[Table Shieldwall] Daughters of Fury

Game Master Nathan Hartshorn

Map

Secret GM Knowledge:
Anthys - 5
Berato - 7
Elaril - 2
Marcus - 5
Vindlér - 4


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You find yourselves on the road to Arwyll Stead after your successful mission within Lastwall. Venture-Captain Shevar Besnik received reports of increased Orc activity in the area of that small border town, as well as murmurs of devil sightings. He asked that you personally look into it, and deal with the potential planar threat, the same way you did when closing that evil rift. The following Knowledge checks are what you know or have heard about Arwyll Stead

DC 10 Kn. (local or nobility):
The border region between Vigil and Urgir is a hotly contested battleground between the humans of Lastwall and the orcs of Belkzen, in addition to being plagued by horrors from the Hungry Mountains to the east.

DC 15 Kn. (local or nobility):
The mining town of Arwyll Stead is one of the numerous border settlements standing between the Hold of Belkzen and Lastwall. It’s named after the Arwylls, a well-known family of Lastwall crusaders and knights who have fought against the orcs for generations.

DC 20 Kn. (local or nobility):
The Arwyll family has been steadily dwindling over past few decades; a knight named Wate Arwyll is the sole remaining holder of the Arwyll name. While the Arwylls aren’t the official rulers of the town, the townsfolk all but revere their namesake family, looking to them for guidance and security in the face of orc savagery.

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Anthys walks along, glad to spend some time in Lastwall. While the Society jobs are interesting, pay very well, and will hopefully contribute to his true goals, there is always a bit of guilt at leaving his home country. The threats from Ustalav are ever-present, of course. The orcs are even more of a concern, with their repeated successes in encroaching on Lastwall's territory. Can't let them gain another inch of ground here. Maybe this mission will help push them back.

Knowledge (local), untrained: 1d20 + 1 ⇒ (18) + 1 = 19
"Arwyll Stead - I know of that place, or at least the general region. It's in between Vigil, the capital of Lastwall, and the orc city of Urgir in Belkzen. There could also be creatures coming down from the Hungry Mountains to the east."

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 24/ touch 15/ ff 23; hp 36/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+10, R+9*, W+14, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: pro.vs.evil+2AC, lastwall +1 AC/ally, shldwll +2 AC, Scion +2 atk/saves/skills, haste*

Berato, standing beside Anthys, inspires him to think deeper by his sheer presence and wisdom.
+2 to that last skill check due to Scion

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Untrained, better than a 10 doesn't matter. But thanks for the reminder.

Silver Crusade

Male LG Dwarf Inquisitor 6 (HP 38/38) | AC:20 (21) | T:11 (12) | FF:19 | cmd:15 (16) | Fort +7 | Ref +3 (+4) | Will +9 |Init. +5 (+6) | Perc:+13; Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Status: Ability Mastery (+2 Dex) | Found Gear: Wand of See Invisibility (15/16 charges), Potion of Cure Mod Wounds

Vindlér grunts an affirmative when Venture Captain Besnik asks him to go to Arwyll Stead with his platoon. "Good! Been too long since we've done any proper border patrols, eh, Anthys? I'll be glad to serve my home again."

Knowledge (local), untrained: 1d20 + 1 ⇒ (10) + 1 = 11

Vindlér also recalls hearing about the town, and confirms Anthys's description. "Aye, and as you can guess, the townsfolk don't get along too well with their green-skinned neighbors. That whole area is a hotbed for orc raids. Definitely want to keep an eye on watch around those parts."

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 24/ touch 15/ ff 23; hp 36/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+10, R+9*, W+14, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: pro.vs.evil+2AC, lastwall +1 AC/ally, shldwll +2 AC, Scion +2 atk/saves/skills, haste*

"We'll look into this right away Sir. Do you have any juicy bits of information that could save us some time?"

Grand Lodge

NG M Human Arcanist 6 - HP 44/44 - AC 16, T 12, FF 14 - F+5, R+5, W+6 - Init: +12 - Perc +8, SM +2 Spells (1) 2/6 (2) 4/6 (3) 0/3 - Arc Res 3/6 - Active Conditions: Nil

Elaril pauses momentarily to consider before spouting a minor flood of information on Arwyll Stead....

