LoreMaster GM's PF PlayTest Raiders of Shrieking Peak (Inactive)

Game Master vlaovich88

Maps/Handouts


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| HP: 5/78 | AC 21, TAC 21 | F:+10 R:+10 W:+7 | Hero Points: 0/1 | Resonance: 0/7, Overspent: 2 | Spell Points: 0/3 | Perc +6 (+8 to sense unseen) | Speed 35 ft. | Active Conditions: Concealed (1 minute), Wounded 1

Let's rest further up the hill. Then in the morning we can keep travelling on.


Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)

Old Wrinkleface checks to see if the minotaurs are unconscious or dead. He pokes them with his cane.

"You dead?"

He tells the minotaur lady that we should see if healing them works.

He looks at Hobb. "You do that healing thing! Fix me! Yes! "

Then he tells the minotaur lady, "We go to kill harpy now. Yes!"

"We sleep near this minotaur camp. Stink like them. Keep animals away! Yes! Then check human prints in morning! Yes!"


| HP: 11/55 | AC 20, TAC 19 | F:+9 R:+9 W:+11 | Hero Points: 1/1 | Resonance: 3/6 | Perc +9 | Speed 25 ft. | Spells: 3rd: 1/2, 2nd: 1/3, 1st: 2/3 | Spell Pool: 3/5 | Channel Energy: 0/1 | Lesser Staff of Fire: 1/1 | Active Conditions: None

"Sure, Wrinkles. Let me have a look at them."

Hobb attempts to treat the wounds of the minotaurs, Old Wrinkleface, Kali, and Annabelle.

Medicine to Treat Wounds: 1d20 + 10 ⇒ (15) + 10 = 25

Succeeding. Each of his patients recovers Hit Points equal to its Constitution modifier + 5.

Treat Wounds Rules:

You spend 10 minutes treating up to 6 injured living creatures (targeting yourself as one of them, if you so choose), then attempt a Medicine check. The DC is usually the medium DC for the highest level of patient you’re treating (DC 18 @ level 5), though the GM might adjust this DC due to circumstances, such as trying to rest during volatile weather or when treating magically cursed wounds. A given creature can be subject to only one Treat Wounds attempt per 10-minute period, so two characters can’t treat the same target’s wounds simultaneously.
…Success You treat the patients’ wounds. Each patient recovers Hit Points equal to its Constitution modifier + your level or equal to just your level, whichever is higher.
…Critical Success As success, but increase the healing by your level+3.
…Critical Failure The patients are bolstered against your Treat Wounds.

"There. Now... Let's rest in the minotaur camp. The footprints are nearby. We might as well check them out first. In the morning, of course. When Sarenrae's light will bless us!"


Maps ... Starship combat ... Party Loot Tracker

I think first aid would be what you need since they are dying and may die during that 10 minutes, but we will assume you bring all three back.

The minotaurs look at you skeptically as you leave, not sure what to make up of the very confusing interlopers.

The gang moves a decent distance away from the camp before setting up a camp of your own. You do not encounter any issues throughout the night. In the morning you are able to find the tracks. They lead along a path near the minotaur camp. After a few minutes of following the tracks you find where a human has set up a small minimalist camp.

A human who was hiding in the brush jumps out to greet you, happy to see another group of human (or humanoids) also noticing your pathfinder symbols. This woman matches the description you have of Inisa.

In a hushed whisper, What news do you bring? Have you found the Inheritor’s Clasp? I heard a fight with the minotaurs last night.

GM Dice:

1d100 ⇒ 72


| HP: 33/53 | AC 20, TAC 18 | F:+7 R:+9 W:+9 | Hero Points: 1/1 | Resonance: 6/9 | Perc +8 (+12 to smell unseen creatures) | Speed 25 ft. | Spells: 3rd: 0/2, 2nd: 0/3, 1st: 0/3 | Spell Pool: 4/6 | Active Conditions: Haste (Old Wrinkleface)

"Yeah, that was us! No biggie!" Amberly grins. "Okay, it was a BIG biggie! We rocked it!" She shakes her tambourine for emphasis. "But, the Inheritor's Clasp was taken by a harpy whose apparently a huge jerk and lives higher up the mountain. We're going to go there next. You should head back to put in a report to the VCs. He's super worried about you!"


