[Gameday VII][ACG] Hawkmoon269's Assault on Absalom (Inactive)

Game Master Hawkmoon269

DURING THIS ADVENTURE:

At the start of this adventure, choose whether you wish to count the adventure for purposes of tier advancement. If you choose not to count this adventure as tier advancement, you do not gain feats as provided in the Guide, but you do gain scenario rewards and deck upgrades as normal.
This adventure does not use traders.
Do not read any scenario’s villains or henchmen before playing it.
If you are dead at the end of a scenario, you may play another character for the next scenario.
If you fail a scenario, immediately replay it.
When playing this adventure in Tier 2, the scourge die is 1d6; in Tier 5, the scourge die is 1d8+1.
Any character may bury a card that has the Healing trait, an ally, or a blessing to give a displayed or buried Reinforcements support card to another Pathfinder Adventure Card Guild table that does not have one displayed or buried.

NEW RULE: REINFORCEMENTS:

This event introduces a new type of support card: reinforcements. The Overseer GM will randomly choose one-third of the Adventure Card Guild tables (rounded up) and give them the support card Reinforcements. When a table gets this card, display it next to the scenario. While displayed, the card’s powers are in effect for characters at that table.

NEW RULE: FAVORS:

This event introduces a new type of support card: favors. Certain scenarios place favors into the blessings deck. When that card is discarded from the blessings deck, do what it says. Afterward, if it would be removed from the blessings deck discard pile, banish it instead.

ANNOUNCED CONDITIONS:

During the adventure, the Overseer GM will announce numerous conditions that affect all characters. If a character is encountering a card at that time, the condition occurs after the encounter. If a character is attempting a check outside of an encounter, the condition occurs after the check.

RULES: SHIPS AND PLUNDER:

  This event uses a simplified variation of the ship and plunder rules from Skull & Shackles. Ignore any references to commanding or seizing ships.
  Even though a ship is neither a bane nor a boon, encountering a ship is much like encountering a bane. First apply any effects that happen when you encounter a ship. Then, if you don’t evade it, you must attempt a check to defeat it. If you succeed at all of the checks required to defeat a ship, stash a plunder card (see below). If you fail a check to defeat a ship, it deals an amount of Structural damage equal to the difference between the difficulty to defeat the ship and your check result. Characters may play cards or use powers that reduce Structural damage (effects that reduce damage to characters do not reduce Structural damage), then characters must collectively discard from the tops of their decks a total number of cards equal to the remaining Structural damage.
  When you are instructed to stash or add a plunder card, roll 1d6 on the table below and draw a card of the corresponding type from the game box.
1: Weapon 2: Spell 3: Armor 4: Item 5: Ally 6: Blessing

Ships:

1-Dominator
Spoiler:
Dominator
Ship B
Class 6

Check to Defeat
Wisdom
Survival
8
OR
Dexterity
Ranged
11

When Encountered
If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2. This ship cannot be seized.


2-Merchantman
Spoiler:
Merchantman
Ship B
Class 0

Check to Defeat
Wisdom
Survival
5
OR
Perception
7

When Encountered
If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.


3-Sea Chanty
Spoiler:
Sea Chanty
Ship B
Class 3

Check to Defeat
Wisdom
Survival
6
OR
Charisma
Diplomacy
8

When Encountered
You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.


4-Shackles Pirate Ship
Spoiler:
Shackles Pirate Ship
Ship B
Class 0

Check to Defeat
Dexterity
Disable
8
OR
Wisdom
Survival
6

When Encountered
If your check to defeat has the Swashbuckling trait, add 1 to it.


5-Truewind
Spoiler:
Truewind
Ship B
Class 1

Check to Defeat
Intelligence
Knowledge
8
OR
Wisdom
Survival
6

When Encountered
You may discard an ally that has the Pirate trait to add 2 to your check to defeat.


6-Wormwood
Spoiler:
Wormwood
Ship B
Class 5

Check to Defeat
Dexterity
Acrobatics
9
OR
Wisdom
Survival
7

When Encountered
The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.