Kn: Local: 10 + 12 = 22

1) The border region between Vigil and Urgir is a hotly contested battleground between the humans of Lastwall and the orcs of Belkzen, in addition to being plagued by horrors from the Hungry Mountains to the east.

2) The mining town of Arwyll Stead is one of the numerous border settlements standing between the Hold of Belkzen and Lastwall. It’s named after the Arwylls, a well-known family of Lastwall crusaders and knights who have fought against the orcs for generations.

3) The Arwyll family has been steadily dwindling over past few decades; a knight named Wate Arwyll is the sole remaining holder of the Arwyll name. While the Arwylls aren’t the official rulers of the town, the townsfolk all but revere their namesake family, looking to them for guidance and security in the face of orc savagery.


Male Dwarf Death-touched Vanguard 4 | HP 38/38 SP 52/52 | RP 6/6 | EAC 19 (20); KAC 21 (22) | Fort +8; Ref +7; Will +2 | Init: +3 | Perc: +9 (+11 Stonecunning); Darkvision 60ft | Speed 30ft | Active conditions: None.

Vindlér smacks his forehead in recognition, "Oh that's where I've heard that name before. Remember that, Anthys? One of our old commanders said something about Wate Arwyll once. Hah! Totally forgot about that. Of course, I forgot most of what happened that night! Haha!"

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 24/ touch 15/ ff 23; hp 36/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+10, R+9*, W+14, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: pro.vs.evil+2AC, lastwall +1 AC/ally, shldwll +2 AC, Scion +2 atk/saves/skills, haste*

Vindler just got an upgrade! :)

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

"Thank you Elaril! That's very helpful. Yes, now I remember, Vindlér! Let's seek out this Sir Wate. He would likely know of increased orc activity. And we can offer our aid for anything he needs. A lone Lastwall knight leading a border town might have a lot that needs doing."


VC Besnik just shook his head at Berato's question. "Nope. Just remember devils are weak to silver instead of cold-iron like demons. Good luck!"

Anyone seen Marcus?

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 24/ touch 15/ ff 23; hp 36/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+10, R+9*, W+14, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: pro.vs.evil+2AC, lastwall +1 AC/ally, shldwll +2 AC, Scion +2 atk/saves/skills, haste*

"Thanks for the reminder, VC - I shall see that our group is prepared." Berato will bully all the martials into carrying a MW silver or mithral version of their favorite pointy stick! :)

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 3 | HP 39/42 | AC 21, FF 17, T 14 | CMB +6, CMD 20 | Init +4 | F +6, R +9, W +6 | Inspiration 3/3 Investigator 3/Fighter 3

Knowledge:Nobility, Scion, Investigation: 1d20 + 6 + 2 + 1d6 ⇒ (5) + 6 + 2 + (3) = 16

Marcus follows along beside his companions, a small smile coming to his face as he nods along with Elaril's exposition, tucking away the new information about Wade Arwyll. He doesn't speak, preferring to travel in comfortable silence much of the time, but takes comfort in his companion's presence. They have been through much together, and after fighting off undead samurai and hobgoblin hordes, Marcus feels confident in their ability to deal with whatever foes they may face.


The clang of metal on metal and the shrill whinnies of frightened horses can be heard from up ahead. As the dusty road curves around the hills, a scene of battle comes into view some hundred feet away. Panicked horses bolt past, and corpses litter the ground around the road—some are recognizable as human guards or fallen horses, but others are twisted, winged, horned monstrosities with fiendish features. All of the combatants have fallen, except for two of the flying yellow monsters attacking a lone, wounded half-orc woman wielding a bow.

