Before you act, succeed at a Constitution or Fortitude 7 or bury the top card of your deck. Scenario Level (#): 2 Turn: 19, Poog/MorkXII Random Cards:
Monsters Spoiler:
Faceless Stalker
RotR Monster 2 Traits: Aberration To Defeat: Combat 12 Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2. If undefeated, the Faceless Stalker deals no damage; instead, bury the top card of your deck. Spoiler:
Warlord
RotR Monster B Traits: Fighter Human Veteran To Defeat: Combat 9 The difficulty to defeat the Warlord is increased by the adventure deck number of the current scenario, if any. Subtract 1 from each die rolled in your check to defeat the Warlord. Spoiler:
Goblin Warrior
RotR Monster B Traits: Elite Goblin Warrior To Defeat: Combat 9 If undefeated, bury 1 item or weapon of your choice from your discard pile. Spoiler:
Goblin Cutpurse
RotR Monster 1 Traits: Basic Goblin Rogue To Defeat: Combat 8 Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand. Spoiler:
Ghoul
RotR Monster 2 Traits: Elite Ghoul Undead To Defeat: Combat 11 The Ghoul is immune to the Mental and Poison traits. If undefeated, reset your hand and end your turn. Barriers Spoiler:
Ambush
RotR Barrier B Traits: Skirmish Veteran To Defeat: Wisdom Perception Dexterity Acrobatics 9 The dif?culty to defeat is increased by the scenario's adventure deck number. If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck. Spoiler:
Goblin Raid
RotR Barrier 1 Traits: Basic Goblin Skirmish To Defeat: None Each character at an open location summons and encounters a Goblin Raider henchman; banish this card. Spoiler:
Large Chest
RotR Barrier B Traits: Cache Lock Veteran To Defeat: Dexterity Disable 9 OR Strength Melee 10 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any. If defeated, add 1d4 random weapons from the box to your hand. If undefeated, you may banish this barrier. Spoiler:
Skinsaw Ritual
RotR Barrier 2 Traits: Cultist Elite Skirmish To Defeat: None Each character at this location summons and encounters a Skinsaw Cultist henchman. Each character at this location must discard 1 card from the top of her deck for each undefeated cultist. Banish this card. Spoiler:
Large Chest
RotR Barrier B Traits: Cache Lock Veteran To Defeat: Dexterity Disable 9 OR Strength Melee 10 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any. If defeated, add 1d4 random weapons from the box to your hand. If undefeated, you may banish this barrier. Weapons Spoiler:
Quarterstaff
RotR Weapon B Traits: 2-Handed Basic Bludgeoning Melee Staff To Acquire: Strength Melee 3 For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard a card to add another 1d6. Spoiler:
Longbow
RotR Weapon B Traits: 2-Handed Bow Elite Piercing Ranged To Acquire: Dexterity Ranged 5 For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If you are proficient with weapons, you may discard this card to add 1d4 to a combat check at another location. Spoiler:
Short Sword
RotR Weapon B Traits: Basic Finesse Melee Piercing Sword To Acquire: Strength Melee 4 For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Spoiler:
Dogslicer
RotR Weapon 1 Traits: Basic Finesse Melee Piercing Sword To Acquire: Strength Melee 7 For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6 and the Slashing trait. If any d6 rolled on this check is a 1, count it as 3, then discard this card. If you discard this card for its power and defeat a monster, you may examine the top card of your location deck; if it is a monster, you may encounter it. Spoiler:
Longsword
RotR Weapon B Traits: Basic Melee Slashing Sword To Acquire: Strength Melee 6 For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Spells Spoiler:
Force Missile
RotR Spell B Traits: Arcane Attack Basic Force Magic To Acquire: Intelligence Arcane 4 For your combat check, discard this card to use your Arcane skill + 2d4. After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it. Spoiler:
Charm Person
RotR Spell B Traits: Arcane Magic Mental To Acquire: Intelligence Arcane 4 Bury this card to draw 1 random Human ally from the box and add it to your hand. If you do not have the Arcane skill, banish this card. Spoiler:
Augury
RotR Spell B Traits: Arcane Divine Magic To Acquire: Intelligence Arcane Wisdom Divine 6 Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it. Spoiler:
Speed
RotR Spell 1 Traits: Arcane Divine Magic To Acquire: Intelligence Arcane Wisdom Divine 6 Display this card and select a character. For the rest of the turn, add 3 to that character's checks that use her Dexterity die. Discard this card at the end of the turn. If you do not have the Arcane or Divine skill, banish this card. Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it. Spoiler:
