| Amberly Tamm |
Seeing so many of her friends in trouble, Amberly is forced to split her focus! She shakes her tambourine and waves an arm at Old Wrinkleface, causing his wounds to heal. Soothe, 2 actions.
Healing Old Wrinkleface: 3d6 + 4 ⇒ (1, 1, 2) + 4 = 8
He also gets a +1 conditional bonus to saves against mental effects for 1 minute.
Then she waggles her hips at the harpy, sending a rainbow coloured musical note flying right at his head! Magic Missile, 1 action.
Force Damage to Harpy: 1d4 + 1 ⇒ (1) + 1 = 2
Wow, that's a lot of ones. Haha.
| LoreMaster GM |
Amberly manages to heal Old Wrinkleface and hit the harpy, but neither are the best performances. 2 damage to red
The orange guard sees that the gnome managed to live somehow. He puts his bow back away and pulls out his kukri. He then tries to swing at the translucent monk. But by pure luck, the guard misses the gnome completely.
The blue guard then pulls his kukri back out since there is now a barbarian with him now. He then tries to swing at her twice. Luck seems to be changing hands as he also misses twice.
The harpy is shocked to see the half orc stand back up and heal. Though he is just surprised that the orc stayed next to him so he tries to end the cleric once and for all. The morningstar finds the exact same spot his last hit found, but with a lot less power. He get scratched by a talon as well. 1 crit and 1 hit. 35 damage to Hobb
A better turn but still got a crit in. We need to drop some of these guys!
[spoiler=GM Dice]
orange 1: 1d20 + 11 ⇒ (7) + 11 = 18
dark blue 1: 1d20 + 12 ⇒ (6) + 12 = 18
dark blue 2: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12
red 1: 1d20 + 15 ⇒ (19) + 15 = 34
crit: 4d8 + 12 ⇒ (2, 1, 1, 6) + 12 = 22
red 2: 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24
damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13
red 3: 1d20 + 15 - 8 ⇒ (1) + 15 - 8 = 8
Bold May Act
----------------------------------
Round 7 status Nothing special
-------------------------------------
Old wrinkleface -57 Haste (5 rounds left)
Hob -43
Kali -58
Alunarius
Annabelle -77
Amberly -29
----------------------------------
Round 8 status Nothing special
-------------------------------------
Red -35
Dark Blue -29
Light Blue -62
Purple -58
Orange -18
| Amberly Tamm |
Out of spells, Amberly draws a wand and waves it at the harpy! A trio of magical energy bolts curves around Hobb and slams into the harpy.
Force Damage: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15
| Old Wrinkleface |
Old Wrinkleface pulls out and drinks a potion, then pulls out another one.
Healing: 1d8 ⇒ 6
| - Annabelle - |
Annabelle drinks her healing potion...
Healing: 1d8 ⇒ 2
Then she pulls out another one and drinks that too.
Healing: 1d8 ⇒ 5
| Alunarius |
Seeing as how his bombs have little effect, Alunarius changes tactics, moves up to flank the nearest enemy and slashes out with his kukri with a roar!
Attack, flanking: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 2d6 ⇒ (6, 3) = 9
move, draw, attack
| Hobb Tallman |
Hobb pulls out and drinks a potion, then swings his scimitar at the harpy!
Healing: 1d8 ⇒ 4
Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Magic Slashing Damage: 2d8 + 3 ⇒ (4, 3) + 3 = 10
| Kali Soy |
Kali just does what she knows best. Killing.
Attack Rolls: 1d20 + 11 ⇒ (12) + 11 = 231d20 + 6 ⇒ (14) + 6 = 201d20 + 1 ⇒ (15) + 1 = 16
Damage Rolls: 2d10 + 5 ⇒ (2, 8) + 5 = 152d10 + 5 ⇒ (7, 2) + 5 = 142d10 + 5 ⇒ (3, 3) + 5 = 11
| LoreMaster GM |
Amberly blasts the enemy with another volley of magic missiles, but this time with a lot of power. 15 damage to red
Old Wrinkelface focuses on recovery, healing himself with a potion.
Anabelle drinks the potion she had in her hand then gulps down a second.
Hobb drinks down a potion as well but it does little to easy the massive blow his head took. He then swings at the harpy once but is unable to land the blow.