Initiatives:
Marcus: 1d20 + 4 ⇒ (18) + 4 = 22
Berato: 1d20 + 1 ⇒ (17) + 1 = 18
Anthys: 1d20 + 2 ⇒ (12) + 2 = 14
Vindler: 1d20 + 5 ⇒ (14) + 5 = 19
Elaril: 1d20 + 8 ⇒ (20) + 8 = 28
Lesser Host Devil: 1d20 + 3 ⇒ (3) + 3 = 6
Vegazi: 1d20 + 2 ⇒ (14) + 2 = 16

Order 1st Round
Elaril, Marcus, Vindlér, Berato, Vegazi, Anthys
Lesser Host Devils [R: 0, B: 0]

DC 18 Kn. (Planes):
The monsters are devils, specifically lesser host devils, better known as Gaav devils. They come with standard devil traits, including immunity to fire and poisons, resistance to acid and cold attacks, the ability to see in all types of darkness, the ability to summon more devils, and the ability to teleport at will.

DC 23 Kn. (Planes):
More specific to these particular devils is their resistance to all weapons not imbued with holy energy.

DC 28 Kn. (Planes):
These lesser demons have peculiar forms of attack including noxious breath and strangely flexible limbs. Their breath is pure corruption and can poison and sicken those they breathe on. They are able to swarm over their targets when close to their companions, making it seem as though their attacks come from all angles. They can also hold onto their targets while also holding on to their weaponry.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 24/ touch 15/ ff 23; hp 36/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+10, R+9*, W+14, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: pro.vs.evil+2AC, lastwall +1 AC/ally, shldwll +2 AC, Scion +2 atk/saves/skills, haste*

kn.planes: 1d20 + 6 ⇒ (6) + 6 = 12

"Hmm... nothing good can come out of these creatures I'm afraid, so be on your guard!", says Berato, drawing his new master-crafted silver warhammer from its protective sheath "They said we'd meet devils yes? those look devilish to me..."
Berato casts Communal Protection from Evil on himself, Anthys, Elaril and Marcus (Vindler appears to have the highest Will save in the group, although he's listed as being level 1)

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Anthys moves forward drawing his silver warhammer. He shouts to the half-orc woman, "This way! We can protect you!"
He readies to attack the first devil that comes within reach.

Readied Attack:

Will use Scion of the Lost Empire for an additional +2 to hit if Marcus moves adjacent.
Attack, PA: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Damage: 1d8 + 7 ⇒ (7) + 7 = 14

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 24/ touch 15/ ff 23; hp 36/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+10, R+9*, W+14, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: pro.vs.evil+2AC, lastwall +1 AC/ally, shldwll +2 AC, Scion +2 atk/saves/skills, haste*

After his spell Berato moves 20' forward, drawing his new silver warhammer - stopping in the square behind Anthys (Shield Wallin' 'n Scionin' with the best of 'em!)

Grand Lodge

NG M Human Arcanist 6 - HP 44/44 - AC 16, T 12, FF 14 - F+5, R+5, W+6 - Init: +12 - Perc +8, SM +2 Spells (1) 2/6 (2) 4/6 (3) 0/3 - Arc Res 3/6 - Active Conditions: Nil

Kn: Planes: 1d20 + 12 ⇒ (16) + 12 = 28

Elaril studies the flying creature and snaps his fingers together...

"I remember! They are Gaav devils. We will need to be careful here. Not only do they possess many of the usual abilities of devils such as immunity fire and poison, resistance to acid and cold, the ability to see in all types of darkness, the ability to summon more devils, and the ability to teleport at will, these particular devils are resistant to all weapons not imbued with holy energy. Finally they possess some strange forms of attack including noxious breath and strangely flexible limbs. Their breath is pure corruption and can poison and sicken those they breathe on. They are able to swarm over their targets when close to their companions, making it seem as though their attacks come from all angles. They can also hold onto their targets while also holding on to their weaponry."

He mutters some words under his breath and his mouth opens in a silent scream...

Move into an appropriate tactical position depending on where evveryone else ends up. I've taken a guess. Cast Ear Piercing Scream.
Pay 1 AR to boost DC to 18.

Sonic Damage vs Blue: 2d6 + 2 ⇒ (3, 3) + 2 = 8

Given Elaril has the highest initiative, some of us may want to change their move based on the new info?


Fortitude!: 1d20 + 6 ⇒ (1) + 6 = 7

The Gaav clutches its head in pain and gets a glazed look in its eyes.

