GM Zer0darkfire's Shades of Ice Part 2/Part 3 (Inactive)

Game Master asdffghjkl01

Map Slides


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Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

"Alas, Jangafzaar, I too am a reinforcement. My friend, Ser Beric Dondarrion was on the original team that began this investigation. He was captured during it and sold into slavery. I seek to put paid to the dogs responsible for that and find out where they sold him so I can try to rescue him if he is still alive. He is a dwarf like you, so we both know that dwarves make poor slaves. I fear he is already dead because he would never bend a knee to an oppressor."

Snorri shakes his head mournfully.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"Well lets get this mission underway then." Chorlo says visibly shaking in the cold. "I will follow your lead and offer my support as I can."

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.
Snorri Sturluson wrote:

"Alas, Jangafzaar, I too am a reinforcement. My friend, Ser Beric Dondarrion was on the original team that began this investigation. He was captured during it and sold into slavery. I seek to put paid to the dogs responsible for that and find out where they sold him so I can try to rescue him if he is still alive. He is a dwarf like you, so we both know that dwarves make poor slaves. I fear he is already dead because he would never bend a knee to an oppressor."

Snorri shakes his head mournfully.

"Yes, love is lost and sadness remains!" Jangafzaar says and nods.

Dark Archive

|Absalom Initiation Slides

You make your way across foothills and open swaths of tundra for the early part of the first day’s journey. The megafauna that give this land its name—giant sloths, massive elk, and woolly mammoths—do not approach your trail closely enough to cause any harm.

Just after noon, the trail leads through a patch of dense evergreens that end atop a low hill. On the ground below, the evidence of battle is immediately apparent.

The thick cluster of pine trees ends abruptly at the top of a low hill. At the bottom, the snow is littered with the aftermath of battle. Broken shields and spears jut from the snow like fractured bones, and blood colors the ground around a sprawl of bodies, many still seemingly locked in combat.

The corpses number 10 in all, and are of two distinct groups. Five are native Kellids who carried axes and wooden shields. The lower half of each Kellid warrior’s face is painted white in a haphazard sprawl of color from the upper lip to just above the larynx.

A DC 20 Knowledge (local) check:

reveals these warriors to be members of the Snowmask Clan, a fearsome group of barbarians known for protecting this region of the Realm of the Mammoth Lords from all outsiders.

The other combatants wear more “civilized” clothes, including heavy winter coats. These non-Kellid dead have been stripped of their weapons and any other valuables, leaving them in only their clothes and padded armor.

A DC 15 Heal check:

reveals that one of the Kellids is still alive, but barely (he’s stabilized at –9 hit points and has a Constitution score of 12).

DC 15 Survival check:

locates a series of boot-shod footprints leading off in the same direction you are headed, followed by the more crudely-shod prints of another set of humanoids that followed shortly there after.

Map Slide

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

Heal: 1d20 + 6 ⇒ (6) + 6 = 12
Survival: 1d20 + 5 ⇒ (2) + 5 = 7

Koruda knees down by some of the bodies. She sniffs at the air and looks around them with her eyes, but the cold air causes her nasal passages to become desensitized.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Knowledge Local: 1d20 + 8 ⇒ (6) + 8 = 14

Chorlo scans the area around the battle scene for any survivors.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

"Is this normal for up here?" Chorlo asks quietly

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Heal : 1d20 + 9 ⇒ (9) + 9 = 18
Survival : 1d20 + 5 ⇒ (7) + 5 = 12

Jang’ shakes his head.

”So much bloodshed. So many broken hearts!“ and he seems to be genuinely moved.

He checks the bodies and suddenly stiffens.

”Somebody is going be very glad today for loved ones will be reunited. This Kellids is still alive, but barely!“

CLW wand 2 charges on the Kellid : 2d8 + 2 ⇒ (4, 6) + 2 = 12

Dark Archive

|Absalom Initiation Slides

The man seems to ask a question in an unfamiliar language, he has fear in his eyes.

Does anyone know Hallit?:

"Who are you people? Are you with the agents of shadow? Come back to finish me off!?"

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

Snorri moves over the battlefield looking for tracks and signs to help him identify where the victors and survivors might have gone.

Survival: 1d20 + 2 ⇒ (11) + 2 = 13

No on Hallit, but I do speak Slald

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"We mean no harm." Chorlo tries to tell the man, not understanding the language that is being spoken.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang' casts 'comprehend languages' to understand what the man says.

