GM Lorenzo
|
The elf's lightning bolt disrupted Nella's casting of silence, and the cleric loses the spell. She follows up with another.
Elf Will DC15: 1d20 + 9 ⇒ (11) + 9 = 20
The elf sorceress chuckles and forms air pistols with her thumbs and forefingers, blowing away the smoke before holstering them. "Spell duel, eh? Which of us is Voldemort and which a hapless muggle? Just hand over the key, why don't you?"
Conditions:
Kulga's Instructions - Everyone, Stealth +5
Round 2
Bold may act.
Lancyn (-10)
Fuzzfoot (-20)
---
Elf (-19)
---
Brayne
Nella (-20)
Caller (-4)
---
Half-Orc (-6)
---
Kulga (-10)
Brayne and Caller, you're up!
Brayne
|
Brayne looks deep into the elfs eyes and hopes misfortune befalls upon him.
Immediate action misfortune to reroll command saving throw!
GM Lorenzo
|
| 1 person marked this as a favorite. |
Brayne puts an oracular hex on the sorceress. The elf dives into Brayne's baby blue eyes. "Valde- who? I think I'm falling for you. Or her?"
Misfortune: Elf Will DC15: 1d20 + 9 ⇒ (3) + 9 = 12
Conditions:
Kulga's Instructions - Everyone, Stealth +5
Round 2
Bold may act.
Lancyn (-10)
Fuzzfoot (-20)
---
Elf (-19)
---
Brayne
Nella (-20)
Caller (-4)
---
Half-Orc (-6)
---
Kulga (-10)
Brayne and Caller, you're up!
Penelope 'Nella' Tabor
|
"Voldemort? Muggle?? Next time lay off the booze before you go do your, uh...thuggery thing," Nella retorts with a bemused shake of her head.
Brayne
|
Satisfied with himself, Brayne smirks without a word and turns to face the other half-orc and gives him an equally sinister command!"Come!"
command come DC16 will save negates.
GM Lorenzo
|
Brayne bats his lashes at the half-orc and curls a beckoning finger, "Come!"
Yellow Will DC16: 1d20 + 2 ⇒ (2) + 2 = 4
The thug nods, "Roger that."
Conditions:
Kulga's Instructions - Everyone, Stealth +5
Round 2
Bold may act.
Lancyn (-10)
Fuzzfoot (-20)
---
Elf (-19)
---
Brayne
Nella (-20)
Caller (-4)
---
Half-Orc (-6)
---
Kulga (-10)
Caller, you're up!
Caller of the Eastern Storm
|
Caller invokes the curse of blindness upon the Elf, not knowing if the goal is to take her alive or not.
Blindness DC 16 Fortitude Negates.
Next, Caller rushes to aid Fuzzfoot who looks a little crispy around the edges.
GM Lorenzo
|
Caller of the Eastern Storm bestows a necromantic curse upon the elf thug. "My eyes! I can't see!"
Elf Fortitude DC16: 1d20 + 4 ⇒ (11) + 4 = 15
The half-orc can't resist the urge to approach Brayne. Unable to defend himself, he passes by Lancyn, Caller, Fuzzfoot and Nella, before coming to a halt before the half-orc barbarian-oracle.
(Provokes an AoO from Lancyn, Caller, Fuzzfoot and Nella)
Map & Images
Conditions:
Kulga's Instructions - Everyone, Stealth +5
Round 2/3
Bold may act.
Lancyn (-10; AoO vs Yellow)
Fuzzfoot (-20; AoO vs Yellow)
---
Elf (-19)
---
Brayne
Nella (-20; AoO vs Yellow)
Caller (-4; AoO vs Yellow)
---
Half-Orc (-6)
---
Kulga (-10)
Kulga, then Lancyn and Fuzzfoot, you're up!
Lancyn Pendragon
|
Taking the Opportunity present Lancyn jabs out with his sword towards the Half-Orc in yellow garb walking by.
