
W_W_CotCT_DM |

Sorry, still can't get the map to work - I'm working on it. In the meantime:
Round 1 - Summary
Donagar - ran in to the hall (move action), slipped, cast Fly (standard action) - probably the running is a double move so the Fly should be next round, but I'll let it pass
Drakus - marched in, didn't slip, readied weapons
Mai - followed Drakus
Gregor - followed Drakus and Mai, couldn't remember anything useful
Mystery voice - mysterious actions
6 Undead - ceased dancing, became aware of intruders (that's you, that is)
On to Round 2....

W_W_CotCT_DM |

Don't worry about the map - you're all in the great hall, three of you are clumped together and Donagar flying. There are six undead shambling things, dressed in fine silks and velvet (rotting) and covered in sores, blood and pus - did I mention they're heading your way?
Round 2
Donagar Initiative: 1d20 ⇒ 20
Drakus Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Gregor Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Mai Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Undead Initiative: 1d20 ⇒ 19 Woot
Ok, Donagar - post your action for this round

Mai Asta Isabella |

Mai goes an taunts the female Elf (in Elven) for seeing through her natural human looks and her comment.
"Uw scherpzinnig, maar ik ben opmerkzaam en
Als je zo veel beter dan mij dan waarom ben je hier, Was je geschopt omdat Oh ik weet het niet je een schande voor je familie, of misschien omdat je een Psycho met een dode fetish"
Mai laughs a haughty laugh aloud and continues
"Ik wed dat je kon geen vriendjes te krijgen of zelfs laat staan een valse of slechte vriend, omdat je zo verknald. Je kon er geen vinden helemaal niet, dus je moet een paar vrienden uit de dood geanimeerde of heb je gewoon iets om te spelen met je wilt."
And she continues her haughty laugh aloud some more.
"Dus ik vraag me af wie de superieure een echt is, en het is niet je Hun."
If your so much superior to me then why are you here, Were you kicked out because Oh I don't know your an embarrassment to your family, or maybe because your a Psycho with a dead fetish."
Mai laughs a haughty laugh aloud and continues
"I bet you could not get any boyfriends or even let alone a fake or bad friend because your so messed up. You could not find one at all, so you animated a few friends from the dead or did you just want something to play with you."
And she continues her haughty laugh aloud some more.
"So I wonder who the superior one really is, and it is not you hun."

WW_NPC_1 |

So elves are Dutch, are they? Explains a lot... ;)
The voice shouts in outrage at Mai's insults:
"I do TOO have a BOYFRIEND - he's the one who sent me here to kill all these rich BASTARDS!!! I did such a GOOD JOB - and I captured a nice, young Varisian for him - that he helped me make all my new FRIENDS - what has YOUR boyfriend ever done for YOU, hey???!!!"
"Do you even HAVE a boyfriend, you little MONGREL??!! Or ... maybe you're with BOTH these MEN - and that HORRID little DWARF!!! I bet you ARE, aren't you???!!! I BET you like su-"
The rest of the rant is (thankfully) drowned out in the noise of fighting.
Mai - you're the first player I've done this module with who has ever tried taking the verbal fight to her - kudos to you; you're a step closer to level 7.
Anyone who can speak/understand Elven should make a Sense Motive check

Gregor Ward |

Gregor rolls his eyes as the women waste time bantering at one another, "Pai, don't waste your energies stooping to her level. She is clearly elven and therefore prone to mindless frivolity. They lack the ability to even contemplate serious repercussions."
When she calls back about Pai's indiscretions, Gregor takes offense, but not necessarily for Pai's sake.
"Your 'boyfriend', or more like street-corner patron, probably only sent you here to get you away from him so he wouldn't have to put up with your stupidity and ignorance. Just like you are hiding here in the dark due to your embarrassment over those disgustingly pointed ears, and bent eyes."
Sense Motive 1d20 + 9 ⇒ (20) + 9 = 29

