[Table Shieldwall] Daughters of Fury (Inactive)

Game Master Nathan Hartshorn

Map

Secret GM Knowledge:
Anthys - 5
Berato - 7
Elaril - 2
Marcus - 5
Vindlér - 4


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Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Vindlér, I am sharing Lastwall Phalanx which grants a sacred bonus to AC and saves, so it wouldn't stack with your judgment.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Ah! I knew I was missing something! Thanks, Anthys.
GM, can I retcon my judgment to be judgment of Resistance for fire resist 4?


Yep.

Ogash screams and curses, raging while whirling her enormous orc double axe around. "Rah! Fine! Cowards make it so I can't see, I'll make it so you can't either!" She calls upon an innate ability of hers, centering a large orb of darkness on herself. Vindlér and Vegazi can see through this naturally, but what about the rest of you?

Jerem steps forward, the last combat helping him get over his fears while with you, and swings his guisarme at where he remembers the Hell Hound to be.

Slash!: 1d20 + 7 ⇒ (11) + 7 = 18
Darkness!: 1d100 ⇒ 16

The darkness confounds Jerem, only allowing him to hear his polearm clatter against the sarcophagus and floor.

Almost forgot...
Will!: 1d20 + 2 ⇒ (14) + 2 = 16

Ogash continues to rage against her inability to see.

[Current Buffs: Protection from evil [ABMV] 9 rounds, Lastwall Phalanx 3 rounds, Covering Fire 4 rounds, Tactical Acumen 4 rounds]
Elaril, Marcus
Zebub -29 [blinded]
Vegazi
Hell Hound
Berato, Vindlér
Ogash [blinded]
Anthys, Jerem

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Anthys recalls his training for fighting in darkness.
Barroom Brawler as a move action to pick up Blind-Fight for a minute.
He strikes at where he remembers the hell hound to be.
Attack, Scion, PA: 1d20 + 8 + 2 - 2 ⇒ (5) + 8 + 2 - 2 = 13
damage: 1d8 + 7 ⇒ (1) + 7 = 8
01-50 miss: 1d100 ⇒ 26
Blind-fight: 1d100 ⇒ 22


Anthys has the same trouble Jerem had with the Hell Hound.

Order 2nd Round
[Current Buffs: Protection from evil [ABMV] 9 rounds, Lastwall Phalanx 3 rounds, Covering Fire 3 rounds, Tactical Acumen 4 rounds]
Elaril, Marcus
Zebub -29 [blinded]
Vegazi
Hell Hound
Berato, Vindlér
Ogash [blinded]
Anthys, Jerem

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Marcus looks at the sphere of darkness that has enveloped Anthys and silently curses. He throws a Dagger at the last seen spot for the Hellhound, seeking to disrupt its attack before snapping a dagger into his hand.

Miss Chance (1-50 = Miss): 1d100 ⇒ 18
Aid AC, whole team vs. Hellhound, Point Blank Shot, In combat: 1d20 + 7 + 1 - 4 ⇒ (17) + 7 + 1 - 4 = 21

Free Action: Draw a Dagger
Standard Action: Aid
Free Action: Draw a Dagger

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elaril siddles forward next to his ally before cupping his hands together and unleashing a torrent of frost & ice.

Move & Cast Burning Hands per the map switched to cold damage with Versatile Evocation & DC boosted via Arcane Reservoir.

Cold Damage: 5d4 + 2 ⇒ (3, 4, 3, 1, 3) + 2 = 16
DC 19 Reflex for half.


Elaril, would you mind if I moved you to a spot where you wouldn't get AoO'd?

Reflex!: 1d20 + 5 ⇒ (14) + 5 = 19

Elaril's spell pours ice and cold into the sphere of darkness, drawing out a scream and the hiss of quenching flame.

Summoned?: 1d100 ⇒ 40

The injured zebub finishes concentrating but nothing comes of it. It instead creates a puddle of grease under the shield wall. DC 12 Reflex save or fall prone.

Will!: 1d20 + 3 ⇒ (10) + 3 = 13

It curses in Infernal as it remains blinded by Elaril's spell.

Vegazi fires another special arrow at the Hell Hound, trying to finish it off.