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

"They fought poorly and would have died, but apparently some here find that offensive."


| HP: 5/78 | AC 21, TAC 21 | F:+10 R:+10 W:+7 | Hero Points: 0/1 | Resonance: 0/7, Overspent: 2 | Spell Points: 0/3 | Perc +6 (+8 to sense unseen) | Speed 35 ft. | Active Conditions: Concealed (1 minute), Wounded 1

Annabelle waves hello. "Hi! I tore them to shreds with my bare hands." She holds up her hands like fake claws and growls. "Roar!"

Then she looks at the others. "It's time to head up the mountain now."


Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)

Old Wrinkleface looks at the lady, waggles his eyebrows, and strokes his hair. "Oooh!" He says. "Ooh, oh! Lalala! Yes!" He waggles his eyebrows at her some more.


Maps ... Starship combat ... Party Loot Tracker

You seem like a capable group. Okay, I will head back and make sure everything is in order back on the home front. I left some injured people back there. Please make contact with me again when you get the clasp back.

I need exploration mode tactics and rolls from everyone as you travel up the mountain.


| HP: 11/55 | AC 20, TAC 19 | F:+9 R:+9 W:+11 | Hero Points: 1/1 | Resonance: 3/6 | Perc +9 | Speed 25 ft. | Spells: 3rd: 1/2, 2nd: 1/3, 1st: 2/3 | Spell Pool: 3/5 | Channel Energy: 0/1 | Lesser Staff of Fire: 1/1 | Active Conditions: None

Hobb nods at Inisa. "Greetings, Inisa. It's good to see you in good health. I am Hobb, Servant of Sarenrae! Have you seen or know anything of this harpy?"

He grins at Old Wrinkleface.


| HP: 11/55 | AC 20, TAC 19 | F:+9 R:+9 W:+11 | Hero Points: 1/1 | Resonance: 3/6 | Perc +9 | Speed 25 ft. | Spells: 3rd: 1/2, 2nd: 1/3, 1st: 2/3 | Spell Pool: 3/5 | Channel Energy: 0/1 | Lesser Staff of Fire: 1/1 | Active Conditions: None

Perception: 1d20 + 9 ⇒ (3) + 9 = 12


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

When travelling up the mountain, Alunarius keeps a close eye on his surroundings...

Perception: 1d20 + 7 ⇒ (12) + 7 = 19 (+9 smell)


| HP: 33/53 | AC 20, TAC 18 | F:+7 R:+9 W:+9 | Hero Points: 1/1 | Resonance: 6/9 | Perc +8 (+12 to smell unseen creatures) | Speed 25 ft. | Spells: 3rd: 0/2, 2nd: 0/3, 1st: 0/3 | Spell Pool: 4/6 | Active Conditions: Haste (Old Wrinkleface)

Amberly keep her eyes on her surroundings.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11 (+2 higher to smell)


Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)

Old Wrinkleface also looks around as he travels.

Perception (expert): 1d20 + 6 ⇒ (20) + 6 = 26 (Or +1 higher vs. traps).


| HP: 5/78 | AC 21, TAC 21 | F:+10 R:+10 W:+7 | Hero Points: 0/1 | Resonance: 0/7, Overspent: 2 | Spell Points: 0/3 | Perc +6 (+8 to sense unseen) | Speed 35 ft. | Active Conditions: Concealed (1 minute), Wounded 1

Annabelle sneaks as they travel.

Stealth: 1d20 + 9 ⇒ (20) + 9 = 29


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

Going to do searching, but I want to look for survival-based traps instead of perception-based ones.

Survival: 1d20 + 5 ⇒ (5) + 5 = 10


Maps ... Starship combat ... Party Loot Tracker

The group follows the trail up the mountain when a few of you notice a bad smell and see something moving in the bushes. +4 to perception to anyone with scent

Annabelle, Amberly, Alunarius, and Hobb can make out 3 undead monsters in the bushes. But Amberly can see (and smell) two other combatants. [/ooc]I will have the 3 undead you all can see on the map, but the ones that only Amberly can see will not be on the map yet since it is not her turn yet.[/ooc]

It is Annabelle, Old Wrinkleface and Alunarius's turn. The enemy is sensed to Annabelle and Alunarious and unseen to Old Wrinkleface. . Either of them can use 1 action to "point out" which will turn one of the undead to sensed. Lastly, if they are still unseen you can spend one of your own actions to "seek". This allows you to make a perception check against their stealth dc. You’re scanning for signs of unseen creatures, choose either a 30-foot cone or a 15-foot burst within line of sight. Let know which you are doing if you take this action as you stumble upon some of the hidden enemies as well.

