Journeys Across the Tablelands

Game Master dickie

A 2nd edition AD&D Dark Sun campaign!

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All is perfectly quiet, so far as Dis can tell. It seems unlikely any intelligent creatures have entered this building in a long time.

Pick a door, any door...lol.

The Exchange

Dis creeps into the southern room warily for a better assessment.


The first southern door basically disintegrates at the elf's touch. The room beyond has a massive ash heap in the center. Black soot stains the ceiling. Here and there are scattered bits of burned leather and singed paper.

Another battered down door barely hangs to the south.

I will have a chance to fix the map in a few hours.


INACTIVE - GAME DIED

"This is... odd," says Sienna. "Why this massive ash pile? What was covered up here?"

The Exchange

"Hmm...other chambers throughout these ruins have shown the same signs of fire fight. Or perhaps someone was trying to clean something quickly..."

Dis tries the next southern door, again listening closely a moment before breaking through...

Detect Noise: 1d100 ⇒ 10


Total silence greets the elf again.

The circular room beyond is filled with glistening shards of mirror-like glass embedded in the walls, coating the floors, and hanging from the ceiling. Walking through this room would be risking being sliced or punctured a hundred times. Luckily, it is a dead end.


N Female 1/2 Elf Gladiator (Jazst) Lvl 4 | HP 38/38| AC 4/3/2|DA -4 |MDA +1|SV 13,15,14,16,16|+1 RA| Infravision

"Okay, two doors left."Ekee says as she eyes the north and south doors."Hell knowing our luck we'll end up at the Gith cave."

See updated map I was confused on doors


INACTIVE - GAME DIED

Sienna nods, keeping her impaler at hand, waiting for Jaryx to throw the doors open.


Seeing that the other are ready, Jaryx opens up the door closest to him and readies his weapon.


Jaryx pushes the busted door open. A short hallway leads to a long, narrow chamber. Broken picture frames, essentially petrified, hang on walls. Tattered remnants of canvas attest to looting and destruction, as does faded graffiti on the walls.

An open door way along one wall has a floor covered with ceramic shards and broken shelves.

There are no other visible exits from here. One door remains in the main hall. Will further update the map as soon as I get a chance to.


Map should be updated. One door and tons of glanced-over-but-not-searched rubble.

The Exchange

Dis carefully pokes through the mess, keeping an eye out for footfalls and anything of value...

Find Traps: 1d100 ⇒ 55
Appraisal: 1d20 ⇒ 14

Sorry, had terrible fever this week, lost track of games somewhat


INACTIVE - GAME DIED

Sienna moves carefully into the room after Dismoon and stands guard while the thief checks for anything useful in the piles of rubble.


Dismoon picks carefully through rubble looking for anything of value, however whoever came before in the distant past seems to have stripped just about everything of value.

Basically the last door is all that is left...


INACTIVE - GAME DIED

"Just the last spot to check," says Sienna. She stays in step with Dismoon while heading to the final location.


N Female 1/2 Elf Gladiator (Jazst) Lvl 4 | HP 38/38| AC 4/3/2|DA -4 |MDA +1|SV 13,15,14,16,16|+1 RA| Infravision

"Okay Dis, you're up. We got your back. Nocking an arrow she glances quickly over her shoulder to check on the others.


Thri-Kreen Fighter(Tik-Tik) LVL 3 EXP 11,677

Ko prepares for the inevitable confrontation that is coming. This had been too easy up till now.

The Exchange

Find Traps: 1d100 ⇒ 78
Detect Noise: 1d100 ⇒ 49

After a final precautionary check (If neither check reveals anything) of the door Dismoon slinks inside...


Hearing and seeing nothing suspicious, Dismoon opens the door. The smashed remains of statuary litter the floor. Dust and rock in black, gray and white coats every surface. A door sits closed on one end of the circular room. Another is visible behind a wall of rubble.

Two anti-climactic doors opened in my PbPs in a row, lol. You'll notice one of the doors isn't marked on the map, they screwed that up, the X on the map is the door buried behind rubble.

The Exchange

Dis checks the final, clear door before worrying about the buried one...

