GM Lorenzo's #9-00: Assault on Absalom (Tier 5-6) PbP Gameday VII (Inactive)

Game Master Lawrence Smith 2

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Grand Lodge

Curse of the Crimson Throne | Loot

Nella recognizes what the four (diamond icon borders) new types of undead are. "They're Black Echelon agents, lesser brethren of the three Black Echelon operatives at their rear (circular icon borders). Their attacks are the same--sickle, claw, or darts--but weaker, including the toxicity of the poison on their darts."

With a *snick* she releases her wand of bless from her spring-loaded wrist sheath into her hand, activates it, and moves toward the steps leading down from the wall to the courtyard below.

Map & Images

Conditions:
Kulga's Stealth Instructions - Everyone
Bless - Everyone

Round 1
Bold
may act.

Nella
Caller
---
3 Black Echelon Operatives
4 Black Echelon Agents
---
Kulga
Brayne
Fuzzfoot
Lancyn

Caller, you're up!

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller summons forth divine energies once again to destroy the undead, "Fiti Obath!"

Caller casts Burst of Radiance. DC 15 Reflex Save. Targeting the middle corner, all should be affected.

Duration: Blind/Dazzled: 1d4 ⇒ 2
Radiant Damage vs Evil (No Save): 5d4 ⇒ (4, 4, 1, 2, 4) = 15

As the magical burst takes effect Caller turns to Nella and smiles... then he moves forward to confront the enemy.

Grand Lodge

Curse of the Crimson Throne | Loot

Caller of the Eastern Storm lobs another burst of radiance at the clustered undead, wounding all of them, blinding most, and leaving the rest dazzled by his brilliance.
Maroon Black Echelon Operative Reflex DC15: 1d20 + 3 ⇒ (7) + 3 = 10
Pink Black Echelon Operative Reflex DC15: 1d20 + 3 ⇒ (20) + 3 = 23
Red Black Echelon Operative Reflex DC15: 1d20 + 3 ⇒ (2) + 3 = 5
Green Black Echelon Agent Reflex DC15: 1d20 + 1 ⇒ (5) + 1 = 6
Orange Black Echelon Agent Reflex DC15: 1d20 + 1 ⇒ (15) + 1 = 16
Purple Black Echelon Agent Reflex DC15: 1d20 + 1 ⇒ (17) + 1 = 18
Yellow Black Echelon Agent Reflex DC15: 1d20 + 1 ⇒ (5) + 1 = 6

The Black Echelon horde rolls forward like a silent tide, the blinded creatures moving slower than their dazzled lifeless brothers, bumbling into masonry walls and stumbling down stone steps.

Map & Images

Conditions:
Kulga's Stealth Instructions - Everyone
Bless - Everyone

Round 1
Bold
may act.

Nella
Caller
---
Maroon Black Echelon Operative (-15; blinded)
Pink Black Echelon Operative (-15; dazzled)
Red Black Echelon Operative (-15; blinded)
Green Black Echelon Agent (-15; blinded)
Orange Black Echelon Agent (-15; dazzled)
Purple Black Echelon Agent (-15; dazzled)
Yellow Black Echelon Agent (-15; blinded)
---
Kulga
Brayne
Fuzzfoot
Lancyn

Kulga, Brayne, Fuzzfoot, Lancyn, you're up!

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

"Ugh... why does it always have to be the dead..." Brayne sighs and sulks as he moves closer to the front ranks. With a light tap he bestows another touch of guidance on Kulga.

Guidance on Kulga.

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Acrobatics (Jump): 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17

Kulga chugs along the walls, leaping over the small gap to put herself in front of their foes. Provoking from purple

"Khazukan kazakit ha!"

Shield Bash (High Ground, Bless, Guidance): 1d20 + 13 + 1 + 1 + 1 ⇒ (12) + 13 + 1 + 1 + 1 = 28 Also apply as a Bull Rush, if they can't move, they're just knocked prone instead.
Magic Bludgeoning: 1d6 + 7 ⇒ (3) + 7 = 10

AoO if necessary:
Waraxe: 1d20 + 12 + 1 + 1 - 2 ⇒ (12) + 12 + 1 + 1 - 2 = 24
Magic Slashing: 1d10 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Grand Lodge

Curse of the Crimson Throne | Loot

The four Black Echelon agents collapse, destroyed by Caller of the Eastern Storm's burst of radiance.

