[GDVII, PFS] GM Blake's 9-00 Assault on Absalom (Inactive)

Game Master Blake's Tiger

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Please provide me with the following information:

Player Name (for Chronicle):
Character Name:
PFS # & Character #:
Faction:
Day Job Roll (if applicable):

Dark Archive

NG Male Human (Ulfen) Sorcerer (Celestial) 6 | HP: 46/46 | AC: 12 16 (12 Tch, 10 14 FF) | CMB: +2, CMD: 14 | F: +10, R: +6, W: +7; +1 vs. curses| Init: +2 | Perc: +0, SM: +0 | Heavenly Fire 7/8
Current Conditions:
none
Active Spells:
good hope, mage armor

Player Name (for Chronicle): Michael Eshleman
Character Name: Bonaventure
PFS # & Character #: 766-29
Faction: Dark Archive
Day Job Roll (if applicable): N/A


I havent yet decided for certain which character I will pplay. I have a level 7 core bard but may pay my sorcerer if the part 1 special finishes soon enough.

Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

Player Name (for Chronicle): Zach D
Character Name: Jinsa
PFS # & Character #: 133462-23
Faction: Scarab Sage
Day Job Roll (if applicable): n/a

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Player Name (for Chronicle): Andrew Watson
Character Name: Chandu
PFS # & Character #: 44523-24
Faction: Exchange
Day Job Roll (if applicable): Perform Oratory: 1d20 + 22 ⇒ (18) + 22 = 40

As things are already kicking off I will go with the Bard.


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I will post the boon's that you've earned on a separate link, but the repairs reward includes a potion of cure serious wounds for each of you and a potion of up to 3rd level for each of you.


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Click here to join the session Google Hangout for important notifications, especially if the site goes down.

I will attempt to place a notification here when I post a GM entry. I've heard that doing this speeds up response time from players and increases overall Special efficiency.

Thanks!


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Chandu: I trust that you will agree that doing all of the activities would burn through the 140 minute duration of the extended heroism.

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Absolutely fine with that.

She will take a potion of herosim as her reward...:)


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I believe we're good, but just a reminder: this is CORE.

Grand Lodge

Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Player Name (for Chronicle): Chris Marsh
    Character Name: Thranalas ("Thran")
    PFS # & Character #: 1824-23
    Faction: Grand Lodge
    Day Job Roll (if applicable):This is my day job.

    Liberty's Edge

    Player Name (for Chronicle): qstor
    Character Name: Grog
    PFS # & Character #: 2072-27
    Faction: LE
    Day Job Roll (if applicable): n/a

    Liberty's Edge

    Male 1/2 orc Rng 7/Ftr 2 | HP 78 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 7/Fighter 2

    I've played this in Standard but I haven't GM'd it btw.


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    Pre-Mustering Activity Rewards

    Once gain a party-wide +4 initiative bonus in a battle against enemies that contain at least one construct.

    Once the group may declare an enemy's critical hit to not be a critical or force an enemy to re-roll an attack.

    Once the group may opt to re-roll any one d20 roll of any kind by a player character (or companion creature).

    Each PC selects a single piece of bane ammunition, type (and subtype if applicable) chosen now.

    Once gain a party-wide +4 initiative bonus in a battle against enemies that contain at least one undead.

    Each PC gains 1 potion of cure serious wounds and 1 potion of up to 3rd level chosen now.

    Each PC may re-roll his initiative EDIT: once but must take the 2nd roll, even if worse.

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Thranalas, disdainful of weapons as well as labor, opts:

    Crossbow bolt of Construct Bane

    Potion of Gaseous Form.

    Liberty's Edge

    Male 1/2 orc Rng 7/Ftr 2 | HP 78 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 7/Fighter 2

    bane ammunition - undead bane

    Potion of Fly

    The Exchange

    LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
    AMF:
    AC18, HP44/88, F +8, R +8, W+8
    Resources:
    Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
    Spell Slots:
    7/3/0/2
    | Conditions: Delay Poison

    I will take undead bane ammunition which anyone is welcome to.

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    Some one else can have my bane weapon if wanted.

    I will take a potion of fly.

    Dark Archive

    NG Male Human (Ulfen) Sorcerer (Celestial) 6 | HP: 46/46 | AC: 12 16 (12 Tch, 10 14 FF) | CMB: +2, CMD: 14 | F: +10, R: +6, W: +7; +1 vs. curses| Init: +2 | Perc: +0, SM: +0 | Heavenly Fire 7/8
    Current Conditions:
    none
    Active Spells:
    good hope, mage armor

    I'll take bane (evil outsider) which somebody else can use.

    I'll take a potion of fly.