Thrum!: 1d20 + 5 + 1 - 2 ⇒ (1) + 5 + 1 - 2 = 5
Destroyed?: 1d100 ⇒ 98

This arrow skitters off the sarcophagus and is not destroyed.

Recharge: 2d4 ⇒ (1, 4) = 5

The Hell Hound decides that Elaril is the most important threat and chases after him.

Snap!: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 + Fire Damage: 1d6 ⇒ 3

It manages to catch the illusive mage and crunches down, its fiery breath burning Elaril's skin.

Order 2nd Round
[Current Buffs: Protection from evil [ABMV] 8 rounds, Lastwall Phalanx 3 rounds, Covering Fire 3 rounds, Tactical Acumen 3 rounds]
Elaril, Marcus
Zebub -29 [blinded]
Vegazi
Hell Hound -16
Berato, Vindlér
Ogash [blinded]
Anthys, Jerem

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

I don't think a 17 hits Elaril; his normal AC is 16 with Mage Armor up, but Lastwall Phalanx gives him a +1 sacred bonus to AC per adjacent ally. That's +3 for Jerem, Vegazi, and Berato, making his AC 19. Another +1 for AC 20 if Tactical Acumen applies. Way to go NPC allies!

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Reflex, Lastwall Phalanx+Shake it Off: 1d20 + 8 + 4 + 2 ⇒ (15) + 8 + 4 + 2 = 29

Marcus easily keeps his footing on the slippery surface.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

Berato Reflex: 1d20 + 11 ⇒ (13) + 11 = 24

Berato luckily stays on his feet, and wary of foes that can see in the dark, decides not to push his luck. He utters a quick prayer and touches Anthys' shoulder, saying "You got this!"

Anthys feels empowered by the stoic rigidity of Torag's forging arm! Standard Action; Touch of Good on Anthys: +2 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round

"Formation! backwards!!! let them come!" says Berato, stepping out of the greasy goo, then taking position behind Marcus. "Marcus, I'm on your six! Elaril, to me!!"


I'll just let you guys remember that, too much for me to remember and just roll damage die if it gets close to your regular AC.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Reflex, Shake it Off x3, Tactical Acumen: 1d20 + 3 + 3 + 1 ⇒ (17) + 3 + 3 + 1 = 24

With his allies standing alongside him and his spell binding them together better than ever, Vindlér easily stands his ground. He shifts out of the greasy patch the zebub created and quickly walks past one of the sarcophagi to move around beside Anthys, whom he touches with a blessing of Abadar.

Basically mirroring Berato's move to go out of and around the grease to line up with Anthys, then using Touch of Law on Anthys.


Ogash continues roaring, but reaches for her belt for an oil. She smears it over the nearer blade of her axe, cursing her blindness.

Will!: 1d20 + 2 ⇒ (4) + 2 = 6

Jerem seeing the Hell Hound leap out of the darkness at Elaril lets out a scream of his own before backing up and swinging at the monster with his guisarme.

Slash!: 1d20 + 7 ⇒ (10) + 7 = 17

With Elaril just in front of the beast he can't quite get a good angle to chop at it.

Order 2nd Round
[Current Buffs: Protection from evil [ABMV] 8 rounds, Lastwall Phalanx 2 rounds, Covering Fire 3 rounds, Tactical Acumen 3 rounds]
Elaril, Marcus
Zebub -29 [blinded]
Vegazi
Hell Hound -16
Berato, Vindlér
Ogash [blinded]
Anthys, Jerem

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Ref: 1d20 + 11 ⇒ (4) + 11 = 15
Anthys keeps his footing.
He steps out of the Grease and Darkness and attacks the hellhound, the blessings of Abadar and Torag guiding him.
MW silver warhammer, PA, Touch of Good, Touch of Law: 11 + 8 - 2 + 2 = 19
damage: 1d8 + 7 ⇒ (8) + 7 = 15
Did Vindlér move his icon on the map?


Anthys crushes the Hell Hound, sending it back to the plane from whence it came.