Brayne shuffles along the top of the wall and casts guidance on Kulga.

Muttering something about importance of a dwarf's quadriceps' and hamstrings' girth being more important than their length, Kulga scurries across the wall and leaps over the battlements and onto the stone steps. As she prepares to stick the landing, the pink Black Echelon operative lashes out at her with its sickle.
AoO, dazzled; Damage: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 71d6 + 2 ⇒ (1) + 2 = 3

Feet firmly planted once again, Kulga bashes the undead creature with her shield. The Black Agent operative tumbles down the stairs and into the wall at the base.

Map & Images

Conditions:
Kulga's Stealth Instructions - Everyone
Bless - Everyone
Difficult Terrain - Steps

Round 1
Bold
may act.

Nella
Caller
---
Maroon Black Echelon Operative (-15; blinded)
Pink Black Echelon Operative (-25; dazzled, prone)
Red Black Echelon Operative (-15; blinded)
---
Kulga
Brayne
Fuzzfoot
Lancyn

Fuzzfoot and Lancyn, you're up!

Grand Lodge

Curse of the Crimson Throne | Loot

The four Black Echelon agents collapse, destroyed by Caller of the Eastern Storm's burst of radiance.

Brayne shuffles along the top of the wall and casts guidance on Kulga.

Muttering something about importance of a dwarf's quadriceps' and hamstrings' girth being more important than their length, Kulga scurries across the wall and leaps over the battlements and onto the stone steps. As she prepares to stick the landing, the pink Black Echelon operative lashes out at her with its sickle.
AoO, dazzled; Damage: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7; 1d6 + 2 ⇒ (1) + 2 = 3

Feet firmly planted once again, Kulga bashes the undead creature with her shield. The Black Agent operative tumbles down the stairs and into the wall at the base.

Map & Images

Conditions:
Kulga's Stealth Instructions - Everyone
Bless - Everyone
Difficult Terrain - Steps

Round 2
Bold
may act.

Nella
Caller

---
Maroon Black Echelon Operative (-15; blinded)
Pink Black Echelon Operative (-25; dazzled, prone)
Red Black Echelon Operative (-15; blinded)
---
Kulga
Brayne
Fuzzfoot (Delay)
Lancyn (Delay)

Nella and Caller, you're up! (I placed Fuzzfoot and Lancyn in Delayed status, so we can advance play.)

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

The combined strength of the Muckruckers and the Grand Lodge have broken through the Black Echelon’s defenses and retaken Fort Tempest. Absalom’s flag flies over the fortress once more, encouraging the city’s defenders.

Table GMs, the Grand Lodge mission has been completed, and that faction’s special condition on page 10 is in effect. No new groups may start the Grand Lodge mission; those groups already in progress may complete the mission and report the success towards one of the other missions.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

From her position still up on the ramparts, Nella pulls out a vial of holy water from her pack and flings it downward at Pink with a cry of, "Power from aboooove!"

Holy Water vs. Pink (Ranged Touch; Bless, Higher Ground, Range Penalty?): 1d20 + 6 + 1 + 1 - 2 ⇒ (11) + 6 + 1 + 1 - 2 = 17
Damage: 2d4 ⇒ (4, 4) = 8

Then she gives Caller a big grin and a thumbs-up signal.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fuzzfoot, asleep in the back of the pack and still rather small, hurries to make his way up to the front. (Double move)

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Finding a fellow devotee of the Gods in Nella... Caller is inspired to act in a somewhat reckless manner.

Not being able to reach the closet foe, Caller again casts Burst of Radiance at the furthest undead (Red), which should also affect his closest ally (maroon).

DC 15 Reflex Save

Blindness/Dazzled: 1d4 ⇒ 3
Radiant Damage vs. Evil: 5d4 ⇒ (1, 4, 1, 3, 2) = 11

Grand Lodge

Curse of the Crimson Throne | Loot

Fuzzfoot, still the size of a cabbage patch kid, hurries along the top of the wall, getting closer to the action.

Nella tosses a flask of holy water at the pink Black Echelon operative lying at the bottom of the stone staircase. The liquid burns through the creature's exposed flesh, ending its un-life.