Glibness
RotR Spell B Traits: Arcane Divine Elite Magic To Acquire: Intelligence Arcane Wisdom Divine 6 Display this card next to a character. While displayed, add 3 to that character's Charisma checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 8 check. If you succeed, recharge this card; if you fail, banish it. Armors Spoiler:
Doghide Armor
None Armor B Traits: Basic Light Armor To Acquire: Constitution Fortitude 5 Reveal this card to add 1d4 to your check against a card that has the Goblin trait; if you fail the check, discard this card. Recharge this card to reduce Cold or Combat damage dealt to you by 1. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. Spoiler:
Arrow Catching Studded Leather
RotR Armor 2 Traits: Light Armor Magic To Acquire: Constitution Fortitude 7 Recharge this card to reduce Combat damage dealt to you by 1. Recharge this card to reduce Ranged Combat damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead. If you are proficient with light armors, you may recharge this card when you reset your hand. Spoiler:
Elven Chain Shirt
RotR Armor 1 Traits: Elite Light Armor Magic To Acquire: Constitution Fortitude 6 Reveal this card to reduce Combat damage deal to you by 1. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. If proficient with light armors, you may recharge this card when you reset your hand. Spoiler:
Deathbane Shield
RotR Armor 2 Traits: Magic Offhand Shield To Acquire: Constitution Fortitude 6 If you played a weapon with the 2-Handed trait on this check, you may not play this card. Reveal this card to add the Magic trait to your combat check. Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check. If you are proficient with light armors, you may recharge this card when you reset your hand. Spoiler:
Buckler Gun
None Armor B Traits: Elite Firearm Shield To Acquire: Dexterity Ranged 5 THEN Constitution Fortitude 5 For your combat check, bury this card to use your Dexterity or Ranged skill + 1d8 and add the Ranged trait; this counts as playing a weapon instead of an armor. Recharge this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check. Items Spoiler:
Dogfinder
None Item B Traits: Animal Healing Pet Owner: Onwer: Poog To Acquire: Wisdom Survival 5 Put this card on top of another character's deck to add 1d4 to your Wisdom check. If you have the Goblin trait, banish this card to shuffle 1d4+1 cards from your discard pile into your hand. "Zarongel says this toad's no good~So Poog stomped it, like he should." Spoiler:
Codex
RotR Item B Traits: Basic Book To Acquire: Intelligence Knowledge 8 Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it. Spoiler:
Thieves' Tools
RotR Item B Traits: Basic Tool To Acquire: Dexterity Disable 4 Reveal this card to add 1 die to your Disable check. Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. Succeed at a Disable 8 check to recharge this card instead of discarding it. Spoiler:
Thieves' Tools
RotR Item B Traits: Basic Tool To Acquire: Dexterity Disable 4 Reveal this card to add 1 die to your Disable check. Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. Succeed at a Disable 8 check to recharge this card instead of discarding it. Spoiler:
Thieves' Tools
None Item B Traits: Basic Tool To Acquire: Dexterity Disable 4 Reveal this card to add 1 die to your Disable check. Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. After playing this card, succeed at a Disable 8 check to recharge it instead of discarding it. Allies Spoiler:
Archer
RotR Ally B Traits: Elite Human To Acquire: Dexterity Ranged 8 OR Charisma Diplomacy 6 Recharge this card to add 1d4 to your Ranged combat check. Discard this card to explore your location. Spoiler:
Spotol
None Ally B Traits: Animal Pet Owner: Owner: Reta To Acquire: Wisdom Survival 4 Put this card on top of another character's deck to add 1d4 to your Constitution check. Discard this card to explore your location. "Spotol wears a white hat too So Reta knows who not chew." Spoiler:
Guide
RotR Ally B Traits: Basic Human To Acquire: Wisdom Survival 7 OR Charisma Diplomacy 6 Recharge this card to add 1d10 to your Survival check. Discard this card to explore your location. Spoiler:
Merchant
RotR Ally 2 Traits: Hireling Human To Acquire: Charisma Diplomacy 7 Discard this card to give a card to another character at any location. Discard this card to explore your location. Spoiler:
Acolyte
RotR Ally B Traits: Elite Human To Acquire: Charisma Diplomacy Arcane Divine 6 Recharge this card to add 1d4 to your Arcane or Divine check. Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait. Blessings Spoiler:
Blessing of the Gods
RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Spoiler:
Blessing of Abadar
RotR Blessing 2 Traits: Abadar Divine To Acquire: Dexterity Disable 6 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
Blessing of the Gobs
None Blessing B Traits: Basic Divine To Acquire: None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced. You may treat this card as if it had the same powers as the top card of the blessings discard pile. If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it. Spoiler:
Blessing of Lamashtu
RotR Blessing 1 Traits: Divine Lamashtu To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Spoiler:
Blessing of Erastil
RotR Blessing B Traits: Divine Erastil To Acquire: Dexterity 4 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a Dexterity-based combat check. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it. Top of Blessing Discard Pile: Blessing of Lady Lastbreath:
Blessing of Lady Lastbreath
None Blessing 2 Traits: Divine Zogmugot To Acquire: Dexterity Stealth Divine 5 OR Discard your hand Discard this card to add 2 dice to your check to acquire a weapon, an armor, or an item. Instead of your move step, recharge this card to draw a card from the discard pile of another character at your location, then move. Discard this card to explore your location. After you play this card, if the top card of the blessings discard pile has the Zogmugot trait, recharge this card instead of discarding it. Blessings Remaining: 11 Blessings Deck
Blessings Deck Cards/Turn Order:
Spoiler: Blessings Deck Card 1 Blessings Deck Card 1 Siathorn/rhynndavrie
Blessing of Gorum RotR Blessing B Traits: Divine Gorum To Acquire: Strength 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a Strength-based combat check. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 2 Blessings Deck Card 2 Mogmurch/Hawkmoon
Blessing of the Gods RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Spoiler: Blessings Deck Card 3 Blessings Deck Card 3 Pizazz/Grimsnik
Blessing of Irori RotR Blessing B Traits: Divine Irori To Acquire: Intelligence 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Intelligence check. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Spoiler: Blessings Deck Card 4 Blessings Deck Card 4 Poog/MorkXII
Blessing of Desna RotR Blessing B Traits: Desna Divine To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check to recharge a card. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Spoiler: Blessings Deck Card 5 Blessings Deck Card 5 Siathorn/rhynndavrie
Blessing of Hadregash None Blessing B Traits: Divine Hadregash To Acquire: Wisdom Divine 5 OR Bury an ally Discard this card to add 1 die to any check by a character that has the Goblin trait. Discard this card and an ally to add 2 dice to any check. Discard this card to explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 6 Blessings Deck Card 6 Mogmurch/Hawkmoon
Blessing of Pharasma RotR Blessing B Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 7 Blessings Deck Card 7 Pizazz/Grimsnik
Blessing of Lamashtu RotR Blessing 1 Traits: Divine Lamashtu To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Spoiler: Blessings Deck Card 8 Blessings Deck Card 8 Poog/MorkXII
Blessing of Sarenrae RotR Blessing B Traits: Divine Sarenrae To Acquire: Constitution 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Constitution check. Discard this card to explore your location. If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 9 Blessings Deck Card 9 Siathorn/rhynndavrie
Blessing of the Gobs None Blessing B Traits: Basic Divine To Acquire: None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced. You may treat this card as if it had the same powers as the top card of the blessings discard pile. If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it. Spoiler: Blessings Deck Card 10 Blessings Deck Card 10 Mogmurch/Hawkmoon
Blessing of Venkelvore None Blessing 1 Traits: Divine Venkelvore To Acquire: Wisdom Divine 5 OR Constitution Fortitude 9 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check that invokes the Undead trait. Discard this card and recharge the top card of your deck to explore your location. After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it. Spoiler: Blessings Deck Card 11 Blessings Deck Card 11 Pizazz/Grimsnik
Blessing of the Gods RotR Blessing B Traits: Basic Divine To Acquire: None If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Location #1: Birdcruncher Cave
Birdcruncher Cave Card 1: Plague Zombie
