Cave Wizard

Angus Hammersmith's page

117 posts. Organized Play character for James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


About Angus Hammersmith

Angus Hammersmith
N Male Dwarf Druid (goliath) 8 (fame 21, PP 17)
Init +6; Senses Perception +2; darkvision
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 20, touch 12, flat-footed 18 (+7 armor, +2 dex, +1 natural)
hp 74 (8d8+24+8FC)
Fort +9, Ref +4, Will +8 (+4 vs spells, SLA; +2 vs poison; +4 vs spells and SLA of giants)
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 20'
Melee +1 adamantine scythe +9/3 (2d4+4/x4)
Ranged sling +8/2 (1d4+2)
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 14, Dex 14, Con 16, Int 10, Wis 15, Cha 12
BAB +6/1; CMB +8; CMD 20
Feats (1) steel soul, iron hide, natural spell, aspect of the beast (wild instinct)
Skills (4 skill) Climb +10(+9 with AC), Handle Animal +12, Knowledge Nature +12, Survival +14, Linguistics +2
Spells/Day (4/5/4/3/2, DC 12+level)
0th level: create water, guidance, know direction, stabilize
1st level: cure light wounds, enlarge person, magic fang, hide from animals
2nd level: bull's strength, barkskin (+3), carry companion, cure moderate wounds
3rd level: neutralize poison, call lightning
4th level: ride the waves
Special Abilities: nature bond (t-rex), wild empathy +9 (only against large creatures), woodland stride, trackless step, wild shape (3/day, tiny-large, plus large humanoid), trackless step, face nature's might,
Traits: beast bond, reactionary
Languages: Dwarf, Common, Druidic, Giant, Sylvan
Possessions (x gp) hide armor (15 gp), sling, scythe (18 gp), druid's kit (14 gp), 183 gp

Purchases: Wand of CLW (2 PP), 1 scroll of remove disease (375 gp), 2 scrolls of remove paralysis (300 gp), masterwork adamantine scythe (3,318 gp), 5 alchemist's fires, masterwork dragonhide agile breastplate (1,100 gp), exotic pack saddle (15 gp), Wand of Endure Elements (2 PP), add +1 to armor (1,000 gp), mwk chain shirt for Fang (350 gp), Amulet of Mighty Fists +1 (flaming) for Fang (4,000 gp), druid's vestment (3,750 gp), Amulet of Mighty Fists +1 (frost) for Angus (4,000 gp), belt of thunderous charging (10,000 gp, on Fang), +1 to scythe (2,000 gp), wand of endure elements (750 gp), wand of speak with animals (750 gp)
------------------------------------------------------------------------

Stat Math:
Str 14 (5 points)
Dex 14 (5 points)
Con 16 (5 points +2 racial)
Int 10 (0 points)
Wis 15 (2 points +2 racial +1 8th)
Cha 12 (3 points -2 racial +1 4th)

Tyrannosaurus (FANG!)
Size Large, Speed 30 ft.; HP 52/52 (7d8+21); AC 27 (+4 armor, +3 Dex, +11 natural, -1 size); F+7, R+8, W+4; BAB +5; Attack bite +12 (3d6+16 +1d6 fire plus grab); Ability Scores Str 27, Dex 16, Con 14, Int 2, Wis 15, Cha 10; Special Qualities low- light vision, scent, evasion; Skills Perception +9, Survival +8; Feat toughness, weapon focus (bite), armor proficiency (light), improved natural attack (bite); Tricks attack (2), come, defend, down, guard, heel, hunt and track. 4th level bump: Str. Evasion, Devotion (+4 vs enchantment), amulet of mighty fists +1 (flaming), belt of thunderous charging (4d6+16 on a charge)

A Taralu dwarf from the Mwangi, Angus is wild in appearance and thought. Accompanied by Fang, his t-rex, he is ready to see the wider world and be part of the society.

Giant Form:
STR 18, DEX 12, AC 20 (+7 armor, +2 dex, +2 natural, -1 size), attack +10 (2d6+6)

Tiny Dinosaur (Compy):
STR 12, DEX 18, AC 18 (+4 dex, +2 natural, +2 size), speed 40', swim 20', attack +7 (1d3+1 + 1d6 cold); scent

Tiny Dinosaur (rhamphorhynchus):
STR 12, DEX 18, AC 18 (+4 dex, +2 natural, +2 size), speed fly 40', attack +6 (1d3+1 + 1d6 cold); scent

Small Dinosaur (Velociraptor):
STR 14, DEX 16, AC 16 (+3 dex, +2 natural, +1 size), speed 60', attack +9 (bite 1d4+2 + 1d6 cold, 2 talons 1d6+2 + 1d6 cold); scent

Medium Dinosaur (deinonychus)
STR 16, DEX 14, AC 15 (+2 dex, +3 natural), speed 60', attack +9 (talons 1d8+2 + 1d6 cold); scent

Medium Dinosaur (dimophodon)
STR 16, DEX 14, AC 15 (+2 dex, +3 natural), fly 30', attack +9 (bite 1d6+2 + 1d6 cold); scent

Large Dinosaur (pteranodon):
STR 18, DEX 12, AC 16 (+2 dex, +5 natural, -1 size), fly 50', attack +9 (bite 2d6+6 + 1d6 cold); scent

Large Dinosaur (pachycephalosaurus):
STR 18, DEX 12, AC 16 (+2 dex, +5 natural, -1 size), speed 40', attack +9 (slam 2d6+6 + 1d6 cold); scent

Large Dinosaur (stryracosaurus):
STR 18, DEX 12, AC 16 (+2 dex, +5 natural, -1 size), speed 40', attack +9 (gore 1d8+6 + 1d6 cold); scent

Large Dinosaur (ceratosaurus):
STR 18, DEX 12, AC 16 (+2 dex, +5 natural, -1 size), speed 40', attack +9 (2d6+6 + 1d6 cold plus trip); scent