Find Traps: 1d100 ⇒ 5
Detect Noise: 1d100 ⇒ 40

...again proceeding inside if no signs of danger.


Dis pushes the last easily accessed door open. Like the previous room, ceramics and plaster litter the floor. If anything of value remains here, it is going to be behind that last door amid the rubble.

Clearing the rocks is not difficult, but will require two or more characters with a combined strength of 40. Also, can everyone make a hearing check for me?

Hearing and vision checks are just Wis checks +/- any possible modifiers from gear, kits, etc.

The Exchange

Detect Noise: 1d100 ⇒ 3


Sorry, meant to mention rogues can use their skills for such checks. Don't wait for results, lol, I'm trying to get slightly ahead on something.


N Female 1/2 Elf Gladiator (Jazst) Lvl 4 | HP 38/38| AC 4/3/2|DA -4 |MDA +1|SV 13,15,14,16,16|+1 RA| Infravision

Glancing up at the Half-Giant and the Thri-Kreen. "Let's get to it" She then begins to remove rubble.

Ekee adds her 16 strength to the effort


Jaryx nods and begins to remove the rubble. Adding 20 strength.


Don't forget those Wis checks to listen. Basically any additional character can get in there to help clear the door.


Wisdom (8) Check: 1d20 ⇒ 2


INACTIVE - GAME DIED

Wisdom check (17): 1d20 ⇒ 6


N Female 1/2 Elf Gladiator (Jazst) Lvl 4 | HP 38/38| AC 4/3/2|DA -4 |MDA +1|SV 13,15,14,16,16|+1 RA| Infravision

Wisdom check (11): 1d20 ⇒ 8


I'm going to assume Ko's holding the rear and Sienna will lend a hand on clearing the rubble.

Ko Wis: 1d20 ⇒ 14

The group moves a few large rocks away from the door, which swings open on it's broken frame. Inside is a small chamber with a single pedestal. Resting on top of that is a large orange gem the size of a closed human fist.

Everyone's heads swivel as one toward the entrance as a series of stone-on-stone impacts ring out in staccato from outside. A rumbling rocks dust from the ceiling and covers the explorers. Voices echo through the ruined building.

"Khervee ted zugtval tedniig tsokhino uu!"

Gith:
"Hit them if they flee!"

Things are going to start collapsing! You've got one round before bad things start happening.


INACTIVE - GAME DIED

"Grab the gem and get out!" shouts Sienna.

Knowing that the elves are faster, she starts heading for the exit as quickly as she can, hoping that Dis or Ekee or someone quick will grab the gemstone.

The Exchange

Dis will certainly try to snatch the loot. Dex? She will still take the time to check for traps despite the extreme rush.

Dismoon's muscles instantly spring taught mechanically, launching her head first into the chamber directly towards the prize gem...

Find Traps: 1d100 ⇒ 99
Dex: 1d20 ⇒ 12


The building shakes and rumbles as Sienna flees for the safety of open desert where she sees four gith ready to attack.

Meanwhile Dismoon checks the pedestal for dangers before snatching the orange gem.

I probably should have declared action scene time. Map is updated. Need Ekee, Ko, Jaryx to take their actions. The sideways gith on the map is wearing brigandine armor.


As the chamber begins to crumble, Jaryx's sense of self-preservation takes over as he hastily makes his way toward the exit.


N Female 1/2 Elf Gladiator (Jazst) Lvl 4 | HP 38/38| AC 4/3/2|DA -4 |MDA +1|SV 13,15,14,16,16|+1 RA| Infravision

Casting a glance at Dismoon. "Grab it Dis! I'm going end the Gith." Ekee heads rapidly toward the door. I'm counting to 10 if you're not out I'll be back.She says over her shoulder. She begins to tumble just before exiting.

Tumble check (18): 1d20 ⇒ 3 Tumble adds 4 to AC current AC -2

The Exchange

Dis gives Ekee a look as if it could not possibly be the case that she couldn't catch up with them. Grinning she secures the gem, ready to run the gauntlet...

Waiting on Ko I think?