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    I will be using average team initiatives in order to speed things along in the PbP format. No reason for half the team to wait to post while I'm at work and unable to post Grunt B's action.

    Due to that, what I will do is apply your initiative boons when they would make a difference (and be eligible to use, obviously). E.g. if you're fighting constructs and the enemy's average initiative is 22 and the party average is 20, I'll add the +4 boon to make the party initiative 24.

    For contingent actions, especially if both are dependent on a d20 roll, place them in a spoiler. If they both use a d20 roll, give me the unmodified d20 roll and then tell me what the individual modifiers are for the contingent actions. E.g. Trip vs. Attack: roll d20, tell me your trip modifier is +7 and your attack modifier is +5.

    Dark Archive

    NG Male Human (Ulfen) Sorcerer (Celestial) 6 | HP: 46/46 | AC: 12 16 (12 Tch, 10 14 FF) | CMB: +2, CMD: 14 | F: +10, R: +6, W: +7; +1 vs. curses| Init: +2 | Perc: +0, SM: +0 | Heavenly Fire 7/8
    Current Conditions:
    none
    Active Spells:
    good hope, mage armor
    GM Blake wrote:
    I will be using average team initiatives in order to speed things along in the PbP format. No reason for half the team to wait to post while I'm at work and unable to post Grunt B's action.

    I'm personally not comfortable altering the mechanics of the game in such a fashion. In my experience block initiative works well enough.

    The Exchange

    LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
    AMF:
    AC18, HP44/88, F +8, R +8, W+8
    Resources:
    Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
    Spell Slots:
    7/3/0/2
    | Conditions: Delay Poison
    Bonaventure! wrote:
    GM Blake wrote:
    I will be using average team initiatives in order to speed things along in the PbP format. No reason for half the team to wait to post while I'm at work and unable to post Grunt B's action.
    I'm personally not comfortable altering the mechanics of the game in such a fashion. In my experience block initiative works well enough.

    Me neither.


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    I'll let the other players weigh in then because it will affect their experience.

    Specials move faster, I believe you all know, and there is a lot to experience. Block initiative will slow me down where there's an errant group of NPCs in the initiative when I'm at work, and artificially delaying them to meet up with the next in line accomplishes the same thing as average initiative except that if there are players with even lower initiatives they are forced to wait.

    I'm not married to average initiatives, but it proved a useful tactic for speeding up Solstice Scar, so choose carefully.

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • TBH I use block average for enemies, and individuals for PCs, and then after the first bit, it comes out the same. I only separate enemy initiatives if I KNOW I'm going to be glued to the keyboard.

    Liberty's Edge

    Male 1/2 orc Rng 7/Ftr 2 | HP 78 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 7/Fighter 2

    Block is fine for me. I use that too when I run PbP games. I think it speeds things up.


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    I think there may be some misconceptions about the terms, but block it is.


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    I will also be using the Rule of Two to determine the next course of action. Since Thran is auto-seconding the first suggestion, this becomes a 'rule of one.'

    If you're not OK with that, let me know, and what I'll do is use Thran's auto-vote to move things along if two people haven't expressed dissenting opinions to the first suggestion within a 'reasonable time frame.'


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    I need an icon for Fluffy. :)

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    ***Token #2***

    Passing Aid Token to: GM Blake
    Current Boosts: None


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    Do not be shy in using the Aid Tokens. The faster you use them, the faster they'll circulate.

    Dark Archive

    NG Male Human (Ulfen) Sorcerer (Celestial) 6 | HP: 46/46 | AC: 12 16 (12 Tch, 10 14 FF) | CMB: +2, CMD: 14 | F: +10, R: +6, W: +7; +1 vs. curses| Init: +2 | Perc: +0, SM: +0 | Heavenly Fire 7/8
    Current Conditions:
    none
    Active Spells:
    good hope, mage armor

    I don't think we need to use it at the moment. We can boost it and pass it on.

    Would somebody like to boost Allied Offensive? I don't know how many rounds of bardic performance Chandu has, but if he has a few to spare we could also boost Timely Inspiration. Barring that, if somebody has knowledge skills we could boost Provide Knowledge.

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • I'm down with boosting Timely Inspiration.

    Liberty's Edge

    Male 1/2 orc Rng 7/Ftr 2 | HP 78 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 7/Fighter 2

    I'm going camping this weekend with my wife please bot me! Will be back on Monday.

    The Exchange

    LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
    AMF:
    AC18, HP44/88, F +8, R +8, W+8
    Resources:
    Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
    Spell Slots:
    7/3/0/2
    | Conditions: Delay Poison

    I have 19 rounds remaining. Specials tend to be resource intensive so I would like to keep them. Heres an attempted knowledge check boost:

    Arcana, Heroism: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15


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    You'll be done with this encounter soon. Pick your next faction to assist (or even provide a priority order list).