GM Dice:

Ghoul stealth: 1d20 + 6 ⇒ (16) + 6 = 22
Ghast stealth: 1d20 + 9 ⇒ (8) + 9 = 17

Ghoul=22
Amberly
Ghast=17
Annabelle
Amberly
Alunarius
Hobb

Bold May Act
----------------------------------
Round 1status Hidden Enemies
-------------------------------------
Annabelle
Old Wrinkleface Do not see any enemy
Alunarius
Me
Amberly
Hob
Kali


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius runs up to the creature on the right, draws one of his bombs and throws it in its general direction.

[ooc]Move, draw bomb, throw bomb[ooc]
Flat check for sensed creatures: 1d20 ⇒ 14
Throw Minor Acid Flask: 1d20 + 9 ⇒ (6) + 9 = 15
1d6 persistent acid damage + 1 acid splash: 1d6 ⇒ 1


Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)

"You so crazy, gnome! Why attack trees?"

Old Wrinkleface looks around for the enemy. Seeking in a 15 ft. burst.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

If he doesn't see anything he goes forward twenty feet and tries again in another 15 ft. burst.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


| HP: 5/78 | AC 21, TAC 21 | F:+10 R:+10 W:+7 | Hero Points: 0/1 | Resonance: 0/7, Overspent: 2 | Spell Points: 0/3 | Perc +6 (+8 to sense unseen) | Speed 35 ft. | Active Conditions: Concealed (1 minute), Wounded 1

Annabelle makes sure her rabbit is safe in her hood, then she points out the undead for everyone else, and enters tiger stance.


| HP: 11/55 | AC 20, TAC 19 | F:+9 R:+9 W:+11 | Hero Points: 1/1 | Resonance: 3/6 | Perc +9 | Speed 25 ft. | Spells: 3rd: 1/2, 2nd: 1/3, 1st: 2/3 | Spell Pool: 3/5 | Channel Energy: 0/1 | Lesser Staff of Fire: 1/1 | Active Conditions: None

"Undead?! I see them!"


Maps ... Starship combat ... Party Loot Tracker

Alunarius moves up as close to the undead he spotted, and whips a bomb into the woods. He misses the undead by an inch but splashes him with acid.1 damage to purple

Old Wrinkleface moves around searching for an enemy but fails to find one. I am so sorry... you had the roll, just 5 feet away!

Annabelle makes she the group knows where some of the enemies are, tucks her rabbit friend away, and gets ready for a fight.

Suddenly an undead monster leaps from the woods and attempts to bite Old Wrinkleface. In a matter of second the monster is back in the woods. The poor goblin is left with a deep bite wound. 8 damage make a dc 15 fort save vs ghoul fever and dc 14 fort save vs paralysis.

The exact same thing happens with a yellow looking undead monster. It looks similar to the other, but not the same type of monster. This one misses with it's bite before leaping away.

Unlike it's buddies, it doesn't lead into the fight but a red monster runs at Old Wrinkleface attempting to bite then leaps away. But his bite also misses the evasive goblin.

The blue monster continues the trend as it runs from the woods, takes a quick nibble, and jumps away! But the hungry monster jumps away hungry.

Th last monster charges in, hoping to feast then hops along. But the attack has the same luck as most of his allies and the thing ends back in the woods.

All monsters are no longer hidden at all. No flat checks or anything like that. The trees are difficult terrain.

GM Dice:

Purple: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8
yellow: 1d20 + 9 ⇒ (11) + 9 = 20
Red: 1d20 + 9 ⇒ (3) + 9 = 12
Blue: 1d20 + 9 ⇒ (5) + 9 = 14
Orange: 1d20 + 9 ⇒ (9) + 9 = 18

Bold May Act
----------------------------------
Round 1 status Difficult terrain
-------------------------------------
Amberly
Hobb
Kali
----------------------------------
Round 2 status Difficult terrain
-------------------------------------
Annabelle
Old Wrinkleface -8 two fort saves
Alunarius
Blue
Purple -1
Red
Yellow
Orange


| HP: 11/55 | AC 20, TAC 19 | F:+9 R:+9 W:+11 | Hero Points: 1/1 | Resonance: 3/6 | Perc +9 | Speed 25 ft. | Spells: 3rd: 1/2, 2nd: 1/3, 1st: 2/3 | Spell Pool: 3/5 | Channel Energy: 0/1 | Lesser Staff of Fire: 1/1 | Active Conditions: None

Hobb moves closer to the fight and utters a prayer to his goddess! A massive ball of fire erupts on the undead hiding in the woods. Hitting red, pink, and yellow.

