GM Lorenzo
|
Brayne scurries after Lancyn, hoping to help the paladin against the carrion golems. The foul stench of the creatures assaults his schnauze before he even gets close.
(2 x DC12 Fortitude saves or nauseated for 1 round)
Nella activates one of her wands, blessing the party, and directs her spiritual weapon to attack the remaining hungry flesh.
The yellow carrion golem swings its 10ft-long arms and slams its mismatched fists into Lancyn.
Slam; Damage: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 3 ⇒ (3) + 3 = 6
Slam; Damage: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (6) + 3 = 9
(DC14 Fortitude save vs disease)
The red carrion golem moves across the stone steps toward Brayn and attacks.
Slam; Damage: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 3 ⇒ (6) + 3 = 9
(DC14 Fortitude save vs disease)
Conditions:
Kulga's Instructions - Everyone. +5 bonus to Stealth
Liberty's Edge bonus - Everyone. +10 land movement speed for the encounter
Aid - Caller
Divine Favor - Brayne
Timely Inspiration Aid Token - Inspire Courage: For the next three rounds, +2 competence bonus on attack and weapon damage rolls and a +2 morale bonus on saves vs charm and fear effects.
Bless - Everyone
Note: There are 2 each potions of divine favor, shield of faith, and elixir of hiding.
Round 3
Bold may act.
Red Carrion Golem
Yellow Carrion Golem (-16)
---
Fuzzfoot
Lancyn (-9; DC14 Fortitude save vs disease)
Kulga
Caller
---
Red Hungry Flesh (-20)
---
Nella
Brayne (-9; 2 x Fortitude DC12 or nauseated; DC14 Fortitude save vs disease)
Fuzzfoot, Lancyn, Kulga, and Caller, you're up! (Don't forget the Timely Inspiration and +10 movement speed.)
Caller of the Eastern Storm
|
Caller attempts to fight through the foul-smelling beasts odorific defenses.
Fortitude Save: 1d20 + 5 ⇒ (14) + 5 = 19
As he moves forward, Caller draws a Shoanti Bola from his belt. As he whirls it over his head, the bola emits a mournful humming sound. Caller takes aim and hurls it at the foe (Red).
Shoanti Bola* Ranged Attack: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21, Bola Damage (Lethal, Blunt): 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
*=This is a ranged trip attack.
GM Lorenzo
|
Caller, not clear on the map where you moved to, so I'm not sure which range increment penalty, if any, you have. Not clear if you've applied the buffs from aid/bless, Timely Inspiration or penalties on a ranged attack into melee and possibly for cover. Also, just an FYI, the Shoanti bolas does bludgeoning and piercing damage.
Everyone, I misstated the carrion golem's reach: it's 5ft not 10ft.
Lancyn Pendragon
|
Using his shield, Lancyn buffets some of the attacks from the foul smelling abominations. As he his hit he feels something wash over his body trying to harm him from the inside out. His faith and training have prepared him for times such as these. Pulling out my Pally Identification card, Yup have my purple Immune to diseases sticker ;)
Standing his ground and not willing to budge the follower of Iomedae swings his Chosen Blade once more.
+1 Longsword/PA/IC/Bless: 1d20 + 9 - 2 + 2 + 1 ⇒ (10) + 9 - 2 + 2 + 1 = 20
Magical Slashing/PA/IC: 1d8 + 4 + 4 + 2 ⇒ (3) + 4 + 4 + 2 = 13
Kulga Gruenakslag
|
I would have 5-footed forward once Yellow was defeated last turn, and continued forward again on this one, but disregard the following swings in my full-attack if that's not kosher.
A sour expression crosses Kulga's clenched face as she continues to butcher the pile of flesh. At least there's not much more glory to be found fighting a walking corpse.
Waraxe (PA, Inspiration, Bless): 1d20 + 10 - 2 + 2 + 1 ⇒ (16) + 10 - 2 + 2 + 1 = 27
Magic Slashing: 1d10 + 6 + 4 + 2 ⇒ (6) + 6 + 4 + 2 = 18
Waraxe (PA, Inspiration, Bless): 1d20 + 5 - 2 + 2 + 1 ⇒ (14) + 5 - 2 + 2 + 1 = 20
Magic Slashing: 1d10 + 6 + 4 + 2 ⇒ (8) + 6 + 4 + 2 = 20
Shield Bash (PA, Inspiration, Bless): 1d20 + 13 - 2 + 2 + 1 ⇒ (5) + 13 - 2 + 2 + 1 = 19
Magic Bludgeoning: 1d6 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14
GM Lorenzo
|
Caller of the Eastern Storm chokes back a schluck of vomit, gets danger-close with the red carrion golem and thows his Shoanti bola. It strikes a bludgeoning blow, but it doesn't fell the creature.
