
GM: |

Human #2 hears Merrlin's soothing voice and before he realizes it, lies down next to his buddy. Dispite his best intentions he can't seem to get up.
At that moment the Dwarf final gains sense of himself and hes mad. With a face flushed read he yells GET THEM, GET THEM NOW!
New Order:
1 Kwin
2 Kol
3 Harry
4 Warforged #1
5 Warforged #2
6 Miyako
7 Human #2
8 The Waitress
9 Merrilin
10 Human #5
11 Nimos
12 Dwarf
Go ahead and start making actions
Oh almost forgot, everyone roll a d10 if you would

Kwin Longclaw |

Seeing the last of the human group going down, Kwin spins around when he hears the dwarf's shouted orders.
"Call off your tin dogs or they're scrap metal!" shouts Kwin in the most aggressive voice he can muster.
Intimidate: 1d20 ⇒ 1
Bleh, well that didn't work! I guess a five-foot-nothing kid just isn't very threatening.
Without waiting for a reaction, he runs towards the nearest warforged. (#2) As he draws near he shouts, "Kohl! Warforged! Knees!" and leaps into a spin ending in a downward-angled stroke towards the mechanical man's left knee.
Tricky Called Shot, Knee: 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9
Damage: 1d6 ⇒ 1
Oh well, I didn't really expect that to work... but if Kol's looking this way my shouted instructions should make sense now!
GM's Request: 1d10 ⇒ 1
DiceBot's stuck again...

GM: |

I'm so sorry, but that was hilarious rolling
At that moment a rather large Tankard is thrown through the air and hits a chandelier directly above Kwin and the waitress, the sudden impact manages to break the chain attaching the chandelier to the ceiling and...
Kwin Roll Reflex saving throw
Waitress Reflex: 1d20 + 1 ⇒ (6) + 1 = 7

Kwin Longclaw |

Did that happen before Kwin dashed over to the warforged? And, how heavy does the chandelier look to be; that is, does it appear it would take more than average strength to lift it?

Nimos Yardan |

Gm's request: 1d10 ⇒ 2
If necessary
reflex: 1d20 + 1 ⇒ (2) + 1 = 3
If the humans are all down I will use my rolls at a plus 4 to hit for lethal damage against the warforged. Since unlike the drunks they are attacking me. so this would be.
1d20 + 6 - 4 + 2 ⇒ (14) + 6 - 4 + 2 = 18=22
3d6 + 9 + 3 ⇒ (4, 1, 4) + 9 + 3 = 21
Possible aoo
1d20 + 6 - 4 + 2 ⇒ (7) + 6 - 4 + 2 = 11=15
3d6 + 9 + 3 ⇒ (6, 5, 6) + 9 + 3 = 29

Kwin Longclaw |

Argh, decisions, decisions...
Conscience Roll: 1d100 ⇒ 58
Sigh... alright, retcon.
Kwin skids to a halt at the woman's cry for help. He looks at her, looks back at the warforged preparing to attack, looks back at the waitress... and curses under his breath as he jams the hanbo under his waist sash and returns to help her. "Sure, she throws dwarves across the room and holds off a swarm of men, yet manages to get herself trapped under a fallen chandelier."
Not sure if you need me to roll anything for the lift/move...
Kwin squats down, grabs the chandelier's frame, and with his somewhat less than superhuman strength, grunts and groans and shakily lifts it up and off the woman, maneuvering it to the side before letting it fall again.
He quickly kneels beside her. "You need to get out of here if you can, are you hurt?"

GM: |

No roll needed, but will take this round's full-round action to raise it up, and a move action on your next round to do a 5-foot shift away so it doesn't hit you as you drop it
The waitress quickly dusts herself off, and gives Kwin a quick peck on the cheek
She says Thanks Darlin' before rushing toward the Warforged.