+1 Longsword/PA: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Magical Slashing/PA: 1d8 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Seeing the Elf is still standing Lancyn will navigate around to flank the elf and help with a combat advantage with Fuzzfoot.
+1 Longsword/PA/Flank: 1d20 + 9 - 2 + 2 ⇒ (13) + 9 - 2 + 2 = 22
Magical Slashing/PA: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9
GM Lorenzo
|
The paladin swings his sword with such power, he misses the half-orc.
But when Lancyn steps up to the blind elf, he doesn't miss her.
"You cad! You'd strike a blind woman?" The elf screams.
The half-orc can't resist the urge to approach Brayne. Unable to defend himself, he passes by Caller, Fuzzfoot and Nella, before coming to a halt before the half-orc barbarian-oracle.
(Provokes an AoO from Caller, Fuzzfoot and Nella)
Map & Images
Conditions:
Kulga's Instructions - Everyone, Stealth +5
Round 2/3
Bold may act.
Lancyn (-10)
Fuzzfoot (-20)
---
Elf (-28; blinded)
---
Brayne
Nella (-20; AoO vs Yellow)
Caller (-4; AoO vs Yellow)
---
Half-Orc (-6)
---
Kulga (-10)
Kulga, then Fuzzfoot, you're up!
Caller of the Eastern Storm
|
Caller seizes upon the opportunity to put the half-orc down and swings with his earth-breaker.
Attack (AoO @ Yellow): 1d20 + 9 ⇒ (16) + 9 = 25, Damage, Magic, Blunt: 2d6 + 7 ⇒ (4, 2) + 7 = 13
It is time for you to die... may the Spirits of the Winds cast your soul in the Abyss of Doom for all eternity.
Kulga Gruenakslag
|
Sneering at the half-orc's bow, Kulga shoulders past him until he's surrounded on all sides. Then comes the axe.
Waraxe (PA, Flank): 1d20 + 12 - 2 + 2 ⇒ (4) + 12 - 2 + 2 = 16 Begin studying on a hit
Slashing: 1d10 + 6 + 4 + 2 + 2d6 ⇒ (6) + 6 + 4 + 2 + (5, 1) = 24
Penelope 'Nella' Tabor
|
AoO vs. Yellow: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 ⇒ 3
Nella tries to give Yellow a good bonk on the noggin with her quarterstaff as he passes by her, but she's a little rusty when it comes to actual hand-to-hand combat...
Fuzzfoot Hogan
|
Fuzzfoot, not being armed, isn't able to take advantage of the opening yellow left.
He does step to get a clear view of pink, though and tosses another bomb, being careful to exclude his friend from the blast area.
Ranged touch Attack: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Miss direction: 1d8 ⇒ 5
Looks like 6 splash to pink... and to Fuzzy! Sometimes when you play with fire, you get burned!
Then he chugs down the potion of curing, ready for the next blast should it come.
CMW: 2d8 + 2 ⇒ (6, 6) + 2 = 14
GM Lorenzo
|
As the half-orc answers Brayne's summons, Caller swings *whap!* Nella swings her staff, but whiffs.
Kulga can't hit the half-orc either, even after he stops in front of Brayne.
Fuzzfoot tosses a bomb at the blind woman, *kaboom!* The elf collapses in the flames, unconscious. The halfling toasts her demise with a curative draught.
The half-orc throws down his bow and raises his hands in the air. "Sheesh! I surrender already."
Victory!
As the combat resolves, a 60-foot-tall construct crawls out from the ground, destroying a few nearby buildings in the process. It looks almost like a gigantic suit of plate armor, and its left arm terminates in a cannon-like weapon.
In a metallic voice, it declares "Gulgamodh stands ready," but thereafter only stands, stares at the world, and reacts to no commands.
Having lost control of his bowels and bladder, the half-orc pleads for his life. "Look, we're professionals. I'd rather spend some time in prison than betray our employer."