    The Exchange

    LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
    AMF:
    AC18, HP44/88, F +8, R +8, W+8
    Resources:
    Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
    Spell Slots:
    7/3/0/2
    | Conditions: Delay Poison

    Liberty's Edge gets my vote.

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Other factions represented here:

    Grand Lodge (Thran)

    Exchange (Chandu)

    Liberty's Edge (Grog)

    Dark Archives (Bonaventure)

    Dark Archive

    NG Male Human (Ulfen) Sorcerer (Celestial) 6 | HP: 46/46 | AC: 12 16 (12 Tch, 10 14 FF) | CMB: +2, CMD: 14 | F: +10, R: +6, W: +7; +1 vs. curses| Init: +2 | Perc: +0, SM: +0 | Heavenly Fire 7/8
    Current Conditions:
    none
    Active Spells:
    good hope, mage armor

    I'm fine with Liberty's Edge.

    Dark Archive

    NG Male Human (Ulfen) Sorcerer (Celestial) 6 | HP: 46/46 | AC: 12 16 (12 Tch, 10 14 FF) | CMB: +2, CMD: 14 | F: +10, R: +6, W: +7; +1 vs. curses| Init: +2 | Perc: +0, SM: +0 | Heavenly Fire 7/8
    Current Conditions:
    none
    Active Spells:
    good hope, mage armor

    Chandu (just a reminder as we've got a lot going on at the moment) bless and heroism are both morale bonuses, so they don't stack.

    Also, I'll chalk up a first level summon eating three magic missiles as win in my book. :)

    The Exchange

    LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
    AMF:
    AC18, HP44/88, F +8, R +8, W+8
    Resources:
    Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
    Spell Slots:
    7/3/0/2
    | Conditions: Delay Poison

    Doh, good point.


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    Bonaventure! wrote:
    Also, I'll chalk up a first level summon eating three magic missiles as win in my book. :)

    ...and it almost survived it, too.


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    Regarding Bonaventure's post in Gameplay: I'm actually writing up a loot sheet for you guys that I will link in the Campaign. The mercenaries did have quite a bit of useful things.

    I will assume that you, as good Pathfinders, will search and identify what you can when not faced with imminent doom.


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    Loot tracker linked.

    Dark Archive

    NG Male Human (Ulfen) Sorcerer (Celestial) 6 | HP: 46/46 | AC: 12 16 (12 Tch, 10 14 FF) | CMB: +2, CMD: 14 | F: +10, R: +6, W: +7; +1 vs. curses| Init: +2 | Perc: +0, SM: +0 | Heavenly Fire 7/8
    Current Conditions:
    none
    Active Spells:
    good hope, mage armor

    I put the loot in a table along with some initial thoughts about who might want some pieces. If you want anything please post in the table.

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    Wow, woke up this evening with 27 new gameplay post...

    Quick botting notes are due then...
    If withing melee will cast shocking grasp.
    base attack is +4
    base damage is 5d6+5 electricity

    if ranged, i have magic missile. Three of them at this level

    Also have a wand of magic missile, if I run low on spells.


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    Passed on the aid token, by the way, since Chandu tried to boost it.

    Dark Archive

    NG Male Human (Ulfen) Sorcerer (Celestial) 6 | HP: 46/46 | AC: 12 16 (12 Tch, 10 14 FF) | CMB: +2, CMD: 14 | F: +10, R: +6, W: +7; +1 vs. curses| Init: +2 | Perc: +0, SM: +0 | Heavenly Fire 7/8
    Current Conditions:
    none
    Active Spells:
    good hope, mage armor

    As for our next stop, Exchange or Dark Archive would be my votes.

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Each remaining faction has a single player in it. Hopefully we get them all. I'll stick by my plan and second the first vote given, so Exchange in this case.

    Grand Lodge

    Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

    Exchange is fine by me.

    After that, I wouldn't mind doing the 'Silver Crusade' mission.

    Dark Archive

    NG Male Human (Ulfen) Sorcerer (Celestial) 6 | HP: 46/46 | AC: 12 16 (12 Tch, 10 14 FF) | CMB: +2, CMD: 14 | F: +10, R: +6, W: +7; +1 vs. curses| Init: +2 | Perc: +0, SM: +0 | Heavenly Fire 7/8
    Current Conditions:
    none
    Active Spells:
    good hope, mage armor

    Sure, Silver Crusade after Exchange sounds fine to me.

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