Viluki's Untitled Campaign

Game Master Viluki


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F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

Jimara calmly states, "May bee a Mana plague pandemic. For such volk curres odd ingredience may bee required. One would brew said tails in a cauldron and it would kill all germs from it."


Female Human Fallen (Horror) Init+3/Perception+0

"We know the destinations, no? Then we are wasting time. To help."
She stands still and twitches under wraps. "The herbalist knows."
"The question is where we should go, now."

The Exchange

Male Gnome (Gear) Mechamage 2

Zander says, "Welp, might as well mount up for the journey. With the dangers of the wastes it will be safer for me to ride on the back of Copperbottom. Besides with the modifications I have given him he should be able to keep pace with the rest of the party."

Zander climbs into the howdah on the back of his golem and syncs himself with the golem using his empathic link to control the golem's movements. He also pulls out his rifle and makes sure he has a round in the chamber ready to go.

"This Silt Pond looks as good a place as any to search. Probably at least some of the reagents can be found there."

Dark Archive

m Human(Revolution) Golemoid 2 Init.+4 AC 20 HP: 21/21

James seems to take the talk from the others as agreement. Or, at least, a lack of disagreement.

"Fair enough," he says, he voice still even. "I'll take point."

He unlimbers his shield and mounts it on his left arm. Then he walks north, his right hand empty.

His eyes begin scanning the area ahead.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

Jimara nods in agreement and pulls out her compass:

Survival 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15

She says "This way" and walks in that direction.


[ooc]Survival is the wrong check, should have said something. Make a knowledge nature 20/geography 16 for the warpwood. A knowledge geography 16/local 20 for the stomping grounds of the red widow Sand Stalker and a knowledge geography 16/dungeoneering 20 check to locate a grotto.[/spoiler]


Female Human Fallen (Horror) Init+3/Perception+0

Knowledge Dungeoneering for grotto:1d20 + 6 ⇒ (12) + 6 = 18Knowledge Local for Red Widow:1d20 + 6 ⇒ (3) + 6 = 9
I gots nothing.

Dark Archive

m Human(Revolution) Golemoid 2 Init.+4 AC 20 HP: 21/21

'Mini-map overly now available. Please note that data is out of date and may not be complete.'

knowledge geography for Warpwood: 1d20 + 1 ⇒ (18) + 1 = 19
knowledge geography for Sand Stalker: 1d20 + 1 ⇒ (13) + 1 = 14
knowledge geography for grotto: 1d20 + 1 ⇒ (12) + 1 = 13

"Right, so North that way for the Warpwood? Let's go."


Male Human Gunslinger 2

"Lead the way old sport, ill check for dangerous things..."

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Female Human Fallen (Horror) Init+3/Perception+0

The instant the party leaves town, Emile removes her cloak and lets her spider-leg and barbed-wire infested hair twitch in the open air. Her unnatural pale-green doll-like face with its wide-slit mouth are just as clearly visible as her night-black eyes, which appear to have pupils and irises modeled after buttons.

Her neck is too long and narrow to be natural... but then again, what would people expect? Silver had already pegged her for a fallen, anyway.

She fixes her posture and walks in a more dignified manner.
"Better. Much better."


F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

If we know that it is north, why wouldnt survival with a compass tell me where it is


Good point Jimara...

You arrive at the Silt Pond by nightfall and clearly see a warped, unnatural tree...

random role1d10 ⇒ 8

Perception check dc 20:

You see what is unmistakably a section of sand that really isn't sand, rather it's some sort of cover... Right next to the tree


F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

Perception 1d20 + 9 ⇒ (17) + 9 = 26

Jimara uses the muzzle of her rifle to check the sand, prodding it and such.

She whispers "Bee careful"

Dark Archive

m Human(Revolution) Golemoid 2 Init.+4 AC 20 HP: 21/21

Movement at the corner of his eye catches his attention, and he looks over just as Emile is fully revealing herself. He stumbles a bit as his feet skip a beat, and though his mirrored eyes can't reflect shock, his mouth gapes open an inch and his paces slows. "Lady," he says, his voice still even, though sounding a bit more hoarse, "what the hell are you?"
He keeps walking as he listens to her answer.

Perception check: 1d20 + 5 ⇒ (2) + 5 = 7

James stands a ways apart from Jimara, still scanning the area, but not picking up anything. Still, he respects her as a warrior. "What? Is it a trap or something?"


Male Human Gunslinger 2

Silver looks at emile wth quite some concern
"What is this I dont even..." Silver clears his throath while trying to keep his cool [b]"I apologize miss... One could say Im not really used to such an exotic beauty, still I hope dont feel insulted for my intial reaction..."
[b] Now back on bussiness I have noticed some kind of cover in the sand next to the tre, it seems like a clue we should inspect it at least"[b]

Silver draws his rifle while going to the cover and the tree. He looks for anything suspicious or if any traps have been set.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

What do I see when i get closer


F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

Trying to see what is underneath and then she turns around to the question. Jimara says, "E's an Arbiter, trying to find out. "


Female Human Fallen (Horror) Init+3/Perception+0

Perception:1d20 ⇒ 19
"The result of a roving mana storm. But I am more comfortable, now."
She squints, and, not quite seeing what everyone else does, takes to uncapping her spear and making subtle, hissing sounds at the ground.