The paladin's immunity to disease, protects Lancyn from the yellow carrion golem's infected fists. He answers the attack with his longsword, leaving a slashing gash down the creature's mottled torso.
Kulga steps forward to attack the red hungry flesh and her feet settle unsteady onto the yellow hungry flesh's slime trail.
(DC10 Acrobatics check to move at half speed. If a failure, Reflex DC17 or fall prone.)
Conditions:
Kulga's Instructions - Everyone. +5 bonus to Stealth
Liberty's Edge bonus - Everyone. +10 land movement speed for the encounter
Aid - Caller
Divine Favor - Brayne
Timely Inspiration Aid Token - Inspire Courage: For the next three rounds, +2 competence bonus on attack and weapon damage rolls and a +2 morale bonus on saves vs charm and fear effects.
Bless - Everyone
Note: There are 2 each potions of divine favor, shield of faith, and elixir of hiding.
Round 3
Bold may act.
Red Carrion Golem (-7)
Yellow Carrion Golem (-29)
---
Fuzzfoot
Lancyn
Kulga (DC10 Acrobatics, and if necessary, DC17 Reflex or prone)
Caller
---
Red Hungry Flesh (-20)
---
Nella
Brayne (-9; 2 x Fortitude DC12 or nauseated; DC14 Fortitude save vs disease)
Fuzzfoot, you're up! Kulga needs to resolve the Acrobatics check/Reflex save. (Don't forget the Timely Inspiration and +10 movement speed.)
Kulga Gruenakslag
|
Acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21
Despite her armor, Kulga is quite sure-footed.
GM Lorenzo
|
Stepping forward with care, Kulga finds her footing on the slippery cobblestones of the courtyard. She swings her waraxe into the heaving mass of repulsive flesh.
Conditions:
Kulga's Instructions - Everyone. +5 bonus to Stealth
Liberty's Edge bonus - Everyone. +10 land movement speed for the encounter
Aid - Caller
Divine Favor - Brayne
Timely Inspiration Aid Token - Inspire Courage: For the next three rounds, +2 competence bonus on attack and weapon damage rolls and a +2 morale bonus on saves vs charm and fear effects.
Bless - Everyone
Note: There are 2 each potions of divine favor, shield of faith, and elixir of hiding.
Round 3
Bold may act.
Red Carrion Golem (-7)
Yellow Carrion Golem (-29)
---
Fuzzfoot
Lancyn
Kulga
Caller
---
Red Hungry Flesh (-38)
---
Nella
Brayne (-9; 2 x Fortitude DC12 or nauseated; DC14 Fortitude save vs disease)
Fuzzfoot, you're up! (Don't forget the Timely Inspiration and +10 movement speed.)
Brayne
|
Brayne stands strong in the face of danger and holds his ground. [b] "Grrr.."[/dice] He growls with a bit of rage in his voice.
Fortitude: 1d20 + 7 ⇒ (9) + 7 = 16
Fortitude: 1d20 + 7 ⇒ (14) + 7 = 21
Fortitude: 1d20 + 7 ⇒ (19) + 7 = 26
Fuzzfoot Hogan
|
Sorry, works slammed me yesterday! Had a 17 hour day...
Fuzzfoot moves around the top of the steps and gets into a new position, then throws another bomb at the red one.
Ranged Touch Attack: 1d20 + 9 + 2 + 1 ⇒ (11) + 9 + 2 + 1 = 23
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
GM Lorenzo
|
His spirits lifted by the nearby bard, Fuzzfoot moves up the steps and tosses another bomb at the hungry flesh *BOOM!* The hideous ooze is staggered by the explosion, its regenerative powers temporarily suppressed by the flames.
In a final conscious act, the hungry flesh heaves a formless appendage at Kulga. Then it collapses, unconscious and dormant for the moment.
Slam; Damage: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 4 ⇒ (1) + 4 = 5
Conditions:
Kulga's Instructions - Everyone. +5 bonus to Stealth
Liberty's Edge bonus - Everyone. +10 land movement speed for the encounter
Aid - Caller
Divine Favor - Brayne
Timely Inspiration Aid Token - Inspire Courage: For the next three rounds, +2 competence bonus on attack and weapon damage rolls and a +2 morale bonus on saves vs charm and fear effects.
Bless - Everyone
Note: There are 2 each potions of divine favor, shield of faith, and elixir of hiding.
Round 3
Bold may act.
Red Carrion Golem (-7)
Yellow Carrion Golem (-29)
---
Fuzzfoot
Lancyn
Kulga
Caller
---
Red Hungry Flesh (-48; unconscious, dying)
---
Nella
Brayne (-9)
Nella and Brayne, you're up! (Don't forget the Timely Inspiration and +10 movement speed.)
