[Table Shieldwall] Daughters of Fury (Inactive)

Game Master Nathan Hartshorn

Map

Secret GM Knowledge:
Anthys - 5
Berato - 7
Elaril - 2
Marcus - 5
Vindlér - 4


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If you're worried about AoOs, they're tiny creatures and don't have a reach because of that.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

In that case Berato took a move action after his swing - map positioning updated

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Anthys steps up and tries to smash a devil with his hammer.
Attack, Scion, PA: 1d20 + 8 + 2 - 2 ⇒ (4) + 8 + 2 - 2 = 12
Damage (Silver): 1d8 + 8 ⇒ (7) + 8 = 15

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

I think Anthys has an additional +5 to hit from Marcus's Aid Another? Not counted above.


Even with Marcus' help Anthys can't quite hit the incredibly nimble devil.

Vegazi rushes up with an arrow knocked, firing it at the closest devil after reaching her new position.

Thrum!: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Confirm: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Fly: 1d20 + 13 ⇒ (9) + 13 = 22

Her arrow scores another hit on the creature drawing forth another shrill cry and the sight of blood.

Order 2nd Round
Elaril
Lesser Gaav Devils [R: -5, B: 0]
Vegazi, Anthys, Vindlér, Marcus, Berato

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Oops, jumped the gun there, somehow misread that as me being up. Deleted my post until its Marcus' turn again.

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elaril mutters softly under his breath before unleashing a shower of glittery dust over the devils.

Cast Glitterdust over the 2 devils only. Will save vs DC 18.


Will (R)!: 1d20 ⇒ 19
Will (B)!: 1d20 ⇒ 7

The injured devil is busy dealing with those while the other one is hit directly in the face with the spell causing it to cry out in a high pitched wail, "Aaaaaaaahhhhhh"

Order 2nd Round
Elaril
Lesser Gaav Devils [R: -5 [sparkly], B: 0 [sparkly, blind]]
Vegazi, Anthys, Vindlér, Marcus, Berato

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Berato 5-foot steps to flank blue with Marcus and swings.
mw consecrated alchemical silver warhammer vs. blue; Divine Favor, Fate's Favored, Scion of the Lost Empire, Flank: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
damage: 1d8 + 3 ⇒ (5) + 3 = 8 silver bludgeoning dmg.


Fly!: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22

Berato smacks the devil with his warhammer, spinning it around in the air, though it maintains its altitude.

Order 2nd Round
Elaril
Lesser Gaav Devils [R: -5 [sparkly], B: -3 [sparkly, blind]]
Vegazi, Anthys, Vindlér, Marcus, Berato

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Vindlér passes Anthys, then runs by the blinded blue devil to get in line with Berato, as well as gain a strategic position against the blue devil. He turns with his magically enhanced axe in hand and swings it at the gaav.

Move 20ft, moving through Blue's space. Shouldn't provoke since he's blind. Then attack with cold iron battleaxe with magic weapon cast on it.

CI battleaxe, MW, Flank: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9 Damage (S), MW: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Anthys continues his attacks on the Red devil. Even a glancing blow from the hammer is still a solid hit.
MW Silver Warhammer, PA, Scion: 1d20 + 8 - 2 + 2 ⇒ (18) + 8 - 2 + 2 = 26
Damage, PA: 1d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Aid Another, AC: 1d20 + 4 ⇒ (19) + 4 = 23
+4 AC to Anthys vs. Red's next attack.

Marcus supports Anthys by defending his openings as he swings away at the devil.

Standard Action: Aid Another


Fly!: 1d20 + 13 ⇒ (11) + 13 = 24

Vindlér's axe whistles through the air, not hitting his target despite its blindness. Anthys crushes his opponent once more, though it stays in the air.

Thrum!: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 I've been forgetting her PBS damage

Vegazi moves through the tables and chairs to get a better shot at the blinded devil.