Kali keeps a level head as she tries to slice up the blue guard. After her first two swings, the guard collapse. You still have one action. I will let you take it at the start of your next turn.
Alunarius, your target is now dead, plus he is 25 ft in the air on the watchtower so he wouldn't be able to attack from there anyway. I will let you choose if you want to try to go after orange or if you want to go after red. Please decide before you open the spoilers.
The orange guard continues his assault on the gnome in his tower. His first swing manages to hit her this time and pass through her concealment. The poor monk goes unconscious again. The guard puts his kukri away again and draws his bow. 12 damage to Annabelle
The red harpy is surprised to see the half orc holding his ground, but nevertheless tries to finish him off. The harpy gets a nice hit with the morningstar, nearly dropping Hobb again but misses with both of his talons.
Everyone is up.
orange 1: 1d20 + 11 ⇒ (13) + 11 = 24
flat check dc 5
[dice=damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
red 1: 1d20 + 15 ⇒ (11) + 15 = 26
damage: 2d8 + 6 ⇒ (2, 5) + 6 = 13
red 2: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16
red 3: 1d20 + 15 - 8 ⇒ (7) + 15 - 8 = 14
Bold May Act
----------------------------------
Round 8 status Nothing special
-------------------------------------
Old wrinkleface -51 Haste (4 rounds left)
Hob -52
Kali -58
Alunarius
Annabelle -78 concealment (8 rounds) Dying 1
Amberly -29
----------------------------------
Round 9 status Nothing special
-------------------------------------
Red -50
Dark Blue -60
Light Blue -62
Purple -58
Orange -18
| Kali Soy |
End of last round:
Kali puts away her weapon.
This round:
Kali scoops up the Goblin and moves to the ladder to start climbing down. It's a little awkward with her scythe on one side and Wrinkleface on the other, but she makes it work.
| Old Wrinkleface |
"Annabelle! I am coming, yes!"
Old Wrinkleface creaks and groans his way over to the other tower and up to Annabelle. It will take all four of his actions of moving to do it.
| Amberly Tamm |
Amberly waves her magical wand once more, sending another barrage of energy blasts at the harpy!
Force Damage: 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10
Hearing someone call out for Annabelle, Amberly turns and looks to see what's going on. "Annabelle?" she calls out with worry.
| Hobb Tallman |
Hobb swings his scimitar twice then calls on his deity for aid.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 2d8 + 3 ⇒ (6, 8) + 3 = 17
Attack: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23
Damage: 2d8 + 3 + 2 ⇒ (4, 8) + 3 + 2 = 17
Casting shield. +1 AC. If he gets hit he'll use the shield block reaction. His shield's hardness is 4.
| Alunarius |
Going after orange
Alunarius climbs up the platform, draws his kukri and tries to hit the harpy.
"Don't give up people, they're falling like ..eh.. flies!
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d6 ⇒ (1, 5) = 6
move, draw, attack
| LoreMaster GM |
Kali, sorry, I should of marked it in some way, but Old Wrinkleface was hiding under the platform. Not picking up Old Wrinkleface takes you to the bottom of the ladder and one action left again.
Annabelle is beginning to succumb to her wounds as she continues to bleed out on the watchtower.
Old Wrinkelface rushes to aid the dying gnome! Climbing all the way up the last watch tower!
Amberly uses her want again, letting out another volley of magic bolts. Her bolts seem to be very effective against the hard to hit harpy! 10 damage to red
Hobb, the brave cleric he is, stays and fights the enemy head to head! His first swing fails like the rest but the second swing is very accurate dealing a nice bit of damage. Then lifts a magical shield to defend himself. 17 damage to red
Alunarius finishes climbing up the ladder and swings at the last guard but his swing misses him.
The orange guard has a new gnome to attack! He puts his bow back away, pulls out his kukri and tries to slash Alunarius once. Since the gnome is wearing so little in turns of defenses, the strike goes right into his vitals. Ouch, that low AC is going to hurt here. 26 damage to Alunarius.
The last harpy, who is full of holes from magic missiles and bloodied up, realizes that he has lost. You want the mountain, you can have it! With that, he flies away. With a 70 ft flight speed, he gets 210 ft away in one round.