Fire Damage: 8d6 ⇒ (6, 5, 6, 3, 6, 3, 5, 2) = 36

Creatures in the area must attempt a DC 19 Reflex save.
...Success The creature takes half damage.
...Critical Success The creature is unaffected.
...Failure The creature takes full damage.
...Critical Failure The creature takes double damage.


Maps ... Starship combat ... Party Loot Tracker

Nice roll!

Hobb casts a very powerful fireball on the group of undead! The red one seems to of completely disintegrated and turn to ash. The yellow one falls over dead... again from it's burns and the purple one looks to be in rough shape. Red critically failed taking 72 damage, yellow failed and took 36 damage, and purple failed and took 36 damage.

GM Dice:

red reflex: 1d20 + 5 ⇒ (2) + 5 = 7
pink reflex: 1d20 + 5 ⇒ (11) + 5 = 16
yellow reflex: 1d20 + 6 ⇒ (12) + 6 = 18

Bold May Act
----------------------------------
Round 1 status Difficult terrain
-------------------------------------
Amberly
Hobb
Kali
----------------------------------
Round 2 status Difficult terrain
-------------------------------------
Annabelle
Old Wrinkleface -8 two fort saves
Alunarius
Blue
Purple -37
Red -72
Yellow -32
Orange


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius moves a bit closer and targets the orange creature with his next bomb.

Move, draw bomb, throw bomb
Throw Minor Acid Flask: 1d20 + 9 ⇒ (15) + 9 = 24
1d6 persistent acid damage + 1 acid splash: 1d6 ⇒ 1


| HP: 33/53 | AC 20, TAC 18 | F:+7 R:+9 W:+9 | Hero Points: 1/1 | Resonance: 6/9 | Perc +8 (+12 to smell unseen creatures) | Speed 25 ft. | Spells: 3rd: 0/2, 2nd: 0/3, 1st: 0/3 | Spell Pool: 4/6 | Active Conditions: Haste (Old Wrinkleface)

Amberly hurries closer to the fight then casts a spell at the blue and orange undead! She shakes her hips, smacks her tambourine, and suddenly a burst of loud noise explodes around orange and blue! (Sound burst)

Sonic Damage: 3d8 ⇒ (6, 4, 1) = 11

Fort DC 19:
Success Half damage.
Critical Success No damage.
Failure Full damage and deafened for 1 round.
Critical Failure Double damage and deafened for 1 minute.


Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)

Fortitude (GF): 1d20 + 11 ⇒ (4) + 11 = 15
Fortitude (P): 1d20 + 11 ⇒ (2) + 11 = 13

I pass against ghoul fever but fail against paralysis. Not sure what happens or for how long.


| HP: 5/78 | AC 21, TAC 21 | F:+10 R:+10 W:+7 | Hero Points: 0/1 | Resonance: 0/7, Overspent: 2 | Spell Points: 0/3 | Perc +6 (+8 to sense unseen) | Speed 35 ft. | Active Conditions: Concealed (1 minute), Wounded 1

Annabelle hurries over to the pink one so she can protect Old Wrinkleface. Then she slashes at him twice with her awesome fingernails! Stride, stride, flurry of blows.

Flurry 1: 1d20 + 11 ⇒ (1) + 11 = 12
Magic Cold Iron Silver Slashing Damage: 2d8 + 1 ⇒ (7, 7) + 1 = 15

Flurry 2: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
Magic Cold Iron Silver Slashing Damage: 2d8 + 1 ⇒ (1, 8) + 1 = 10


Maps ... Starship combat ... Party Loot Tracker

ALinarious tosses a bomb at the orange undead monster, hitting him and slashing on to the blue one. 1 damage to orange and 1 damage to blue

Amberly casts a spell that sends musical blasts through the air, hitting two of the undead. The organge one seems less efected than you expect but the blue one seems to suffer from the full effect. [/ooc]

Old Wrinkleface freezes up after the bite from the monster. At the end of every round, you can make another saving throw to break free. I will roll yours now just to keep it rolling... The roll will be above the initive tracker, below my GM screen so that I don't mess up the order of dice I have already rolled.