Order 3rd Round
Elaril
Lesser Gaav Devils [R: -8 [sparkly], B: -6 [sparkly, blind]]
Vegazi, Anthys, Vindlér, Marcus, Berato

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Elaril wrote:


"...these particular devils are resistant to all weapons not imbued with holy energy."

Seeing his blows less than fully effective, Anthys remembers something from the lengthy lecture that Elaril delivered in the middle of a prior battle. Lacking a Holy weapon, he resolves to pull out Requiem to continue the fight. Will at least get +1 damage from the enhancement bonus, and a wider crit range.

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elaril lines up the devil that hasnt been blinded and hits it with a silent scream...

Cast Ear Piercing Scream.

Sonic Damage: 2d6 + 2 ⇒ (4, 6) + 2 = 12

Fort Save vs DC 18 or be Dazed for 1 round

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

for future reference if we see them again AFTER Berato can bloody rest! ;) kn.planes: 1d20 + 6 ⇒ (12) + 6 = 18


Fortitude!: 1d20 + 4 ⇒ (9) + 4 = 13

Elaril's scream hits the devil, causing it to sway in the air before falling to the floor, writhing in pain as it covers its ears.

Will!: 1d20 ⇒ 12
Fly!: 1d20 + 13 ⇒ (20) + 13 = 33

The blinded devil flies towards Berato, swinging wildly in his direction.

Stab!: 1d20 + 7 ⇒ (8) + 7 = 15

In its current state it cannot even attempt to hit the man.

Order 3rd Round
Elaril
Lesser Gaav Devils [R: -20 [sparkly, prone], B: -6 [sparkly, blind]]
Vegazi, Anthys, Vindlér, Marcus, Berato

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Berato puts his back against the wall to flank both creatures with Anthys and Vindler! He swings against the blind devil to increase his chances for a solid hit!

mw consecrated alchemical silver warhammer vs. blue; Divine Favor, Fate's Favored, Scion of the Lost Empire, Flank: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
damage: 1d8 + 3 ⇒ (5) + 3 = 8 silver bludgeoning dmg.

Alas, the frantic tiny devil luckily dodges his heavy blow...

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Do we all get AOOs on Blue for leaving a threatened space? Can't 5' step while blind.

AOO:
Anthys swings his warhammer at the blinded (Blue) devil.
Attack, PA: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Damage, PA: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Anthys drops the warhammer, draws Requiem, and attacks the other (Red) devil.
Attack, PA, Flanking, Scion, vs Prone: 1d20 + 8 - 2 + 2 + 2 + 4 ⇒ (12) + 8 - 2 + 2 + 2 + 4 = 26
Damage: 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12


Yep, forgot about that since the blinded condition didn't mention anything about it.

Anthys finishes off the devil on the floor, causing the other to perk its ears up as it is smashed around some more.

Order 3rd Round
Elaril
Lesser Gaav Devils [B: -11 [sparkly, blind]]
Vegazi, Anthys, Vindlér, Marcus, Berato

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Vindler takes a swing at the devil as it flies between himself and Berato.

AoO Cold Iron Battleaxe, MW: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Damage, MW: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

With the red devil now down, he turns his full focus on the remaining infernal being.

Cold Iron Battleaxe, MW, Flank: 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11 Damage, MW: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Vindlér's axe hits the Gaav as it flails towards Berato, but the edge is not sharp enough to cut through its skin.

Order 3rd Round
Elaril
Lesser Gaav Devils [B: -11 [sparkly, blind]]
Vegazi, Anthys, Vindlér, Marcus, Berato

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

[ooc]Happened to me while GMing our F2F Hell's Rebels campaign... took me 7 minutes to find that blinded info and I think it was under "Invisibility" or something ridiculous like that...[/ooc}

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Marcus circles around the blinded creature, preparing to lash out to cut it off from escaping Anthy's next attack.

Move Action: Move
Standard Action: Readied Action, Aid Another Anthys to hit if he gets in range of the devil.