Everyone is up! Almost over
orange 1: 1d20 + 11 ⇒ (16) + 11 = 27
crit: 4d6 + 8 ⇒ (6, 6, 3, 3) + 8 = 26
Bold May Act
----------------------------------
Round 9 status Nothing special
-------------------------------------
Old wrinkleface -51 Haste (3 rounds left)
Hob -52
Kali -58
Alunarius -26
Annabelle -78 concealment (7 rounds) Dying 2
Amberly -29
----------------------------------
Round 10 status Nothing special
-------------------------------------
Red -77 fleeing
Dark Blue -60
Light Blue -62
Purple -58
Orange -18
| Amberly Tamm |
Unable to reach the harpy anymore with her wand Amberly turns and rushes off towards her sister. Seeing the guard still standing she waves her wand at him! Then she runs closer to the fray. Stride, one action magic missile, stride.
Force Damage: 1d4 + 1 ⇒ (1) + 1 = 2
| Old Wrinkleface |
Old Wrinkleface quickly feeds Annabelle a potion!
Healing Annabelle: 1d8 ⇒ 1
Then he pulls out another one and feeds it to her, too!
Healing Annabelle: 1d8 ⇒ 4
| - Annabelle - |
Annabelle opens her eyes a little confused.
Flat Check to overspend resonance (DC 10): 1d20 ⇒ 2
Failing. The second potion doesn't work on Annabelle. I am at 1 hp, conscious, wounded 1
She hurries down the ladder and hides.
| Hobb Tallman |
"Hey! Get back here! I'm not finished with you!" Hobb yells. He pulls out a potion, drinks it, and moves towards Annabelle.
Healing Hobb: 1d8 ⇒ 6
| Alunarius |
Seeing how much that last attack hurt, Alunarius starts to panic a bit and changes tactics yet again, this time throwing his last two pre-prepared bombs at the harpy.
Lesser alchemist fire: 1d20 + 9 ⇒ (13) + 9 = 22
2d8 fire damage, 2 persistent fire damage + 1 fire splash: 2d8 ⇒ (3, 8) = 11
Lesser alchemist fire: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 12
2d8 fire damage, 2 persistent fire damage + 1 fire splash: 2d8 ⇒ (1, 5) = 6
| LoreMaster GM |
Amberly moves toward the last guard, striking him with a missile as she moves. 2 damage to orange
The harpies are either dead or fleeing. I botted you to move toward the last enemy. Kali moves to the last tower and move more than half way up the ladder.
Old Wrinkleface pours two potions down Annabelle's throat, but only one of them seems effective.
The very injured Annabelle scurries away and hides. I assume you hid under the tower but to keep the map clean, I moved you away from the tower.
Hobb drinks a healing potion himself and moves toward the injured gnome.
Alunarius decides that after getting hit pretty hard, it's time for the bombs again! He tosses two bombs. The first lands right on target while the second misses and lands harmlessly off the tower. 12 damage to orange + 2 persistent damage
The red harpy continues to flee and is a great distance away by now.
The last guard, still fighting, has only one target so he tries to slice up Alunarius. The first swing scores a decent blow causing the alchemist to feel a bit light head. The second swing totally misses him, but the third swing finds the spot that he hit last round, causing the gnome to fall over in a bloody mess. The guard continues to be on fire causing more burns. 34 damage to Alunarius. 2 damage to orange
Almost there! Good luck!
orange 1: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
orange 2: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
orange 3: 1d20 + 11 - 8 ⇒ (20) + 11 - 8 = 23
crit: 4d6 + 8 ⇒ (1, 3, 1, 6) + 8 = 19
flat check dc 20: 1d20 ⇒ 10
Bold May Act
----------------------------------
Round 10 status Nothing special
-------------------------------------
Old wrinkleface -51 Haste (2 rounds left)
Hob -46
Kali -58
Alunarius -58 Dying 1
Annabelle -77 concealment (6 rounds) wounded 1
Amberly -29
----------------------------------
Round 11 status Nothing special
-------------------------------------
Red -77 fleeing
Dark Blue -60
Light Blue -62
Purple -58
Orange -34 (2 persistent fire damage)
| Hobb Tallman |
Hobb moves a little closer then holds his holy symbol aloft. "AND SARENRAE BURNT THINE ENEMIES!" Suddenly a ray of fire shoots from his holy symbol at the last remaining guard.