Each of the half-orcs had three +1 flaming arrows (4 total left), a potion of cure moderate wounds, a potion of divine favor, a potion of shield of faith, and an elixir of hiding. They also had masterwork chain shirts, masterwork composite longbows (+2 Str) with 20 arrows, masterwork falchions, and 26gp each.
The elf sorceress had a scroll of fly, a scroll of gaseous form, and a scroll of levitate; she also had a masterwork longbow with 20 arrows, a spear, a cloak of resistance +1, a ring of protection +1, and 375gp.
Brayne
|
intimidate: 1d20 + 15 ⇒ (4) + 15 = 19
Brayne attempts to rough up the hooligans, "Are you satisfied by the violence and blood shed? What do you have to say for yourself, you monsters!" He gnarls at them clearly enjoying it.
Penelope 'Nella' Tabor
|
A little fed up herself with the antics of the mercenaries, Nella does what she can to stabilize the ones still alive (gagging the elf if need be) and then storms over to the conscious half-orc.
"What he said! We are trying to help protect this city and you have the gall to try and slow us down," she agrees, sticking her finger in the half-orc's face. "You and your 'employer'! Now I want to hear who sent you and why! How did they even know about Gulgamodh in the first place and how did they know we'd be here looking for him??"
Intimidate (Aid): 1d20 + 2 ⇒ (12) + 2 = 14
Caller of the Eastern Storm
|
"Prison is one thing... death is another. Are you ready to die for your employer?"
Intimidate (Aid): 1d20 + 9 ⇒ (6) + 9 = 15
Fuzzfoot Hogan
|
Fuzzfoot collects what loot he can, replacing his potion and adding a few others. "These should come in handy!"
If the opponents aren't dead, he will bandage them up to keep them from dying.
GM Lorenzo
|
Nella's able to stabilize the elf, but the other half-orc is already on his way to the Boneyard.
Brayne, Nella, and Caller play bad cop-bad cop-bad cop.
"Okay, I admit that trying to steal a giant statue wasn’t our idea; a man hired us, his body covered in burn scars and smelling of unguents—a man we know as 'Torch.'"
You take your prisoners back to the Grand Lodge for further interrogation by Society specialists.
Then you report to the Sapphire and Diamond Sages that you successfully awakened Gulgamodh and fended off the thugs.
"Well done, Pathfinders. Gulgamodh will no doubt be a fearsome defender of the city," Tahonikepsu congratulates you.
Amenopheus nods. "Get some rest while you can. Who knows when the bells will sound the next alarm."
Penelope 'Nella' Tabor
|
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Charges remaining (13).
Once they're safely back at the Grand Lodge, Nella uses the breather to apply some healing magic to her electrical burns while they wait for further instructions.
"I wonder what the next step is? I think we've seen to all the tasks that everyone had," she muses aloud.
GM Dennis
|
***OVERSEER ANNOUNCEMENT***
A cacophonous cloud of debris and dust rises from the Precipice Quarter following the Scarab Sages’ activation ritual. An immense suit of animated plate armor rises from the wreckage, towers over the surrounding buildings, and declares in a metallic voice, “Gulgamodh stands ready.”
Table GMs, the Scarab Sages special condition on page 10 is in effect.
GM Dennis
|
***OVERSEER ANNOUNCEMENT***
Having dealt with the chaos that ensued from the Black Echelon’s attack, the Pathfinders return to the Grand Lodge. You can boost any Aid Token in your possession once, and this is an excellent opportunity to pass it to another group.
-----End Part 2-----
The sound of brass signal horns echoes across Absalom, warning the city that the enemy onslaught has begun. Sergeants of the First Guard shout warnings to attend the walls, when suddenly a second warning sounds. A messenger brings news of a second attack: “An enemy fleet is approaching from the south!” A strange mist is rising in the Flotsam Graveyard, and dozens of ships with tattered sails approach Absalom’s harbor with long-dead marines on board.
