Zinou's Shades of Ice Trilogy (standard) (Inactive)

Game Master Zinou

Initiative:

[dice=Theadric]1d20+5[/dice]
[dice=Angus]1d20+4[/dice]
[dice=Rogzul]1d20+2[/dice]
[dice=Seytiko]1d20+3[/dice]
[dice=Vires]1d20+2[/dice]
[dice=Rimble]1d20+4[/dice]

[dice=]1d20+1[/dice]

Perception:

[dice=Theadric]1d20+11[/dice]
[dice=Angus]1d20+2[/dice]
[dice=Rogzul]1d20+6/9[/dice]
[dice=Seytiko]1d20+2[/dice]
[dice=Vires]1d20+7[/dice]
[dice=Rimble]1d20+6[/dice]


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Dark Archive

Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light

- And eat his heart!

Diplomacy, aid another: 1d20 + 2 ⇒ (18) + 2 = 20

Dark Archive

As everyone is aiding, I think the main roll belongs to Rogzul :)

Dark Archive

Skills:
Intimidate +5 K. Planes +6 Survival +9 Sense Motive +13 Diplomacy +10, Prof. Archivist +9
Male Half-Orc PFS: 186188-1 Shaman/4
Stats:
│HP:27/27│ AC 16│ T10│ FF16│ F2│R1│W8│Init 2│Perception +6 (+9 in bright light, +12 with scent)│CMB 2│CMD 12│

Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12 Figures .

As the story ends Rog finds all eyes on him. He throws one fist in the air and roars triumphantly as Kashag lands on his shoulder and let's out a screech. He hopes the crowd takes it for the praise it's meant to be.

Dark Archive

With the earlier check succeeded, it's a success!

The village elder whispers something in Teyma's ear. She nods and walks over to the Pathfinders. "The elders have been moved by your words. It is good to hear that not all outsiders are here to defile our history. Chief Hiryla plans to run out the remaining defilers around the Keep today. You may approach one of the entrances we found and deal with any defilers there."

The bones of two ancient stone watchtowers rise from the ground like sentries set to guard the entrance to Ranulf’s Keep. Snow and ice still cover their base, making them inaccessible, but they mark the edge of the Huscarl’s Keep, just visible in the distance. The Snowmask clan splits their forces to surround the keep, and Chief Hiryla nods at you as he runs to the frontline. "Good luck."

A dark-skinned figure swathed in the orange and blue of a desert sky at sunset, strides defiantly forward. Her outline shivers with the heat emanating from the flaming greataxe in her hands. As snow swirls on the wind around her, snow flakes hiss and shriek as they fall on the blade’s open flame. “Come Pathfinders,” she invites in a honeyed tone, as her companions draw their weapons. “Let Jedrek’s Shard warm you against the cold.”

"I get it! Warm them up with your axe!"
"Yes, that's the joke, idiot."
"Yay. That's why I lived for so long!"

The remaining Shadow Lodge agents seem to be all Brawn and no Brains.

Intiative:

Theadric: 1d20 + 5 ⇒ (18) + 5 = 23
Angus: 1d20 + 4 ⇒ (16) + 4 = 20
Rogzul: 1d20 + 2 ⇒ (20) + 2 = 22
Seytiko: 1d20 + 3 ⇒ (12) + 3 = 15
Vires: 1d20 + 2 ⇒ (19) + 2 = 21
Rimble: 1d20 + 4 ⇒ (1) + 4 = 5

SL: 1d20 + 1 ⇒ (15) + 1 = 16

The Keep of the Huskarl King - Round 1 - Map updated!
Theadric
Angus+Fang
Vires
Rogzul

SL
Seytiko, Rimble

Liberty's Edge

-=Character Look=- half-orc
Saves|Skills:
{R:+4};{F:+7};{W:+1}|{Acrobatics:+5}{Climb:+6}{Intim:+5} {Spellcraft:+1}{Survival:+2}{K(Arcane)+1}{Use Magic Device:+5}
Bloodrager level 2BR:10/day {HP:20/20}{BR(HP:24/24)} {AC:18,T:15,FF:14}{Inish:+2}{Perception:+7}{DV:60"}

Vires moves 40 feet up ready to take on the threat...

I can t edit the map from work, if someone can please move me ty

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Theadric, hovering over the battlefield on his flying mount, considers his options. Still too far away to charge in, he circles around to the left, draws his longbow, and fires a shot at the woman.

"You think having a nice sword is going to make you as powerful as the man who once used it? I don't think so! Plus, I could just shoot arrows at you all day long!"

To make his point, the halfling fires his shot expertly, the arrow penetrating her shoulder painfully.

fly check: 1d20 + 13 ⇒ (1) + 13 = 14

MW longbow (small): 1d20 + 8 ⇒ (20) + 8 = 281d6 + 3 ⇒ (5) + 3 = 8 If the woman is human, add +2 on my attack and +2 dmg
CRIT?: 1d20 + 8 ⇒ (16) + 8 = 242d6 + 6 ⇒ (6, 1) + 6 = 13 If crit confirms, 21 dmg total, 27 if she is human.