Brayne
|
In a fit of rage, Brayne transforms into a monster, growing claws, bulking, lashing out at the golem in retaliation! "Raaaaarrrrr" He growls with full force as black bat wisp shroud around him.
Free rage, free claws, full round attack on red.
bite, rage, RAMF, DF, Bless, TI, Pa: 1d20 + 12 + 1 + 1 + 2 - 2 ⇒ (13) + 12 + 1 + 1 + 2 - 2 = 27
B/P+Magic: 1d4 + 7 + 1 + 2 + 4 ⇒ (1) + 7 + 1 + 2 + 4 = 15
Claw, rage, RAMF, DF, Bless, TI, Pa: 1d20 + 12 + 1 + 1 + 2 - 2 ⇒ (12) + 12 + 1 + 1 + 2 - 2 = 26
B/P/S+Magic: 1d4 + 7 + 1 + 2 + 4 ⇒ (2) + 7 + 1 + 2 + 4 = 16
Claw, rage, RAMF, DF, Bless, TI, Pa: 1d20 + 12 + 1 + 1 + 2 - 2 ⇒ (15) + 12 + 1 + 1 + 2 - 2 = 29
B/P/S+Magic: 1d4 + 7 + 1 + 2 + 4 ⇒ (4) + 7 + 1 + 2 + 4 = 18
Wisp: 1d20 + 7 ⇒ (3) + 7 = 10
negative energy: 1d4 + 5 ⇒ (3) + 5 = 8 Only affects living.
GM Lorenzo
|
In full black-cloaked beast-mode, Brayne bites and slashes, taking down the red carrion golem, then stepping forward and destroying the yellow construct.
Meanwhile, Nella uses quarterstaff and spiritual glaive to ensure the hungry flesh will never rise again.
Victory!
GM Lorenzo
|
As you recover and reconstitute, Siege Lord Wynsal Starborn rides toward the gate accompanied by several mounted soldiers. They help dispatch the last of the enemies in the area before the Siege Lord motions for you speak with him.
The Siege Lord removes his steel helmet for a moment, shaking out his braided hair beaded with the teal and gold colors of Absalom’s flag. With a respectful nod and congratulatory salute, he introduces himself.
"I am Wynsal Starborn, once captain of the First Guard and now the Siege Lord ensuring Absalom’s safety. You fought bravely, and thanks to your help, we’ve got the situation under control here." His mounted troop spreads out to establish an effective perimeter.
He points his lance toward the walls. "I am less confident about affairs beyond our gates, though we could seize control of the tides of war with a targeted strike by capable operatives like you. As you probably noticed, those fiendish abominations are quite tough, but they’re not very organized. In fact, I saw two groups of them fighting each other until one of the minotaur commanders sorted them out. We might be able to use their lack of discipline against them!"
Siege Lord Wynsal Starborn regards you thoughtfully. "I’ve heard the Pathfinder Society has already done a great deal for the city today. While I’m reticent to ask more, I cannot afford to surrender your expertise. I ask that you sneak past enemy lines, seek out Captain Nakarr, and kill that horned beast. The First Guard will be ready to exploit the opening."
Fuzzfoot Hogan
|
Knowledge: 1d20 + 9 + 1d6 ⇒ (1) + 9 + (4) = 14
With a total lack of understanding of the nuances of the situation, Fuzzfoot nods. "Assassinate an enemy commander to make his troops flail about. Seems like a dangerous way to conduct a war, and quite uncivilized. But 'go kill a minotaur and save our city' is something I can get behind. I'm in."
The halfling checks his belt, and shrugs. "Boy, I am running low on supplies. Anything you all want to contribute to our mission?"
Taking stock:
I am down to 3 bombs left.
-
potion of divine favor
potion of divine favor(Lancyn)
potion of shield of faith(Nella)
potion of shield of faith
elixir of hiding
elixir of hiding (Nella)
-
scroll of fly
scroll of gaseous form
scroll of levitate
-
+1 flaming arrows (4 total left)
cloak of resistance +1(fuzzfoot)
ring of protection +1(kulga)
Kulga Gruenakslag
|
Knowledge (local): 1d20 + 6 ⇒ (10) + 6 = 16
Kulga gives an ugly grin, "You've come to the right dwarf. Their champion's as good as dead."
GM Lorenzo
|
Fuzzfoot and Kulga accept the mission to seek out and slay the enemy commander, Captain Nakar.
Siege Lord Wynsal Starborn raises his lance skyward and salutes. Then he wheels his steed around and gallops off, his warhorse's iron-shod hooves clattering across the cobblestones.
Before heading into the Cairnlands on the dangerous mission, Fuzzfoot begins a quick inventory of the party's resources.
(Regarding resources, in addition to the items Fuzzfoot listed above, the thugs also had two potions of CMW. Also, don't forget the benefits and the items acquired during the Preparations phase, including the +1 bane ammunition and the potions of CSW and one more potion each of you chose. And don't forget to take advantage of the benefits from completing the various faction missions.