W_W_CotCT_DM |

You can tell that her remarks about her 'boyfriend' are true (or at least that she believes the story to be true); also that perhaps she's not so sure of his affections as she would like to be (she is protesting a little too much)...
Anyway, enough talking - as Drakus said, now is for fighting! You wouldn't be heard now above the noise of combat, anyway. Also, Gregor - remember that your voice is muffled by the mask you're wearing; I doubt she heard much of what you said. Mai heard you though, as she's right next to you - she may have something to say about not coming to her defence...
Will Save: 1d20 + 3 ⇒ (15) + 3 = 18
Donagar's channelled energy washes over the six shambling corpses; they writhe and twist in apparent pain as the dark energy that powers them is partly stripped away, but they keep shambling onwards.
they are staggered, so they only get a move or a fight action per round - they are using their move action to close with you - 2 each for Drakus, Gregor and Mai (Donagar is safely out of reach).
A former nobleman garbed in alabaster-white evening clothes, with a swan-feathered mask, lurches toward Drakus; a single onyx gem is pinned to his lapel. It no longer shines but is somehow corroded and spoilt. The white linen has stained badly with the fluids leaking out from the corpse.
His dancing partner, decked out in a blue satin gown, also lunges at Drakus; her mask has been lost somewhere and her face - the muscles slack - gapes eerily at the Sergeant. Open sores and pustules bloom on her cheeks and forehead; most of her hair has fallen from her skull and the tufts that remain do nothing for her appearance.
Another couple assails Gregor: a noblewoman in a revealing skin-tight cherry-red silk dress and a devil's mask studded with red gems; her skin has split in several places where the dress is too tight, and there are dark stains oozing across the surface of the fabric. She was dancing with a man in a dusk-blue velvet frock coat - his mask (some sort of panther or other feline) has slipped down from his eyes but remains pinned to his skull by a crossbow bolt. He too reaches out to claw Gregor.
The corpse of a lady in an elegant emerald gown (with a white fur stole) stumbles toward Mai; her peacock-feathered mask remains in place, concealing whatever horrors the plague has inflicted on the skin beneath. Her fingernails have rotted away and she lashes out with bony fingertips, something like claws. Mai's other assailant is the rotting corpse of a former footman, in dull grey attire (it wouldn't do for servants to upstage their guests, now); he is holding the remains of a shattered wooden tray, a makeshift bludgeon.
Right, Gregor, you're next up, then Drakus, then Mai.

Mai Asta Isabella |

Mai swipes at one of the undead as she talks back.
atk: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10 Added Inspire
"Laten we niet het onderwerp veranderen hier, hun. Is je vriendje eigenlijk wonen, heeft hij niet de zorg voor u als u wilt, of weet je diep van binnen weet dat hij met behulp van je?"
Mai does a haughty laugh
"Oh, ik wed dat hij je ziet als een wegwerpartikel idioot, die zal alles wat hij zegt."
Mai does a haughty laugh again
Mai does a haughty laugh
"Oh, I bet he sees you as an expendable idiot, who'll do anything he says."
Mai does a haughty laugh again
She and Gregor can roll a sense motive check.
Not fair, if it's a one way street.

Gregor Ward |

Gregor feels irritated with himself for getting caught up in the verbal sparring, and realizes it when Drakus comments. Instead he does what he can to offer tactical advice, "Stay close together, don't let them gang up on you. They appear to be mindless, like their creator, so Donager's divine energies should be enough for most of them."
Standard, Inspire Courage, this round and the next two (+2 atk/dmg and saves vs fear/charm)
EDIT: Mai's sense motive 1d20 + 9 ⇒ (12) + 9 = 21 (+2 if Halfies count as Human for his Favored Enemy)

Sgt. Drakus |

Effects: Inspire Courage
Round 1__________Init 9
"All together in Phalanx!" Shouts Drakus as he steps forward, shield at the ready as he lashes forward with his bardiche.
Bardiche attack 1: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 for a possible 1d10 + 6 ⇒ (7) + 6 = 13 magic, silver, slashing damage.
Bardiche attack 2: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 for a possible 1d10 + 6 ⇒ (2) + 6 = 8 magic, silver, slashing damage.