Dark Archive

Angus draws his scythe and taps Fang twice, their signal to attack! Fang charges forward, while Angus stumps behind.

Dark Archive

Wands:
Cure Light Wounds 44; Endure Elements 47; Magic Missile 37; Mage Armor 45
Antoniollus:
hp 10
Male Gnome Sorcerer 3 - Init +4; Senses low-light vision; Perception +6 - hp 25; AC (17)13/13/(14)11; CMD 10; Fort +4, Ref +4, Will +2; +2 vs. illusions, fear and despair - Eternal Hope 1/1 - Spells 1st: 5/7

@Rogzul?

Dark Archive

Skills:
Intimidate +5 K. Planes +6 Survival +9 Sense Motive +13 Diplomacy +10, Prof. Archivist +9
Male Half-Orc PFS: 186188-1 Shaman/4
Stats:
│HP:27/27│ AC 16│ T10│ FF16│ F2│R1│W8│Init 2│Perception +6 (+9 in bright light, +12 with scent)│CMB 2│CMD 12│

Rogzul moves up far enough to cast a hex on Vires, increasing his combat abilities for the fight to come.

Fury (Su): A shaman incites a creature within 30 feet into a primal fury. The target receives a +2 morale bonus on attack rolls and a +2 resistance bonus on saving throws against fear for a number of rounds equal to the shaman's Wisdom modifier. (4 rounds)

Dark Archive

As Vires, Angus and Fang move forward, Rogzul makes Vires more ferocious. Seeker tries to fly but can't take his flight and stays on the ground. Theadric, however, manages to fire a bolt in the leader's head who falls on the ground, dead. Afraid of your prowess (and mostly because they are cowards), the Shadow Lodge agents throw their bows on the ground, holding their hands in the air.

End of the fight! Well... That was fast.

With Melkorka's defeat, the Shadow Lodge's efforts in the north are in shambles and have suffered a serious blow.

The only question left is: What to do about Jerdek's Shard?

Dark Archive

Male Kitsune Magus 2; 15/15 hp; AC17, TAC13, FF14, CMD 15; Fort +4, Ref +3, Wil +3; Init +3, Perc +5, low-light

Wow, that was fast.

- Comrades, I think we should take the shard with us to keep it safe from jokers like this. Rogzul, do you think we would be able to talk the elder into parting with the relic?

Dark Archive

Wands:
Cure Light Wounds 44; Endure Elements 47; Magic Missile 37; Mage Armor 45
Antoniollus:
hp 10
Male Gnome Sorcerer 3 - Init +4; Senses low-light vision; Perception +6 - hp 25; AC (17)13/13/(14)11; CMD 10; Fort +4, Ref +4, Will +2; +2 vs. illusions, fear and despair - Eternal Hope 1/1 - Spells 1st: 5/7

"Wow, nice shot Theadric!"

Rimble just smokes his pipe, while the others decide what to do with the shard.

I already played this in the CORE mode, so, I think it will be more interesting let you say what will we do with the shard. :)

Dark Archive

Angus ponders the surrendered men while scratching his chin. He shrugs at the Shard and jerks his head toward the Ulfen. "GIVEITBACK. NOTOURS."

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Theadric smiles, surprising even himself with his shot.

"Maybe I need to add some trick shots to my stunt show!" he exclaims.

After discussing what to do with the shard, he says "Maybe we should ask the tribe what they want to do with it. They didn't protect it all that well. We either need to bury it under that keep better, or take it to the Pathfinders for safe-keeping."

Dark Archive

I have 4 answers. What about Rogzul and Vires?

Dark Archive

Guys, could I have an answer? I have Seytiko and Theadric to keep it and Angus to give it back. Rimble is smoking (you still can give your character's advice, though :) )

Dark Archive

Wands:
Cure Light Wounds 44; Endure Elements 47; Magic Missile 37; Mage Armor 45
Antoniollus:
hp 10
Male Gnome Sorcerer 3 - Init +4; Senses low-light vision; Perception +6 - hp 25; AC (17)13/13/(14)11; CMD 10; Fort +4, Ref +4, Will +2; +2 vs. illusions, fear and despair - Eternal Hope 1/1 - Spells 1st: 5/7

Judging by the reaction of the tribe members when he suggested them to leave there with the shard, Rimble changed his mind.

"Theadric is right. Let's return the shard to his true caregivers and get out of here as soon as possible. Antoniollus' feathers are already freezing with this cold."

Dark Archive

Skills:
Intimidate +5 K. Planes +6 Survival +9 Sense Motive +13 Diplomacy +10, Prof. Archivist +9
Male Half-Orc PFS: 186188-1 Shaman/4
Stats:
│HP:27/27│ AC 16│ T10│ FF16│ F2│R1│W8│Init 2│Perception +6 (+9 in bright light, +12 with scent)│CMB 2│CMD 12│

"We bring it back." Says Rogzul, looking to see who might argue with him. "The society will keep it safe." He does not add that it will likely further the goals of the Dark Archive as well.

