GM Lorenzo's #9-00: Assault on Absalom (Tier 5-6) PbP Gameday VII (Inactive)

Game Master Lawrence Smith 2

Maps, Handouts, and More!


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Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Knowledge, religion: 1d20 + 9 + 1d6 ⇒ (16) + 9 + (2) = 27
Since Nella picked special attacks, I will go for special defenses and weaknesses.
Lucky Number: 1d20 ⇒ 10

Fuzzfoot moves forward, and then grabs another elixir from his belt and sucks it down. Bomber's eye gives 10' extra range and +1 att with bombs.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Upon viewing the undead creatures Caller whispers a prayer to his gods... Spirits protect us.

Knowledge (Religion): 1d20 + 9 ⇒ (19) + 9 = 28, *Resistances, Weaknesses and Special Defenses please*

Caller moves into the Library and casts Burst of Radiance DC 15 (Reflex)- centered on the central figure (Pink). Should also affect (Red) and (Purple), but not the other 1 (Dark Red)- unless I am mistaken, and if so, Caller's intent is to try to hit all of the undead.

"The warmth of the Sun shall send your cursed souls back to the Abyss!"

Blindness duration in rounds (failed save): 1d4 ⇒ 2
Dazzled duration in rounds (successful save): 1d4 ⇒ 3
vs Evil Opponents Magic Damage (Burst/No Save Possible): 5d4 ⇒ (3, 4, 2, 3, 4) = 16

Grand Lodge

Curse of the Crimson Throne | Loot

Before you depart the Grand Lodge, Nella holds a divine lottery, casting luck number. "Everybody, pick a number."

Hearing the racket coming from inside the Forae Logos, Caller of the Eastern Storm wards himself against the forces of evil and bestows the Green Man's blessing upon the party.

Spotting the Black Echelon operatives threatening the cowed librarians, Nella shouts, "These undead can use their sickles, darts, and claws to make sneak attacks, and they poison their darts with their sickly marrow when they draw the weapons!"

Fuzzfoot adds, "Their special defenses include innate protections, but they can bypassed by bludgeoning or slashing weapons. I don't recall any particular weaknesses."

Caller of the Eastern Storm imparts that " They're immune cold to cold damage, and they have the traits common to other undead creatures." The Shoanti oracle nods as Fuzzfoot calls out what the halfling knows about them. "Black Echelon operations are endlessly patient, very deliberate; they never charge or run."

Realizing why you don't hear anything, Caller explains, "They have a silent aura that dampens all noise around them, just like a silence spell. If you're caught within the silent aura, you'll have the creepy sensation that you're moving in slow motion."

Fuzzfoot tosses back an extract and moves closer to the undead attackers.

Caller of the Eastern Storm withdraws a piece of flint and a pinch of silver dust from his spell component pouch and casts a spell. A brilliant flash of shimmering light engulfs the undead and their victims.
Maroon Reflex DC15: 1d20 + 3 ⇒ (3) + 3 = 6
Pink Reflex DC15: 1d20 + 3 ⇒ (8) + 3 = 11
Purple Reflex DC15: 1d20 + 3 ⇒ (15) + 3 = 18
Red Reflex DC15: 1d20 + 3 ⇒ (10) + 3 = 13
Librarians Reflex DC15: 1d20 ⇒ 16

The beleaguered librarians react with silent screams, cowering and covering their eyes from the powerful flash of light.

The Black Echelon operatives are wounded by the divine flash-bang, and all but the purple one are blinded. Moving with slow deliberation, they stumble toward the source of this new threat, slowing further as they climb the stone steps.

Conditions:
Hazard: The group of librarians counts as difficult terrain and grants soft cover.
Kulga's Spymaster Instructions - The party gains a +5 bonus to Stealth for the duration of the scenario, and they also allow you to halve your Armor Check Penalty for the purposes of that skill.
Magic Vestment - Caller, _________, _________.
Heightened Awareness and Bomber's Eye - Fuzzfoot
Lucky Number - Everyone. Please roll your d20 and keep track of the result you get!

Map & Images

Round 1
Bold
may act.