W_W_CotCT_DM |

A- dead
B-
C-
D-
E-
F-dead
Drakus' bardiche cuts straight through the nobleman's white linen jacket and deep into the rotten flesh beneath. With a horrible, mushy sound, the corpse collapses in an explosion of necrotic fluids. Thankfully, the bardiche is a reach weapon and Drakus is therefore not splashed.
His second attack, against the noblewoman in the blue satin dress, misses completely; leering wordlessly at him, she steps around the polearm and grabs at Drakus - this provokes an AoO by Drakus
Attack by blue satin dress zombie slam attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 4 ⇒ (2) + 4 = 6
Gregor selflessly gave up his attack to offer a morale boost to help out the group, so he takes two for the team as the noblewoman in the red dress lunges at him, together with her panther-masked partner:
Attack by red dress zombie slam attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 4 ⇒ (4) + 4 = 8
confirm critical: 1d20 + 4 ⇒ (17) + 4 = 21
critical damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attack by panther mask zombie slam attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 4 ⇒ (4) + 4 = 8
Mai effortlessly deflects the tray fragment wielded by the corpse of the footman, and cuts him down; the luckless servant explodes in a welter of ichor, spattering Mai with foul-smelling, infected plague residue (see below for what this means).
The lady in the green dress attacks Mai with her bony, claw-like fingertips.
Attack by emerald dress zombie slam attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 4 ⇒ (4) + 4 = 8
PLAGUE: Anyone who takes damage from - or is splashed by - the zombies (except for Gregor, who's protected): you will need to make a Fortitude save DC 16 or IMMEDIATELY contract the disease.
Symptoms start instantly and include fever, extreme thirst, rash, plague pustules, and dizziness.
If you contract the disease, take 1 point of Strength Damage and 1 point of Charisma Damage. Every round for the next TEN rounds, take another Fort save DC 16 or lose another point from both Str and Cha as the unsightly sores break open on your skin and weaken you further. You will need to make TWO CONSECUTIVE saves in order to be cured; if you are still infected after TEN rounds, you will be DEAD.

Mai Asta Isabella |

Fort: 1d20 + 5 ⇒ (12) + 5 = 17
She's not going to do a sense or continue talking?

W_W_CotCT_DM |

Right, Summary of Round 2:
Donagar channelled energy and damaged zombies
Drakus has killed both the zombies facing him and has been splashed - Fort Save required.
Gregor has been attacked by both zombies (no Fort Save needed)
Mai has killed one of the zombies facing her and has to deal with the other one; she made her Fort Save
Round 3
Donagar Initiative: 1d20 ⇒ 6
Drakus Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Gregor Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Mai Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Undead Initiative: 1d20 ⇒ 15
Ok. Mai, Gregor, post your actions...

Gregor Ward |

Gregor, seeing the fight easily going their way, turns and swings at one of the foul creatures before him, specifically the one that had hit him. He is distracted however by the extreme amount of spatter coming from them.
Attack 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12, in the rare chance that hits 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Sgt. Drakus |

Round 2__________Init 13
Drakus spat out ichor. "Again!" Shouts Drakus as he steps forward, shield at the ready as he lashes forward with his bardiche.
Bardiche attack 1: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 for a possible 1d10 + 6 ⇒ (4) + 6 = 10 magic, silver, slashing damage.
Bardiche attack 2: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 for a possible 1d10 + 6 ⇒ (8) + 6 = 14 magic, silver, slashing damage.

W_W_CotCT_DM |

Mai takes down the second zombie that was facing her, she survives the splash as it explodes in a shower of gore.
Gregor misses with his attack and the two corpses facing him strike back:
Attack by red dress zombie slam attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attack by panther mask zombie slam attack: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Drakus - you're going to have to do more than a 5ft. step to get to the other zombies so I will only use your first attack this round.
Drakus comes to the assistance of Gregor and slashes at the zombie who has wounded him; his bardiche cuts through red dress and rotting flesh in equal measure, but she stays on her feet.
Finally, Donagar gets to swing (fly?) into action...

Mai Asta Isabella |

Mai move to help Gregor and swings at one of the undead.
Fort: 1d20 + 5 ⇒ (11) + 5 = 16
atk: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 Crit
Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Crit: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
and slices in half, head to thigh.

Sgt. Drakus |

Round 3__________Init 13
"At 'em lads and lassies!" Shouts Drakus as he steps forward, shield at the ready as he lashes forward with his bardiche.
Bardiche attack 1: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 for a possible 1d10 + 6 ⇒ (5) + 6 = 11 magic, silver, slashing damage.
Bardiche attack 2: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 for a possible 1d10 + 6 ⇒ (3) + 6 = 9 magic, silver, slashing damage.

Gregor Ward |

Gregor calls out as Donager goes to fly off, "Do not get separated. If you go off alone we may not be able to find you in case you find yourself in peril. STay with the group." With that he swings at any remaining zombie.
Attack 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14, if that hits 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Sgt. Drakus |

Round 4__________Init 13
IF there are any zombie targets, he will step forward, shield at the ready and lash out with his bardiche.
Bardiche attack 1: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 for a possible 1d10 + 6 ⇒ (5) + 6 = 11 magic, silver, slashing damage.
...Crit confirm?: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 for a possible extra 1d10 + 6 ⇒ (5) + 6 = 11 magic, silver, slashing damage.
Bardiche attack 2: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 for a possible 1d10 + 6 ⇒ (1) + 6 = 7 magic, silver, slashing damage.
...Crit confirm?: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 for a possible extra 1d10 + 6 ⇒ (2) + 6 = 8 magic, silver, slashing damage.
IF not, he will shout "Form on me!" and hold a defensive stance.