Fire Ray: Ranged Touch: 1d20 + 6 ⇒ (11) + 6 = 17
Fire Damage: 3d6 + 4 ⇒ (2, 3, 4) + 4 = 13
Sorry for delay from my family. Our Internet hasn't been working right. Hoping it works tonight.
| Amberly Tamm |
Seeing her sister's horrible wounds, Amberly hurries over to her sister, pulls out two of her scavenged healing potions, and presses them into Annabelle hands. "Drink these." she tells her firmly, hoping some of them will work.
| - Annabelle - |
Annabelle takes the potions from Amberly and drinks both of them!
Overspending Resonance (DC 10): 1d20 ⇒ 11
Healing: 1d8 ⇒ 3
Overspending Resonance (DC 11): 1d20 ⇒ 19
Healing: 1d8 ⇒ 1
| Old Wrinkleface |
Old Wrinkleface looks at Alunarius! But he has no healing potions left! He grabs onto the gnome and drags him over to the ladder. Then he drags him down the ladder so someone else can heal him.
Stride. Grabbing Alunarius. And then two strides to bring him down the ladder with me.
| LoreMaster GM |
Hobb moves to get a good sight at the enemy and releases a blast of flame at the orange guard, hitting him. 13 damage to orange
Amberly gives the injured Annabelle a few more potions, hoping they bring her back to full of live. She drinks both as her wounds close up from both potions.
Old Wrinkleface goes on a rescue mission with Alunarius taking him down the ladder.
Alunarius is able to fight off death miraculously but is still enjoy his mid fight nap!
I will bot Kali in my next post, then post as my enemy... if he is still alive!
Bold May Act
----------------------------------
Round 11 status Nothing special
-------------------------------------
Old wrinkleface -51 Haste (1 rounds left)
Hob -46
Kali -58
Alunarius -26
Annabelle -73 concealment (5 rounds) wounded 1
Amberly -29
----------------------------------
Round 12 status Nothing special
-------------------------------------
Red -77 fleeing
Dark Blue -60
Light Blue -62
Purple -58
Orange -47 (2 persistent fire damage)
| LoreMaster GM |
ENTER KALI BOT
Kali finishes climbing the ladder and moves up to the final guard, slicing it with her big scythe.
scyth: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 2d10 + 5 ⇒ (9, 7) + 5 = 21
The big weapon hits and removes the head of the final enemy!
2 actions to move to the enemy and 1 action to attack once.
EXIT KALI BOT
| LoreMaster GM |
Kali manages to hit and hit hard the final guard, removing his head and ending the fight. 21 damage to orange
With the combat taken care of, you are free to search the cave and find the harpies stuff. His stash includes a scroll of paralyze along with a +1 weapon potency rune etched on a runestone. In addition, you locate an expert-quality coffer that holds the Inheritor’s Clasp.
This is pretty much the end, but we can roleplay the wrap up. What is the plan now?
| Amberly Tamm |
Amberly rushes over to her sister and gives her a huge hug. "Are you okay?! Oh, goodness! Look at you! Hold still!" She pulls out her last three healing potions and passes one to Annabelle. Then she gives Old Wrinkleface the last two so he can heal Alunarius. "Oh, you look horrible! Mom's going to kill me for letting you get so hurt!"
| Old Wrinkleface |
Old Wrinkleface feeds Alunarius the potions.
Healing: 1d8 ⇒ 2
Healing: 1d8 ⇒ 6
"You not dead! Yes! You're welcome! YES!"
| - Annabelle - |
Annabelle drinks the healing potion as her sister gives her hugs.
Overspending Resonance DC 12: 1d20 ⇒ 3
But the potion doesn't work.
"Yeah, I'm done. I need a vacation. Mission Complete. Let's head home."
Once someone has the inheritors clasp she turns and starts to walk back to the town. She limps around like Old Wrinkleface!
| LoreMaster GM |
Venture Captain Ambrus is extremely happy to see you return. Congratulations on your successful mission. I heard it was a rough fight but you got us that clasp! We will immediately get to work researching the nature of the clasp. I do not know what will come from this research, if anything, but you showed some good work with locating an important relic. Thank you for your service.
| Hobb Tallman |
Hobb checks on the guards to see if any are still alive. If any are he casts stabilize on them. Those that are dead he places on a pyre and cremates while intoning prayers to Sarenrae.
"Yeah. Didn't know that harpies were so resilient."
Before being dismissed Hobb bows to the other Pathfinders. "It was an honour serving with you all."