Although Fuzzfoot and Kulga have never heard anything about the minotaur, Captain Nakarr, perhaps another member of the party recalls a rumor...
GM Lorenzo
|
The Cairnlands
The party slips past the enemy lines to seek out the enemy leader and eliminate him.
Before you've gone very far, you spy a fiendish guard post. A black-and-red banner with a bull’s head on it flies above the shattered remains of an ancient siege castle. A group of groaning, hunched creatures stitched together from strange flesh patrol the ruins.
According to the First Guard’s intelligence reports, the presence of a banner indicates an enemy commander is nearby.
You're approaching from the north, having circled behind this encampment.
A large demon-flesh creature guards the commander’s position. It's a hideous monstrosity crafted from body parts stitched together with thick string, wire, and metal staples.
But it’s possible for you to evade and bypass this foe--if you've sufficient skill.
If you wish to avoid this encounter, each PC must attempt a DC16 Stealth check; if more than half of you succeed, the party outmaneuvers the creature here and can move to attack Captain Nakarr in his command post directly.
If you're concerned about resources, avoiding an encounter might be a good idea. Don't forget, thanks to Kulga's instructions, each of you has a +5 bonus to Stealth checks.
Kulga Gruenakslag
|
"True glory awaits us past that heap of skin. I don't plan to waste time fighting it!"
Stealth: 1d20 + 10 ⇒ (3) + 10 = 13 Facepalm
"I'll be the diversion"
Penelope 'Nella' Tabor
|
Kn. Arcana (DC 17): 1d20 + 5 ⇒ (16) + 5 = 21
"More constructs," Nella whispers, peering over Caller's shoulder. "That one's a flesh golem but that's all I really know about it. I expect it'd put up a good fight if we can't sneak around it, though."
After watching Kulga attempt to sneak her way around the creature, Nella recalls the dwarf's earlier instructions on how to creep and sneak and then moves to follow...
Stealth (DC 16): 1d20 + 2 + 5 ⇒ (14) + 2 + 5 = 21
Brayne
|
Brayne moves silently like the night and follows right behind Nella as Kulga creates the distraction.
Stealth: 1d20 + 11 + 5 ⇒ (20) + 11 + 5 = 36
Kulga, this might be a good time for you to take advantage of Brayne's misfortune to reroll that skill check!
Kulga Gruenakslag
|
Eh, we just need 4 of us to succeed. I'd rather save it for a Will save or something. Thanks for the reminder though.
Caller of the Eastern Storm
|
Knowledge (Nature): 1d20 + 6 ⇒ (7) + 6 = 13
Stealth: 1d20 ⇒ 18
This is not my finest hour.
Fuzzfoot Hogan
|
And dont forget two elixirs of hiding! I won't use one because I have a pretty strong stealth already...
Stealth: 1d20 + 13 + 5 ⇒ (4) + 13 + 5 = 22
Knowledge, arcana: 1d20 + 9 + 1d6 ⇒ (10) + 9 + (1) = 20
Fuzzfoot starts to add to what Nella is saying, but then realizes he doesn't really know any more than she does.
Lancyn Pendragon
|
Lancyn attempts to tiptoe his way across the field quite surprisingly well. He is able to make his way along until he safely out of earshot then states "Well that was one of the most successful times I have ever snuck past a gathering of enemies."
Stealth: 1d20 + 5 ⇒ (15) + 5 = 20
GM Lorenzo
|
The flesh golem fails to detect your presence and wanders away.
Realizing it's safe to proceed, you creep toward the command post.
Within the ruins, a towering humanoid creature with a bull’s head is observing the battle and issuing commands to demonflesh creatures. Tiny homunculi race off to deliver orders across the battlefield’s churned soil. A blood-red symbol depicting a bull’s head adorns the bull-headed creature’s armor.
The rocky location affords the unit commander an excellent view of the battlefield and some basic protection against Absalom’s archers.
You get within about 30 feet of the command posts when the commander, a large fiendish figure, complete with bat wings, claws, a fanged bull’s head, and cloven feet, raises his massive great axe over his head and bellows a roar of challenge. "Mu dheireadh, tha cuid de chlabanach a dh 'fhaodainn mo bhualadh! Fàg na daoine cruaidh dhomh. Tu dhà, cuir às do na feadhainn bog!"
The two minotaurs grunt a response in the guttaral tongue of giantkind and heft their greataxes.