From the bandolier of divine flash-bangs on his chest, Caller of the Eastern Storm snatches another grenade and hurls a burst of radiance at the maroon and red Black Echelon operatives.
Maroon Reflex DC15: 1d20 + 3 ⇒ (18) + 3 = 21
Red Reflex DC15: 1d20 + 3 ⇒ (5) + 3 = 8

The two remaining Black Echelon operatives lurch toward the steps up to the wall, following the scent of fresh meat.

Map & Images

Conditions:
Kulga's Stealth Instructions - Everyone
Bless - Everyone
Difficult Terrain - Steps

Round 2/3
Bold
may act.

Nella
Caller

---
Maroon Black Echelon Operative (-26; blinded)
Red Black Echelon Operative (-26; blinded)
---
Kulga
Brayne
Fuzzfoot
Lancyn

Kulga, Brayne, Fuzzfoot, and Lancyn, then Nella and Caller, you're up!

Sovereign Court

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CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fuzzfoot does a quick "cabbage-patch" dance move, and then tosses a bomb at the left undead.

Attack: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Splash damage to the next one is 6.

Grand Lodge

Curse of the Crimson Throne | Loot

Fuzzfoot's bomb soars in a high arc over the ramparts and descends on top of the maroon undead, and the explosion destroys both Black Echelon operatives.

The Muckruckers replace Black Echelon’s black banners with those of the First Guard.

Victory!

(Our victory came too late to report a Grand Lodge success on behalf of the House, so we can report the success toward another faction's mission. I reported a success for Liberty's Edge, which the Overseer GM said still needed the most help.

We'll tackle Scarab Sages next, post to follow.)

Silver Crusade

Free| Human (Varisian) Male LG Paladin of Iomedae 6 | HP 58/58 | AC 24, T 13, FF 22 | CMD 22 | F +11 R +8 W +9 | Init +2 | Per +0, SM +8, Ling +7 | Speed 30 ft | Smite Evil 2/2 Light 1/1 Lay on Hands 6/6 | Spells - 1st: 2/2 | Active Conditions: none. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

"Onward to Victory!" Lancyn shouts out heading towards the next objective set to shore up the cities defenses. While heading towards the next location he will use his wand to heal his wounds.

CLW CL1: 2d8 + 2 ⇒ (6, 7) + 2 = 15

Two Charges from Wand

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Whew...that went better than I thought it would," Nella admits as the Muckrackers swarm into the reclaimed fort and swiftly set about reclaiming it and replacing the Black Echelon's banners with their own. "And Caller, that's a fine bit of magic you've been using against these jerks - I might have to take a page out of your book and ask Shelyn to grant me a bit of the same, next time I have a quiet moment to commune with her."

Satisfied that their job at the fort is done, Nella puts her hands on her hips and looks around at her companions. "Alright! There's still work to be done, at least a little bit - let's get to it, shall we?"

Grand Lodge

Curse of the Crimson Throne | Loot

Mission 5: The Rise of Gulgamodh (Scarab Sages)

Amenopheus and Tahonikepsu, leaders of the Scarab Sages faction, busily review brittle scrolls in the Pathfinder Society’s Starhall as they search for forgotten weapons of war that might be turned to Absalom’s defense. Amenopheus steps away to meet with you as you approach.

The Sapphire Sage carries a weathered scroll marked with silvery ink. "As you know, rebuilding our ancient order has been the main priority of the Scarab Sages, but we also take a keen interest in wondrous technology from the past and how those discoveries could benefit the present. This isn’t the first time Absalom’s fallen under attack, and there are untold defenses secreted away beneath centuries of new construction. Tahonikepsu and I have recovered several promising leads that—"

Tahonikepsu interrupts without looking up. "Amenopheus! This scroll speaks of a ritual that turns Absalom’s walls into living fire and its streets into carnivorous sand! Such potential! What a sight to behold!"

Wide-eyed with shock, Amenopheus warily turns to look back at his colleague. "To say nothing of that being more dangerous to our citizens than to the invaders, the city patched up that glaring problem several years ago after the Decklands almost leaked it to our enemies."

Tahonikepsu visibly deflates before she grabs another scroll and voraciously continues her research.
"As I was saying, we have identified a more promising and ancient defense described by—and perhaps built by—the wizard Beldrin centuries ago. This so-called ‘Gulgamodh’ is a weapon that lies buried beneath a fountain in the Precipice Quarter. I ask that you identify it, locate it, and activate it for use in the battle to come."