Order 2nd Round
[Current Buffs: Protection from evil [ABMV] 8 rounds, Lastwall Phalanx 2 rounds, Covering Fire 2 rounds, Tactical Acumen 3 rounds]
Elaril, Marcus
Zebub -29 [blinded]
Vegazi
Hell Hound -16
Berato, Vindlér
Ogash [blinded]
Anthys, Jerem

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Seeing the impenetrable darkness, Marcus drops his dagger, pulling out a wand and tapping himself with it.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Move Action: Draw wand
Standard Action: Cure Light Wounds on self

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Yes, I moved myself. I was previously in the square directly east of Marcus.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Vindlér, did you move into the Darkness? Anthys has Blind-Fight right now but still would rather fight in the light and so I fell back as Berato asked.
We'll need one of the casters to get Heighten Spell at some point so we can get Heightened Continual Flame. A lot of humans in this group!

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

Dwarves can see in darkness though; I agree with Anthys though! daylight will be on my prepared list when I hit 5th

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elaril retreats from his previous position to the safety of the back lines and prepares a surprise for the next creature to reveal itself.

Move and ready Ear Piercing Scream vs the next target to sufficiently reveal themselves (presumably someone attacking us in melee? Spend 1x Arcane Reservoir to boost the DC by 1 to DC 19.

Sonic Damage: 2d6 + 2 ⇒ (6, 6) + 2 = 14


Vindlér and Vegazi can see and hear the Zebub begin a new spell from within the darkness.

DC 19 Spellcraft:
It begins casting summon swarm as a spell like ability.

Vegazi takes aim with a regular arrow, going for speed to stop the devil this time.

Thrum!: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Vegazi's arrow takes the devil in the throat, and finally ends its miserable existence. Now only Ogash is left...

Order 2nd Round
[Current Buffs: Protection from evil [ABMV] 7 rounds, Lastwall Phalanx 2 rounds, Covering Fire 2 rounds, Tactical Acumen 2 rounds]
Elaril, Marcus, Vegazi, Berato, Vindlér
Ogash [blinded]
Anthys, Jerem

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

"Vindler! formation!" says Berato, cautioning the dwarf against going too far alone in the darkness.

Delay and hoping to buff Vindler if he steps back; otherwise buff will go to the archer as she sees in the dark.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

"Aye, lad! I'm coming. Wasn't tryin' to be a hero. Not after that fight with the grave knight." Vindlér moves back into formation and lines up behind Anthys, whom he once again blesses with Abadar's guidance.

Move action to get back in formation, then another Touch of Law on Anthys.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

Berato once again instill the power of goodness into Anthys!

Move left of Vindler to provide triple teamwork benefits to Anthys; then Touch of Good on Anthys - +2 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round


Ogash continues making preparations while blinking her eyes trying to free vision from Elaril's sparkles.

Will!: 1d20 + 2 ⇒ (19) + 2 = 21

Ogash smiles as her vision clears and she sees your defensive square...

Order 2nd Round
[Current Buffs: Protection from evil [ABMV] 7 rounds, Lastwall Phalanx 1 round, Covering Fire 2 rounds, Tactical Acumen 2 rounds]
Elaril, Marcus, Vegazi, Berato, Vindlér
Ogash [Full-Defense]
Anthys, Jerem

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Not much Anthys can do with the Darkness there.
"Fall back! Away from the darkness and protect Vegazi."
Anthys drops the warhammer and moves back drawing his sword; he readies to attack if Ogash comes within reach.

Readied Attack:

Attack, Touch of Law, Touch of Good, Scion, PA: 11 + 8 + 2 + 2 - 2 = 21
Damage: 1d8 + 8 ⇒ (4) + 8 = 12


Order 3rd Round
[Current Buffs: Protection from evil [ABMV] 6 rounds, Lastwall Phalanx 1 round, Covering Fire 1 rounds, Tactical Acumen 1 rounds]
Elaril, Marcus, Vegazi, Berato, Vindlér
Ogash [Full-Defense]
Anthys, Jerem

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Vindler moves to get in formation with Anthys around Vegazi. "You'll not be gettin' yer sister today, lassy," the dwarf taunts Ogash. "Not unless ye want to go through us! The fight's over. Give up now! I vow to make sure you are judged fairly."

Move action, swift to change to judgment of destruction for +2 damage, ready attack with axe if Ogash comes in range.

Cold Iron Axe, align weapon (good): 1d20 + 5 ⇒ (12) + 5 = 17 Damage, judgment: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Marcus tucks his wand into his belt, then, critically eyeing the curvature of the sphere of darkness, tries to lay down covering fire towards the center of the sphere.