Readied Aid Another:
Aid Another, Anthy's Attack: 1d20 + 4 ⇒ (11) + 4 = 15+5 to hit


Vegazi also moves to a new position and launches another arrow at the devil.

Thrum!: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

This one unfortunately misses.

Order 4th Round
Elaril
Lesser Gaav Devils [B: -11 [sparkly, blind]]
Vegazi, Anthys, Vindlér, Marcus, Berato

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

With one devil down and the other surrounded, Elaril eases up and tosses a Ray of Frost at the devil.

RTA: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d3 ⇒ 2


Elaril's ray is right on the mark, but the chill doesn't seem to affect the devil.

Will!: 1d20 ⇒ 18

The devil finally shakes off the effects of Elaril's spell and realizes just what a bad situation its in. Its comrade dead and decomposing on the ground, injured badly, it decides to float closer to Berato to avoid opportunities from Vindlér and Marcus. It then concentrates on a spell.

AoO from Berato, AC is 18, DR is 5/good.

Concentrate if hit: 1d20 + 3 ⇒ (18) + 3 = 21

If Berato deals 7 or more damage to the devil:
The devil's injury pulls the spell from its mind, leaving it floating in the air, crossly glaring at Berato.

If Berato deals 6 or less damage to the devil:
The devil pops out of existence, recognizable as some form of teleportation spell.

Order 4th Round
Elaril
Lesser Gaav Devils [B: -11 [sparkly]]
(AoO Berato)
Vegazi, Anthys, Vindlér, Marcus, Berato

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

AoO - Divine Favor, Fate's Favored, Scion of the Lost Empire, Flank: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
damage: 1d8 + 3 ⇒ (5) + 3 = 8 silver bludgeoning dmg.

Not enough on its own, but I think Vegazi gets an AoO as well...


She is wielding a bow and has been relying on its not having reach to shoot it from point blank.

Berato's last blow isn't quite enough to stop the Devil from finishing its spell and escaping with a small noise and the smell of ozone. Combat over!

As the rest of the patrons begin spilling out of the doors towards their homes and loved ones you can hear startled cries for help coming from the back of the inn, towards the kitchen.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

"Everybody okay? Let's move!"
Anthys heads towards the kitchen.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

"Right behind ya, Anthys." Vindler follows close behind his brother in arms.


Countertops and a fireplace with a large cauldron in it are the only furnishings in this kitchen. Exits include a swinging door to the east, a door to the south, and a stone spiral staircase to the northwest.

The proprietor of the Blissful Badger that you met earlier tonight, Isald Forgemore, is in the kitchen fighting a fire spilling from the cauldron. "Help me save my bar!" she calls out as you enter.

Spread: 1d8 ⇒ 2

The fire starts licking up the counter in the middle of the kitchen, leading to it spreading faster. The red square is the original grease fire, the orange square(s) are where the fire has spread and contain no grease.

Order 1st Round
Fire Spreads
Elaril, Vindlér, Anthys, Marcus, Berato, Vegazi, Isald

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Berato grabs his bedroll and attempts to smother the fire with it.

"Don't throw water on a grease fire! sand or blankets or curtains, quick!" yells Berato.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Anthys would not have brought his bedroll with him if he was waking up and running downstairs into a fight.

Water should work on the non-grease fire (the orange square) I believe.

Can Anthys see anything in the kitchen that might help douse the grease fire? Sand or salt or anything like that? Otherwise he can try to go grab some curtains.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Vindler also didn't bring any of his travel gear from upstairs, just his armor/weapons. He'll help Anthys with the curtains if there are any available.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Most dwellings kept buckets of sands at the ready in case of fire - reference: Downton Abbey show! :)


SECRET ROLLS!:
1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 7 ⇒ (14) + 7 = 21

There are vast quantities of salt in the kitchen, luckily away from the areas already on fire. Thinking quickly your team moves into action, liberally salting the kitchen and smothering the fires. Isald breathes a sigh of relief, "Oh thank you. Two orcs ran in here and knocked over the cauldron before running off. Could I trouble you for help with one more thing? I saw two glob monsters in the cellar, and I'm worried they'll destroy my food stores and the relics I have for safekeeping. You're free to take the relics with you if you get rid of the monsters, they're under a loose stone in the northeast corner of the room. Oh! Take these too, as thanks for saving my bar." Isald hands you three potions of cure light wounds.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Wait, we're back to clearing out people's basements?! Are we level 1 again?! ;)

"Of course, Isald, we'll be glad to help ya," Vindler assures the innkeeper.