Paralyzed:
Your body is frozen in place. You have the flat footed condition and can’t act except to Recall Knowledge and act in other ways that require only the use of your mind .

After a moment of being frozen, he snaps out it!

Annabelle braves clibing through the forest to get to the undead. She then claws twice at the purple one, only hitting once. 10 damage to purple

Luckily that claw is enough, on top of the fire, to drop the powerful undead.

GM Dice:

orange fort: 1d20 + 5 ⇒ (15) + 5 = 20
blue fort: 1d20 + 5 ⇒ (5) + 5 = 10

Old Wrinkleface fort dc 13 : 1d20 + 11 ⇒ (14) + 11 = 25

Bold May Act
----------------------------------
Round 1 status Difficult terrain
-------------------------------------
Amberly
Hobb
Kali
----------------------------------
Round 2 status Difficult terrain
-------------------------------------
Annabelle
Old Wrinkleface -8
Alunarius
Blue -12 deafened 1 round
Purple -47
Red -72
Yellow -32

Orange -6 (1d6 persistent acid damage)


Maps ... Starship combat ... Party Loot Tracker

ENTER KALI BOT!

Seeing more than half the enemies fall, the barbarian draws her weapon and charges at one of the ones left standing!

scythe (blue): 1d20 + 11 ⇒ (17) + 11 = 28CRIT!]
damage (crit, slashing): 3d10 + 10 ⇒ (4, 10, 2) + 10 = 26

The scythe slices pretty badly into the undead pretty badly, but it is left still standing, even if it is just barely.

1 action to draw the weapon 2 actions for a sudden charge.

EXIT KALI BOT


Maps ... Starship combat ... Party Loot Tracker

Kali cuts the blue enemy open pretty badly, but some how it keeps fighting. 26 damage to blue

The blue enemy tries to bite and claw Kali for having the audacity to attack it! Right after the attack, the monster leaps away! The bite lands but the claw missed. She can feel the teeth break the skin and magic and disease enter her body. 11 damage and a dc 15 fort save (gouhl fever) and dc 14 fort save (paralyze)

The orange one steps up to Kali and bites the same as the rest before leaping deeper into the woods again. But the bite misses.

persistent acid damage: 1d6 ⇒ 3
flat check dc 20: 1d20 ⇒ 13

You are up! You guys have done tons of damage so far. Awesome job.

GM Dice:

blue attack: 1d20 + 9 ⇒ (15) + 9 = 24
blue attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14
orange attack: 1d20 + 9 ⇒ (17) + 9 = 26

Bold May Act
----------------------------------
Round 2 status Difficult terrain
-------------------------------------
Amberly
Hobb
Kali
----------------------------------
Round 3 status Difficult terrain
-------------------------------------
Annabelle
Old Wrinkleface -8
Alunarius
Blue -38 deafened 1 round
Purple -47
Red -72
Yellow -32

Orange -9 (1d6 persistent acid damage)


| HP: 33/53 | AC 20, TAC 18 | F:+7 R:+9 W:+9 | Hero Points: 1/1 | Resonance: 6/9 | Perc +8 (+12 to smell unseen creatures) | Speed 25 ft. | Spells: 3rd: 0/2, 2nd: 0/3, 1st: 0/3 | Spell Pool: 4/6 | Active Conditions: Haste (Old Wrinkleface)

Amberly shakes her tambourine and sings a few vocal trills, inspiring her allies to reach for the stars! Inspire courage: +1 attack, +1 damage, +1 saves vs. fear. Then she continues to sing, unleashing another sound burst on blue and orange.

Sonic Damage: 3d8 ⇒ (7, 8, 3) = 18

Fort DC 19:
Success Half damage.
Critical Success No damage.
Failure Full damage and deafened for 1 round.
Critical Failure Double damage and deafened for 1 minute.


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Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)

Good luck, Kali! You don't want to get infected with ghoul fever!

"Oh, look! More I see! Yes!"

Old Wrinkleface scampers off into the woods to fight this new foe! "Do not worry! I will handle this! Yes! You take care of others! Yes!"

Deception to lie (there is no other enemies): 1d20 + 9 ⇒ (5) + 9 = 14

Then he swings wildly at some tree trunks when he's out of sight.

"I fight good! Yes! Take that!"