Caller
Fuzzfoot
---
Black Echelon Operatives
Maroon (-16; blinded)
Pink (-16; blinded)
Purple (-16; dazzled)
Red (-16; blinded)
---
Brayne
Lancyn
Nella

---
Librarians (Severely wounded and scared s+@$less)
---
Kulga
Caller

Brayne, Lancyn, and Nella, you're up!
Don't forget to roll and note your Lucky Number from Nella.
(Which two of you accepted Caller's magic vestment spell? Lancyn, we still need some basic info from you. Please see the Discussion Thread.)

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Lucky Number: 1d20 ⇒ 11
No need for Magic Vestment here

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

No need Magic Vestment here too, I'm a barbarian!
Lucky number: 1d20 ⇒ 20 O.O

Brayne sighs and mutters something under his breath that bestows him with a black aura as he casually walks moves towards the undeads.

Cast divine favour, then move

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Lucky Number: 1d20 ⇒ 10

OoC- if no one wants the Magic Vestments cast upon them, Caller will save the spell slots for use later.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Nella will take a Magic Vestment if no one else needs/wants it; it shouldn't conflict with her ecclesitheurge vows.

"Hey, nice one Mister Caller," Nella calls out as she weaves between her companies and up the nearby steps so as to get a better view of things. She then conjures forth a ghostly-looking glaive that immediately slashes at Purple!

Spiritual Weapon vs. Purple (Glaive): 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Damage (Force): 1d8 + 2 ⇒ (4) + 2 = 6
______________

Nella moves to her current map position and casts Spiritual Weapon!

Grand Lodge

Curse of the Crimson Throne | Loot

Brayne drapes himself in the divine favor of the Dark Tapestry and advances into the Forae Logos.

Having accepted Caller of the Eastern Storm's magical vestment, Nella strides into the library with new-found confidence. Approaching the Black Echelon operatives, she casts a spell and a spiritual glaive of shimmering force that slashes at the purple-hued undead creature.

The walking-wounded librarians drag their more grievously injured colleagues away from the Black Echelon operatives.

Conditions:
Hazard: The group of librarians counts as difficult terrain and grants soft cover.
Kulga's Spymaster Instructions - The party gains a +5 bonus to Stealth for the duration of the scenario, and they also allow you to halve your Armor Check Penalty for the purposes of that skill.
Magic Vestment - Caller, Nella, and _________.
Bless - Everyone
Protection from Evil - Caller
Heightened Awareness and Bomber's Eye - Fuzzfoot
Lucky Number - Everyone. Please roll your d20 and keep track of the result you get!
Divine Favor - Brayne
Spiritual Weapon - Nella

Map & Images

Round 1/2
Bold
may act.

Caller
Fuzzfoot

---
Black Echelon Operatives
Maroon (-16; blinded)
Pink (-16; blinded)
Purple (-16; dazzled)
Red (-16; blinded)
---
Brayne
Lancyn (Delayed)
Nella
---
Librarians (Severely wounded and scared s+&!less)
---
Kulga

Kulga, then everyone else, you're up! (Put Brayne in delayed status, so the rest of you can act.)
Don't forget to roll and note your Lucky Number from Nella.
(Which two of you accepted Caller's magic vestment spell? Lancyn, we still need some basic info from you. Please see the Discussion Thread.)

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

"Khazukan kazakit-ha!"

Dwarvish:
"Look out! This dwarf is on the warpath!"

Kulga dashes around the front Operative, planning to reap her way through the back line while they're still blinded.

Double Move

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Happy to see that the undead have pulled away from the hostages, Fuzzfoot mixes some reagents and tosses the concoction at the undead with the pink hue, being cautios to not catch Kulga in the fire path.

Ranged Touch Attack: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Fire Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Splash damage to Red: 6 - Ref 15 for 1/2 damage.

If the bomb missed:

Direction: 1d8 ⇒ 7 This would be just north of red, and splash would catch red and Kulga I'm afraid. I don't think precise bombs works if you miss your target.

Grand Lodge

Curse of the Crimson Throne | Loot

The dwarf slayer's short legs churn, as she slips past the blinded undead.

