Zeros to Heroes! A Rise of the Runelords Campaign (Inactive)

Game Master DM Alistair

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Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

Hello everyone.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Greetings! I look foreword to playing with all of you! This is going to be great!


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Hooray! Hello Everyone! Can't wait to get started!


Half-elf Paladin (Chosen One) 2

Hi everyone! Looking forward to this!


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

An all female RoTRL, this will be fun can't wait to start. :D


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Yeah, kind of a Charlie's Angels vibe going :)


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

Yea, it does have that feel now to it.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

I am glad someone addressed that! XD I so badly wanted to go "Girl Power!" but I resisted.


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

XD


Half-elf Paladin (Chosen One) 2

Also, everyone uses CHA for something, so one dumped it.
A very charismatic group. :D


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Yes, I glanced through the character sheets. We're sexy. We're nimble. We're not wise. XD


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Funny thing is Zeldana doesn't need it. It just made since for her to have a fair CHA seeing as she is a merchant's daughter and some what had a business of her own. Which reminds me. Miss Tiel, did Zeldana ever read your cards?

Not wise in the slightest! XD Zeldana actually has the naive drawback!


Half-elf Paladin (Chosen One) 2

Zelanda, Tiel has probably never had a reading. Her stepfather would have disapproved. Tiel was not much of a rebellious teenager.

By the way: Usiu, the talking songbird, has a WIS of 15. XD


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Hello everyone :). Here is another naive, charismatic and not very wise girl :D. Sorry for taking so long to realize the discussion thread was up. Somehow I thought there would be a reply in the recruitment thread about it, even though I had no reason to think so.

@DM Alistair: Due to the high degree of overlap, are we allowed to make any adjustments to the characters? For example it seems like pretty much everyone are focusing on diplomacy (Irissa got +11 for example). Of course allowing us all to roll diplomacy is fun for RP. We can all interact with NPCs and have a reasonable chance of success if we want and we don't have to wait for the "face" to post :). Also, I don't suppose you would allow me to use the pre-errata version of Spirit Guide? It won't be relevant for a few levels, but it'll basically allow me to use the "cha-based" hexes as well(instead of making them wis-based which would make them much less effective).

@Hiranno: Agile Maneuvers only replaces str with dex for combat maneuvers. I think Weapon Finesse is closer to what you want. It replaces str with dex with for attacks with weapons (and also for maneuvers done with a weapon like trip and disarm, though not grapple or dirty trick).

Looks like we are two followers of Desna, High Five Zeldana.

Wow Hiranno has traveled far. If traveling across the frozen wastes the "far east" wasn't far enough, she also stopped by Absalom, which is as far away within the inner sea region as you can get, nearly doubling the distance to get to sandpoint. Here is a map over the journey as I understand it. And here I thought Irisa had traveled far...


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Oh, I don't think the wisdom thing is harming anyone. Seems that everyone is either breaking even or has a workaround.

I don't think we really need to make any changes for overlaps. As far as I'm concerned you can never have too much diplomacy! The party actually looks very good. The only thing that I see where we may not have all the coverage we'd like is ranged attacks and I'm sure we can figure something out for that.


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Maybe a longer trip by distance, but Goka to Absalom by boat is much more pleasant than weeks or months of ice and sub-zero temperatures. :)


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

I was mostly thinking of moving skill points around. Some of the skill points are bound to tie heavily into the character background while other might be more flexible. Still, we don't have to do anything. If there are things we aren't awesome at (for example sense motive or perception or various knowledges), we'll just have to work around those limitations. As you say, the party looks very good. We do have one thing we are quite weak against, mind immune enemies (undeads? swarms?). Hopefully we won't encounter too many of those before we are able to handle them. I have no idea how numerous those kind of enemies are in this AP, but the player's guide does say:

Quote:
A prepared character should be suited to challenge monstrous humanoids, giants, magical beasts, and undead, and even greater threats at higher levels, such as evil outsiders and dragons

Irisa won't be great at dealing with undead before level 4.