Donagar |

Donagar pauses still within range of the undead and his companions, instead of moving further in or pursuing the voices he instead casts a dtect magic spell hoping to help reveal the hidden taunters.....
"Got it! Staying put."

WW_NPC_1 |

"WELL!!! THAT wasn't very NICE of you!! All I wanted was to see a bit of DANCING and you burst in and spoil my FUN!!! NOW you're in trouble...!!!!"
Suddenly, from the entrances to the hall, more zombies appear: from the alcove-room to your left, three corpses in the stained remnants of what were clearly once fine grey silk and dusk blue velvet smoking jackets; from behind you shamble the walking remains of two serving footmen, one carrying a tarnished silver tray, the other a shattered crystal decanter.
From the passageway in front of you pour a number of serving-maids, in caps and dresses and carrying kitchen implements: knives, skewers, cleavers. Without masks, their rotting faces are clearly visible: gaping expressions, missing eyes, lolling tongues and blackened teeth.
map here - each square is 10 ft. across, by the way

Sgt. Drakus |

Round 5__________Init 13
"ABOUT FACE! TAKE THE ONES BEHIND US FIRST!"
Drakus turns and hacks at the two behind the party with his bardiche.
Bardiche attack 1: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 for a possible 1d10 + 6 ⇒ (9) + 6 = 15 magic, silver, slashing damage.
Bardiche attack 2: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 for a possible 1d10 + 6 ⇒ (6) + 6 = 12 magic, silver, slashing damage.

Gregor Ward |

Gregor stands together with the others, instructing on what he thinks should be done, "Donager, you have the best weapon against these things in your god's energies. Try to hit as large a group as you can to thin the herd."
Standard, Restarting Bard Song, it will last for this round, and rounds 6 and 7 (+2 to hit/dmg and to saves vs Charm or Fear)

Mai Asta Isabella |

Mai decides to give another taunt before the rounds of combat begin
"Ik krijgen de indruk je vriendje niet erg sterk denken aan u, als het enige hulp die hij je geeft is van het vuil goedkope vorm."
And gives another haughty laugh and adding to it some obnoxious laughter.

Mai Asta Isabella |

Once an Undead is in Mai's reach she attacks it
atk: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Fort: 1d20 + 5 ⇒ (20) + 5 = 25

WW_NPC_1 |

Switching back to Common, the voice adds: "I'm afraid I'm going to have to leave you, now - I've got errands to run. Do have FUN - death is so IN this season, you should really TRY it!!! So I'll LOVE you and LEAVE you - oh, wait - THIS is for YOU, MISTER horrid-HORRID DWARF-dwarf!!! You wouldn't come down and PLAY so HERE!!!!
As she attacks, the invisibility wears off and you see - some 30 ft. away from Donagar and near the door - an elf in harlequin garb carrying a crossbow, which she aims at Donagar:
Crossbow: 1d20 + 11 ⇒ (3) + 11 = 14 You're flat-footed for this attack - not that I suspect it makes much difference
Damage: 1d8 + 1 + 3d6 ⇒ (6) + 1 + (4, 4, 3) = 18 (this includes sneak attack damage)
The bolt makes a horrible, unearthly wail as it flies towards the dwarf: as if all the banshees in all the world were being tortured at once.
Donagar - if it hits you, you need a DC 16 Will save or be shaken for 1d6 ⇒ 3 rounds
She smiles nastily at all of you, and then runs out of the main entrance and down the drive. Next turn, she reaches for a potion and turns invisible again...

W_W_CotCT_DM |

new map here - and it's even got pictures; we have the technology...
Drakus moves toward the two zombies approaching from the rear and swipes at one of them, causing horrendous gashes to open up but not dropping it. The two zombies then take a 5 ft. step (no AoO) inside his guard and attack him:
zombie 1 attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 4 ⇒ (3) + 4 = 7
zombie 2 attack: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 + 4 ⇒ (4) + 4 = 8
The other zombies shamble toward Gregor and Mai, but don't attack this round (they're staggered)
Mai cuts into one deeply with her blade, leaving a trail of rotting slime, ichor and pus - but the walking corpse doesn't drop; it leers at her, resplendent in its dusk-blue velvet smoking jacket...
Gregor does his best to encourage your spirits.