Order 1st Round
Elaril, Marcus, Vindlér, Berato, Vegazi, Anthys
Lesser Host Devils [R: 0, B: -8 [dazed]]

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Anthys moved, drew, and readied an attack. I'm good with that.


Order 1st Round
Elaril, Marcus, Vindlér, Berato, Vegazi, Anthys
Lesser Host Devils [R: 0, B: -8 [dazed]]

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 3 | HP 39/42 | AC 21, FF 17, T 14 | CMB +6, CMD 20 | Init +4 | F +6, R +9, W +6 | Inspiration 3/3 Investigator 3/Fighter 3

"Flying and poison breath? This will be unpleasant. Keep close." Marcus follows tightly behind Anthys, drawing a dagger and keeping his shield in place.

Move action: Move
Standard action: Ready Aid Another: Attack for Anthys if one gets in range

Aid Another, Attack: 1d20 + 4 ⇒ (14) + 4 = 18
+5 to hit if successful

Silver Crusade

Male LG Dwarf Inquisitor 6 (HP 38/38) | AC:20 (21) | T:11 (12) | FF:19 | cmd:15 (16) | Fort +7 | Ref +3 (+4) | Will +9 |Init. +5 (+6) | Perc:+13; Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Status: Ability Mastery (+2 Dex) | Found Gear: Wand of See Invisibility (15/16 charges), Potion of Cure Mod Wounds

Vindler hustles forward, drawing his already loaded repeating crossbow from his back. He raises the weapon and pulls the trigger, realeasing a bolt treated with silver at the demon to his right (red).

Repeating Lt. Crossbow: 1d20 + 5 ⇒ (20) + 5 = 25 AlcSilver Bolt damage (P): 1d8 - 1 ⇒ (4) - 1 = 3

Crit?: 1d20 + 5 ⇒ (8) + 5 = 13 AlcSilver Bolt damage (P): 1d8 - 1 ⇒ (2) - 1 = 1

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 24/ touch 15/ ff 23; hp 36/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+10, R+9*, W+14, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: pro.vs.evil+2AC, lastwall +1 AC/ally, shldwll +2 AC, Scion +2 atk/saves/skills, haste*

@GM Fez: would you mind including all current buffs in the initiative posts? it will become insane in a few levels btw... :)

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

At the moment, Anthys has +2 deflection to AC and resistance to saves (Prot Evil), +2 AC from Shield Wall, +1 dodge to AC and Reflex saves from Heart of the Streets, and +2 to all saves from Shake It Off. So AC 30 and saves +10/+8/+7. He is using Scion on his readied attack roll so that is not available for saves this round.


I can try

Vindlér's bolt hits the uninjured Gaav devil, making a neat hole in its wing that swiftly closes without incident. The half orc woman neatly disengages while the devils are distracted, making her way behind your defensive wall then holds her bow out, ready to fire on the devils once more.

The devil hit by Elaril's scream hangs in the air, listlessly floating back and forth while the one hit by Vindlér shrieks its vengeance and rushes the dwarf.

Charge!: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Confirm: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 2d8 + 2 ⇒ (7, 4) + 2 = 13

Vindlér seems to be not used to receiving charges while holding a ranged weapon as the Gaav slips within reach of him and lands a clean stab, ignoring his defenses almost effortlessly.

Order 2nd Round
[Communal Pro. Evil - 9 rounds remain]
Elaril, Marcus, Vindlér, Berato, Vegazi, Anthys
Lesser Host Devils [R: 0, B: -8 [dazed]]

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Seeing Vindlér's shot fail to injure the devil, Anthys calls out, "Any ideas? Just hit it harder?"
He steps up and attacks the devil with his alchemical silver warhammer.
Attack, Scion, PA: 1d20 + 7 + 2 - 2 ⇒ (10) + 7 + 2 - 2 = 17
Damage: 1d8 + 7 ⇒ (5) + 7 = 12


Here's what Vegazi looks like by the way. Realized I completely fluffed that.