Amenopheus gives you a key and a yellowing map with a location called the Titan’s Fountain marked on it. According to the sages’ old texts, Gulgamodh is buried beneath the fountain, and the key should help the bearers access the weapon.

---

Amenopheus’s directions are clear and lead you to the run-down, partly collapsed fountain plaza. A curious ten-foot-tall fountain stands at the center of a plaza in the Precipice Quarter. Shaped like a giant fist and built from steel that hasn’t become tarnished despite its apparent age, it looks almost as though some titan of old had punched its fist through the ground.

When you approach the plaza, the key starts vibrating gently, and glowing script appears along the fountain’s surface.

Celestial, Draconic, and Osiriani:
'Here lies Gulgamodh, aegis of Absalom. When the city needs Gulgamodh, open the locks and call it forth with true and honest intent.'

Can anyone read the script and translate it for the party?

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Not Kulga, but we've got some scholars of Celestial and Draconic in our midst.

"A fountain, huh? I guess you're less likely to kill yourself with it than carnivorous sand." She squints at the glowing script, "Those some kind of instructions?"

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller, who appears much more comfortable with the use of written text than his general demeanor would imply, boldly tells the group, "In the tongue of the gods and their servants, the inscription says... 'Here lies Gulgamodh, aegis of Absalom. When the city needs Gulgamodh, open the locks and call it forth with true and honest intent', Who this Gulgamodh?"

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

"He must be the guardian of the city! Well, what are we waiting for? Let's open the locks and call it forth with true and honest intent!" Brayne muses without much thought.

Grand Lodge

Curse of the Crimson Throne | Loot

In order to free Gulgamodh, the PCs must succeed at three of the following five checks, all DC20, which they can attempt in any order.

1. Remember stories that shed light on what Gulgamodh was. (Knowledge [history or local])

2. Realign the glowing sigils and schematics. (Knowledge [arcana], Spellcraft, or Use Magic Device)

3. Find hidden buttons and mechanisms that can free Gulgamodh. (Appraise, Craft [sculptures or stonemasonry], Perception, or Sleight of Hand)

4. Improvise a phrase that encourages Gulgamodh to activate. (Bluff, Diplomacy, Intimidate, Linguistics, or Perform [oratory or sing])

5. Remove parts of the fountain that aren’t part of the original construction. (Disable Device, Knowledge [engineering], or combat maneuver check)

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Kulga pores over what stories she knows of Absalom's early days, hoping to spark some inspiration in someone else's mind.

Knowledge (local) Aid (Absalom bonus): 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

Perception: 1d20 + 11 ⇒ (20) + 11 = 31
She smirks as she easily points out the buttons and mechanisms that "some fool manling thought was hidden. Pah! Shoddy stonework at best."

Getting just insane usage out of her auto-20 Diplomacy this scenario
Diplomacy: 20 = 20
One thing she knows full well are the proper ways of requesting the aid of creatures bound to you by oaths. She might not know the specifics of Gulgamodh's binding, but the framework she devised should suffice.

For removing extraneous pieces of construction, she turns to precisely applied brute force!

Bull Rush: 1d20 + 15 ⇒ (7) + 15 = 22

Grand Lodge

Curse of the Crimson Throne | Loot

Kulga recalls a great deal about Gulgamodh. "Gulgamodh once quietly stood over the district, but centuries ago, an earthquake destabilized its foundation and caused the entire statue to descend into an expanding sinkhole that the neighborhood later filled as part of an urban beautification initiative. Only the automaton’s right arm remained aboveground, and because Gulgamodh had been deactivated, it has remained trapped there since. Two hundred years ago, an architect who didn’t understand the arm’s significance constructed a fountain that integrated the arm into its design, and the locals started calling it the Titan’s Fountain."

Having impressed everyone with her sage-like knowledge of the construct's lore, she goes to work like a busy beaver on crack.

The dwarf directs the removal of the parts of the fountain that aren’t part of the original construction. Then, she points out several hidden buttons and mechanisms that can free Gulgamodh, and finally, Kulga improvises a phrase that encourages Gulgamodh to activate.

With an ominous, thunderous groaning of metal and earth, Gulgamodh starts tearing itself free from the ground!