Lancyn: 1d20 + 2 ⇒ (12) + 2 = 14
Nella: 1d20 + 6 ⇒ (5) + 6 = 11
Brayne: 1d20 - 2 ⇒ (12) - 2 = 10
Kulga: 1d20 + 2 ⇒ (19) + 2 = 21
Caller: 1d20 + 4 ⇒ (1) + 4 = 5
Caller: 1d20 + 4 ⇒ (5) + 4 = 9
Fuzzfoot: 1d20 + 3 ⇒ (17) + 3 = 20
Captain Nakarr: 1d20 + 2 ⇒ (19) + 2 = 21
2 Minotaurs: 1d20 + 0 ⇒ (9) + 0 = 9
Roll-Off Kulga: 1d20 + 2 ⇒ (7) + 2 = 9
Roll-Off Captain Nakarr: 1d20 + 2 ⇒ (6) + 2 = 8
Conditions:
Kulga's Instructions - Everyone +5 Stealth bonus
Map & Images
Round 1
Bold may act.
Kulga
---
Captain Nakarr
---
Fuzzfoot
Lancyn
Nella
Brayne
Caller
---
2 Minotaurs
Kulga, you're up! If anyone would like to activate one of the Preparations or Faction Mission Benefits, please mention that in your post.
Kulga Gruenakslag
|
Kulga ducks forward against a wall, hunkering down behind her shield.
Full Defense
Penelope 'Nella' Tabor
|
Kn. Religion (DC 20): 1d20 + 10 ⇒ (4) + 10 = 14
Kn. Planes (DC 16): 1d20 + 7 ⇒ (16) + 7 = 23
Will activate Nella's Lucky Number to reroll that first check!
Kn. Religion Lucky Number Do-Over (DC 20): 1d20 + 10 ⇒ (18) + 10 = 28
"Yuck...that's a symbol of the demon lord Baphomet," Nella grimaces, indicating the symbol on the minotaur's armor. "Not surprising, considering we and those Sarenites ended up in his realm earlier! And he's no ordinary minotaur, either! He's a half-fiend, so he's going to be resistant to _____ !"
______________
Resistances please!
GM Lorenzo
|
Nella recognizes that the banner represents the demon lord Baphomet, Lord of the Minotaurs, created from the soul of the first minotaur. "As a half-fiend minotaur, Captain Nakarr, has excellent resistance to acid, cold, electricity, and fire energy, as well as to spells in general!"
Kulga moves closer to the minotaurs and goes full dwarf-turtle.
Captain Nakarr utters an incantation, touches his greataxe, and the light around the half-fiend minotaur dims. With supreme confidence he strides toward his enemies.
Conditions:
Kulga's Instructions - Everyone +5 Stealth bonus
Dim Light - 20ft-radius around Captain Nakarr, 20% miss chance
Round 1
Bold may act.
Kulga (Total Defense)
---
Captain Nakarr
---
Fuzzfoot
Lancyn
Nella
Brayne
Caller
---
2 Minotaurs
Fuzzfoot, Lancyn, Nella ,Brayne, and Caller, you're up! If anyone would like to activate one of the Preparations or Faction Mission Benefits, please mention that in your post.
Penelope 'Nella' Tabor
|
Nella pauses for a moment to consider the situation - she didn't like the strange darkness radiating from Nakarr's axe - and then proceeds with her old stand-by, producing her Wand of Bless from its wrist sheath and giving it a quick wave.
Then, she reaches into her pack and pulls out the Oil of Daylight that the teamster whose wagon they'd repaired had given her.
______________
Nella uses her Wand of Bless and then pulls out her Oil of Daylight; charges remaining (27).
GM Lorenzo
|
Nella uses her wand to bless the party, then digs out her oil of daylight.
Conditions:
Kulga's Instructions - Everyone +5 Stealth bonus
Dim Light - 20ft-radius around Captain Nakarr, 20% miss chance
[i]Bless - Everyone
Round 1
Bold may act.
Kulga (Total Defense)
---
Captain Nakarr
---
Fuzzfoot
Lancyn
Nella
Brayne
Caller
---
2 Minotaurs
Fuzzfoot, Lancyn, Brayne, and Caller, you're up! If anyone would like to activate one of the Preparations or Faction Mission Benefits, please mention that in your post.
Caller of the Eastern Storm
|
GM Lorenzo- I would like to activate the Exchange Faction Mission boon now.
Hoping to make the most of his remaining divine aid, Caller moves forward to support Kulga and casts Burst of Radiance into the midst of the Minotaurs (centered to hit all of them).
"Foul Beasts... back to the Pits!"
Burst of Radiance DC 15 Reflex (Blind vs. Dazzled) Rounds: 1d4 ⇒ 3, If EVIL, Magic Radiant Damage (No Save): 5d4 ⇒ (2, 4, 1, 3, 1) = 11
*1 second level spell slot remaining*
GM Lorenzo
|
Caller of the Eastern Storm tosses another holy flash-bang, center-mass into the trio of minotaurs *BOOOOM!*
While Captain Nakarr's fiendish resistance protects him from the spell's effects, his bodyguards are blinded by the flash of brilliance.