Back at the Grand Lodge, Master of Swords Marcos Farabellus addresses the Pathfinders: “You and the factions you represent have greatly helped our city; however, the worst is still to come, and Absalom needs our help! We must fight the enemy on land and at sea. Those of you who choose to bolster Absalom’s defenses against the demon-flesh army attacking from the Cairnlands to the north, report to Captain of the First Guard, Rothos of House Vastille. Those of you who choose to fight the undead armada, report to Captain Sevana Kinhan of the Wave Riders.”
Table GMs, Part 3 has begun.
Kulga Gruenakslag
|
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
After a tap of her wand, Kulga's ready to battle on, though she seems slightly nonplussed by the sheer size of Gulgamodh.
"I'd as soon stay on solid ground. Let's kill some demons."
GM Lorenzo
|
Land or Sea?
We'll go with the Rule of Two. Kulga has cast a vote for defending the walls.
Fuzzfoot Hogan
|
Fuzzfoot also takes a breather and gets some healing use out of his wand.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Brings me 1 pt shy of full, I think.
Also, remember the loot:
2 masterwork composite longbows (+2 Str)
masterwork longbow
4 +1 flaming arrows
potion of divine favor
potion of shield of faith
elixir of hiding
scroll of fly
scroll of gaseous form
scroll of levitate
cloak of resistance +1,
ring of protection +1
Also 2 masterwork chain shirts, 60 arrows, 2 masterwork falchions, 427gp
If no one wants the cloak, Fuzzfoot will put it on. He will also hold all of the scrolls and potions that no one else claims. If anyone can use a long bow and arrows, though, there is plenty to replenish your stuff.
"Honestly, I am afraid my bombs won't be much use against demons, but if you don't want to swim, I am happy to give it a go. I have some holy water and some cold iron pellet grenades. Those will work, won't they?"
Vote two to slay some demons. Let's keep it moving!
GM Lorenzo
|
Note: There are 2 each potions of divine favor, shield of faith, and elixir of hiding.
As you approach the upscale Petal District, in the distance, a brass horn sounds a warning signal. A moment later, a Captain of the First Guard shouts, "Ready for impact!"—a command that guards relay up and down the wall.
A dark swarm of thousands of strangely misshapen creatures charges, throwing themselves against the stone walls and clambering over each other to reach the top. Despite many volleys of arrows raining down and boiling oil poured on them, the stubborn fiend-flesh creatures press on. In multiple places along the ramparts, soldiers of the First Guard have to draw their swords and engage the creatures in melee. Here and there, groups of nightmarish creatures spill through the line of defense.
Thousands of creatures stitched together from strange fiendish flesh swarm the area, and despite the First Guard’s stalwart defense, small groups of the creatures stubbornly manage to slip onto the wall. It’s up to you to deal with them.
Atop the walls to the northeast, you see two lurching mash-ups of rotting flesh, jagged bone, and coarse hair, humanoid monstrosities reeking of death and decay.
Atop the walls to the southeast, you see two quivering piles of tumorous flesh, creatures leaving trails of slime as they hungrily search for sustenance.
Lancyn: 1d20 + 2 ⇒ (17) + 2 = 19
Nella: 1d20 + 6 ⇒ (2) + 6 = 8
Brayne: 1d20 - 2 ⇒ (2) - 2 = 0
Kulga: 1d20 + 2 ⇒ (17) + 2 = 19
Caller: 1d20 + 4 ⇒ (6) + 4 = 10
Caller: 1d20 + 4 ⇒ (14) + 4 = 18
Fuzzfoot: 1d20 + 3 ⇒ (16) + 3 = 19
??: 1d20 + 1 ⇒ (19) + 1 = 20
??: 1d20 - 3 ⇒ (18) - 3 = 15
Once atop the ramparts, the two stitched-together humanoid monstrosities move along the walls and down the stone steps.