As Gulgamodh activates, three mercenaries emerge from the shadows of the nearby alleys.

Two of them are half-orcs wearing masterwork chain shirts and equipped with masterwork composite longbows. Masterwork falchions are sheathed across their backs. The third figure is an elf, wearing no armor but also carrying a longbow. A cloak hangs from her shoulders.

The elf speaks, "Surrender your pet golem, Pathfinders! Now."

"Yeah," says one of the half-orcs. "If you cooperate, an old friend of yours might owe you a favor, if you know what I mean... "

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Kulga carefully sizes up the half-orcs studying the closer one.

"We have you two-to-one. How big a favor did you bring with you to think this would work well?"

Grand Lodge

Curse of the Crimson Throne | Loot

"Our employer doesn't reveal his secrets to us. Especially, when he's lounging in his hot tub," the elf replies, giving the half-orc a murderous stare for speaking out-of-turn.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Nella scowls, folding her arms across her chest. "If your employer wanted Gulgamodh so badly then he should've come to negotiate himself. But it doesn't matter; it's needed for the defense of the city! Maybe your employer can borrow it once all of this ruckus is over with."

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Having been a little familiar with the scared face human, Brayne attempts to negotiate purely out of his own interest, ”Look here, clearly we have the leverage, if who I think it is wants our secrets perhaps there could settlement somewhere down the line. The city is being attacked, we need ambled bodies, additionally the golem is clearly knowledge not yet discovered.If he wants the creature, he’s going to need something extremely good in favour for m.. us as a bargain.”

diplomacy: 1d20 + 13 ⇒ (4) + 13 = 17

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Led from Misery Row by agents of Liberty’s Edge, most of Absalom’s slaves have cast off their chains to contribute to Absalom’s defense.

Table GMs, the Liberty’s Edge faction’s special condition on page 10 is in effect.

----------

The gathering clouds momentarily part as a beam of sunlight shines upon the Ascendant Court, heralding the return of Sarenrae’s holy warriors and the arrival of a small host of celestial guardians. These reinforcements rally alongside the paladin Ollysta Zadrian before dispersing to aid Absalom.

Table GMs, the Silver Crusade faction’s special condition on page 10 is in effect.

-----------

Warriors wearing the colors of a dozen or more noble houses course through Absalom’s streets, lending their strength directly to the First Guard. Numerous well-known aristocrats—previously thought to have fled before someone convinced them otherwise—appear at major sites and intersections to help coordinate the war effort and rally the citizens.

Table GMs, the Sovereign Court faction’s special condition on page 10 is in effect.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Did we miss: 2. Realign the glowing sigils and schematics. (Knowledge [arcana], Spellcraft, or Use Magic Device) If so..

Use Magic Device: 1d20 + 13 ⇒ (9) + 13 = 22

Watching Kulga work is fascinating, so much so that Fuzzfoot forgets to help. Then, seeing an opportunity to jump in and realign the sigils, he manages to make a small contribution to the cause.

Following Brayne's lead, the halfling chimes in. "Yeah. And it better be quick and it better help defend this city...."

Diplomacy aid: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Curse of the Crimson Throne | Loot

Not to be left out, Fuzzfoot applies his own skills to the task of activating Gulgamodh, realigning the giant construct's glowing sigils and schematics, even as it's already beginning to heave itself up from where it's been buried.

It appears that Brayne's diplomatic savoir faire, even with Fuzzfoot's help, isn't enough to turn away the trio of thugs.

The elf shakes her head, "You're all quite charming, but I'm afraid we can't take no for an answer. It's not personal; it's just business." She holds her hand out. "Come, quickly toss the the key, and no blood need be spilt."

You get the sense that they don't like the odds, and you might still be able to scare off the thugs or, though difficult, persuade them to leave. Otherwise...

Initiative:

Lancyn: 1d20 + 2 ⇒ (2) + 2 = 4
Nella: 1d20 + 6 ⇒ (8) + 6 = 14
Brayne: 1d20 - 2 ⇒ (18) - 2 = 16
Kulga: 1d20 + 2 ⇒ (18) + 2 = 20
Caller: 1d20 + 4 ⇒ (9) + 4 = 13
Caller: 1d20 + 4 ⇒ (5) + 4 = 9
Fuzzfoot: 1d20 + 3 ⇒ (20) + 3 = 23
Elf: 1d20 + 6 ⇒ (14) + 6 = 20
2 Half-Orcs: 1d20 + 4 ⇒ (6) + 4 = 10

Map & Images

Conditions:
Kulga's Instructions - Everyone, Stealth +5

Round 1
Bold
may act.

