| Full Name |
Alunarius |
| Race |
| HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | |
| Classes/Levels |
Reagent batches 4/9 | Speed: 25 ft | |
| Gender |
Male |
| Size |
Smale |
| Age |
44 |
| Alignment |
CN |
| Languages |
Common, Gnomish, Draconic |
| Strength |
10 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
19 |
| Wisdom |
12 |
| Charisma |
14 |
About Alunarius
Alunarius
Male Gnome Noble Alchemist Bomber 5
CN Gnome, Humanoid
Languages: Common, Gnomish, Draconic
Senses: Low-light Vision, Perception +7 (+9 smell)
Hero Points: 1
Resonance: 7
Class DC: 19
Speed: 25 ft.
XP: N.A.
--------------------------
DEFENSE
--------------------------
HP: 58
AC: 15 TAC: 15
Fortitude: +9 Reflex: +10 Will: +7
--------------------------
OFFENSE
--------------------------
Melee: +1 kukri (T) +6 (2d6)(agile, finesse, trip L)
Ranged: bomb +9 touch (E); thrown 30 feet
Ranged: dart +9 (T) (1d4 piercing); agile, thrown 20 feet
--------------------------
REACTIONS
--------------------------
None
--------------------------
SKILLS
--------------------------
Acrobatics: +9 E
Arcana: +5
Athletics: +1
Crafting: +10 E
Deception: +3
Diplomacy: +3
Intimidation: +3
Lore (Nobility): +9 T
Medicine: +7 E
Nature: +2
Occultism: +9 T
Performance: +3
Religion: +2
Society: +9 T
Stealth: +9 E
Survival: +5 T
Thievery: +4
--------------------------
STATISTICS
--------------------------
STR 10 (0) DEX 16 (+3) CON 14 (+2) INT 19 (+4) WIS 12 (+1) CHA 14 (+2)
--------------------------
FEATS AND ABILITIES
--------------------------
Alchemical crafting
Courtly graces: Nobility lore bonuses
Enduring alchemy: quick alchemy potent till end of next turn
Far lobber: bomb 30 ft instead of 20 ft
Nimble crawl: can crawl up to half your speed
Powerful leap: 5ft vertical, +5 ft horizontal
Quick bomber: 2 bombs per action, or 1 craft + 1 throw per action
Quick identification: identify magic only takes 1 min
Weapon familiarity (gnome): trained with e.g. kukri
Weapon innovator (gnome): critical specialisation effect triggers upon critting with kukri
Low-light vision
Sharp-nosed gnome: +2 perception on smell
--------------------------
FORMULA BOOK
--------------------------
Minor Acid Flask: 1d6 persistent acid damage + 1 acid splash
****Lesser Acid Flask: 2d6 persistent acid damage + 1 acid splash
Minor Alchemist Fire: 1d8 fire damage, 1 persistent fire damage + 1 fire splash
****Lesser Alchemist Fire: 2d8 fire damage, 2 persistent fire damage + 1 fire splash
Standard Antidote: +2 item bonus to Fortitude saving throws against poisons and venoms for 6 hours
Standard Antiplague: 2 item bonus to Fortitude saving throws against diseases for 24 hours
Minor Bottled Lighting: 1d6 electricity damage + 1 electricity splash + target FF 1 round
Cheetah’s Elixir: For the next minute, you are accelerated 5.
Eagle Eye Elixir: 1h +1 item bonus to Perception checks. +2 for to find secret doors and traps.
Greater Darkvision Elixir: 1h darkvision
Infiltrator’s Elixir: disguise for the Impersonate action of Deception. +4 item bonus to Deception DC
Minor Elixir of Life: 1d6 heal or +1 fortitude toxins if max health
**Lesser Elixir of Life: 3d6 heal or +2 fortitude toxins if max health
Lesser Juggernaut Mutagen: +2 item bonus Fortitude and 10 temporary Hit Points. –1 item penalty to some saves
Lesser Quicksilver Mutagen: You gain a +2 item bonus to dex stuff, accelerated 10, -1 Fort, -10 damage
Lesser Liquid Ice: 2d4 cold damage + 1 cold splash + hampered 10 for 1 round
Smokestick: 5 ft radius concealment for 1 minute
**: prepared 2 items with 1 batch of reagents with advanced alchemy
4/9 batches left for quick alchemy
--------------------------
EQUIPMENT
--------------------------
Bulk: 4, 5L
Worn: backpack, +1 studded leather armor*, ordinary clothing
Weapons: +1 kukri*, darts (10)
Stowed:
alchemist’s tools (expert), backpack, bedroll, caltrops, crowbar
(expert), flint and steel, formula book, ladder feather token,
lesser potion of fire resistance, onyx panther, rations (3),
sheath, thieves’ tools (expert) and replacement picks (1),
torches (10), waterskin, wayfinder
Wealth: 4 gold, 1 silver, 7 copper
Resonance: 5/7 (equipment marked with *)
--------------------------
BACKGROUND
--------------------------
--------------------------
APPEARANCE AND PERSONALITY
--------------------------