Yes, I will give her a little more time before assuming she comes charging out ready to face the gith. She might want to wait for everyone else though. She does tend to take the protection role pretty seriously. Which isn't surprising for a kreen, lol.


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Thri-Kreen Fighter(Tik-Tik) LVL 3 EXP 11,677

Yep, sorry

Ko makes out as fast as her legs could carry her. As she cleared the ruined structure and saw the Gith she screamed but one word at them.

Gith:
"Run!"


Oh wow, nice timing, lol, clearly I happen to be active so I can address this shortly!


The gith look around confused with wide eyes. The last time these intruders came barging out of a ruin they were followed by an undead monster. The four immediately turn to run.

Morale vs. 9: 2d10 ⇒ (8, 2) = 10

They have a move of 10, so it's entirely possible some of you can out run them. Your call if we stay in combat or not, but honestly, Ko freaked them out!

Dismoon easily snatches up the gem without any additional issues popping up. Large chunks of rock and masonry begin crumbling from the ceiling.

The Exchange

Wiping her brow Dis relaxes her retinae letting her elven infravision come into full observance. The cool brick behind the falling rocks look like blue black bruises on the ancient structure, the subtle temperature differences of the parties recent footsteps marking her path to the exit...


N Female 1/2 Elf Gladiator (Jazst) Lvl 4 | HP 38/38| AC 4/3/2|DA -4 |MDA +1|SV 13,15,14,16,16|+1 RA| Infravision

Ekee rolls to her feet with the longbow ready. She draws down on one of the fleeing Gith.

Eight, nine. She counts mentally, lowering the bow she turns to look at the collapsing temple entrance. Ten... Taking a deep breath she steps toward the doorway. When a thin long-legged form emerges. She smiles broadly at the Elf then says. "Let them go. This is their home after all. So do we think this gem is Farcluum's 'Eye' or the 'Orb'?


INACTIVE - GAME DIED

Sienna frowns and says, "Not sure, and I'm not too happy about being roped into playing with someone else's balls, let's just see if we can find the counterpart and figure out how to do whatever it is that needs doing so we can hopefully get out of this!"


The gith flee without looking back, heading in the direction of their plateau. The gem in Dismoon's hands vibrates softly and seems to glow as though a tiny fire burned inside the amber colored crystal. It does seem to resemble the magical projection seen at the outer building.

The Exchange

She holds it up for the others to take or examine if they want "Dunno, but imagine what its worth. Going to be sure to hang on to it after all this..."


Farcluun did verify the first object was one of the pair needed to reveal the palace, and confirmed what the magical illusion showed you when you first entered Yaramuke. According to both accounts, the orb would be placed in the hand of the statue and the eye set in a tower on top of the temple around sunset. Other than the gith cave, there are no other visible, safe looking ruins to explore. Only things buried beneath the sands.


A load groan precedes the final collapse of the building not long after it has been evacuated. As with the previously unstable building from the day before a whoosh of sand and dust ejects from the door and holes in the structure.

For a moment everyone spots a curious creature watching from the district wall behind the collapsed building. It is short with a large, round head and wears what looks to be a bright blue tabard. A dust plume wafts across the horizon, blocking it from view. When it passes the creature is gone.


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INACTIVE - GAME DIED

Sienna regards the gem impassively and says, "I guess it was a load-bearing orb."

"C'mon. Looks like we'll have to do some digging. Were there any markings in that first building showing where things might have been around here? If we can narrow down the likely places we might actually find something. Otherwise we'll be digging until we die of thirst."

The Exchange

"Wait...didn't Ludi say the statue was of a character named 'Firehand'? This certainly resembles a flame inside...it must be the orb. Then the eye we place on top of the temple, at the steeple, at sunset..."

Have we seen this 'steeple' Farcluun mentioned?

edit: Oh, Ludi found the temple at N11. What time of day is it currently?


Late morning, nearly midday. The only tall structure currently standing is the statue of Firehand, however the illusion showed many taller buildings in the city's heyday, and yeah you pretty much figured that building was where the temple was. Exactly how you are going to get the thing up that high is...well, talk among yourselves...

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