Jang looks at the man and shakes his head.

He points at the 'civilized' people and with his hands tries to indicate that they do not belong to him and his companions.

He shows the sign of the open road to the man and tries to make clear that the Pathfinders want to aid him.

Jang also wants to know from him where the remaining shadow lodge agents went to.

Diplomacy so the man knows that we mean well and need his help to find the shadow lodge agents: 1d20 + 12 ⇒ (8) + 12 = 20

Linguistics to be able to communicate in sign language, trained!: 1d20 + 0 ⇒ (18) + 0 = 18

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

"I don't know what he says, but I know he must be afraid. People he knows died here and he will have to be the one to go back and tell their families. Always tough to say that."

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"Ask him if we can take him home." chorlo says

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang' tries to convey what the team want him to understand.

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

Ethel approaches to assist Jangafzaar.

"You seem to have the best idea of how to handle this. Let me give you some extra divine assistance."

She lays a hand on his shoulder as she casts Guidance.

Dark Archive

|Absalom Initiation Slides

Jangafzaar manages to communicate that they are not part of the group of Shadow Lodge agents.

GM rolls:

1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 2 ⇒ (4) + 2 = 6

Hallit:

"Thanks for closing my wounds then, I'll head back to my people. I've no idea where they are going. By the looks of it, this battle was over a day ago and since we brought more than five warriors, it looks like we won, although there were more than five of the 'defilers' as well..."

He says as he begins his long walk back to his people, which is the opposite direction your map says you should head in.

He does not speak or understand Skald.

As he walks away, a pure white, stocky, muscular mammal the size of a badger, with snarling lips that reveal a mouth full of yellow teeth attempts to sneak up on you, drawn by the scent of the blood of the fallen. The creature sees you and begins to charge.

Initiative:

Snorri: 1d20 + 0 ⇒ (18) + 0 = 18
Ethelinda: 1d20 + 0 ⇒ (10) + 0 = 10
Jangafzaar: 1d20 + 3 ⇒ (15) + 3 = 18
Rewyn: 1d20 + 0 ⇒ (16) + 0 = 16
Chrolo: 1d20 + 3 ⇒ (4) + 3 = 7
Koruda: 1d20 + 2 ⇒ (11) + 2 = 13
enemy init: 1d20 + 2 ⇒ (7) + 2 = 9

Initiative Order, Bold May Go!
Map slide
Jangafzaar
Snorri
Rewyn
Koruda
Ethelinda

Enemy Creature
Chrolo

Knowledge Nature, DC 7:

Wolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears. They are fearsome opponents, launching into a frenzy when wounded. They tend to give off a very strong, unpleasant musk smell when angry.

Armed with powerful jaws, strong legs, and a thick hide, wolverines are remarkably strong for their size. They are reckless in battle and throw themselves at their foes, clawing and biting furious.

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

Kn. Nature: 1d20 + 4 ⇒ (18) + 4 = 22

Koruda eyes the creature wearily. She moves up to intercept the creature as her claws begin the toughen.

Shifter claws are out

"It wants the dead for food and thinks we are disturbing it. These creatures get angry when wounded. Let it come to us rather than be overwhelmed alone."

Total Defense as a standard action, AC 21.

I have wild empathy that can only be used with wolverines, but they seldom seem inclined to talk.

Dark Archive

|Absalom Initiation Slides

I have a personal ruling/opinion that you can use Wild Empathy in a situation such as this as a standard action to, at the very least, stop actual combat. I definitely want you to be able to use such a niche ability for the specific creature you can use it on.

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

Good to know. I have to be close enough though (30 ft) and still have the standard action. So it would have to wait until next round anyways.

"It may recognize me as kin. Let me have a chance to calm it first."

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang' draws his crossbow and loads it!

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo draws his bow, waiting to see if Koruda can do what she says she can.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will move a little & ready an attack to blast it if it charges at any of us.
Ranged vs AC: 1d20 + 4 ⇒ (8) + 4 = 12 20/x2
1d6 + 4 ⇒ (6) + 4 = 10 bludgeoning damage
Not including any penalties!

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

Snorri draws his sword and moves so he can make an attack or flanking action if needed.

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

Ethel pulls a card from her Harrow deck. "Desna will give you that chance Koruda!"