Liberty's Edge

-=Character Look=- half-orc
Saves|Skills:
{R:+4};{F:+7};{W:+1}|{Acrobatics:+5}{Climb:+6}{Intim:+5} {Spellcraft:+1}{Survival:+2}{K(Arcane)+1}{Use Magic Device:+5}
Bloodrager level 2BR:10/day {HP:20/20}{BR(HP:24/24)} {AC:18,T:15,FF:14}{Inish:+2}{Perception:+7}{DV:60"}

sorry life

"hmm, might be safest to just destroy it but that not our job is it take it to the guild let them deal with it"

-Posted with Wayfinder

Dark Archive

Angus shrugs. "STILLNOTOURS. THEIRS."

Dark Archive

Ok, I have Vires, Rogzul and Seytiko to keep the weapon, Angus, Theadric and Rimble to give it back. Please decide yourselves :)

Dark Archive

Skills:
Intimidate +5 K. Planes +6 Survival +9 Sense Motive +13 Diplomacy +10, Prof. Archivist +9
Male Half-Orc PFS: 186188-1 Shaman/4
Stats:
│HP:27/27│ AC 16│ T10│ FF16│ F2│R1│W8│Init 2│Perception +6 (+9 in bright light, +12 with scent)│CMB 2│CMD 12│

From my understanding theadric did not want to give it back

Dark Archive

Angus studies the situation by scratching his arse vigorously. "JUSTASWORD. NOTHINGSPECIAL. NOREASONFORZARTATOPICKATIT. LEGENDFORTHEM. FLAMINGSWORDFORUS. NOGAINTOBEHAD." He punctuates this by pulling out a hunk of dried meat and tossing it to Fang. Then he looks thoughtful. "MIGHTCOMEBACKHERESOMEDAY. GOODWILLISBETTERTHANFLAMINGSWORDSTEALING."

Dark Archive

Skills:
Intimidate +5 K. Planes +6 Survival +9 Sense Motive +13 Diplomacy +10, Prof. Archivist +9
Male Half-Orc PFS: 186188-1 Shaman/4
Stats:
│HP:27/27│ AC 16│ T10│ FF16│ F2│R1│W8│Init 2│Perception +6 (+9 in bright light, +12 with scent)│CMB 2│CMD 12│

"The dwarf does not know an axe from a sword. Do not take his advice." Says Rogzul grunting. "They are not strong enough to protect it, we have proven ourselves, it is ours to take."

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12
theadric wrote:
"Maybe we should ask the tribe what they want to do with it. They didn't protect it all that well. We either need to bury it under that keep better, or take it to the Pathfinders for safe-keeping."

I'm advocating talking to the tribe about the options to better protect it.

Dark Archive

Angus shrugs again. "AXESWORDWHATEVER. NOTWORTHMUCHTOUS.WORTHALOTTOTHEM. MIGHTMAKETHEMANGRYIFYOUSTEALIT." He gestures toward the tribesmen standing nearby. "FANGANDIAINTSTEALINGIT. SUITYOURSELF."

Dark Archive

The tribe will do all they can to protect it. If you talk to them, they'll say that it shall never happen again. But that the sword is theirs, not yours.

Dark Archive

Sorry to push it but we need a consensus. Theadric, what is your decision?

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Sorry, I thought I've said we should ask the tribe what they thought we should do with it. If they want to keep protecting it, I'd leave it to the tribe.

Liberty's Edge

-=Character Look=- half-orc
Saves|Skills:
{R:+4};{F:+7};{W:+1}|{Acrobatics:+5}{Climb:+6}{Intim:+5} {Spellcraft:+1}{Survival:+2}{K(Arcane)+1}{Use Magic Device:+5}
Bloodrager level 2BR:10/day {HP:20/20}{BR(HP:24/24)} {AC:18,T:15,FF:14}{Inish:+2}{Perception:+7}{DV:60"}

I'm good with that

-Posted with Wayfinder

Dark Archive

GM Zinou wrote:
The tribe will do all they can to protect it. If you talk to them, they'll say that it shall never happen again. But that the sword is theirs, not yours.

They indeed want to keep the sword and protect it. As I have 4 people to give the weapon back and 2 to keep it, I assume you'll give it back. Sorry Rogzul and Seytiko.

You return Jerdek's Shard to the Snowmask clan. They are quite grateful for what you have done. They no longer consider you outsiders, but instead consider you Snowmask Brothers and Snowmask Sisters.

As part of the ritual to induct you into the clan, you are dunked into ice cold water, blessed by the tribe elders. For a moment, your skin turns white and you are freezing. Then your skin returns to normal and it's not cold anymore. In fact, you feel fine. The Snowmask tribe shouts in celebration! Their new honorary villagers are truly home!

Aaaaaaand that's the End! Congrats!

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