He makes some grunts and groans. "Ouch! Oh! I dead! I dead! Yes! Haha! Take that! Yes!"

Stride, stride, lying. I counted trees as half movement.


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| HP: 5/78 | AC 21, TAC 21 | F:+10 R:+10 W:+7 | Hero Points: 0/1 | Resonance: 0/7, Overspent: 2 | Spell Points: 0/3 | Perc +6 (+8 to sense unseen) | Speed 35 ft. | Active Conditions: Concealed (1 minute), Wounded 1

Annabelle follows Old Wrinkleface to help! But sees there's no enemy at all. She rolls her eyes and sighs. Then she moves back to the real fight.

Stride to Old Wrinkleface. Then Stride back to where I started and stride toward the undead. I also counted the all tree spaces as double movement just in case.


Maps ... Starship combat ... Party Loot Tracker

Amberly lets out another blast of sound, hitting the last two undead. This is enough to finish off the blue one, but the orange one is still standing. She also plays inspiring music to boost her allies. 18 damage to blue and 9 to orange

Old Wrinkleface tries to get out of fighting by tricking his friends but Annabelle calls his bluff and he is found out.

GM Dice:

blue fort: 1d20 + 5 ⇒ (5) + 5 = 10
Orange fort: 1d20 + 5 ⇒ (19) + 5 = 24

Bold May Act
----------------------------------
Round 2 status Difficult terrain
-------------------------------------
Amberly
Hobb
Kali -11 and 2 fort saves
----------------------------------
Round 3 status Difficult terrain
-------------------------------------
Annabelle
Old Wrinkleface -8
Alunarius
Blue -56 deafened 1 round
Purple -47
Red -72
Yellow -32

Orange -18 (1d6 persistent acid damage)


| HP: 11/55 | AC 20, TAC 19 | F:+9 R:+9 W:+11 | Hero Points: 1/1 | Resonance: 3/6 | Perc +9 | Speed 25 ft. | Spells: 3rd: 1/2, 2nd: 1/3, 1st: 2/3 | Spell Pool: 3/5 | Channel Energy: 0/1 | Lesser Staff of Fire: 1/1 | Active Conditions: None

"Face the PURIFYING FLAMES!!!" Hobb bellows as he strides forward. Then he casts out his arm and sends a fire ray at the last enemy standing.

Ranged Touch Strike: 1d20 + 6 ⇒ (16) + 6 = 22
Fire Damage: 3d6 + 3 ⇒ (5, 3, 5) + 3 = 16


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Lunarius' face lights up when he sees his last bomb hit. "That's more like it! Let's do that again!"

draw 2 bombs, throw bomb, throw bomb
Throw Minor Acid Flask: 1d20 + 9 ⇒ (11) + 9 = 20
1d6 persistent acid damage + 1 acid splash: 1d6 ⇒ 3
Throw Minor Acid Flask: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
1d6 persistent acid damage + 1 acid splash: 1d6 ⇒ 6


Maps ... Starship combat ... Party Loot Tracker

I think one of us are confused on persistent damage. From my reading of it, there is no immediate effect of it. But at the end of my turn, I take the damage which is rolled every round. Damage of the same type does not stack so since the last enemy is already taking 1d6 acid every round, another acid bomb does not add any more damage besides the 1 point of acid damage from splash. I willing to hear it if you have a different interpretation of the rules. I will also allow you to redo your actions if you want.


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

One of us thinks you're absolutely right :-) I assumed mistakenly that the attacker had to roll the persistent damage upon hit, and that subsequent attacks with a higher damage roll would override a previous lower value. I'll forgo my retcon, since I should have read the rules in more detail (again!)


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

Kk back now.

Fort Save vs. Ghoul Fever: 1d20 + 9 ⇒ (14) + 9 = 23
Fort Save vs. Paralysis: 1d20 + 9 ⇒ (13) + 9 = 22

Shrugging off the creature's attacks like they aren't even there, Kali moves up to introduce it to her scythe.

Attacking Twice:

Attack Rolls: 1d20 + 11 ⇒ (12) + 11 = 231d20 + 6 ⇒ (20) + 6 = 26
Damage Rolls: 2d10 + 8 ⇒ (1, 3) + 8 = 122d10 + 8 ⇒ (8, 7) + 8 = 23
Crit Damage: 3d10 + 8 ⇒ (1, 7, 8) + 8 = 24

Flat DC 5: 1d20 ⇒ 2

Kali ceases to rage.