Dark Archive

m Human(Revolution) Golemoid 2 Init.+4 AC 20 HP: 21/21

James is uneasy at the unknown situation, and Jimara's answer only makes him moreso. He backs up about 20 feet from Jimara, off a little to the left.


James and Emile see nothing, Jimara may want to prod what she sees with something long and pointy...


F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

Jimara then slings her rifle on her back and the unsheathes her broadsword to start prodding whatever it is that is next to the tree.

Knowledge Nature if applicable 1d20 + 7 ⇒ (18) + 7 = 25


Your prodding causes the pit trap's thin floor to collapse revealing a hole five by five just before the warpwood tree...


Male Human Gunslinger 2

I check on it, lit a torch to see what's in there, if its a bottomless pit I throw th torch to see how far the pit goes

The Exchange

Male Gnome (Gear) Mechamage 2

Zander orders Copperbottom to halt and stands back from the tree not trusting its odd looks.

"I ain't getting close to an evil lookin tree like that. The Mana wastes have lots of dangers. That tree could be alive for all we can tell."


Female Human Fallen (Horror) Init+3/Perception+0

"That would be nice. Trees should be alive." Emile says, approaching until she stands in Silver's shadow.

Dark Archive

m Human(Revolution) Golemoid 2 Init.+4 AC 20 HP: 21/21

James sees the pit reveal itself, but, sensing no change to the tactical situation, makes no move, keeping his vigil.

His ATA-C starts running calulations on how hard it would be to cut the tree down and haul the whole thing back, or it the lady would be content with just a few branches. He remembers asking how much she wanted, but can't recall her answer.


The tree itself is a withered and warped sapling, chopping it up or perhaps ripping it out of the loose sand would certainly be an option...

"whistles" appreciatively at the shiny golem

Dark Archive

m Human(Revolution) Golemoid 2 Init.+4 AC 20 HP: 21/21

James approaches Zander mounted on Copperbottom.

"Do you think he could carry the whole thing? I'll help."

James takes his sword and start loosening the dirt around the roots, trying to work the tree free.


F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

Jimara hacks off a couple of pieces to study and then pushes the tree down to assist.

She then pulls out her compass again to get a bearing of where there next objective could be in relation to where they are.
Survival 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 [dice]

"Next location?

Dark Archive

m Human(Revolution) Golemoid 2 Init.+4 AC 20 HP: 21/21

As he leaves the tree for the giant golem to carry, James calls down a detailed HUD on the next two finds.

Ironbloom mushrooms would be located in one of the few, deep, damp grottos left in the wastes. I do know of these grottos other then that they exist.

Rat's tail is something that the Sand Stalker, a mutant who lurks ten miles west and north of here might know of. Be careful she isn't known for being nice or friendly and she will ask for something in return for her knowledge... Finding her may take some time, she is nomadic but generally moves around a ten-20 mile radius.

"Let's keep going another five miles to the NorthWest. Hopefully we'll come across this 'Sand Stalker'. On the way keep an eye out for damp grottos. Let's go."


As you take the bark and branches away from the tree something is being sneaky...

stealth roll1d20 + 6 ⇒ (17) + 6 = 23

Perception check dc 23:

You here the sound of someone sneaking, approximately 30-60 feet behind you...

Dark Archive

m Human(Revolution) Golemoid 2 Init.+4 AC 20 HP: 21/21

Perception check: 1d20 + 5 ⇒ (6) + 5 = 11

James stands, oblivious to most anything.

"What are you guys waiting for?"


Female Human Fallen (Horror) Init+3/Perception+0

Mathematically impossible for this one.
Emile rubs her chin thoughtfully with her freakish hands thoughtfully in response.
"I am waiting for nothing but your moving feet, so that I may be your shadow."

The Exchange

Male Gnome (Gear) Mechamage 2

Zander says, "Well Copperbottom can lift about 175 Pounds and still move at a normal pace. He could carry up to 350 pounds but that would slow him down. Fortunately as a mighty Golem, he does not suffer from fatigue so he could carry that weight Indefinately."


F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

Perception 1d20 + 9 ⇒ (14) + 9 = 23

Jimara puts her fist in the air, turns around with her rifle slamming down on the hook of her shield and says, "Halt! Who goes there?,

Target acquired with her rifle.


Having been discovered by the perceptive Drow a being clad in a ragged leather duster visibly moves fifty feet away from your position, he scrams like lightning...

Roll Initiative if you want to pursue...


F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

Jimara moves towards their next destination with her rifle at the ready.

Dark Archive

m Human(Revolution) Golemoid 2 Init.+4 AC 20 HP: 21/21

'Target acquired. Firing solution calculated.'