Anthys' hammer impacts with significant force against the devil, letting everyone hear the crack of bones beneath the skin. As he resets more crackling can be heard, as though the bones are re-knitting, albeit slowly.

Order 2nd Round
[Communal Pro. Evil (all but V)- 9 rounds remain]
Elaril, Marcus, Vindlér, Berato, Vegazi, Anthys
Lesser Host Devils [R: -7, B: -8]

Silver Crusade

Male LG Dwarf Inquisitor 6 (HP 38/38) | AC:20 (21) | T:11 (12) | FF:19 | cmd:15 (16) | Fort +7 | Ref +3 (+4) | Will +9 |Init. +5 (+6) | Perc:+13; Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Status: Ability Mastery (+2 Dex) | Found Gear: Wand of See Invisibility (15/16 charges), Potion of Cure Mod Wounds

"I thought these things were supposed to be weak to silver," Vindlér shouts in anguish as the devil he shot flies back at him, completely unharmed, and pierces him through with its claws. "Guess we'll try another way."

He backs off from the devils and slots in the next bolt in his clip. Raising the crossbow to aim at the same target, he calls out, "May Abadar crush you with his divine judgment."

Calling Judgment of Destruction on these guys.

Lt. Crossbow: 1d20 + 5 ⇒ (1) + 5 = 6 Damage, Destruction, AlcSilver: 1d8 + 2 - 1 ⇒ (6) + 2 - 1 = 7

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None
Elaril wrote:
"...these particular devils are resistant to all weapons not imbued with holy energy."

Oh yeah. I didn't read closely because it seemed like a lot for Anthys to grasp in one round (without using Linked Legacy) but Elaril knows what we need. Anthys's plan is just to power through the DR, he has Holy Weapon Balm but that is difficult to apply with weapon in one hand and heavy shield in the other.

@Marcus: sorry about forgetting your Aid Another! Still hit, but will remember it next time.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 24/ touch 15/ ff 23; hp 36/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+10, R+9*, W+14, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: pro.vs.evil+2AC, lastwall +1 AC/ally, shldwll +2 AC, Scion +2 atk/saves/skills, haste*

Berato takes a 5-foot step behind Anthys to complete the full Shield Wall formation! he then infuses Anthys with divine power via 'Touch of Good: You can touch a creature as a standard action, granting a +2 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 87 times a day.

"By the fires of the forge and in the name of Torag, may Anthys' weapon strike true!!"

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 3 | HP 39/42 | AC 21, FF 17, T 14 | CMB +6, CMD 20 | Init +4 | F +6, R +9, W +6 | Inspiration 3/3 Investigator 3/Fighter 3

Aid Another AC: 1d20 + 4 ⇒ (16) + 4 = 20
+4 to AC for Vindler vs next attack from Red.

Marcus steps to the side, moving deftly to block the creature from continuing to claw at Vindler.


The half orc moves to get a better shot at the devil before loosing an arrow.

Twang!: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Her injuries seem to be taking a toll on her as she can't quite draw a bead on the flying monster.

Order 2nd Round
[Communal Pro. Evil (all but V)- 9 rounds remain]
Elaril, Marcus, Vindlér, Berato, Vegazi, Anthys
Lesser Host Devils [R: -7, B: -8]


The devils advance once more, stabbing with their spears at Vindlér and Anthys.

Stab (V)!: 1d20 + 7 ⇒ (16) + 7 = 23 I mean, that's cool dice, let's keep picking on the dwarf.
Stab (A)!: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Order 3rd Round
[Communal Pro. Evil (all but V) - 8 rounds remain]
Marcus, Vindlér, Berato, Vegazi, Anthys
Lesser Host Devils [R: -7, B: -8]

Delay: Elaril

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 3 | HP 39/42 | AC 21, FF 17, T 14 | CMB +6, CMD 20 | Init +4 | F +6, R +9, W +6 | Inspiration 3/3 Investigator 3/Fighter 3

Vindler's AC is currently 17 since he's not wearing a shield to use his crossbow, correct?

Aid Another: 1d20 + 4 ⇒ (17) + 4 = 21

"Vindler, watch out!"
Marcus moves to interpose his blade between Vindler and his foes.