Fuzzfoot gets danger-close, pulls the pin on one of his bombs and hurls it at Pinky. *BOOOM!*
Kulga and Red are caught in the blast, but the flames wash over the dwarf without harming her. Red isn't quite so lucky.
Red Reflex DC15: 1d20 + 3 ⇒ (14) + 3 = 17

Conditions:
Hazard: The group of librarians counts as difficult terrain and grants soft cover.
Kulga's Spymaster Instructions - The party gains a +5 bonus to Stealth for the duration of the scenario, and they also allow you to halve your Armor Check Penalty for the purposes of that skill.
Magic Vestment - Nella and _________.
Bless - Everyone
Protection from Evil - Caller
Heightened Awareness and Bomber's Eye - Fuzzfoot
Lucky Number - Everyone. Please roll your d20 and keep track of the result you get!
Divine Favor - Brayne
Spiritual Weapon - Nella

Map & Images

Round 1/2
Bold
may act.

Caller
Fuzzfoot
---
Black Echelon Operatives
Maroon (-16; blinded)
Pink (-22; blinded)
Purple (-16; dazzled)
Red (-19; blinded)
---
Brayne
Lancyn (Delayed)
Nella
---
Librarians (Severely wounded and scared s+&!less)
---
Kulga

Caller, your up! (Put Lancyn in delayed status.)
Don't forget to roll and note your Lucky Number from Nella.
(Did anyone else accept Caller's magic vestment spell? Lancyn, we still need some basic info from you. Please see the Discussion Thread.)

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

"Arrgh!", Caller issues a mighty war cry that falls eerily silent from lips- as he shifts his position slightly, raising his earthbreaker above his head and swinging violently at the undead creature in front of him.

Power Attack vs. Purple (magic & silver): 1d20 + 8 ⇒ (1) + 8 = 9
RE-ROLL!
Power Attack vs. Purple (magic & silver): 1d20 + 8 + 3 ⇒ (8) + 8 + 3 = 19, Damage (blunt): 2d6 + 13 ⇒ (4, 2) + 13 = 19

Silver Crusade

Free| Human (Varisian) Male LG Paladin of Iomedae 6 | HP 58/58 | AC 24, T 13, FF 22 | CMD 22 | F +11 R +8 W +9 | Init +2 | Per +0, SM +8, Ling +7 | Speed 30 ft | Smite Evil 2/2 Light 1/1 Lay on Hands 6/6 | Spells - 1st: 2/2 | Active Conditions: none. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

I will take a Potion of Bull's Strength, a +1 Undead Bane arrow, and if no others are in need I will accept the Magic Vestments on my shield.

Lancyn's Lucky Number: 1d20 ⇒ 4

-=-=-=-=-=-=-=-=-=-=-=-=-

Rushing forward and around the Spiritual weapon seeing the foul undead beleaguering the librarians the warrior of light steps up to the Black Echelon Operative in Purple garb flanking with Caller of the eastern Storm. Towering over the abomination Lancyn brings his Longsword down across to fell the beast.

+1 Longsword/flank/PA: 1d20 + 9 + 2 - 2 ⇒ (8) + 9 + 2 - 2 = 17
Magical Slashing/PA: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15

"May Iomedae Burn this scourge from the face of Golarion!" Lancyn bellows out a warcry to his god.

Grand Lodge

Curse of the Crimson Throne | Loot

Caller of the Eastern Storm delivers a mighty overhead, crushing blow to the deep purple operative. *SPLAT!*

When the Shoanti oracle steals his kill, Lancyn adjusts course, delivering a fatal blow to the red operative.

Both warriors realize no one, save their gods, can hear their war cries in the foul creatures' aura of silence.

The two remaining Black Echelon operatives expand the unnatural fog that swirls around their bodies, creating a pea-soup fog extending around the undead creatures in a 30-foot radius that partially conceals them from those not standing next to them. (Unless you're in an adjacent square, there's a 20% miss chance; Roll d100, 20% or less misses.)

Through the foggy mist, the librarians shrink away from the danger.

Conditions:
Hazard: The group of librarians counts as difficult terrain and grants soft cover.
Kulga's Spymaster Instructions - The party gains a +5 bonus to Stealth for the duration of the scenario, and they also allow you to halve your Armor Check Penalty for the purposes of that skill.
Magic Vestment - Nella and _________.
Bless - Everyone
Protection from Evil - Caller
Heightened Awareness and Bomber's Eye - Fuzzfoot
Lucky Number - Everyone. Please roll your d20 and keep track of the result you get!
Divine Favor - Brayne
Spiritual Weapon - Nella

Map & Images

Round 2
Bold
may act.