Our characters doesn't actually know about each other before the start of the adventure so it would make sense that there is some overlap in skills. They also have no clue about enemies they might encounter, so with their wisdom it certainly makes sense to not prepare overly much.


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

@Irisa

Thank you, I'll change that pronto. Yea, WIS seems pretty low in this party, not sure if it will be a crux.

And yes, hiring been traveling for a few years. Taking the route to western Golarion would be too dangerous for someone trying to flee discretely. Her parents did however. The frozen north is not a fun place.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Desnans! High Five Be ready for challenges and unexpected friends! ^^


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

Put my one useless point from strength into WIS. Not gonna help but still something.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Actually carrying capacity is another place where we might have troubles, so unless you plan to put any of your level up points in wisdom (I wouldn't recommend it, there are other things that are better for you, though you know what you have planned better than me), it's probably better to keep it in strength. It's more that we don't have anyone focusing on wisdom, so we won't get very high scores in perception/sense motive (and to a lesser degree survival).

Should we start out knowing each other? Or is it better if we are strangers? I find that having some common background makes the game feel more immersive/involved.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Well I know Zeldana and Tiel had to of crossed paths at least once. Sandpoint isn't big enough to go very long without meeting. From the looks of it I'd say it's a small town. As for the other, I can only speak for how Zeldana might know them. It'd was most likely in her childhood though, while she was still traveling. Tell me Irisa where did you come from? I know it was a Kellid tribe but that doesn't really narrow it down....


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

I haven't actually thought about it that closely. I was inspired by People of the North and certainly somewhere north of our current location, but that could mean Irissen, Lands of the Linnorm Kings or Realm of the Mammoth Lords. I guess Kellids are the most numerous in Realm of the Mammoth Lords, so lets go with that. The tribes there are nomadic, so they wouldn't really be tied to one specific place there. There are 14 named tribes on the wiki, but there isn't really much information about them. I guess I could pick one of them, or just come up with one of my own. How about the "Snowmask Clan" (Alistair what do you think?), they greatly appreciate stories and have a custom of sharing tales with any they meet as a sign of hospitality.

I just noticed this:

Quote:

Most also revere Desna as the goddess

of travelers, depicting her as a gallant woman astride a
powerfu elk. The fok of the Realm of the Mammoth
Lords are suspicious ofthe foeign magics of outsiders,
and shun them in preference fo the traditional rituals
of their bloodspeakers and elder shamans. These
superstitions stem in part frm the hostile lands that
border their realm-the icy witch-held lands of !rrisen
to the west, and the malignant demonic cancer of the
Worldwound to the east

I guess Irisa would be taught to be skeptical towards witchcraft, though her personality would certainly be able to overcome that in time. But it could lead to some interesting roleplay.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

I can give you more information on them if you'd like. I have the Inner Sea Races book and the Inner Sea World Guide! Both break down the races, the former far more then the latter, and the latter gives a full break down of the locations.

That is going to be interesting when she sees Zeldana work her magic! Kinda looking foreword to that now! XD


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

I put the point back in strength. Wondering when we start, I've got a show tonight and won't be getting out 'till late night.


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

I'll almost certainly not know any of you before the beginning since I would be attempting to avoid situations where personal questions are likely to get asked.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Well Sholti and Hiranno could have met or even traveled together from Absalom all the way to Sandpoint. That would be kinda cool, even if Sholti didn't reveal her true identity.

By the way have you read this guide to PbP Sholti? I've played a character with a secret identity in a game before. To my disappointment noone ever inquired about it and my character wasn't really the sharing type so it never came up. I guess what I'm trying to say is, I'm wondering how your "secret identity" will work out here. I hope it has more interesting results than it did for me. One thing I do wonder about your backstory though, what is a zhyen?


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

So both of us met together and have our own secret identities, neat.


Half-elf Paladin (Chosen One) 2

I cannot see how Zeldana and Tiel would not know each-other. In such a small town, the "she's a half-elf like me" viewpoint would definitely put them in each-others social radar. As for everyone else, they could easily be patrons of the Rusty Dragon for the last few days, letting us all at least recognize each-other.