Aid Vindler's AC vs. Red Devil

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

"Vindlér, your shield!"
Anthys bashes Red again.
Attack, PA, Scion, Touch of Good: 1d20 + 7 - 2 + 2 + 2 ⇒ (17) + 7 - 2 + 2 + 2 = 26
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Silver Crusade

Male LG Dwarf Inquisitor 6 (HP 38/38) | AC:20 (21) | T:11 (12) | FF:19 | cmd:15 (16) | Fort +7 | Ref +3 (+4) | Will +9 |Init. +5 (+6) | Perc:+13; Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Status: Ability Mastery (+2 Dex) | Found Gear: Wand of See Invisibility (15/16 charges), Potion of Cure Mod Wounds

Vindler drops his crossbow and takes a step away from the devil as he straps on his shield. "Ach! Useless! Sorry, lads, I may not be much help at the moment."

Free action to drop crossbow, 5ft step away from devil, move action to equip heavy shield.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 24/ touch 15/ ff 23; hp 36/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+10, R+9*, W+14, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: pro.vs.evil+2AC, lastwall +1 AC/ally, shldwll +2 AC, Scion +2 atk/saves/skills, haste*

Berato calls for Torag's power once more. This time, the prayer is personal, and his eyes flash a brilliant white for a moment. Berato steps in between Anthys and Marcus to restore the Shield Wall.

Divine Favor; standard // 5-foot step; free - Berato now using Heavy Shield (see discussion thread for details)


Anthys smashes the Gaav demon to the ground where it twitches and curls around itself in death. The half orc woman calls out while drawing a bead on the other one, "Dont...let...escape!"

Twang!: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Order 3rd Round
[Communal Pro. Evil (all but V) - 8 rounds remain]
Marcus, Vindlér, Berato, Vegazi, Anthys
Lesser Host Devils [B: -10]

Delay: Elaril

Grand Lodge

NG M Human Arcanist 6 - HP 44/44 - AC 16, T 12, FF 14 - F+5, R+5, W+6 - Init: +12 - Perc +8, SM +2 Spells (1) 2/6 (2) 4/6 (3) 0/3 - Arc Res 3/6 - Active Conditions: Nil

Sorry team, not sure what happened. My notifications appear to be on the fritz. Thanks for the PM.

Hearing the woman's shout, Elaril steps around to the side and unleashes a fiery ray at the demon. Just before it reaches the demon, he clicks his fingers and the bolt of fire changes into a streak of lightning.

RTA Scorching Ray: 1d20 + 4 ⇒ (13) + 4 = 17
Electricity Damage: 4d6 + 2 ⇒ (2, 5, 3, 1) + 2 = 13

Use Versatile Evocation to change the damage from fire to electricity. First time, I've ever had to do that - Im pleased :P


The electricity courses through the Gaav, causing it to twitch and smoke to come from its open wounds. The devil drops to the ground, dead along with its comrade. Combat over!

The half orc woman breathes out a big sigh of relief before turning to you all. "Gratitude. Name...Vegazi." Her Taldane is broken and she seems to struggle finding the right words.

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

"My name is Anthys," the warrior says evenly. "Can we escort you to your home?"
Obviously he is wary, though not hostile. She's a half-orc and we're on the border of the Hold of Belkzen. He does know of half-orc paladins of the Inheritor like Irabeth Tirabade, but then again he also knows that orc tribes sometimes put half-orcs in charge for their greater intelligence.


She shakes her head in the negative. "Not home. Arwyll Stead." She gestures at the corpses interspersed with the Gaavs. "Take back. Important."

Among all of the remains are a half dozen Gaav devils, one tiefling woman, and five humans. While the humans were killed by the devil's spears the tiefling was killed by multiple slashing attacks.

DC 18 Kn. (local):
The tiefling woman shows signs of orcish heritage. It is the mane of red hair covering her thin horns, and the knobby, underdeveloped wings peeking from her robe. She actually bears some resemblance to Vegazi.