Caller
Lancyn
Fuzzfoot
---
Black Echelon Operatives
Maroon (-16; blinded)
Pink (-22; blinded)
Purple
Red
---
Brayne
Nella

---
Librarians (Severely wounded and scared s+&!less)
---
Kulga

Brayne, Nella, and Kulga, your up!
Don't forget to make a note your Lucky Number from Nella. Counting on you folks to remind me, when your number's up.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Brayne's mouth attempts to speak during the whole ordeal, but looks comical as his mouth motions without any noise. Nonetheless, as he watches the enemies fall like flies, he himself runs into the charge and attempts to take one out head on

Charge into Maroon.

Bite,PA,Charge,DF,Bless: 1d20 + 7 - 2 + 2 + 1 + 1 ⇒ (5) + 7 - 2 + 2 + 1 + 1 = 14B/P,PA,DF: 1d4 + 5 + 6 + 1 ⇒ (4) + 5 + 6 + 1 = 16 Single natural attack

If it matters, Brayne has the furious amulet of mighty fist. So all his natural attacks count as magic for the purpose of bypassing resistance.

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Kulga plants her feet and lashes out at the damned undead, mouth moving in wordless taunts.

Shield Bash (Blind, Power Attack): 1d20 + 13 + 2 - 2 ⇒ (8) + 13 + 2 - 2 = 21 Vs. Flat-footed. Studying Pink as an Immediate on a hit
Magic Bludgeoning (Power Attack, Study, Sneak Attack): 1d6 + 4 + 2 + 2 + 2d6 ⇒ (3) + 4 + 2 + 2 + (3, 1) = 15
Waraxe (Power Attacking, Blind): 1d20 + 10 - 2 + 2 ⇒ (8) + 10 - 2 + 2 = 18 +2 more if studied
Magic Slashing (Studied, Sneak Attack): 1d10 + 6 + 4 + 2 + 2d6 ⇒ (5) + 6 + 4 + 2 + (1, 4) = 22

She'll 5' closer to Maroon and continue with her axe there if appropriate

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Hey! Speak up, we can't-" Nella starts to call out and then facepalms, realizing that they wouldn't be able to hear her either. She directs her spiritual weapon to keep up the pressure on the nearest Operative...

Spiritual Weapon vs. Maroon (Glaive): 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Damage (Force): 1d8 + 2 ⇒ (6) + 2 = 8

...while calling upon Shelyn to guide Fuzzfoot's throwing arm!
________________

Nella directs the spiritual weapon as a move action (if Maroon is dead it'll move to Pink) and then uses her Blessing of the Faithful ability to give Fuzzfoot a +2 sacred bonus to attack rolls until Nella's next turn.

Grand Lodge

Curse of the Crimson Throne | Loot

Kulga tears into the pink operative with shield and axe, crushing the Black Echelon minion into the stone flagstones of the library's floor.

Brayne discovers it's a lot easier to bite these undead villains, when they're blind. He's almost blinded himself, when he tears into the creature's necks and thick, black ichor splatters across his face.

As the fog dissipates, Nella's spiritual glaive hovers over the fallen undead, as if daring them to rise again. They don't.

Victory!

"Help us," come the frightened, weak calls of the surviving librarians. "We have many wounded friends, some near death."

Save your spell/blessing, Nella. (You all have an Aid Token, and one of the options is 'Burst of Healing.')

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Nella allows her spiritual weapon to remain hovering for the moment as she hurries down the stairs and towards the injured group of librarians.

"Hold still and try not to move, okay?" she says as she quickly surveys the scene and then channels a burst of positive energy to heal the worst of the damage...which seems to be stronger than usual, somehow.

Channel Energy + Burst of Healing: 2d6 + 2d6 ⇒ (1, 4) + (1, 1) = 7

Or maybe not. Still, the priestess is reassured that at least none of the survivors are in any imminent danger of dying now. "That should get at least some of it," Nella reassures the group. "We're here to help. Can you tell us what happened while we finish mending your wounds?"
______________

I'll go ahead and use the token so we can bounce it along~

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller approaches Nella and asks,"Do you speak the language of the heavens or spirits of air?"