Round 1
Bold may act.
2 medium creatures to the northeast
---
Fuzzfoot
Lancyn
Kulga
Caller
---
2 large creatures to the southeast
---
Nella
Brayne
Fuzzfoot, Lancyn, Kulga, and Caller, you're up!
Caller of the Eastern Storm
|
"May the Spirits of our Ancestors protect us..."
Caller's voice trails off as divine guidance enters his tongue, "Yehi ovidi talsoro!"
Caller casts Aid upon himself and then moves towards the northeast.
Temporary HP (Spell Duration 6 minutes): 1d8 + 6 ⇒ (4) + 6 = 10
Penelope 'Nella' Tabor
|
Kn. Arcana (DC 14): 1d20 + 5 ⇒ (15) + 5 = 20
"Watch out, carrion golems to the northeast," Nella calls out in warning. "They're vulnerable to _____ !"
______________
Weaknesses please!
Fuzzfoot Hogan
|
Fuzzfoot calls up on the power to give everyone a boost of speed (+10' move rate for this encounter), and then racks his brain for what to do with these things.
Knowledge, arcana: 1d20 + 9 + 1d6 ⇒ (4) + 9 + (1) = 14
Knowledge, dungeoneering: 1d20 + 9 + 1d6 ⇒ (7) + 9 + (5) = 21 Immunities, please!
(will Retcon if immune to fire...
"Those other things are hungry fleshes... large-sized oozes. No, really - that's what they're called? I didn't make it up!"
Fuzzy rushes forward, mixing up the ingredients for a quick bomb, and throws it at the yellow tinged ooze-beast. "Let's see if this can kill them."
Ranged Touch Attack vs Yellow, 2nd range increment: 1d20 + 9 + 2 - 4 ⇒ (3) + 9 + 2 - 4 = 10
Fire Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Caller of the Eastern Storm
|
(Retconing my move to allow for Fuzzfoot's activation of movement bonus)
GM Lorenzo
|
AID TOKEN received. Use it or boost it and pass it on. Details. Aid Token Cheat Sheet.
Nella calls out a warning, "The creatures to the northeast are carrion golems. Certain spells and effects function differently against them. Gentle repose causes a carrion golem to become stiff and helpless (for 1d4 rounds unless it succeeds at a Will save); animate dead causes the various parts of the golem’s body to shudder and tear (dealing 1d6 points of damage per caster level to the golem (no save); and any magical attack that deals cold or fire damage slows a carrion golem." (as the slow spell, for 2d6 rounds, no save)
Fuzzfoot taps the team's accelerator, giving everybody a temporary boost to their overland speed. He recognizes the carrion golems and the oozes. "A hungry flesh is an ooze, so it's immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). They're blind--but have the blindsight special quality)--with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. They're also mmune to poison, sleep effects, paralysis, polymorph, and stunning. They're not subject to critical hits or flanking, and they don't take additional damage from precision-based attacks, such as sneak attack."
Then the halfling moves toward the southeastern wall and tosses a bomb at the yellow hungry flesh.
Caller of the Eastern Storm calls upon the Green Faith's aid and moves toward the carrion golems.
Conditions:
Kulga's Instructions - Everyone. +5 bonus to Stealth
Liberty's Edge bonus - Everyone. +10 land movement speed for the encounter
Aid - Caller
Note: There are 2 each potions of divine favor, shield of faith, and elixir of hiding.
Round 1
Bold may act.
2 carrion golems to the northeast
---
Fuzzfoot
Lancyn
Kulga
Caller
---
Yellow Hungry Flesh (-7)
Red Hungry Flesh
---
Nella
Brayne
Lancyn and Kulga, you're up!
Kulga Gruenakslag
|
Kulga carefully sizes up the closest pile of flesh and strides forward to stop it where the first bulwark failed.