CL check vs Captain Nakarr's SR: 1d20 + 6 ⇒ (8) + 6 = 14
Pink Minotaur Reflex DC15: 1d20 + 5 ⇒ (7) + 5 = 12
Yellow Minotaur Reflex DC15: 1d20 + 5 ⇒ (6) + 5 = 11
Conditions:
Kulga's Instructions - Everyone +5 Stealth bonus
Dim Light - 20ft-radius around Captain Nakarr, 20% miss chance
Bless - Everyone
Round 1
Bold may act.
Kulga (Total Defense)
---
Captain Nakarr
---
Fuzzfoot
Lancyn
Nella
Brayne
Caller
---
Pink Minotaur (-11; blinded for 3 rounds)
Yellow Minotaur (-11; blinded for 3 rounds)
Fuzzfoot, Lancyn, Brayne, you're up! If anyone would like to activate one of the Preparations or Faction Mission Benefits, please mention that in your post.
GM Lorenzo
|
Caller of the Eastern Storm tosses another holy flash-bang, center-mass into the trio of minotaurs *BOOOOM!*
While Captain Nakarr's fiendish resistance protects him from the spell's effects, his bodyguards are blinded by the flash of brilliance.
CL check vs Captain Nakarr's SR: 1d20 + 6 ⇒ (8) + 6 = 14
Pink Minotaur Reflex DC15: 1d20 + 5 ⇒ (7) + 5 = 12
Yellow Minotaur Reflex DC15: 1d20 + 5 ⇒ (6) + 5 = 11
Conditions:
Kulga's Instructions - Everyone +5 Stealth bonus
Dim Light - 20ft-radius around Captain Nakarr, 20% miss chance
Bless - Everyone
Exhange Faction Benefit - Treat the enhancement bonuses of all weapons as 2 higher for the duration of the encounter. (Treat the effective enhancement bonus of mundane weapons as +0.)
Round 1
Bold may act.
Kulga (Total Defense)
---
Captain Nakarr
---
Fuzzfoot
Lancyn
Nella
Brayne
Caller
---
Pink Minotaur (-11; blinded for 3 rounds)
Yellow Minotaur (-11; blinded for 3 rounds)
Fuzzfoot, Lancyn, Brayne, you're up! If anyone would like to activate one of the Preparations or Faction Mission Benefits, please mention that in your post.
Brayne
|
Brayne moves forward steadily and attempts to cast a curse to befall ill will on the fiendish creature! However the half orc isn't able to overcome monster's resistance against magic.
SR: 1d20 + 4 ⇒ (2) + 4 = 6
Attempted to cast Ill omen.
Lancyn Pendragon
|
Lancyn moves forward holding his sword up high seeing the fiendish Minotaur dousing the area in Darkness. Approcahing just to the edge of the darkening bubble Lancyn speaks "Iomedae pleas guide my blade this evening, let its light guide those about me." prayer finished Lancyn's Longsword begins to grow brightly. Shading light in all directs for 40 feet around the paladin.
Move up and use standard action to cast Light at Caster level 5 on my longsword. It will last for 100 minutes and emits light for 40 feet out borrowed a stencil to mark the area, its purple and attached to my marker.
GM Lorenzo
|
Brayne curses when his curse slides off the half-fiend's spell-resistant hide.
Lancyn makes like a sword-wielding light bulb, but his light spell isn't powerful enough to overcome the darkness cast by Captain Nakarr.
Conditions:
Kulga's Instructions - Everyone +5 Stealth bonus
Dim Light - 20ft-radius around Captain Nakarr, 20% miss chance
Bless - Everyone
Exhange Faction Benefit - Treat the enhancement bonuses of all weapons as 2 higher for the duration of the encounter. (Treat the effective enhancement bonus of mundane weapons as +0.)
Round 1
Bold may act.
Kulga (Total Defense)
---
Captain Nakarr
---
Fuzzfoot
Lancyn
Nella
Brayne
Caller
---
Pink Minotaur (-11; blinded for 3 rounds)
Yellow Minotaur (-11; blinded for 3 rounds)
Fuzzfoot, you're up! If anyone would like to activate one of the Preparations or Faction Mission Benefits, please mention that in your post.
GM Lorenzo
|
(Placed Fuzzfoot in Delay, so we can advance play.)
Bellowing in their blind fury, the two minotaurs look for a target for their frustration.
The yellow minotaur advances, cautious, past his commander. The pink minotaur picks his way down the steps of the dais and swings his greataxe around the corner of the ruined wall at Kulga. The dwarf slayer deflects the crushing blow.