"In battle, I am filled with the spirit of my ancestors swell within me, and the languages of heaven and air are the only tongues I can understand and speak."

In a somewhat defensive manner, uncharacteristic for such a rugged warrior,"It shows that I am chosen of the gods... the Tamiir-Quah are the chosen people of the spirits of the air."

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Nella glances over her shoulder and shakes her head. "I'm afraid not," she responds sadly. "There's not been much time for me to pick up more languages even though I know that I should. I'm familiar with the Common tongue of course, as well as the language of the halflings and a bit of Skald that I picked up during some of my earlier assignments in the north. Oh - and the language of Varisia herself. But that's all."

She looks thoughtful as she glances at Brayne and Lancyn. "But maybe one of them might be able to help?"

"Still, that's an interesting way for your ancestors to manifest! Thank you for letting me know to expect it," Nella adds, giving Caller a smile.

Grand Lodge

Curse of the Crimson Throne | Loot

Nella heals the injured librarians, as Caller of the Eastern Storm reveals a personal blessing or curse bestowed upon him by his faith, something to do with a divine swelling of some sort and celestial tongues...

"Thank you, lady, for treating our wounds, and thank you all for saving our lives," a bespectacled, dark-haired young woman says, still trembling after the terrifying ordeal. "My name's Tammy, Tammy 2."
(Parks & Recreation reference)

"We've no idea where those creatures sprang from. One minute we were doing our best to secure everything, and the next, we were being assaulted from beyond the grave. Thank goodness you came along when you did. Why on earth are people like you visiting the Forae Logos, when the city is besieged? I'm afraid this would be a bad time to peruse the library."

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

"We need a codebook that was entrusted to you if we're going to thwart these monstrosities. A codebook for the Black Echelon. I hope you've kept it safer than the copy that was held at the Grand Lodge."

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Brayne wipes the blood off his face and casually walks over to the survivors, and confidently speaks in attempt to calm the nervous librarians. ”Fret not fellow citizens, it is not by coincidence that we have come to peruse the library, but rather fate. You see, we are very aware of the plight that besides the city walls, and it is for that reason we come seeking the codebook of Black Echelon, in hopes it finds us an answer to stop this madness. It would greatly help if you were able to assist us in this time of need.”

diplomacy+guidance: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"And we're happy to escort you somewhere safer, too," Nella adds. "Whether it's somewhere else here in the library or back to the Grand Lodge. We'll just need to move quickly, that's all."

Diplomacy (Aid Brayne): 1d20 + 11 ⇒ (1) + 11 = 12

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

"We need the book before we all leave the library. We want to help you get out of here safely, but we have a mission to complete."

Diplomacy (Aid): 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

Curse of the Crimson Throne | Loot

"Ah, that dangerous codebook would be among the priceless collection of monographs secured in the vault of the Forae Logos," says Tammy 2 as she beckons you to follow her. " Unfortunately, Sandaril was the only ranking librarian on duty who knows how to open the vault, and he’s been missing since the attack began."

Tammy 2 halts before a massive steel door. "I must warn you, locks, traps, and magical wards protect the vault, and since Sandaril’s whereabouts are unknown, you'll have little choice but to break into it. The door has three locks, but I don't think you have to open them in any particular order."

When you examine the vault door, and yes, you see three locks.

Brass A symbol depicting a closed eye adorns a brass-colored lock. The lock doesn’t seem to have a dial, keyhole, or other means of opening it.

Gold A symbol depicting a flying dragon adorns this gold-hued lock. The dragon’s mouth is wide open.

Knowledge (arcana) DC16:
You identify the dragon as a gold dragon and realize that its posture suggests it is about to breathe fire.

Dark Metal A symbol depicting a spider adorns this lock made of dark metal. The keyhole is perfectly round, with a diameter slightly larger than that of a human’s index finger.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Well...let's see what we can do then," Nella responds, rolling up her sleeves as she begins to scan the locks for magical auras.

Kn. Arcana (DC 16): 1d20 + 5 ⇒ (9) + 5 = 14
______________

Nella casts Detect Magic and examines the locks.