Study, walk, and claiming the Ring of Protection from earlier
Lancyn Pendragon
|
Lancyn seeing that the golems are going to advance from the North East he will step up near to Caller sword at the ready and taking a moment to study the golems he will concentrate on the one with yellow tattered clothes and determine if it be a being of evil or not.
As Lancyn draws near he begins to hear the melodic voice of a bard singing a battle hymn within the battlements. Its words seem to ring true of battle and victory. The noticable tell tale signs of inspiration seems to flood over the Pathfinders.
Move and use Detect Evil
Edit: Activate Aid Token Timely Inspiration
GM Lorenzo
|
A Pathfinder bard nearby provides some timely inspiration, filling your hearts with courage. (Inspire Courage +2 for 3 rounds)
Having slipped the elf sorcerer's ring of protection +1 over her pinky finger, Kulga advances toward the yellow hungry flesh, studying her intended target as she moves.
Lancyn follows Caller of the Eastern Storm to the northeast, focusing his paladin powers on the yellow carrion golem he saw descend from the city walls. He detects no evil aura emanating from the construct, but there's also a building in the way.
From atop the wall to the southeast the pair of hungry flesh slide down the stone steps, their amorphous bodies conforming to the narrow staircase, leaving a thick slime trail in their wake. The yellow ooze comes to a halt in front of Fuzzfoot and Kulga, the red one right behind it. The creatures are covered with diseased tumors and monstrous growths.
Conditions:
Kulga's Instructions - Everyone. +5 bonus to Stealth
Liberty's Edge bonus - Everyone. +10 land movement speed for the encounter
Aid - Caller
Timely Inspiration Aid Token - Inspire Courage: For the next three rounds, +2 competence bonus on attack and weapon damage rolls and a +2 morale bonus on saves vs charm and fear effects.
Note: There are 2 each potions of divine favor, shield of faith, and elixir of hiding.
Round 1
Bold may act.
2 carrion golems to the northeast
---
Fuzzfoot
Lancyn
Kulga
Caller
---
Yellow Hungry Flesh (-7)
Red Hungry Flesh
---
Nella
Brayne
Nella and Brayne, you're up!
Penelope 'Nella' Tabor
|
Deciding that the strange ooze-things seem to pose the bigger threat, Nella hustles over to stand next to Brayne before conjuring up another ghostly glaive to strike at Yellow!
Spiritual Weapon vs. Yellow: 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17
Damage (Force): 1d8 + 2 ⇒ (3) + 2 = 5
Spells
3rd - Daylight, Dispel Magic,
2nd - Communal Protection from Evil,
1st —
0 (at will) — Create Water, Detect Magic, Guidance, Stabilize
Domain Spells
3rd - Suggestion
2nd - Aid
1st - True Strike
Brayne
|
Realising his magic is likely useless against this mindless beings, Brayne mumbles a few words under his breath. A dark aura surrounds him as the dark tapestry bestows upon him its divine favours. ”I’m going in!”
Move and cast divine favour
GM Lorenzo
|
Feeling inspired by the nearby bard's battle-song, Nella holds high her divine focus evoking a glimmering glaive of spiritual that strikes the yellow hungry flesh. Its tumorous flesh shudders from the force of the blow, but none of the pus-filled cysts and monstrous growths burst.
Like a half-orc emerging from a Calistrian bathhouse, Brayne wraps himself in a dark towel and swaggers closer to some hungry flesh.
The carrion golems lumber toward Caller of the Eastern Storm and Lancyn. You smell them before they get within 30 feet of you. Their foul stench is gut-wrenching!
(2 x DC12 Fortitude saves or nauseated for 1 round)
Conditions:
Kulga's Instructions - Everyone. +5 bonus to Stealth
Liberty's Edge bonus - Everyone. +10 land movement speed for the encounter
Aid - Caller
Divine Favor - Brayne
Timely Inspiration Aid Token - Inspire Courage: For the next three rounds, +2 competence bonus on attack and weapon damage rolls and a +2 morale bonus on saves vs charm and fear effects.