K-01 'Kol' |

GM's Request: 1d10 ⇒ 5
Satisfied that the human's are dealt with at the moment, Kol sets his sights on the pair of warforged now trundling their way towards the group. This time he brandishes his longsword openly. These were not squishy humans where he could pull his swings. Only full force would disable these metal men.
Heeding Kwin's advice, Kol steps towards the closest Warforged to him and swings low.
Move Action: Move adjacent to Warforged #1
Standard Action: Tricky Called Shot, Knee
Attack Roll: 1d20 + 3 - 5 ⇒ (1) + 3 - 5 = -1
Damage Roll: 1d8 + 2 ⇒ (5) + 2 = 7
Jesus...

Kwin Longclaw |

As I understand it Kwin's last action extended into this round by virtue of a 5 foot step, so he can't "move move" during (but still has) his MA. Also, without a grid it's hard to tell conclusively, but it looks like a clean line of fire between the dwarf and the circle I think is Kwin on the map. So...
Kwin steps away from the chandelier and returns his attention to the warforged pair. Seeing Kol headed for them, he reasons that distracting the dwarf controlling them might be a good tactical move.
An odd hand motion as he quickly raises his right arm, and a dagger appears in his glove. (SwA, spring-loaded wrist sheath.) In one smooth motion he sweeps back and throws it at the dwarf.
Ranged Dagger: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d4 ⇒ 2
Clearly, the pulque is interfering.
He then retrieves his hanbo.

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Miyako takes a light crossbow from under her cloak and loads it. "Tumdy-dum, lalala. Who shall I shoot?"
GM's request: 1d10 ⇒ 7 Not sure if that was for the chandelier or also for the flying beverages, but there you go just in case :)

Nimos Yardan |

Tentative round 3
(rage 3/8)
Ac=9
Seeing the others strangely attack the knee but knowing that they have a better grasp on the enemies than he does Nimos attacks with a mighty roar.
trick shot legs: 1d20 + 6 - 5 + 2 ⇒ (10) + 6 - 5 + 2 = 13
damage: 3d6 + 7 + 3 ⇒ (1, 3, 1) + 7 + 3 = 15
possible Aoo
hit: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
damage: 3d6 + 7 + 3 ⇒ (2, 6, 1) + 7 + 3 = 19

GM: |

On behalf of Harry:
Upon seeing Nimos making quick work of the enemies he decides the best course of action would be to use Strength Surge on Nimos, giving him an enhancement bonus of 1 to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks.
He then quickly retreats behind the the large Minotaur, hoping to support him as best he can.
The two warforged guards act according to their master's will.
SURRENDER NOW! the two yell in unison with metalic voices as they rush their opponents. Warforged #1 runs up and takes a swing at Kol, while Warforged #2 picks up a chair and throws it at Nimos
Hit vs Kol: 1d20 + 3 ⇒ (4) + 3 = 7
Chair vs Nimos: 1d20 - 2 ⇒ (5) - 2 = 3
Unfortunatly it seems the dwarf had been neglecting to oil the warforged and their attacks move slowly, making them easy to dodge
Miyako go ahead

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Assuming here that the crossbow was already loaded when I took it from under my cloak.
Aiming for the knee of warforged #2 Miyako releases a bolt from her crossbow. "Bwoing!"
Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 ⇒ 5

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Attack: 1d20 + 3 ⇒ (18) + 3 - 7 = 14
Thanks, Nimos!

GM: |

Miyako's shot shyed very close to the Warforged knee, but sadly misses, hitting the floor next to the Warforged
Kol's swing takes a considerable chunk out of the Warforged #1 torso, it barly manages to recover from such a deadly blow, wire's are exposed and the Warforged eye's are blinking SuuuuRRrrENnnDERr It struggles to say.
Both of the Humans remain captivated by Merrilin's hypnotic voice ringing in their head, and they remain prone, almost oblivious to the fight around them.
The waitress, just helped up by Kwin, dashes straight at the Dwarf, as she approaches the Dwarf and Warforged #2 she attempts to slide under the table...
Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25
...and succeeds! going right the Warforged desperate swing, she then jumps upward, pushing the back end of the table upward to upheave the Dwarf
Str Check: 1d20 + 3 ⇒ (9) + 3 = 12
And barly managed to push the the table upward, causing the Dwarf to lose his balance, and fall forward with the table standing upright.
Both of the Warforged continue their fighting, not seeming to notice their fallen master, and to the Minotaur who takes a another swing with his greatsword, and slices warforged #1 straight in half
Merrilin go ahead