Miss Chance (1-50 = Miss): 1d100 ⇒ 10
Aid AC, Point Blank Shot, Range: 1d20 + 7 + 1 - 2 ⇒ (4) + 7 + 1 - 2 = 10

Move Action: Put away wand.
Free Action: Draw Dagger
Standard Action: Aid Another Ranged AC
Free Action: 5 ft step

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

Berato moves behind Anthys and Vegazi, and extending a hand, places a blessing of protection against evil on Vegazi.

Move and Protection from Evil on Vegazi, duration 4 minutes; by the way: this Teamwork Experiment is insane- I think Berato's AC this round is 8 higher from Teamwork sources, for a total AC of 29: Lastwall Phalanx +5; Shield Wall +3, including Vinler's teamwork booster spell...

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Unsure where their opponent is, Elaril waits at the back with the words of a spell waiting for release.

Ready Ear Piercing Scream vs the next target to sufficiently reveal themselves (presumably someone attacking us in melee? Spend 1x Arcane Reservoir to boost the DC by 1 to DC 19.

Sonic Damage: 2d6 + 2 ⇒ (6, 5) + 2 = 13


Ogash chuckles darkly, "It's cute that you think you can protect her..."

Vegazi's only response is to fire an arrow at her sister.

Thrum!: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

Vegazi's arrow thunks into Ogash's axe, which is quickly brandished in her direction. "I'm coming sister..."

The majority of you see the sphere of darkness begin moving forward, but Vindlér and Vegazi see what it actually is: Ogash rushing forward, pulling back her massive double axe. When she gets in range she swings at Vegazi, almost completely ignoring Vindlér.

RAWR!: 1d20 + 10 ⇒ (7) + 10 = 17

It is only because of Anthys' called tactics and Berato's spell that Vegazi is able to avoid the blow of Ogash's axe.

Order 3rd Round
[Current Buffs: Protection from evil [ABMV] 6 rounds, Covering Fire 1 rounds, Tactical Acumen 1 rounds]
Elaril, Marcus, Vegazi, Berato, Vindlér
Ogash
Anthys, Jerem

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

"SOUNDS like my protection against evil worked, but I can't see a damned thing! Vegazi: are you ok?!"

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

"The blow glanced off, lad," Vindler replies, "Though I don't know why the lass stepped out in the open like that!"

Orcish:
"Get back behind us, lass!"

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

With Blind-Fight active, Anthys can move at full speed in the darkness. Also, did Vindlér's readied attack hit? I know Vegazi missed on a 17 but perhaps Ogash charged and/or raged since then.

Anthys listens for the sounds of battle and moves to attack.
Presuming Vindlér can direct him to attack the correct square.

Attack, Scion, PA: 1d20 + 8 + 2 - 2 ⇒ (17) + 8 + 2 - 2 = 25
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
01-50 miss: 1d100 ⇒ 98


Just missed.

Vegazi responds while avoiding Ogash's axe, "Wanted a clear shot." With Vindlér's assistance Anthys is able to set up in the right place and swing at Ogash, leaving a large slice in her.

Order 4th Round
[Current Buffs: Protection from evil [ABMV] 5 rounds]
Elaril, Marcus, Vegazi, Berato, Vindlér
Ogash -14
Anthys, Jerem

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

"Well now she's got a shot at you," Vindler grunts as he raises his shield defensively before swinging his axe at Ogash in a powerful arc toward her exposed flank.

Cold Iron Battleaxe, aligned good: 1d20 + 5 ⇒ (18) + 5 = 23 Damage, judgment bonus: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

He then quickly steps behind Anthys to open the way for Berato or Jerem to get at Ogash as well.

Attack and a 5 ft step


Your poor dice...

Vegazi shrugs and flips off the sarcophagus to get some distance from her sister.

Acrobatics!: 1d20 + 2 ⇒ (6) + 2 = 8

Ogash takes the opportunity to swing at her as she backs up, looking for weaknesses in Vegazi's form.

Slash!: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Vegazi emerges with a nasty cut, but that doesn't stop her from firing another arrow at point blank range.

Thrum!: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Ogash deflects this one with her axe as well.