Maps ... Starship combat ... Party Loot Tracker

I didn't rage for you last round so you were not raging this round, but it doesn't matter. You hit with both attacks, destroying the poor guy. Heck, you would of killed him if he was full HP still. Also, I managed to forget a ton of the crit damage I rolled for you when I botted you. Sorry!

Kali lands another gruesome blow against the last undead, along with a normal hit causing the undead to return to death. With that, the undead seem to be taken care of!

On 3 of the bodies, you find a lesser healing potion. 3 potions in total!

Some of you have injuries, so I will give you the option to take care of those before we move on. If you are ready to advance, post that you are ready.

Amberly
Hobb
Kali -11
Annabelle
Old Wrinkleface -8
Alunarius


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| HP: 5/78 | AC 21, TAC 21 | F:+10 R:+10 W:+7 | Hero Points: 0/1 | Resonance: 0/7, Overspent: 2 | Spell Points: 0/3 | Perc +6 (+8 to sense unseen) | Speed 35 ft. | Active Conditions: Concealed (1 minute), Wounded 1

Annabelle is not wounded, but she sees that some others are. While they get healing (probably from Hobb) Annabelle takes out her rabbit, Bunna, and talks to her in Sylvan.

Sylvan:
"It's safe now, Bunna. Don't worry! Come on out."

Much to some people's surprise, the rabbit speaks back very quietly.

Sylvan:
"Oh, that was scary. I need a hug!"

Annabelle gives the rabbit a cozy hug and pats her comfortingly.


Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)

"Don't worry! Defeated it, I did! YES!"

Old Wrinkleface waits to see if anyone can heal him with their magic medicine fingers. If not, he will drink a potion.


| HP: 33/53 | AC 20, TAC 18 | F:+7 R:+9 W:+9 | Hero Points: 1/1 | Resonance: 6/9 | Perc +8 (+12 to smell unseen creatures) | Speed 25 ft. | Spells: 3rd: 0/2, 2nd: 0/3, 1st: 0/3 | Spell Pool: 4/6 | Active Conditions: Haste (Old Wrinkleface)

Amber pulls out her healer's kit and gets to work on the group, trying to heal the wounds of Old Wrinkleface and Kali.

Medicine to Treat Wounds: 1d20 + 7 ⇒ (17) + 7 = 24

Healing them both their Con modifier +5.

Then she packs up her gear and the new healing potions. "There! Ready everyone?"

She's good to go.


| HP: 11/55 | AC 20, TAC 19 | F:+9 R:+9 W:+11 | Hero Points: 1/1 | Resonance: 3/6 | Perc +9 | Speed 25 ft. | Spells: 3rd: 1/2, 2nd: 1/3, 1st: 2/3 | Spell Pool: 3/5 | Channel Energy: 0/1 | Lesser Staff of Fire: 1/1 | Active Conditions: None

"Praise Sarenrae!"

Hobb inspects the undead, curious to their origins and why they were here.

Medicine (trained): 1d20 + 10 ⇒ (7) + 10 = 17
Knowledge Religion (expert): 1d20 + 10 ⇒ (4) + 10 = 14
Perception (trained): 1d20 + 9 ⇒ (5) + 9 = 14

He also inspects the wounds of anyone bitten to see if they have contracted ghoul fever.
Medicine (trained): 1d20 + 10 ⇒ (16) + 10 = 26


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

"Wake me up when a real threat shows up." scoffs Kali dismissively.


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

"Right, let's go on! Unless anybody still wants me to brew up an elixir of life?"


| HP: 33/53 | AC 20, TAC 18 | F:+7 R:+9 W:+9 | Hero Points: 1/1 | Resonance: 6/9 | Perc +8 (+12 to smell unseen creatures) | Speed 25 ft. | Spells: 3rd: 0/2, 2nd: 0/3, 1st: 0/3 | Spell Pool: 4/6 | Active Conditions: Haste (Old Wrinkleface)

Yeah, we're ready to go.


| HP: 5/78 | AC 21, TAC 21 | F:+10 R:+10 W:+7 | Hero Points: 0/1 | Resonance: 0/7, Overspent: 2 | Spell Points: 0/3 | Perc +6 (+8 to sense unseen) | Speed 35 ft. | Active Conditions: Concealed (1 minute), Wounded 1

Yup, ready to go.


Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)

Yup, moving on.

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