7-Man's Promise
Spoiler:
Man's Promise
Ship 1
Class 1

Check to Defeat
Wisdom
Survival
6
OR
Charisma
Diplomacy
8

When Encountered
If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.


8-Deathknell
Spoiler:
Deathknell
Ship 2
Class 7

Check to Defeat
Divine
7
OR
Wisdom
Survival
9

When Encountered
You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.


9-Devil's Pallor
Spoiler:
Devil's Pallor
Ship 2
Class 2

Check to Defeat
Wisdom
Survival
7
OR
Constitution
Fortitude
9

When Encountered
If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.


10-Thresher
Spoiler:
Thresher
Ship 2
Class 2

Check to Defeat
Intelligence
Knowledge
9
OR
Wisdom
Survival
7

When Encountered
Before you act, bury a random card from your discard pile.


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Deck Handler

No upgrades for Kasmir
Looks like there are plenty of B upgrades to go around.
Taking a Spell B upgrade.
Viper Strike > Clinging Venom

1d20 ⇒ 9


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Boon: 1d20 ⇒ 6
Armor 2: 1d1000 ⇒ 85

This was Tup's 1st scenario at tier 3- Dex +1


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

A Star is Boon?: 1d20 ⇒ 9

Upgrades:
Blessing B: 1d1000 ⇒ 765
Weapon B: 1d1000 ⇒ 448


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Admiral-down-in-flames boon roll: 1d20 ⇒ 4

Loot interests:

Weapon 2: 1d1000 ⇒ 849
Blessing 2: 1d1000 ⇒ 305

I finished my fourth game in Tier 3, so I get a card feat = Blessing.

My Tier 3 "choose a card from box" reward will either be a weapon (Shadowless Sword) or an item (Wayfinder). Still deciding. It pains me to give up Wayfinder, but I'll go with the Shadowless Sword. Weapon 3's will be scarce in my post-Absalom campaign, I think.


9-00C2 (1)
Hawkmoon269: 1d20 ⇒ 9


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

boon?: 1d20 ⇒ 14
Replacing Bloodscent with Augury for my Spell 3 upgrade.
Power Feat- +1 when using arcane power.


Deck Handler

1d20 ⇒ 12

Kasmir gets a Card feat. Spell +1

Reward:
Drawing Ghost Whip

Blessing 2 (Blessing of Gozreh): 1d1000 ⇒ 200


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Boon to be wild: 1d20 ⇒ 4

Card Feat: Ally

Reward: Drawing Mindblade

Blessing 2: 1d1000 ⇒ 251 Blessing of the Master of Masters


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Boon roll for defeating Admiral Jr.: 1d20 ⇒ 18

No card upgrades for Radovan. Ready to play the next one!


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Boon?: 1d20 ⇒ 18


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Ally B: 1d1000 ⇒ 158


Deck Handler

1d20 ⇒ 4

Ally for the extra boon for Kasmir.


Deck Handler

Kasmir draws Cleric of Nethys, replacing Daji.

No other upgrades.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Once in a blue boon: 1d20 ⇒ 17

Rivani will take one of the Blessing B: Blessing of Abraxas for Blessing if Spellbound


Deck Handler

My bad. I’ll wait for BR Andrew’s draw for my ally from the special condition.


Deck Handler

Drawing Sebti the Crocodile from the box.
I saw that people drew from the update after the condition, not the one before it, so Kasmir draws Black Kiss instead.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Tup needs a new boon: 1d20 ⇒ 17 or not.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Boon for the death of Admiral III?: 1d20 ⇒ 1

Yes! Radovan will take the Sea Legs reward, since he is continuing with Season of the Shackles after Absalom. (This is a single-use reward, is that right?)

I think Tup grabbed a Blessing 2 (Maat) at the end, so I'll put in a bid. I think we also nabbed two Spell 2's (Toxic Cloud, Disable Mechanism) and an Ally 1 (Black Kiss).