@DM Alistair, I'm thinking of changing my armor to a breastplate. I figure Tiel spent almost all of her money on armor and weapons and just didn't think about buying any "adventuring gear."


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Zhyen: The zhyen is a minor genie that serves as a messenger and servant to greater beings. Despite knowledge of their superior genie status as compared to mortal spellcasters, they often serve as familiars to powerful mages, especially the genie-friends known as daivrat. They can be summoned with the summon monster II spell.


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Unless Alistair wants us together before for some reason, I'm going to go the "recognizable loner" route. It seems very improbable to me that Sholti and Hiranno would first of all meet, and then happen to be traveling a great distance to the same small place. Besides if I recall the backstory correctly, Hiranno traveled north from Magnimar. Sholti came south from Riddleport.

Even if those improbable things occurred, I doubt Sholti at least would allow it to continue. She's trying to disappear and is convinced she is being tracked (true or not). If someone just kept making the same travel decisions it would be too suspicious. Even if Hiranno wasn't a bounty hunter or something of the sort, she might gain information that would help anyone trailing Sholti if they were snooping around and asking questions.

I don't have any particular expectations for the secret identity angle. I'm thinking of it as a starting point and the character as dynamic rather than static. Things will change and the character will adjust to them. I'd consider a secret identity that was never discovered a success. Mission accomplished for better or worse. BUT, I doubt Sholti is actually doing a great job of being incognito. I didn't put a skill point into disguise on purpose. She's never been outside her home city until she fled so she can't put together a false background that will stand up to any real scrutiny.

Also, Half-Elves are exceedingly rare in Qadira, as are Elves. She's never encountered any at home, and at most seen a couple on the streets in Absalom or Riddleport since. She's yet to actually meet or speak to another one, and she'll be joining a party in which they are the majority race. That should have an impact.

I didn't design the background with any "true" story behind it. It's very much from her perspective which is quite limited. It's vague as to what was happening, and there are some holes in the story as given (although I'm not expecting you to hunt for them). If Alistair wants to do something with it that's great. But if he doesn't that's great too. As it stands now it's a mystery that can't be solved without a trip home and I'm sure that's outside the scope of the AP :)


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

I've been wondering when we start.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Our GM did state in the recruitment that they had to drive someone across the state today so... when they get back?


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

O my, didn't see that at first. Thanks for telling me.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Not a problem! ^^


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

Well, potato.

Any more ideas on how we all meet up. Maybe like a big giant fight or something and we beat everyone up.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

We may not know each other. Well outsider of Tiel and Zeldana, who know each other but I don't know if they're friends. Tiel, do you think they could be friends?
But all of us a good aligned right? Maybe the opening scene will give us all a chance to befriend another?


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

I might go shopping and visit a certain little shop :)

And there's always the Rusty Dragon...


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

@DM Alistair: How frequent can we expect posts for this game? I've found that any less frequent than one post per day per person minimum quickly grinds to a halt as people have to put a lot of extra effort to get into the game for every post since it wasp long since they posted last. Of course people have lives and that of course is the first priority, but the more we play/post, the more fun we have? Is driving all across states something you do frequently?

With regards to meeting up I think we should wait for the GM and see what he prefers. Some APs assume the party have joined together already before the game while others have a really good hook for brining people together.


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

I think at the start their is some sort of attack on Sandpoint or something like that so that may be our excuse if i remember correctly.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

If that is the case then we may forge bonds of blood. After all we're all good aligned, I doubt our characters would just sit around while others are harmed. Especially since two of our five call this place home. And just as Sholti says, there is always the Rusty Dragon.


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

Wonder what state the GM is going through, Hmmm.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Well, they're in time zone EST right?


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

Hmm, so that eliminates 25 out of 50 of the states. :D


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Is everyone in the EST except for me? I'm Pacific.

Did he say he was driving today or yesterday?


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

I'm in Central.

They said they would be driving the 15th. My guess as to why they aren't on now is they are at work. Fine for post little things like we are now, but not starting the AP.


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Yeah, makes sense.


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

I'm EST.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

I'm actually CET, which means I'm going to bed before long, I got work tomorrow.

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