Was there anything else happening out in the streets? I thought we heard screams and stuff from outside as well. Maybe we should make sure everything outside is good before we go downstairs.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Anthys nods. "Happy to help Arwyll Stead however we can."
Monsters outside, monsters downstairs, one way is as good as another with me. All else being equal, it seems like downstairs is the direction the module wants us to go.

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

”To the cellar!”


Glancing out the doors and windows as you head down into the cellar it is clear the town is suffering from a rather large raid of devils and orcs. Vegazi suggests it would be best to clear the basement then everyone arm themselves for major combat afterward.

Barrels of wine flank the walls of this long stone cellar. On the eastern end of the basement, various meats hang from chains and hooks attached to the ceiling. Down at the opposite end of the cellar two more Lemure devils are going about their business, greedily eating hanging meat and paying no attention to the door. Move yourself into the cellar and make a surprise round action

Initiatives!:
Elaril: 1d20 + 8 ⇒ (14) + 8 = 22
Anthys: 1d20 + 2 ⇒ (8) + 2 = 10
Vindlér: 1d20 + 5 ⇒ (6) + 5 = 11
Berato: 1d20 + 1 ⇒ (14) + 1 = 15
Marcus: 1d20 + 4 ⇒ (13) + 4 = 17
Vegazi: 1d20 + 2 ⇒ (11) + 2 = 13
Lemures: 1d20 ⇒ 13

Order 1st round
(Surprise All)
Elaril, Marcus, Berato, Vegazi
Lemures [R: 0, B: 0]
Vindlér, Anthys

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Anthys moves up, drawing the silver warhammer.
If the surprise round begins as soon as Anthys sees the devils, then all he can do is a single move. They are too far for a partial charge. Again terrain has us limited to single file. Will get to double file as soon as I can.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

With his senses on alert due to Isald's warning, Vindler is ready to move straight into the fight as he descends the stairs. He follows after Anthys and passes Abadar's blessing to the warrior as he forms up alongside him.

Since we are all able to act in the surprise round without having to use the normal benefits of the Lookout feat, I get to make both a move and standard action in the surprise round. I use those actions to move up beside Anthys and use Touch of Law on him.


Order 1st round
(Surprise Elaril, Marcus, Berato, Vegazi)
Elaril, Marcus, Berato, Vegazi
Lemures [R: 0, B: 0]
Vindlér, Anthys

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Berato casts bless on everyone.

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Marcus follows his companions, a dagger snapping up into his hand.

Standard Action: Move

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Spotting two more devils nicely lined up side by side, Elaril mutters softly under his breath once more before unleashing a shower of glittery dust over the creatures.

Cast Glitterdust over the 2 devils only. Will save vs DC 18.


Will (R)!: 1d20 ⇒ 6
Will (B)!: 1d20 ⇒ 17

Vegazi draws one of her quickly dwindling silver arrows and opens fire on the blinded Lemures down the hall.

Thrum!: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 1 - 1 ⇒ (7) + 1 - 1 = 7

Order 1st round
Elaril, Marcus, Berato, Vegazi
Lemures [R: -7 [blinded], B: 0 [blinded]]
Vindlér, Anthys

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Anthys moves up and attacks the Lemure on the left, trusting in Abadar's guidance.
MW Silver Warhammer vs Red, Touch of Law, PA: 11 + 8 - 2 = 17
Damage, PA: 1d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8

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