Fuzzfoot
---
Elf
---
Kulga
Brayne
Nella
Caller
---
2 Half-Orcs
---
Lancyn

Unless the party succeeds at an Intimidate or Diplomacy check, Fuzzfoot, you're up!

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Before Combat?

Nella sighs. "Look around - this city seems to be on the verge of turning into a war zone. Do you really want to waste time here with us when you could be doing something more useful or taking shelter somewhere? If it'll keep you from getting into trouble with your boss then tell him you tried and we roughed you up or something."

Diplomacy (Aid): 1d20 + 10 ⇒ (4) + 10 = 14
______________

This is to aid Brayne's previous roll, which Fuzzfoot also aided it looks like.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fuzzfoot shrugs, and then does what he usually does.... blow things up.

Ranged Touch vs Pink: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Splash dmg to Yellow is 6.

Grand Lodge

Curse of the Crimson Throne | Loot

Fuzzfoot tosses a bomb *Kaaa Booom!* When the flames and smoke clear, the elf and her half-orc henchman stand charbroiled and more than a little ticked off.
Yellow Reflex DC15: 1d20 + 8 ⇒ (6) + 8 = 14

"Oh, it's on now, hobbit!" The elf steps to the side and a little closer to Fuzzfoot, releasing a powerful bolt of electrical energy, blasting him and some of companions, before crashing into the buildings beyond. "All you had to do was hand over the key, and all this unpleasantness could have been avoided. But nooooo, you just had to stoop to violence."
Electricity Damage, Reflex DC17 for half: 6d6 ⇒ (4, 5, 5, 3, 1, 3) = 21

Map & Images

Conditions:
Kulga's Instructions - Everyone, Stealth +5

Round 1
Bold
may act.

Fuzzfoot (Reflex DC17)
---
Elf (-11)
---
Kulga (Reflex DC17)
Brayne
Nella
Caller

---
Red Half-Orc
Yellow Half-Orc (-6)
---
Lancyn (Reflex DC17)

Kulga, Brayne, Nella, and Caller, you're up!

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

With the lightning sizzling past close enough to make her hair stand on end, Nella isn't eager for a repeat performance. "Hey! I think you need a little quiet time buster," she calls out before calling on magics of her own and attempting to activate the cone of silence on the elf.
______________

Nella casts Silence on the elf; DC 16 Will save!

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Reflex Save: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17

Grand Lodge

Curse of the Crimson Throne | Loot

Nella picks up the sorcerer's proverbial gauntlet. "Spell duel, bi--witch!" The cleric begins casting silence.

Map & Images

Conditions:
Kulga's Instructions - Everyone, Stealth +5

Round 1
Bold
may act.

Fuzzfoot (-10)
---
Elf (-11)
---
Kulga (Reflex DC17)
Brayne
Nella
Caller
---
Red Half-Orc
Yellow Half-Orc (-6)
---
Lancyn (Reflex DC17)

Kulga, Brayne, and Caller, you're up!

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Brayne smirks sinisterly as he takes a couple steps back, "So be it." His voice slowly changes into a growl as his eyes turn a deep black, as he faces directly at one of the half-orcs. His deep monstrous voice now commands the archer. "COME!"

Move, Command Red to come to me, DC16 Will.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Seeing that the one of the Orc is unharmed (Red), Caller decides to take on this foe one-on-one, while the other members of the group fight the Elven wizard.

*Move (difficult on stairs) and attack (Red).*

Caller lets out a war-cry and moves towards the nearest orc, "Arrgghh!"

Regular Attack: 1d20 + 9 ⇒ (13) + 9 = 22, Damage: Magic, Silver, Blunt: 2d6 + 7 ⇒ (2, 3) + 7 = 12

*OoC: Caller is -4 on hit points.*

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Remind me after this battle; if you don't have a healing wand and/or don't want to use your spells to patch up then Nella's got you covered.