Merrilin Thomdril |

Merry sees an opening in Warforged #1's defenses (mainly a giant hole) and seeks to finish him of, he maunuvers himself so as not to hit Kol, and throw a dagger at the Warforged guard
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d3 ⇒ 1
perhaps I should be focusing on support lol

Kwin Longclaw |

Kwin guffaws as Kol's blow essentially slices off the front of the hostile warforged. "Fix that for you if you'd like, dwarf! See me after the fight... if you live!"

GM: |

Sadly Merrilin's shot goes array and misses the struugling warforged
The dwarf stands up and upon assesing his situation realizes that a quick escape might be his best bet. He runs south right into the thick of the brawl
arbitary roll: 1d10 ⇒ 8
He weaves through the mass crowd with expert persision, going completly unnoticed as he dashes past.
Redraw maps befor next round starts, will have it up before the end of the day

GM: |

Nimos Yardan |

New round 3
Nimos lets out an enraged bellow roaring at the crowd shouting
You bastard you sick your guards on us then run I'll have your head.
d10: 1d10 ⇒ 5
I will overrun anyone in my way to him ending right infront of him. Anyone I overrun gets an attack of opportunity if they don't get out of my way.
overrun: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Rage= ac 9 (3/8)

Kwin Longclaw |

Retcon of this round since the dwarf is bailing and the stated actions are no longer applicable.
Kwin steps away from the chandelier and, hearing a crash and yelp to his right, looks over to see the table upended, the waitress standing behind it with a grin, dwarf sprawled on the floor. "Daikitsu's tails, what is she!"
Immediately, the dwarf scrambles to his feet and starts running for the exit. "COWARD!" shouts Kwin, laughing. "Typical warforged owner... have them do the dirty work, abandon them at the first sign of trouble." He looks over at Kol, engaged with the remaining automaton. "Well I shan't be such!" With that thought, he dashes towards his bodyguard.
Hard to tell without a grid but it looks like Kwin can run NE (through human #5's square) and then swing back around to be behind warforged #1 in one 30' MA without provoking AoO. If that's not the case, please assume he's moving to avoid AoOs and position him appropriately along that path.
Burning round #3 SA as MA. Note that Kwin's hanbo is still stuck in his sash (BAB 0 so he can't draw it on the run) thus even if he moves into position he won't be threatening -- no flanking bonus for Kol yet.

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GM's request: 1d10 ⇒ 2
Move through crowd: 1d10 ⇒ 1
Miyako reloads her crossbow, then sees the dwarf running past and decides to follow him. She starts running, but unlike the large minotaur the small Miyako can't exactly overrun people. "Get aside! Move, move! I want to win!"
A crowd of people blocks Miyako's path to the dwarf. Before she knows what's happened a tankard hits her against the head. "Dah!", she yelps. "Who did that? Get over here! Nevermind, just get out of my way!"
I want to play the heroine of this show and get the main villain...

K-01 'Kol' |

With the first warforged regrettably dismantled, Kol turns his attention to the remaining one. He notices that the dwarf was no longer with them -probably slipping away in the beldam- but does attempt to pursue once he hears the very angry minotaur give chase.
His duty was to neutralize the threats to his own charge after all. He sees Kwin make a wide loop around the warforged and lays into the automaton to keep its attention.
Move Action: Move to Warforged #2
Standard Action: Attack Warforged #2
Attack Roll: 1d20 + 3 ⇒ (19) + 3 = 22
Damage Roll: 1d8 + 2 ⇒ (3) + 2 = 5
Consistency.
Critical Threat: 1d20 + 3 ⇒ (19) + 3 = 22
...