Blessing 2: 1d1000 ⇒ 922


9-00C 3
Hawkmoon269: 1d20 ⇒ 6


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Boon-a-licious: 1d20 ⇒ 18

Upgrades:
Spell 2: 1d1000 ⇒ 47
Blessing 2: 1d1000 ⇒ 650


Deck Handler

Reward: 1d20 ⇒ 10

Spell 2: 1d1000 ⇒ 59
Ally 1: 1d1000 ⇒ 819


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Blessing 2 it is. I'll be trading out B of Elements and trading in B of Zon-Kuthon. My banished Clockwork Spy is also being replaced with a Fencer.


Deck Handler

Kasmir gets a Spell 2.

Lightning Touch > Twisted Space


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Rivani swaps in Ghost Whip for Frigid Blast.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

A quick question, since I'm not sure what to do now.

Do we all go to GG Ruins to stop it from getting any bigger? But then we'd have to fight the villain twice: once at GG ruins, and once wherever it escapes to. Plus we have no idea how nasty it is.

Or maybe one person quickly closes the Walled Oasis, while the rest of us focus on GG Ruins?

No idea, really. And the +3 from the Scorched Ruins isn't helping, given that we'll be facing a tidal wave of monsters at GG ruins.

Anyway, I'm happy to go with whatever you all decide.


9-00D (1)
Hawkmoon269: 1d20 ⇒ 15


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Full Boon: 1d20 ⇒ 15


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Boon?: 1d20 ⇒ 9

Bonus Card Feat- Spell


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Hmm. I posted a boon roll about an hour ago, and then it just... disappeared. Anyway, it was a 4. No boon.

Still deciding on my card feat...


Deck Handler

1d20 ⇒ 18

Spell Ally and Blessing for me


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Choices in order:
Ally 2: 1d1000 ⇒ 336
Blessing 1: 1d1000 ⇒ 918
Blessing B: 1d1000 ⇒ 448


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Card feat: Item (Bloodbound Hat)

Upgrades:
Blessing 1: 1d1000 ⇒ 658
Item B: 1d1000 ⇒ 527

Not going to Tier 4 yet. Waiting one more game (after game 6).


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Card Feat: Ally

Blessing 1: 1d1000 ⇒ 952
Ally 1: 1d1000 ⇒ 845
Ally 2: 1d1000 ⇒ 114


Deck Handler

Ally 2: 1d1000 ⇒ 740
Spell 2: 1d1000 ⇒ 544


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

I think that's everyone. Is this right?

Kasmir - Ally 2 + something else
Rivani - Blessing 1 + something else
Tup - ??? + something else
Radovan - Item B + something else

Note that a Spell 2, Ally 1 are still available.

(We get a bonus upgrade this time.)


Deck Handler
wkover - Radovan wrote:

I think that's everyone. Is this right?

Kasmir - Ally 2 + something else
Rivani - Blessing 1 + something else
Tup - ??? + something else
Radovan - Item B + something else

Note that a Spell 2, Ally 1 are still available.

(We get a bonus upgrade this time.)

I can take the Spell 2 if no one is getting it.

Ally 2 Daji > Cleric of Nethys
Spell 2 (if no one is getting it) Frostbite > Augury

Also, I missed the part about the card upgrade.
I'll take an additional Spell upgrade. Adding Cure from UE to my hand.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Forgot to mention the Weapon 1 is also still available, in case Rivani is interested.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Rivani happy to take the Ally 1 instead of the Blessing 1 if Radovan wants the blessing instead. Probably makes more sense if she’s taking the Ally card feat anyway.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Actually, Tup isn't getting anything yet. We'd each get something if Tup got the Blessing 1. That would be my suggestion. Thanks, Rivani.


STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Final card upgrades for me are Item B, Blessing B.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

OK, cool. Rivani will then take, Ally 1 and Weapon B (toss up between the Weapon 1 but will go with this one).

Bringing in Mutator/Mary-Louise Parker for empty Ally slot
Swapping in Spelldagger for Hand Crossbow


Deck Handler

I misposted this in another forum.

I’m tiering up to 3. I just found out that you have to tier up after six scenarios. My bad.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Rivani will also tier up to 3 after this game as well.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Hi BR, with a few more games starting up as part of RetroCon, unless there are any lingering needs to keep this thread open, can we please get this made inactive now? Cheers.

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