Grand Lodge

Curse of the Crimson Throne | Loot

With an emo come-hither, Brayne commands the red half-orc to approach, and then he takes a few steps away from the impending melee.
Red Will DC16: 1d20 + 2 ⇒ (10) + 2 = 12

Caller targets Red as well, applying his preferred tool of his trade.

Map & Images

Conditions:
Kulga's Instructions - Everyone, Stealth +5

Round 1
Bold
may act.

Fuzzfoot (-10)
---
Elf (-11)
---
Kulga (Reflex DC17)
Brayne
Nella
Caller (-4)
---
Red Half-Orc (-12)
Yellow Half-Orc (-6)
---
Lancyn (Reflex DC17)

Kulga, you're up!

Grand Lodge

Curse of the Crimson Throne | Loot

Kulga hesitates, considering her options. (Delay)

Red can't help himself, he's compelled to approach Brayne. He steps away from Caller of the Eastern Storm and moves past Kulga toward the half-orc oracle.
(Red's movement provokes an AoO from Caller and from Kulga.)

The yellow half-orc draws a bead on Fuzzfoot.
Masterwork composite longbow, +1 flaming arrow, Point-Blank Shot, Rapid Shot; Damage, Fire Damage: 1d20 + 9 + 1 + 1 - 2 ⇒ (9) + 9 + 1 + 1 - 2 = 181d8 + 2 + 1 + 1 + 1d6 ⇒ (8) + 2 + 1 + 1 + (3) = 15
Masterwork composite longbow, +1 flaming arrow, Point-Blank Shot, Rapid Shot; Damage, Fire Damage: 1d20 + 9 + 1 + 1 - 2 ⇒ (10) + 9 + 1 + 1 - 2 = 191d8 + 2 + 1 + 1 + 1d6 ⇒ (5) + 2 + 1 + 1 + (6) = 15

Map & Images

Conditions:
Kulga's Instructions - Everyone, Stealth +5

Round 1/2
Bold
may act.

Fuzzfoot (-10)
---
Elf (-11)
---
Kulga (Reflex DC17; AoO vs Red; Delay)
Brayne
Nella
Caller (-4; AoO vs Red)
---
Red Half-Orc (-12)
Yellow Half-Orc (-6)
---
Lancyn (Reflex DC17)

Lancy and Fuzzfoot, you're up! (Placed Kulga in Delay, so we can advance play.)

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Reflex (Vs. Spells, Cover): 1d20 + 8 + 3 + 2 ⇒ (19) + 8 + 3 + 2 = 32

Waraxe (PA): 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Slashing: 1d10 + 6 + 4 ⇒ (3) + 6 + 4 = 13

Kulga ducks behind the well, backhanding the compelled half-orc as he walks past her, then stands tallish and hammers into him from behind!

Shield (Flank): 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 Studying as an immediate on a hit
Bludgeoning: 1d6 + 4 + 2 + 2d6 ⇒ (3) + 4 + 2 + (5, 1) = 15
Waraxe (Power Attack, Flank): 1d20 + 10 - 2 + 2 ⇒ (20) + 10 - 2 + 2 = 30+2 more if studied, otherwise studying as an immediate on a hit
Slashing: 1d10 + 6 + 4 + 2 + 2d6 ⇒ (7) + 6 + 4 + 2 + (6, 6) = 31
Confirm?: 1d20 + 10 - 2 + 2 + 2 ⇒ (13) + 10 - 2 + 2 + 2 = 25
Extra Damage: 2d10 + 12 + 8 + 4 ⇒ (3, 1) + 12 + 8 + 4 = 28


Theme Song

Caller of the Eastern Storm takes a whack at the red half-orc as he responds to Brayne's command.
Attack; Damage: 1d20 + 9 ⇒ (15) + 9 = 242d6 + 7 ⇒ (4, 5) + 7 = 16

Grand Lodge

Curse of the Crimson Throne | Loot

Caller of the Eastern Storm delivers a bludgeoning to the red half-orc as he moves away, and Kulga chops at him with her waraxe as he passes her, a blow that would have felled a lesser foe.

When the half-orc stops in front of Brayne, Kulga steps behind him, bashing him with her shield and cleaving him in two with another mighty overhead swing of her waraxe.

Lancyn hesitates, considering his options. (Delay)

Map & Images

Conditions:
Kulga's Instructions - Everyone, Stealth +5

Round 2
Bold
may act.