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Kulga rolls her eyes to the heavens, scowl firmly planted on her face.

"So what, one blinds you, one burns you, and one poisons you? Hope someone's good with locks."

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Caller looks at Kulga intently, "Poison you say?

Caller casts Detect Poison, "Spirits of the air...tell us..."

If poisonous, Wisdom Check: 1d20 + 1 ⇒ (4) + 1 = 5 to determine the exact nature (type) of the poison.

Grand Lodge

Curse of the Crimson Throne | Loot

Nella casts an orison and studies vault door and its locks for time. She detects a faint aura of illusion magic on the brass lock. The door itself also presents an aura.

Detect Magic and Spellcraft DC27:
The vault door is cursed, temporarily fatiguing anyone attempting to physically damage the door.

Caller of the Eastern Storm applies his oracular talents to the examination of the vault door. He detects poison in the area of the dark metal lock.

DC20 Wisdom check or Craft (alchemy):
Redspine caterpillar poison—injury; save DC15 Fort negates; frequency 1/round for 4 rounds; effect 1d3 Dex damage; cure 1 save.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Hmm, there's an illusion aura on the brass lock...and some sort of aura on the door itself that's beyond me," Nella determines. "Brayne, maybe you or Fuzzfoot can figure out more?"
____________

Alas, Nella can't make that Spellcraft check.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Brayne takes a good hard look and sighs, "This magic is beyond me!"

Detect Magic & Spellcraft+Guidance: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 Oh my!

Wisdom: 1d20 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

"If it's only poison and no one's good with locks, the dark iron one's about finger shaped." Kulga shrugs nonchalantly, and takes off a gauntlet so she'll be able to root around in there if needed.

Before she resorts to that though, she runs her fingers along the lock with no holes, suspecting that they might just be hidden behind the magic Nella had found.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25
Will (vs. Magic): 1d20 + 5 + 3 ⇒ (16) + 5 + 3 = 24

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Wisdom (DC 20): 1d20 + 4 ⇒ (5) + 4 = 9

As Caller confirms that there is indeed poison on the dark metal lock, Nella peers at it but isn't able to determine anything of use.

"Poisoncraft isn't really my thing," she sighs. "Neither is alchemy. I like working with my hands but not when dangerous chemicals and the like are involved!"

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Knowledge, arcana: 1d20 + 9 + 1d6 ⇒ (14) + 9 + (6) = 29
Spellcraft aid: 1d20 + 9 + 1d6 ⇒ (13) + 9 + (5) = 27
Craft, alchemy: 1d20 + 14 ⇒ (18) + 14 = 32

”Watch out for that gold dragon. Looks like it is ready to breathe fire. And that poison,” as he sniffs and examines it, ”Don’t touch it. Certainly don’t taste it. From the red spine caterpillar- very dangerous.”

Not having access to detect magic, Fuzzfoot has been around magic plenty and tries to help sort out the third puzzle.

”So, shall we try our luck?”

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Eh, Fort +11 vs. Poison, +12 if someone gives her guidance

Kulga looks affronted at the idea that poison could be dangerous, "I thought you were here for locks and sundry things."

Grand Lodge

Curse of the Crimson Throne | Loot

Brass Kulga passes her fingertips over the surface of the brass lock, and she sees through the illusion magic hiding a small handle that opens that lock.

Gold Fuzzfoot takes a look at the symbol depicting a flying dragon adorning the gold-hued lock. He identifies it as a gold dragon, and he realizes that its posture suggests it is about to breathe fire.

Dark Metal Kulga notices the needle trap on the dark metal lock, and Fuzzfoot identifies the poison as the venom of the red spine caterpillar that diminishes a victim's dexterity over almost thirty seconds.

Vault Door With some help from Fuzzfoot, Brayne assesses the vault door is cursed, temporarily fatiguing anyone attempting to physically damage the door.

Confident you've revealed the traps and wards on the door, all that remains is to disable the traps and and locks, then open the vault door...

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Brayne, for good measures, taps everyone with a hint of guidance.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

"I am not skilled in the working of traps and such... perhaps the rest of us should stand back while Fuzzfoot does his work. I will be ready to render aid if need be."