Casting Fortune on Koruda

Dark Archive

|Absalom Initiation Slides

The wolverine comes racing down the snow and leaps over the fallen tree before trying to bite Koruda.
bite: 1d20 + 4 ⇒ (1) + 4 = 5 but sees the kinship between itself and Koruda at the last minute, making it falter in its attack.

Initiative Order, Bold May Go!
Map slide
Jangafzaar
Snorri
Rewyn
Koruda
Ethelinda

Enemy Creature
Chrolo

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

Using the fortune granted by Ethel, Koruda got down on all fours and locked gazes with the wolverine. Knowing the wolverines primarily fed on carrion, Koruda Used her head and shoulder to give the creature a gentle but firm nudge in the direction of the fallen people in the clearing.

Take the better of...
Wild Empathy: 1d20 + 4 ⇒ (12) + 4 = 16 orWild Empathy: 1d20 + 4 ⇒ (1) + 4 = 5

Dark Archive

1 person marked this as a favorite.
|Absalom Initiation Slides

DC 20 unfortunately, but at least you got to try and use it.
The Wolverine seems unfazed by Koruda's attempts or simply wants to put up a fight for the rights to the carrion feast regardless.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang walks forward and fires his crossbow!

Crossbow, melee -4: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 151d8 ⇒ 7

Dark Archive

|Absalom Initiation Slides

Rewyn misses by the way, but just barely.

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

Snorri moves up and attacks the creature.

Bastard Sword: 1d20 + 3 ⇒ (3) + 3 = 61d10 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

"Fate Shines on you my gnome friend. Let it guide you to victory!" Says Ethel as she views the new card she has drawn.

Casting Fortune on Rewyn

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will fire another blast

Ranged vs AC: 1d20 + 4 ⇒ (16) + 4 = 20 20/x2
Ranged vs AC fortune: 1d20 + 4 ⇒ (17) + 4 = 21 20/x2
1d6 + 4 ⇒ (3) + 4 = 7 bludgeoning damage

Dark Archive

|Absalom Initiation Slides

Between Jangafzaar's crossbow bolt and Rewyn's blast of earth, the creature is significantly wounded, but this causes it only to get angry!

Not wanting to be flanked, the creature lashes out wildly at Snorri.
claw 1: 1d20 + 6 ⇒ (17) + 6 = 23 damagw: 1d6 + 4 ⇒ (5) + 4 = 9
claw 2: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d6 + 4 ⇒ (3) + 4 = 7
bite: 1d20 + 6 ⇒ (12) + 6 = 18

Initiative Order, Bold May Go!
Map slide
Jangafzaar
Snorri, -16hp
Rewyn
Koruda
Ethelinda

Enemy Creature, -14hp
Chrolo

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

Koruda angrily lashes out at the beast:

claw: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d4 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
bite: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d4 + 4 ⇒ (2) + 4 = 6
confirm: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Dark Archive

|Absalom Initiation Slides

Koruda tears the wolverine to shreds in an even more impressive display of claws and teeth!

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"Well that was an impressive display of skill and killing prowess." Chorlo says, "Shall we move along a bit quicker so as to not attract more predators?"

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

Snorri is lying on the ground unconscious...again.

Only the umpteenth time in this series

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo seeing Snorri on the ground produces a wand quickly touching the wounded man.

Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

"Is that better? Chorlo asks

Chorlo Items:

HP 15/15
Inspiration 4/4 (+1d6 to trained skill or ability check. Use 2 points, to add to attack or save)

Investigator (Lamplighter) Extracts Prepared (CL 2nd; concentration +5)
1st—adhesive spittle ACG (DC 14), blurred movement ACG, shield
Burn an Infusion to cast - continual flame (alchemical illumination, 24 hr duration) , light (alchemical illumination)

Alchemist Fire x 2
Holy Water x2
Oil x 3
Arrows X 20
Blunt Arrows x 20
Wand of CLW 49/50

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

"Oh dear..." Rewyn moves over to Snorri to check if he's ok. "Is he ok?" She wakes him up.

Dark Archive

|Absalom Initiation Slides

If any of you care about the gear on the dead, you're welcome to loot it. Each of the five Shadow Lodge agents has a set of padded armor and a cold-weather outfit. Each of the, now four, Snowmask Clan warriors has a battleaxe, 3 javelins, leather armor, a heavy wooden shield.