Fuzzfoot (-10)
---
Elf (-11)
---

Brayne
Nella
Caller (-4)
---
Yellow Half-Orc (-6)
---
Kulga (-10)
Lancyn (Reflex DC17; Delay)

Lancyn and Fuzzfoot, you're up! (Placed Lancyn in Delay, so we can advance play.)

Silver Crusade

Free| Human (Varisian) Male LG Paladin of Iomedae 6 | HP 58/58 | AC 24, T 13, FF 22 | CMD 22 | F +11 R +8 W +9 | Init +2 | Per +0, SM +8, Ling +7 | Speed 30 ft | Smite Evil 2/2 Light 1/1 Lay on Hands 6/6 | Spells - 1st: 2/2 | Active Conditions: none. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

Relflex: 1d20 + 6 ⇒ (19) + 6 = 25
Although he is a large learning rod he seems to dodge himself slightly out of the way to avoid some of the electrical currents coursing through the air.

Thinking about his current options and wondering which one of the two, the elf or the half orc, is the more dangerous opponents Lancyn moves to intercept the half-orc and brings his Longsword to bare.
+1 Longsword/PA: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15 
Magical Slashing/PA: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16 

Grand Lodge

Curse of the Crimson Throne | Loot

Lancyn dodges the worst of the lightning bolt, then advances on the surviving half-orc. The paladin's longsword slash is wide, and the thug evades his blade.

As Gulgamodh begins to emerge from his grave, his giant hand flails round the fountain. Luck be a lady, and the massive fingers don't land on top of Nella and Kulga.
Nella within 10ft. 50% chance knocked prone, Reflex DC15 negates: 1d100 ⇒ 88
Kulga within 10ft. 50% chance knocked prone, Reflex DC15 negates: 1d100 ⇒ 63

Map & Images

Conditions:
Kulga's Instructions - Everyone, Stealth +5

Round 2
Bold
may act.

Lancyn (-10)
Fuzzfoot (-10)
---
Elf (-11)
---
Brayne
Nella
Caller (-4)
---
Half-Orc (-6)
---
Kulga (-10)

Fuzzfoot, you're up!

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fuzzfoot tosses another bomb at pink, then steps back 5'. He takes the extra precaution to pull a potion of CMW from his belt pouch.

Ranged Touch: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Curse of the Crimson Throne | Loot

Fuzzfoot pulls the pin on another grenade and lobs it at the elf, while drawing a healing draught. Once again, she's engulfed in flame.

"Shock and awe, hobbit, shock and awe!" The elf steps up to the nearby building to get some cover and a clear shot at Fuzzfoot. She looses another lightning bolt, coursing through the halfling and the cleric before crashing into the stone walls of the fort.
Electicity Damage; Reflex DC17 for half: 6d6 ⇒ (2, 3, 5, 5, 1, 4) = 20

Elf Will DC16: 1d20 + 7 ⇒ (5) + 7 = 12
Following the tremendous sturm und drang of the thunderclap, sudden and complete silence prevails around the elf. All sound is stopped, conversation is impossible, and no noise whatsoever issues from, enters, or passes through the area.

Map & Images

Conditions:
Kulga's Instructions - Everyone, Stealth +5

Round 2
Bold
may act.

Lancyn (-10; within the sphere of silence)
Fuzzfoot (-10; Reflex DC17; within the sphere of silence)
---
Elf (-19; silenced)
---
Brayne
Nella
(Reflex DC17)
Caller (-4)
---
Half-Orc (-6; within the sphere of silence)
---
Kulga (-10)

Brayne, Nella, and Caller, you're up!

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fuzzfoot voices a witty retort, but alas the silence prevents everyone from enjoying it.

Reflex Save: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Whooooa!" Nella yelps as the giant statue's hand comes flailing past and nearly knocks her and Kulga flat on their backs.

Reflex (DC 17): 1d20 + 6 ⇒ (2) + 6 = 8

She's not so lucky versus the elf's lightning though and emerges from the experience sporting some considerable burns.

Technically I think Nella would've lost her spell there as she was still casting and can't make the subsequent concentration check.

"Hah...that's good, but you can't finish us that easily," Nella gasps as she begins another spell. "In fact, I think you need to take a time out and quit while you're ahead! Fall!"
______________

Casting Command, DC 15 Will on the elf; this is assuming that the Silence failed earlier.

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