Sgt. Drakus |

Effects: Inspire courage
Round 6_________Init 13
Drakus continues to hack at the two behind the party with his bardiche.
Bardiche attack 1: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 for a possible 1d10 + 6 + 2 ⇒ (1) + 6 + 2 = 9 magic, silver, slashing damage.
Bardiche attack 2: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 for a possible 1d10 + 6 + 2 ⇒ (6) + 6 + 2 = 14 magic, silver, slashing damage.

Mai Asta Isabella |

Sense Motive: 1d20 + 11 ⇒ (20) + 11 = 31 Critical Success
"Oh, ik zou niet twijfelen hem afgaan en niet vertellen over het, want hij heeft waarschijnlijk iemand anders die hij echt liefheeft, en je gewoon een pion voor hem."
She laughs a haughty laugh with some obnoxious laughter added.
"En gezien je gevoel voor mode en uw keuze in make-up ik kan zien waarom."
and Mai laughs again.
She laughs a haughty laugh with some obnoxious laughter added.
"And given your fashion sense and your choice in make-up I can see why."
and Mai laughs again.
I think the rate at which Mai is picking on the villainess with words, might start her focusing on Mai.

Donagar |

Donagar comes to rest directly above his friends...
"Gregor is right when they get close enough I will use a channel."
Donagar suspects the funsters, or just for funsies crew might have more tricks to try so he keeps dispel magic ready in case they try something fishy....

Mai Asta Isabella |

Mai goes and attack the Undead she attacked before
atk: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Fort: 1d20 + 5 ⇒ (19) + 5 = 24

Gregor Ward |

Sense Motive 1d20 + 9 ⇒ (16) + 9 = 25
if she was near the front door, and then shot and moved out, is she within charging range? Gregor doesn't care about the zombies, he would try to keep her from getting away. If not, can he single move and then cast a spell with a range of 35' on her?

W_W_CotCT_DM |

Critical success, eh - oh, all right then
Enough info for the time being...? :)
Drakus cuts one of the zombies to mush, and seriously injures the other one he is fighting.
Mai slashes the velvet smoking jacket (and the zombie wearing it) to ribbons. :( you're all doing very well with your Fort saves :(
Gregor: according to the map, now updated to reflect the kills, you would take an attack of opportunity from the two zombies facing you, plus the one facing Drakus, which you would have to run past. Assuming you survive these, it would take you a full-round action to get to the door and open it, meaning that you would only get to strike at her next round - and then only if you won initiative: if she wins initiative, she drinks the potion of invisibility and disappears. Let me know what you want to do. Also, remember that if you leave, more zombies can surround - and then flank - Mai...
The remaining zombie strikes at Drakus:
slam attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 4 ⇒ (2) + 4 = 6
Another zombie shambles forward to take the place of the one Mai cut down, and strikes at her with its carving knife:
attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 4 ⇒ (4) + 4 = 8
The zombie on her right stumbles past (5 ft step), trying to get round her before attacking her with its rolling pin:
attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 4 ⇒ (1) + 4 = 5
I'm leaving the attacks against Gregor until I know what he plans to do
New map (including the zombie moves) here

Sgt. Drakus |

Effects: Inspire courage
Round 7_________Init 13
Drakus Power Attacks the last one behind the party with his bardiche.
Bardiche attack 1: 1d20 + 10 + 2 - 2 ⇒ (12) + 10 + 2 - 2 = 22 for a possible 1d10 + 6 + 2 + 4 ⇒ (7) + 6 + 2 + 4 = 19 magic, silver, slashing damage.
Bardiche attack 2: 1d20 + 5 + 2 - 2 ⇒ (15) + 5 + 2 - 2 = 20 for a possible 1d10 + 6 + 2 + 4 ⇒ (4) + 6 + 2 + 4 = 16 magic, silver, slashing damage.

Gregor Ward |

Why would I have to open the door? She didn't spend the move action to close it. She fired then moved, so the door should be left open.
Gregor's frustration rises at the dwarf's inattention to what he should be doing beyond floating in the air like a fishing bobber waiting for something to prompt him. "Donager! You can move further and faster than any of us with your flight. Don't let her escape justice! Drakus and Pai are doing fine." With that he tries to disengage from the fight to follow the woman himself.
If all he does is withdraw, he does not provoke from the first square he moves from, negating the AoO's of the two beside him. So he would only provoke from the one Drakus is fighting.
He would withdraw to double-move after the woman.