50% Miss Chance: 1d100 ⇒ 61
Greataxe; Damage: 1d20 + 9 ⇒ (12) + 9 = 213d6 + 6 ⇒ (5, 4, 3) + 6 = 18
Conditions:
Kulga's Instructions - Everyone +5 Stealth bonus
Dim Light - 20ft-radius around Captain Nakarr, 20% miss chance
Bless - Everyone
Exhange Faction Benefit - Treat the enhancement bonuses of all weapons as 2 higher for the duration of the encounter. (Treat the effective enhancement bonus of mundane weapons as +0.)
Round 2
Bold may act.
Kulga
---
Captain Nakarr
---
Fuzzfoot (Delay)
Lancyn
Nella
Brayne
Caller
---
Pink Minotaur (-11; blinded for 3 rounds)
Yellow Minotaur (-11; blinded for 3 rounds)
Kulga, you're up! (I placed Fuzzfoot in Delay.) If anyone would like to activate one of the Preparations or Faction Mission Benefits, please mention that in your post.
Kulga Gruenakslag
|
Kulga steps out from the shadow of the ruined wall and lays into the helpless minotaur, keeping its bulk and a column between her and their leader as she ruthlessly exploits his weakness.
Shield Bash (Exchange, Bless, Blind): 1d20 + 13 + 2 + 1 + 2 ⇒ (3) + 13 + 2 + 1 + 2 = 21Studying on a hit
Magic Bludgeoning: 1d6 + 4 + 2 + 2 + 2d6 ⇒ (4) + 4 + 2 + 2 + (2, 2) = 16
Waraxe (ibid + PA): 1d20 + 10 + 2 + 1 + 2 - 2 ⇒ (8) + 10 + 2 + 1 + 2 - 2 = 21 +2 if studied
Magic Slashing: 1d10 + 6 + 2 + 2 + 2d6 + 4 ⇒ (5) + 6 + 2 + 2 + (4, 5) + 4 = 28
Waraxe (ibid + PA): 1d20 + 5 + 2 + 1 + 2 - 2 ⇒ (15) + 5 + 2 + 1 + 2 - 2 = 23 +2 if studied
Magic Slashing: 1d10 + 6 + 2 + 2 + 2d6 + 4 ⇒ (1) + 6 + 2 + 2 + (3, 4) + 4 = 22
GM Lorenzo
|
Consummate slayer, Kulga takes down the pink minotaur with shield bash and two powerful swings of her waraxe.
Captain Nakarr thumps his greataxe against his chest and roars a challenge. "Tha thu na neach-dùbhlain math, dwarf, deuchainn iomchaidh air mo ghreiceag!"
The half-fiend minotaur beats his wings in a powerful downdraft and leaps into the air, flying up and back to avoid the stone pillar, then he whirls his greataxe around his massive horned head and swings. The blade falls like a guillotine, cracking and splintering stone at Kulga's boots.
Greataxe, Power Attack; Damage: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 103d6 + 9 + 6 ⇒ (5, 4, 4) + 9 + 6 = 28
Conditions:
Kulga's Instructions - Everyone +5 Stealth bonus
Dim Light - 20ft-radius around Captain Nakarr, 20% miss chance
Bless - Everyone
Exhange Faction Benefit - Treat the enhancement bonuses of all weapons as 2 higher for the duration of the encounter. (Treat the effective enhancement bonus of mundane weapons as +0.)
Round 2
Bold may act.
Kulga
---
Captain Nakarr (+5ft above the ground)
---
Fuzzfoot
Lancyn
Nella
Brayne
Caller
---
Yellow Minotaur (-11; blinded for 2 more rounds)
Fuzzfoot, Lancyn, Nella, Brayne, and Caller, you're up! If anyone would like to activate one of the Preparations or Faction Mission Benefits, please mention that in your post.
Lancyn Pendragon
|
Sword shining bright held above his head Lancyn yells out back to fiendish flying minotaur.
"Ma tha thu a 'sireadh sabaid agus dùbhlan, tha thu cinnteach gu bheil thu air aon fhaighinn! Cha toir do bhrònach an àite seo fad ùine mhòr!"
As he utters his last words the follower of Iomedae steps up to the minotaur in Yellow tabard and swings.
+3 Longsword/Bless/PA: 1d20 + 11 + 1 - 2 ⇒ (3) + 11 + 1 - 2 = 13
Magical Slashing/PA: 1d8 + 6 + 4 ⇒ (8) + 6 + 4 = 18
Brayne
|
Following closely, Brayne steps into the darkness to get up close to the blinded foe, and attempts to have a taste of his blood.
Move and attack, no rage or claws at this time.
Bite, +2, Bless, PA: 1d20 + 8 + 2 + 1 - 2 ⇒ (9) + 8 + 2 + 1 - 2 = 18B/P: 1d4 + 5 + 2 + 6 ⇒ (2) + 5 + 2 + 6 = 15
Caller of the Eastern Storm
|
"Tygi ovi Divi!"*
Caller utilizes the Minotaur's blindness to maneuver into position.