DC 15 perception:

You also find coin pouches left behind on the dead Shadow Lodge agents totaling 100g

Silver Crusade

chaotic good half-orc Shifter 1 (Sheet) (Equipment) | HP: 11/17 | AC: 18 (12 T, 16 F) | CMD: 17 | F: 4, R: 4, W: 1 | Init: 2 | Perc: 5 | Speed 20 |
Tracked Resources:
Lycanthropic Aspect 3/4 | Reroll 0/1

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

"I don't need any of that gear, but we should take this money I found. The dead don't need it."

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

Chorlo walks over and takes one of the cold weather coats.

"They told me it was cold up here but I didn't listen, just don't tell my father when we get back to Absolam." Chorlo says with a smile. "He should be ok" Chorlo responds to Rewyn

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

"That was quite a fearsome display Koruda. I'm truly glad Desna saw fit to send us such a mighty ally." Ethel says as she gives a slight curtsy.

Grand Lodge

Char shivers down in the bag at Ethel's side. The fear of predators had never left him and between the two things out there right now, Char was glad to be cuddled so close to his master and friend. He tugs on the empathic link, letting Ethelinda know of his fear of the creature still alive but also of the joy and comfort he feels with her.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang looks at the dead wolverine and shakes his head.

”Let us continue onwards!“

Dark Archive

|Absalom Initiation Slides

Cold weather applies, do you all have some way of dealing with cold temperatures?

cold weather conditions/rules:

An unprotected character in cold weather (below 40° F) must make a Fortitude save each hour (DC 15, +1 per previous check) or take 1d6 points of nonlethal damage. A character who has the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description).
A character who takes any nonlethal damage from cold or exposure is beset by frostbite or hypothermia (treat her as fatigued). These penalties end when the character recovers the nonlethal damage she took from the cold and exposure.

You continue on your journey across the snowy tundra. It is about midday.

Perception DC 10:

Roughly an hour after you continue, you hear the booming sound of a horn to the south of your route

Perception DC 10, 2:

You hear a horn from the northeast, the direction you are headed.

You continue until near dusk.
The gradual shift into rockier terrain is now more apparent than ever. Large, round stones evoke cobblestones as they form a layer of ground, although the hard-packed snow is still visible between. Ahead, an ancient ring of boulders juts from the ground to form a ring. The wind’s erratic path around the massive rocks has blown the snow into large, haphazard drifts.

Your map directs you to a small cave that will shelter you from the elements for the night. This route leads you through an area with several large snow drifts.

Head to the cave and rest for the night or continue onward through the freezing night?

Grand Lodge

Female CG Human(Varisian) | Witch 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB -1, CMD 10 | F: +1, R: +1, W: +4 | Init: +9 | Perc: +7 | Speed 30ft | Active conditions: None

I'll be taking a cold weather outfit from the Shadow Lodge members. I vote for stopping for the night.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Anyone else hear that horn to the south of us? I wonder if it is more of those warriors or something else?"

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang has cold weather outfit - do we still need to save?

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Jang looks at you and then at the cave ... then back at you.

"Ethelinda is right. I hear it too. But we should not concern ourselves with that now. The wolverine died for us to live and tell the story to our loved one ... " he then looks down to the earth and continues "... well at least you can tell the story to your loved ones. Let us camp here!"[/b] Jang proposes.

Grand Lodge

HP 15 l AC 17 (T 13/ FF 14) l F+1 R+6 W+3 l Ini +3 Perc +10 (+1 to find Traps)
spell save bonuses:
+2 vs. enchantments, +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law

"I am near frozen, this cave would be a good idea, it should break the wind." Chorlo follows people inside, once inside he pulls out a odd looking potion, invoking a quick phrase he turns the potion into light.

"We can light a fire but this will be good for 24 hours or so." Chorlo says

Silver Crusade

Male LG Human Warpriest 1 AC 19 T 13/FF 17 | CMB +3 CMD 15 | HP 11 | Init +2 | Fort +4, Ref +2, Willl +4 | Perception +3 | Speed 20 ft. | Normal Vision Light

Snorri will have grabbed one of the cold weather coats after being healed.

"Thanks for healing me. Getting knocked out seems to be an occupational hazard these days. I need to buy some better armor when we get out of this frozen wasteland."

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