Three of the humans looked like they were scouts in light armor and looked ready for maneuverability. The fourth was a priest of Iomedae, his holy symbol still clutched in his hand. All bear equipment adorned with the mesa and sunburst symbol of Arwyll Stead. The final human not only has the symbols of Arwyll stead, but the Arwyll family crest as well. His gear is also better made than the others.

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Anthys looks at the bodies. He sees the Arwyll family crest.
"Oh no... Wate Arwyll? Last of the family? We must bring the bodies back to Arwyll Stead. Yes Vegazi, please come with us."

He looks at the tiefling woman, with the multiple slashing wounds. So she was on the side of the devils? he thinks. Anthys points to the tiefling and asks the half-orc, "Enemy?"

He turns to Vindlér, "You speak Orc, right? You may have an easier time talking to Vegazi than we do. By her speech she might have been raised among them, but it looks like she fought on the side of Wate Arwyll and this priest of Iomedae."

Anthys looks around for some branches to fashion a travois. His max load is 260, and he currently carries 108, so he probably can't carry a body by himself.


DC 12 Perception:
While gathering the bodies you notice two things. One, Wate didn't have time to use the singular healing potion on his person before he was struck down. Two, he was also carrying a letter addressed to himself from someone named Terrin.

Vegazi nods, "Sister. Attack men, don't know why."

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Perception, Scion: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Anthys finds the potion. I could offer it to Vegazi, but Vindlér is hurt too. "Berato, can Torag's power heal both Vindlér and Vegazi? I think it is too late for the others."

He looks at the note. "I think we should open this. It might give some clue as to why Wate Arwyll was attacked or what this group was doing."

He will open the letter if nobody objects.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 24/ touch 15/ ff 23; hp 36/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+10, R+9*, W+14, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: pro.vs.evil+2AC, lastwall +1 AC/ally, shldwll +2 AC, Scion +2 atk/saves/skills, haste*

"Let us find out. In the name of Torag, ..."

Justice For All!: 2d6 ⇒ (5, 3) = 8 pts. of healing to living creatures within 30 ft.


Whenever Vegazi is speaking I'm assuming she and Vindlér are conversing in orc since she has trouble with Taldane. Vindlér will be translating for everyone.

Some of the cuts and abrasions on Vegazi close with Berato's power, but she still looks rather injured. She briefly stops gathering the bodies and turns to thank Berato for the help.

The note reads as follows:
Wate,
The attacks on the borderlands around Arwyll Stead have obviously become more frequent and purposeful. I fear what the orcs of the Hell's Fury tribe are plotting_it can't be good, judging by their diabolical company.

My scouts and I have still not been able to locate the squad that went missing last week. As we discussed, I will continue searching along the banks of the Path River for any sign of our missing comrades before rendezvousing with you in town tomorrow morning.

_Terrin

P.S. We are not alone in our search. I spotted an elusive hunter tailing my party for the past few days, though she is clearly benign, since she has had ample opportunity to kill us in our sleep. She hasn't made her presence known in a little while, and I would not be surprised if you spotted her as well.

Searching the tiefling corpse reveals several items. On a necklace of black feathers are three feather tokens, two bird and one whip. She was also carrying a scroll of see invisibility.

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 34 T 19 FF 30 | CMD 29 | HP 55/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Anthys offer his wand of CLW for Vindlér or Berato or Marcus to use on Vegazi.

"We should meet Terrin in town tomorrow and offer our aid."
He addresses Vegazi. "So you were born to the Hell's Fury tribe, but are working against them? You said this one was your sister, but you fought against the devils and it looked like she fought on their side. Do you know what the tribe plans or wants?"

Assuming the casters shared the basic properties of a Bird feather token...
"Is the target for the message specified when the feather token is created, or when it is used?"

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 24/ touch 15/ ff 23; hp 36/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+10, R+9*, W+14, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: pro.vs.evil+2AC, lastwall +1 AC/ally, shldwll +2 AC, Scion +2 atk/saves/skills, haste*

"Hold still you are still badly injured."

Cure Moderate Wounds: 2d8 + 4 ⇒ (6, 4) + 4 = 14

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