Note: There are 2 each potions of divine favor, shield of faith, and elixir of hiding.
Round 2
Bold may act.
Red Carrion Golem
Yellow Carrion Golem
---
Fuzzfoot
Lancyn (2 x Fortitude DC12)
Kulga
Caller (2 x Fortitude DC12)
---
Yellow Hungry Flesh (-14)
Red Hungry Flesh
---
Nella
Brayne
Fuzzfoot, Lancyn, Kulga, and Caller, you're up! (Don't forget the Timely Inspiration and +10 movement speed.)
Caller of the Eastern Storm
|
Oh joy, the smell of rotting flesh.
Fort Save #1: 1d20 + 5 ⇒ (4) + 5 = 9
Fort Save #2: 1d20 + 5 ⇒ (7) + 5 = 12
Unable to stand the foul odor of the beasts, Caller withdraws until the nausea subsides.
Move Action (only).
Kulga Gruenakslag
|
With a grim look across her face, Kulga chops and bludgeons her way into the ooze, mouth firmly closed against any spatter.
Waraxe (Inspiration, PA, Study): 1d20 + 10 + 2 - 2 + 2 ⇒ (12) + 10 + 2 - 2 + 2 = 24
Magic Slashing: 1d10 + 6 + 2 + 4 + 2 ⇒ (9) + 6 + 2 + 4 + 2 = 23
Waraxe (Inspiration, PA, Study): 1d20 + 5 + 2 - 2 + 2 ⇒ (9) + 5 + 2 - 2 + 2 = 16
Magic Slashing: 1d10 + 6 + 2 + 4 + 2 ⇒ (7) + 6 + 2 + 4 + 2 = 21
Shield: 1d20 + 13 + 2 - 2 + 2 ⇒ (1) + 13 + 2 - 2 + 2 = 16
Magic Bludgeoning: 1d6 + 4 + 2 + 2 + 2 ⇒ (3) + 4 + 2 + 2 + 2 = 13
GM Lorenzo
|
Heaving up his lunch, Caller of the Eastern Storm withdraws from the foul-smelling flesh golems.
Kulga lays into the yellow hungry flesh with shield and axe, hammering the mass of tumors and growths to a gore-oozing pulp.
Conditions:
Kulga's Instructions - Everyone. +5 bonus to Stealth
Liberty's Edge bonus - Everyone. +10 land movement speed for the encounter
Aid - Caller
Divine Favor - Brayne
Timely Inspiration Aid Token - Inspire Courage: For the next three rounds, +2 competence bonus on attack and weapon damage rolls and a +2 morale bonus on saves vs charm and fear effects.
Note: There are 2 each potions of divine favor, shield of faith, and elixir of hiding.
Round 2
Bold may act.
Red Carrion Golem
Yellow Carrion Golem
---
Fuzzfoot
Lancyn (2 x Fortitude DC12 or nauseated)
Kulga
Caller (nauseated)
---
Red Hungry Flesh
---
Nella
Brayne
Fuzzfoot and Lancyn, you're up! (Don't forget the Timely Inspiration and +10 movement speed.)
Fuzzfoot Hogan
|
Fuzzy setps back away from the oozing nasty and tosses another bomb at the back of the yellow one, trying to get some splash fire on the reddish one as well.
Ranged Touch Attack: 1d20 + 9 + 1 + 2 ⇒ (12) + 9 + 1 + 2 = 24
Damage: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Splash Damage to Red=8
"I hope these guys go down quick.. I am quickly using up my supplies!"
GM Lorenzo
|
Fuzzfoot throws a bomb at the last hungry flesh. The explosion scorches its hide and its bulbous growths sizzle like bacon on a skillet. The halfling realizes that the fire suppresses the creatures ability to regenerate.