Power Attack vs. Yellow: 1d20 + 8 - 2 + 3 + 1 ⇒ (17) + 8 - 2 + 3 + 1 = 27, Damage (magic, silver): 2d6 + 15 ⇒ (6, 1) + 15 = 22
Take that!...
*=(Auran) Hail Spirits of Air!
Fuzzfoot Hogan
|
Round 1:
Fuzzfoot drinks down an elixir, again reducing his small size to an even smaller one.
Round 2:
Hearing all of the things that won't hurt this mutant commando, Fuzzfoot turns to his (now magic) hand crossbow and fires off a bolt.
Ranged Attack, +2 magic, bless, reduce, pbr: 1d20 + 7 + 2 + 1 + 1 + 1 ⇒ (7) + 7 + 2 + 1 + 1 + 1 = 19
20% Miss chance: 1d100 ⇒ 7 Missed!
GM Lorenzo
|
Blinded, the minotaur proves an easier target for Lancyn, whose longsword slashes a deep wound in its muscled haunch.
At home in the darkness, Brayne dips his tusks in the bloodied minotaur.
Caller of the Eastern Storm finishes the blinded beast with his silver earthbreaker.
The doll-sized Fuzzfoot's tiny bolt whistles past the half-fiend minotaur in the unnatural darkness.
Conditions:
Kulga's Instructions - Everyone +5 Stealth bonus
Dim Light - 20ft-radius around Captain Nakarr, 20% miss chance
Bless - Everyone
Reduce Person - Fuzzfoot
Exhange Faction Benefit - Treat the enhancement bonuses of all weapons as 2 higher for the duration of the encounter. (Treat the effective enhancement bonus of mundane weapons as +0.)
Round 2
Bold may act.
Kulga
---
Captain Nakarr (+5ft above the ground)
---
Fuzzfoot
Lancyn
Nella
Brayne
Caller
Nella, then Kulga, you're up! If anyone would like to activate one of the Preparations or Faction Mission Benefits, please mention that in your post.
GM Lorenzo
|
Reminder that we have
*** Token #1 ***
Passing Aid Token to: GM Lorenzo
Current Boosts: Allied Offensive (Noke Tiz), Provide Knowledge (Easy, c/o Sirettis)
Aid Token Cheat Sheet for details, including how to boost.
Penelope 'Nella' Tabor
|
Nella rushes forward and steps into formation between Kulga, Fuzzfoot, and Brayne. "Why don't you step into the light of day and face us properly?" she calls out to Captain Nakarr as she proceeds to pour the Oil of Daylight onto the end of her quarterstaff and holds it aloft, like a torch or beacon.
________________
Nella moves to her current position and then makes use of her oil as a standard. I think it's also time to make use of that aid token and use the Allied Offensive boost - if I understand correctly it'll be good for an entire round so it should hopefully help.
Kulga Gruenakslag
|
Kulga slams the flat of her axe against her shield, once, twice, thrice, and launches herself for the damned captain!
Shield Bash (Exchange, Bless): 1d20 + 13 + 2 + 1 ⇒ (1) + 13 + 2 + 1 = 17
Magic Bashing: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Waraxe (ibid + PA): 1d20 + 10 + 2 + 1 - 2 ⇒ (17) + 10 + 2 + 1 - 2 = 28
Magic Slashing: 1d10 + 6 + 2 + 4 + 3d8 ⇒ (1) + 6 + 2 + 4 + (8, 1, 8) = 30 Spending Aid Token
Waraxe (ibid + Flank): 1d20 + 5 + 2 + 1 - 2 + 2 ⇒ (7) + 5 + 2 + 1 - 2 + 2 = 15 Studying on a hit
Magic Slashing: 1d10 + 6 + 2 + 4 + 2 + 2d6 ⇒ (10) + 6 + 2 + 4 + 2 + (4, 6) = 34
GM Lorenzo
|
Nella applies her oil of daylight, and she calls upon other Pathfinders for support. (Boosted Allied Offensive)
The help arrives just in time, as Kulga steps toward Captain Nakarr. Bashing with shield and slashing with axe, she slays the half-fiend minotaur commander.
Victory!
GM Lorenzo
|
Siege Lord Wynsal Starborn rides toward the ruins accompanied by several of his mounted soldiers. "Excellent work, Pathfinders! After defeating Captain Nakarr, you have two options."
"First, you can pursue another minotaur commander. Though I must warn you, Nakarr's superior, Warchief Mithrakkr, is a much tougher opponent."
Starborn continues, "Alternatively, you can go to the harbor and fight the Silent Tide."
The choice: A tougher land battle or try the sea. We'll go with the Rule of Two.