Order 4th Round
[Current Buffs: Protection from evil [ABMV] 5 rounds]
Elaril, Marcus, Vegazi -9, Berato, Vindlér
Ogash -19
Anthys, Jerem

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

Berato moves into the entrance and channels energy, excluding whatever is dead or dying on the ground that's visible.

Channel to Heal Living Creatures; 30' radius: 2d6 ⇒ (1, 4) = 5

Should reach everyone except the bad guy

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Marcus steps towards the sound of the fighting, keeping his shield up to guard his ally's flanks and a dagger poised to strike if a target becomes clear.

Standard Action: Ready an attack if attacked in melee.
Move Action: Move into Shield Wall/Scion Position

Readied Attack:
Attack, Scion: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18Damage: 1d4 + 1 ⇒ (3) + 1 = 4Miss: 1d100 ⇒ 73

AC is 21 due to lack of Dex from darkness

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elaril moves in behind Vegazi and, with a flick of his wrist, draws and activates his Wand of Infernal healing on her.


With Anthys threatening her Ogash turns her attention to him, swinging wildly with both ends of her axe and bringing for a flame from its blade.

Slash!: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
More slash!: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11

Even within the darkness Anthys is able to fend off her attacks without too much issue.

Order 4th Round
[Current Buffs: Protection from evil [ABMV] 5 rounds]
Elaril, Marcus, Vegazi -9, Berato, Vindlér
Ogash -19
Anthys, Jerem

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Although his allies are no longer in Lastwall Phalanx formation, Anthys remains confident in his defenses.
AC is 30 with Prot Evil, Shield Wall, and Heart of the Streets. Keeps Dex and Dodge bonuses due to Blind-Fight.
Attack, Scion, PA: 1d20 + 8 + 2 - 2 ⇒ (6) + 8 + 2 - 2 = 14
Using my Folio reroll on that!
Attack, Scion, PA: 1d20 + 8 + 2 - 2 ⇒ (12) + 8 + 2 - 2 = 20
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
01-50 miss: 1d100 ⇒ 71
"Vindlér, remember how we handled Gaspard on the caravan?"


Anthys feels resistance as his blade meets flesh again.

Vegazi fires off another arrow at her sister, looking for a clean shot.

Thrum!: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

It shatters against the sarcophagus Ogash is standing on.

Order 5th Round
[Current Buffs: Protection from evil [ABMV] 4 rounds]
Elaril, Marcus, Vegazi -9, Berato, Vindlér
Ogash -33
Anthys, Jerem

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

Berato casts bless.


Order 5th Round
[Current Buffs: Bless 40 rounds, Protection from evil [ABMV] 4 rounds]
Elaril, Marcus, Vegazi -9, Berato, Vindlér
Ogash -33
Anthys, Jerem

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Marcus bangs his leg on the sarcophagus in front of him, and focuses on keeping his shield up since he can't see the enemy. He keeps a dagger ready to lash out if he is attacked.

Standard Action: Ready Attack if Attacked
AC 21

Spoiler:
Attack, Scion, Bless: 1d20 + 4 + 2 + 1 ⇒ (10) + 4 + 2 + 1 = 17Miss (1-50=Miss): 1d100 ⇒ 72damage: 1d4 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

"Aye! Understood, laddie!" Vindler calls on Abadar to bless him with unerring, true accuracy. His hand glows brilliantly, and Vindler passes the light into his weapon, then steps into position beside his comrade.

Cast Truestrike on myself. Swift action to change judgment to judgment of Justice (+2 attack).
Current bonuses - Judgment of Justice, Bless, Truestrike
Coming up next, a Gaspard Special!

Anthys:
You're suggesting I disarm Ogash, correct? Just had to go back through my old posts from the previous campaigns to find the combat in question, but I think I picked up what you had in mind.

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Coordinating with his companions, Elaril moves into position even though he can't see from where he ends up. Calling a spell to mind, he waits....

Ready Ear Piercing Scream if our enemy is revealed. Spending an AR to boost DC to 19. I'm just going to put the damage in a spoiler and use this roll for however many times I need to ready this spell this combat so I dont have to roll over and over again for no use.

If the enemy is revealed...:

Sonic Damage: 2d6 + 2 ⇒ (6, 5) + 2 = 13

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