James visually tracks the fleeing figure, but when he sees the Drow also has a lock but doesn't fire, he figures there's no need to go hot when she hasn't.
He minimizes the ATA-C and brings up the C-ALC.

'For maximum transport load, take the max press load, add a zero, and cut in half.'

"If he can lift 175, he can drag half of 1750, or 875. That should be good for a dessicated tree."

That done, he moves his feet NorthWest, somehow feeling that he is now someone else's shadow, whether he wants it or not.

He keeps his eyes peeled for any other trackers.

perception check: 1d20 + 5 ⇒ (3) + 5 = 8

'Scanning error. Please contact your system administrator--'

James sighs. He knew should've gotten that patch before leaving.

FYI:"A character can generally push or drag along the ground as much as five times his maximum load."


Female Human Fallen (Horror) Init+3/Perception+0

Emile waves at the fleeing bowman before following after the others. She isn't overtly concerned by a lone rogue wandering the wastes.
Maybe they took his tree. Maybe it was his friend.
In that case, there was no need to add injury to insult.


random roll1d10 ⇒ 4

As you all move forward you have clear sight of the objective but it will take one day to get their at your present pace... You come across a small, stagnant pool of water and see a faint glow under some rocks...

Night falls and makes the glowing even more obvious...

Make the survivial check only if you lift the rocks up, Jimara your previous survival check means that effectively you won't get lost for the journey to the next objective. You will need to roll a new one for this.

Survival:

You find Glowmold, a form of mutant mold found in the Mana Wastes that can serve as a light source for three days before failing.


F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

Survival 1d20 + 9 ⇒ (3) + 9 = 12 Does 12 beat DC


Eeks, forgot to put that in, dc is 16


F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

Jimara says, "Wees should make camp but not near the pond, too many mosquitoes, methinks"

Survival for a good camping spot 1d20 + 9 ⇒ (1) + 9 = 10

Dark Archive

m Human(Revolution) Golemoid 2 Init.+4 AC 20 HP: 21/21

"Good idea. I'll take first watch, if you'll take second and the Golem takes...third? Does he sleep?"

The Exchange

Male Gnome (Gear) Mechamage 2

Zander Cogvalt says, "Copperbottom never sleeps my friend. As a golem he does not the sleep like us non-metal folk need. Still I'll have to shut him down if I want to change his installed abilities although currently they should be sufficient. As for Copperbottom acting as a watchguard he can do so to a minor extent so long as my command is specific. Problem is he is not very perceptive or intelligent without me guiding him. I do have a spell that can improve his capabilities but unfortunately it only lasts one hour at my current magical competence. Not useful enough for our purposes."

He looks to Copperbottom and says, "Copperbottom look around and yell out "Danger!" as loud as you can if something other than those present approaches the camp."

Copperbottom nods and begins looking around.

(OOC: This could be troublesome though considering Copperbottom will follow the command literally. He could yell out danger if something like a rat came running by. Hence why there is a Golemguard spell that can allow more complex guard-duty commands. He also has a perception of +0 so he is not very adept. He does have darkvision 60 feet and low-light vision though)


You all setup camp near the silt pond...

As the sun rises overhead you awaken groggily...

A note from now on whenever you make camp/rest an "encounter roll" will be made, this is to simulate the dangers of the Mana Wastes and may be far above the group's CR... In other words running may be advisable...

Dark Archive

m Human(Revolution) Golemoid 2 Init.+4 AC 20 HP: 21/21

Noted =)

James makes sure to check the pond for Ironbloom mushrooms. His onboard thesaurus lists 'grotto' as 'cave'. He's not really sure if the pond qualifies, but he was told something about 'damp' so he'll check anyway.

perception: 1d20 + 5 ⇒ (16) + 5 = 21

That done, the group greets the morning sun and continues its NW course.


Female Human Fallen (Horror) Init+3/Perception+0

Emile had slept the entire night with unnatural eyes wide open, and awoke to move like a spider through the group. Unless stopped, she helps everyone clean up camp without their permission, binding bedrolls and folding blankets.
She also grabs a couple of bugs off of their persons with some sort of muttered apology.


F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

You shouldn't have given that away. A good gotcha is always awesome.

Jimara wakes up and cracks open her canned ration with her dagger and directly applies it to the little fire she started. She cooks it and then eats it with her dagger.

Afterwards she looks around the pond for the mushrooms... Knowledge Nature 1d20 + 7 ⇒ (17) + 7 = 24, or Survival 1d20 + 9 ⇒ (14) + 9 = 23


Considering the encounter table I rolled up takes inspiration from Dark Sun tables... Yes I needed to warn you, but since you seem to want one...

You find no trace of the Ironbloom mushrooms in the pond...

encounter table roll1d100 ⇒ 88

perception check dc 15:

You hear the sound of something big moving towards you somewhere within a 100 feet of you...


F Drow or 3/4 Drow 1/4 human which according to PF=Drow Arbiter 2

Perception 1d20 + 9 ⇒ (10) + 9 = 19

Jimara speaks, "E'm hearing something big within 100 feet. On yur tohs."

Her rifle is ready on the hook.

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