Conditions:
Kulga's Instructions - Everyone. +5 bonus to Stealth
Liberty's Edge bonus - Everyone. +10 land movement speed for the encounter
Aid - Caller
Divine Favor - Brayne
Timely Inspiration Aid Token - Inspire Courage: For the next three rounds, +2 competence bonus on attack and weapon damage rolls and a +2 morale bonus on saves vs charm and fear effects.
Note: There are 2 each potions of divine favor, shield of faith, and elixir of hiding.
Round 2
Bold may act.
Red Carrion Golem
Yellow Carrion Golem
---
Fuzzfoot
Lancyn (2 x Fortitude DC12 or nauseated)
Kulga
Caller (nauseated)
---
Red Hungry Flesh (-13)
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Nella
Brayne
Lancyn, you're up! (Don't forget the Timely Inspiration and +10 movement speed.)
Lancyn Pendragon
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Fortitude vs nauseated: 1d20 + 9 ⇒ (16) + 9 = 25
Fortitude vs nauseated: 1d20 + 9 ⇒ (5) + 9 = 14
Fighting back the foul stench emanating from the golem Lancyn swallows what bile rose in his throat.
"What foul scourge brought you forth to this battlefield today?!" Lancyn bellows at yellow garbed monstrosity while also assessing its will.
Move Action: Detect Evil
Seizing his opportunity to stop this creature the paladin lashes out with his Longsword.
+1 Longsword/PA/IC: 1d20 + 9 - 2 + 2 ⇒ (8) + 9 - 2 + 2 = 17
Magical Slashing/PA/IC: 1d8 + 4 + 4 + 2 ⇒ (6) + 4 + 4 + 2 = 16
GM Lorenzo
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Swallowing bile and concentrating on the yellow carrion golem with his paladin's gaze, Lancyn detects no aura of evil in the horrid construct.
Lancyn delivers a powerful slashing blow to the stitched-together flesh with his longsword, splitting nectrotic marrow and sinew.
Conditions:
Kulga's Instructions - Everyone. +5 bonus to Stealth
Liberty's Edge bonus - Everyone. +10 land movement speed for the encounter
Aid - Caller
Divine Favor - Brayne
Timely Inspiration Aid Token - Inspire Courage: For the next three rounds, +2 competence bonus on attack and weapon damage rolls and a +2 morale bonus on saves vs charm and fear effects.
Note: There are 2 each potions of divine favor, shield of faith, and elixir of hiding.
Round 2
Bold may act.
Red Carrion Golem
Yellow Carrion Golem (-16)
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Fuzzfoot
Lancyn
Kulga
Caller (nauseated)
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Red Hungry Flesh (-13)
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Nella
Brayne
Nella and Brayne, you're up! (Don't forget the Timely Inspiration and +10 movement speed.)
Brayne
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Watching Kulga take down the ugly flesh with ease causes Brayne to reconsider his options. Realising greater dangers possibly lurk around the corner, he strides off to meet alongsode Lancyn.
"You got this Kulga!"
Double move.
Lancyn Pendragon
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"Well met Brayne! Are you ready to stop these... these... these things?" Lancyn greets the half-orc with a large grin.
Brayne
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Brayne grins back sinister at the paladin, "More than you know it." He responds with his voice changing at the end towards something seemingly monstrous.
Penelope 'Nella' Tabor
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Nella mentally directs her ghostly glaive to move and strike at the Red pile of flesh and takes a quick, shuffling step to the side and produces her trusty wand. She waves it in an arc, attempting to encompass all of her companions with it.
"Probably the best investment I've made to date," she laughs.
Spiritual Weapon vs. Red (Bless, Timely Inspiration): 1d20 + 4 + 4 + 1 + 2 ⇒ (3) + 4 + 4 + 1 + 2 = 14
Damage (Force): 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
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Nella directs her weapon as a move action, takes a 5 foot step, draws her wand of Bless from its wrist sheath as a swift action, and then uses it. Charges remaining (28).