GM: |

With a mighty swing Kol takes down the second Warforged cutting him down in his tracks. (Warforged #2 was already down so I assume you ment Warforged #1)
Miyako you are Staggered, good prediction of what would happen.
The humans' attention starts to become focused on the environment, but they still don't seem to want to get up for any particular reason.
As Nimos rushes toward the dwarf the crowd veers out of his way, and their attention is quickly drawn to Nimos as he rushes past them. With his terrifying charge he manages to cut in front of the Dwarf, halting him in his tracts. Nimos gives a yells at the Dwarf with notable rage in his voice, and then a tankard hits the raging brute right on his head, making him Staggered
Merrilin go ahead and make a turn before I give the Dwarf's actions
1 Kwin (done)
2 Kol (Still have a move action since warforged #1 was in front of you)
3 Harry (have a move action if you so wish)
4 Warforged #1
5 Warforged #2
6 Miyako (done, halted half way to dwarf)
7 Human #2
8 The Waitress
9 Merrilin
10 Human #5
11 Nimos
12 Dwarf

Kwin Longclaw |

Upon seeing the second warforged drop, Kwin grins while shouting at Kol. "Hey buckethead, don't hog all the fun!"
I like the thing you did with the initiative list, GM. Makes it a lot clearer as to where things stand. Very helpful to "a bear of very little brain" like me. :o)

K-01 'Kol' |

"If you were not so busy playing the dashing hero, I may have left you one, Sir," Kol replied. He sheathed his longsword as he walked back over to the still prone humans. He wouldn't need it if they got uppity again.
"I suggest you return to your drinks, gentlemen," he said as he loomed over the two conscious men, metal arms crossed.
Move Action: Move to Human #2. Sheath longsword.

Kwin Longclaw |

1d100 ⇒ 84
"Ah, but I wasn't playing!" says Kwin with a smirk as he strolls over to Kol, gracefully ducking an airborne ale mug on the way. He pulls out his hanbo and stands over the humans while looking at the fallen warforged.
"What a regrettable waste of functioning mechanicals. Kohl, you suppose any of their parts are compatible? You're starting to pick up some wear on your left axial hip gear and could do with a replacement."
"Although," he adds, nudging one of the downed automatons with his foot, "I wouldn't want to install what are clearly inferior parts."

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Meanwhile, Miyako feels like she's drowning in the crowd of people. "Argh, help me! I'm running out of air!"
Due to being fairly small the only thing that shows Miyako's location is a hand, grasping the air above some heads. "Blub! Blub!"

Kwin Longclaw |

Hearing a cry from Miyako, Kwin looks in the direction of the muffled shout to see only her hand waving frantically above the crowd. Eyes closed, his chin drops to his chest as he sighs. "Why do the cute ones always have to be nuts?"

Merrilin Thomdril |

Upon viewing their current standing Merry feels that most of the danger is over, with only a dwarf left. Tis be seemin' like my work be done fur the mulment. He starts to take a seat on the stage but then hears Miyako yelling for help. AH for the love of- Merry makes a dash for Miyako weeving gracefully through the crowd
GM Roll: 1d10 ⇒ 9
Move action move toward Miyako
Acrobatics check to move through crowd: 1d20 + 8 ⇒ (4) + 8 = 12
Standard action: Start inspire courage dervish dance

GM: |

The humans are still in a partial daze and seem oblivious to Kol's words, as they continue to remain on the floor.
In the moment of confusion given to him by the flying tankard, the Dwarf makes a quick look around him and tries to think of a way he can escape the ferocious.
GM roll: 1d10 ⇒ 3
Wisdom Check: 1d20 + 3 ⇒ (16) + 3 = 19
Reflex from GM Roll: 1d20 ⇒ 2
He thinks of a brilliant idea! Just as a tankard his him upside the head and staggers him, he makes an attempt to run away, Staggered away, trying to focus his thoughts
Nimos you get an AoO