RotR Monster B Traits: Elite Undead Zombie To Defeat: Combat 11 The Plague Zombie is immune to the Mental and Poison traits. If undefeated, banish the Plague Zombie, and each character at this location must succeed at a Constitution or Fortitude 6 check or be dealt 1d4 Acid damage. Birdcruncher Cave Card 2: Enchanter
RotR Monster B Traits: Human Sorcerer Veteran To Defeat: Combat 8 The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any. Before the encounter, the Enchanter deals 1 Force damage to you. After the encounter, the Enchanter deals 1 Fire damage to you. Birdcruncher Cave Card 3: Goblin Warrior
RotR Monster B Traits: Elite Goblin Warrior To Defeat: Combat 9 If undefeated, bury 1 item or weapon of your choice from your discard pile. Birdcruncher Cave Card 4: Yeth Hound
RotR Monster 1 Traits: Elite Outsider To Defeat: Combat 9 Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn. Birdcruncher Cave Card 5: Mercenary
RotR Monster B Traits: Human Veteran Warrior To Defeat: Combat 10 The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any. Birdcruncher Cave Card 6: Wand of Force Missile
RotR Item 1 Traits: Arcane Attack Elite Magic Wand To Acquire: Intelligence Arcane 7 For your combat check, bury this card to roll 4d4 with the Arcane and Force traits. Succeed at an Arcane 8 check to recharge this card instead of burying it. Birdcruncher Cave Card 7: Hide Armor of Fire Resistance
RotR Armor 2 Traits: Light Armor Magic To Acquire: Constitution Fortitude 7 Recharge this card to reduce Combat or Fire damage dealt to you by 2. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury this card instead. If proficient with light armors, you may recharge this card when you reset your hand. Birdcruncher Cave Card 8: Poisoned Sand Tube
None Weapon B Traits: Alchemical Blowgun Elite Poison Ranged To Acquire: Intelligence Craft Knowledge Ranged 6 For your combat check, banish this card to use your Intelligence skill + 2d8; If you succeed at a Craft 8 check, bury it instead. After you act, each character at this location is dealt 1 Poison damage. Birdcruncher Cave Card 9: Horsechopper
None Weapon B Traits: 2-Handed Elite Melee Polearm Slashing To Acquire: Strength Melee 7 For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If you do not have the Goblin trait and are proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result. Birdcruncher Cave Card 10: Trapped Passageway
RotR Barrier B Traits: Basic Trap To Defeat: Wisdom Perception Dexterity Acrobatics 9 If defeated, you may immediately explore again. If undefeated, you are dealt 2d4 Combat damage. Birdcruncher Cave Card 11: Battered Chest
RotR Barrier B Traits: Cache Elite Lock To Defeat: Dexterity Disable 10 OR Strength Melee 8 If defeated, add 1d4 random items from the box to your hand. If undefeated, you may banish this barrier. Birdcruncher Cave Card 12:
Blessing of Irori
RotR Blessing B Traits: Divine Irori To Acquire: Intelligence 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Intelligence check. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Location #2: Bloodbug Bog Closed At This Location: M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0 Located/Displayed Here: None Location #3: Woods
Location #4: Warrens
Warrens Card 1:
Goblin Pyro
RotR Monster 1 Traits: Elite Goblin Warrior To Defeat: Combat 8 After the encounter, the Goblin Pyro deals 1 Fire damage to you. Location #5: Nettlemaze Closed At This Location: M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0 Located/Displayed Here: None
Conflagration Survival 9+3=12: 1d10 + 4 + 1d6 + 2 ⇒ (9) + 4 + (1) + 2 = 16 Banished.
Poog moves to the Cats Combs, confident in his assumption that at least there won't be any Dogs there. Explore Catacombs 1: Shocking Scimitar +2
Discard Frilled Lizard to explore Catacombs 2: Scarab Swarm
Draw up to 5. Poog wrote:
Skills and Powers: SKILLS
Strength d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +1 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ]+3 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 +3 Divine: Wisdom +2 Survival: Wisdom +1 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Blessing
I think it makes the most sense for Poog to just pass. Not much left in his location that he would be able to get, and he wouldn't be able to close if he hits the henchman. Cast Restorative Touch to heal Bekah for 1d4 + 1 ⇒ (1) + 1 = 2 cards.
End of turn:
Poog wrote:
Skills and Powers: SKILLS
Strength d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +1 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ]+3 Intelligence d6 [ ] +1 [ ] +2 Wisdom d10 +3 Divine: Wisdom +2 Survival: Wisdom +1 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Blessing
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