
DM Dickie |

The first southern door basically disintegrates at the elf's touch. The room beyond has a massive ash heap in the center. Black soot stains the ceiling. Here and there are scattered bits of burned leather and singed paper.
Another battered down door barely hangs to the south.
I will have a chance to fix the map in a few hours.

DM Dickie |

Total silence greets the elf again.
The circular room beyond is filled with glistening shards of mirror-like glass embedded in the walls, coating the floors, and hanging from the ceiling. Walking through this room would be risking being sliced or punctured a hundred times. Luckily, it is a dead end.

DM Dickie |

Jaryx pushes the busted door open. A short hallway leads to a long, narrow chamber. Broken picture frames, essentially petrified, hang on walls. Tattered remnants of canvas attest to looting and destruction, as does faded graffiti on the walls.
An open door way along one wall has a floor covered with ceramic shards and broken shelves.
There are no other visible exits from here. One door remains in the main hall. Will further update the map as soon as I get a chance to.

DM Dickie |

Hearing and seeing nothing suspicious, Dismoon opens the door. The smashed remains of statuary litter the floor. Dust and rock in black, gray and white coats every surface. A door sits closed on one end of the circular room. Another is visible behind a wall of rubble.
Two anti-climactic doors opened in my PbPs in a row, lol. You'll notice one of the doors isn't marked on the map, they screwed that up, the X on the map is the door buried behind rubble.

DM Dickie |

Dis pushes the last easily accessed door open. Like the previous room, ceramics and plaster litter the floor. If anything of value remains here, it is going to be behind that last door amid the rubble.
Clearing the rocks is not difficult, but will require two or more characters with a combined strength of 40. Also, can everyone make a hearing check for me?
Hearing and vision checks are just Wis checks +/- any possible modifiers from gear, kits, etc.

DM Dickie |

I'm going to assume Ko's holding the rear and Sienna will lend a hand on clearing the rubble.
Ko Wis: 1d20 ⇒ 14
The group moves a few large rocks away from the door, which swings open on it's broken frame. Inside is a small chamber with a single pedestal. Resting on top of that is a large orange gem the size of a closed human fist.
Everyone's heads swivel as one toward the entrance as a series of stone-on-stone impacts ring out in staccato from outside. A rumbling rocks dust from the ceiling and covers the explorers. Voices echo through the ruined building.
"Khervee ted zugtval tedniig tsokhino uu!"
Things are going to start collapsing! You've got one round before bad things start happening.

DM Dickie |

The building shakes and rumbles as Sienna flees for the safety of open desert where she sees four gith ready to attack.
Meanwhile Dismoon checks the pedestal for dangers before snatching the orange gem.
I probably should have declared action scene time. Map is updated. Need Ekee, Ko, Jaryx to take their actions. The sideways gith on the map is wearing brigandine armor.

Ekee |

Casting a glance at Dismoon. "Grab it Dis! I'm going end the Gith." Ekee heads rapidly toward the door. I'm counting to 10 if you're not out I'll be back.She says over her shoulder. She begins to tumble just before exiting.
Tumble check (18): 1d20 ⇒ 3 Tumble adds 4 to AC current AC -2

DM Dickie |

The gith look around confused with wide eyes. The last time these intruders came barging out of a ruin they were followed by an undead monster. The four immediately turn to run.
Morale vs. 9: 2d10 ⇒ (8, 2) = 10
They have a move of 10, so it's entirely possible some of you can out run them. Your call if we stay in combat or not, but honestly, Ko freaked them out!
Dismoon easily snatches up the gem without any additional issues popping up. Large chunks of rock and masonry begin crumbling from the ceiling.

Ekee |

Ekee rolls to her feet with the longbow ready. She draws down on one of the fleeing Gith.
Eight, nine. She counts mentally, lowering the bow she turns to look at the collapsing temple entrance. Ten... Taking a deep breath she steps toward the doorway. When a thin long-legged form emerges. She smiles broadly at the Elf then says. "Let them go. This is their home after all. So do we think this gem is Farcluum's 'Eye' or the 'Orb'?

DM Dickie |

Farcluun did verify the first object was one of the pair needed to reveal the palace, and confirmed what the magical illusion showed you when you first entered Yaramuke. According to both accounts, the orb would be placed in the hand of the statue and the eye set in a tower on top of the temple around sunset. Other than the gith cave, there are no other visible, safe looking ruins to explore. Only things buried beneath the sands.

DM Dickie |

A load groan precedes the final collapse of the building not long after it has been evacuated. As with the previously unstable building from the day before a whoosh of sand and dust ejects from the door and holes in the structure.
For a moment everyone spots a curious creature watching from the district wall behind the collapsed building. It is short with a large, round head and wears what looks to be a bright blue tabard. A dust plume wafts across the horizon, blocking it from view. When it passes the creature is gone.

Sienna Raindancer |
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Sienna regards the gem impassively and says, "I guess it was a load-bearing orb."
"C'mon. Looks like we'll have to do some digging. Were there any markings in that first building showing where things might have been around here? If we can narrow down the likely places we might actually find something. Otherwise we'll be digging until we die of thirst."

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"Wait...didn't Ludi say the statue was of a character named 'Firehand'? This certainly resembles a flame inside...it must be the orb. Then the eye we place on top of the temple, at the steeple, at sunset..."
Have we seen this 'steeple' Farcluun mentioned?
edit: Oh, Ludi found the temple at N11. What time of day is it currently?

DM Dickie |

Late morning, nearly midday. The only tall structure currently standing is the statue of Firehand, however the illusion showed many taller buildings in the city's heyday, and yeah you pretty much figured that building was where the temple was. Exactly how you are going to get the thing up that high is...well, talk among yourselves...