(Reaching into his Handy Haversack, Caller fetches a vial of Antitoxin and offers it to Fuzzfoot), "If you think this might help... here you go."

(If Fuzzfoot doesn't use it, Caller will place it back into his Handy Haversack).

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

"Of course, lovely Kulga. It would be my pleasure. Now, if that curse gets me, I just happened to have grabbed a Remove Curse potion. If the poison, well thanks to Caller here, I should survive."

Fuzzfoot pulls out a fancy set of tools and starts to work.

Anyone want to slap a guidance on me, feel free!

Some rolls - Brass, Gold and then Dark:

Disable Device: 1d20 + 13 ⇒ (4) + 13 = 17
Disable Device: 1d20 + 13 ⇒ (6) + 13 = 19
Disable Device: 1d20 + 13 ⇒ (13) + 13 = 26
Disable Device: 1d20 + 13 ⇒ (6) + 13 = 19
Disable Device: 1d20 + 13 ⇒ (20) + 13 = 33
Disable Device: 1d20 + 13 ⇒ (12) + 13 = 25
Disable Device: 1d20 + 13 ⇒ (16) + 13 = 29
Disable Device: 1d20 + 13 ⇒ (1) + 13 = 14
Disable Device: 1d20 + 13 ⇒ (4) + 13 = 17

Grand Lodge

Curse of the Crimson Throne | Loot

After Kulga showed him the small handle hidden by the illusion, Fuzzfoot discovers that merely turning it is enough to open the brass lock.

Then Fuzzfoot, after a couple of attempts, disables the poisoned needle trap on the dark metal lock, and having accomplished that, simply inserting his finger in the hole and pushing the button opens the lock.

However, none of the investigator's tools is effective against the design of the last lock, the gold-hued one with the symbol depicting a flying dragon adorning it. The gold dragon, depicted as if poised to breathe fire, stares into space, impassive...

The halfling's puzzled. There's no mechanism to manipulate and no trap detected. There must be another way...

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fuzzfoot scratches his head.

"Anyone have a marshmallow? Maybe we need to get it to breath fire."

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

"Anyone got a tindertwig? Maybe we need to bring the fire to it."

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Kulga, I think you're right - we need to apply some fire to the lock," Nella agrees, snapping her fingers. "Hold on, let me see..." she rummages through her pack and pulls out a vial. "If no one has a tindertwig I've got this; we'll just need to stand clear of the door when we throw it. And if that doesn't work, I have a spell or two that might help..."

This happens if no one's packing a tindertwig or some cantrip-style use of making fire/heat...

Beckoning for everyone to stand well back from the door, Nella brings her arm back and launches the vial at the golden lock...
_________________

Nella will toss the alchemist's fire; let me know if you need an actual 'attack' roll!

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Best. Key. Ever.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

For once, fire might actually be an appropriate response to something! :D

Grand Lodge

Curse of the Crimson Throne | Loot

When Nella tosses her flask of alchemist's fire at the gold-hue lock, the flames cover the door, and the scent of napalm in the morning wafts through the Forae Logos.

When the flames clear, there's a sharp *snick* and the dragon seems to offer a ghostly smile.

The door swings open, soundless on massive, well-lubricated hinges.

Tammy 2 steps inside, retrieves the yellowed codebook, and hands it to Brayne. "I hope this tome contributes to vanquishing the foes at our gates."

---

Upon receiving the codebook, Zarta Dralneen is relieved. "Thank you, Brayne, and the rest of you, of course."

She quickly flips through the tome. "I've identified a few key entries with which I can disrupt the attack on Absalom." She and her team of enthusiastic assistants set to creating bursts of light. [b]"These lights will begin leading Black Echelon operatives into ambushes and to sites they cannot easily destroy."

Reported a Dark Archive Success!

To expedite play I'm going to use digital dice, weighted to faction representation within the party, to select the next faction mission. If you disagree, please let me know right away, so we can alter course without delay. Let's pick up the pace, so we can accomplish everyone's faction mission.
1-2 Sovereign Court, 3-4 Silver Crusade, 5 Grand Lodge: 1d5 ⇒ 2 Sovereign Court it is!

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

"Excellent job everyone!" Brayne compliments the hard work of the group. "Now, I'm sure there is more danger around the corner, where to?"

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