Xaaon's Curse of the Crimson Throne

Game Master Xaaon of Xen'Drik

Curse of the Crimson Throne AP


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Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar hearing Mai knows that she has had another one of her female moments as he goes back out to bring her inside the fence through the open gate....

"Yah can't be leavin a girl outside wit tha tradesmen."


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

I'm assuming you talking about Deyanira


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

As soon as Drakus' starts kicking at the door, Gregor's eyes go wide, "Sergeant! What has gotten into you. We are here to investigate, not perform a breaking and entering." He pulls out his 'investigator's' tools, and tries to work on the front door as Sgt. Drakus continues to bash at it, hoping to open before they have to pay for damages out of their own salary.

Disable Device to open the door 1d20 + 8 ⇒ (16) + 8 = 24
takes up to 2d4 ⇒ (2, 1) = 3 rounds to try.


After 30 seconds of sustained kicking, the doors are scuffed and visibly damaged, but still intact (7 HP damage). The noise of armoured boot against the mahogany is impressive... And no doubt the repeated impact is bruising.

Gregor fiddles with the lock, but it's far beyond his skill (DC 30). Evidently the nobility know how to protect what is theirs!


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

"Just climb or jump of the fence."


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Pai, we are past the fence. The key was in the lock of the gate, we just walked in and closed it behind us. There is a hedge, but no fence. That said

Gregor puts away his tools in irritation, holding a hand up to get Drakus to stop his bashing that is getting them nowhere. "Pai, given that you have the blood of elves, might you be able to make it over that hedge and see if there is a way to let us in. Maybe a servant's entrance, or the like?"


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Disgusted at the strength of the door, Drakus leaves off.
"Hmph. Alright. Maybe a window then?" He considered aloud. He starts looking for a likely victim.
Perception: 1d20 + 0 ⇒ (9) + 0 = 9


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Once we get in there best be ssomething tah drink."


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

"No drinks until we're done here."


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar looks up as well looking for an unbarred or possibly open window.

If he spots one he will fly up to it and tie off a rope for anyone else who wants to climb up, otherwise people can wait at the front door for us to open it from the inside.


Looking up, Drakus and Donagar fail to spot any open window no roll, there just aren't any. However, they do both see the gleam of polished brass - a balcony some 15 feet above the front door. From the balcony, there's probably a less sturdy door (or at least, with a simpler lock) that would give access to the upper floor of the house... It would be a simple matter for Donagar to fly up, attach a rope and let everyone climb (DC 10 climb check).

Alternatively, there are windows on the ground floor either side of the main entrance, and a green hedge that could - one imagines - be climbed over to give access to the garden.

Decisions, decisions...


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor waits impatiently for a response or reaction from Pai from his previous request, "You could possibly climb the hedge or up to the balcony to let us all in could you not? Despite looking like we are breaking and entering, I would like to hasten our entrance with as little property damage as possible."


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai looking at the options and thinking
"I think the hedge is the best option here."

She heads south on the map and goes over the hedge.
Climb: 1d20 + 2 ⇒ (16) + 2 = 18


New map here

Mai easily climbs over the hedge and drops lightly into the grounds beyond. She is completely hidden from the view of the rest of the party.

Mai:
You are at the point marked "M" on the map (original, no?) To your left you can see a door right next to the hedge that would give entry to the manor house. You can also see a large, protruding bay window (curtains drawn). To your right, there is a door to the servants' lodge. Some 50 feet in front of you is a large, ornamental lake; you are on a path that leads to the lake, before curving around the side of the house and disappearing from view.

Are you going to explore on your own once you've climbed the hedge? Or will you wait for the others?


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

GM:
Mai will take a quick peek through the windows of the servants' lodge and Dining room of the manor.


Mai:
The curtains of the dining room are closed, so you see nothing. You can see into the servants' lodge, but it is deserted and absolutely silent. No lamps have even been lit.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

GM:
Mai slowly and silently opens the door next to the hedge of the manor, enters and then slowly and silently opens the north door a bit to peek into the room.


Fine, I need a Disable Device roll for the door and a Stealth roll, please...


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Disable: 1d20 + 11 ⇒ (3) + 11 = 14
Stealth: 1d20 + 11 ⇒ (4) + 11 = 15
Crappy rolls


1d20 + 3 ⇒ (17) + 3 = 20

New map here - if any of the rest of you have moved in the last couple of rounds, let me know and I will alter it accordingly.

Mai:

Mai opens the outside door easily, but it squeaks as she slips in. Slowly opening the north door a fraction, she looks into the room. It is lit only by the light streaming in from the open door beyond - at a guess, that is the main hall.

In the half-light, Mai glimpses a flash of green satin - the gown of a richly-dressed lady sitting in a lavishly upholstered chair. The chair is facing away from the door so Mai is not at risk of being seen by her.

Beyond the chair, Mai catches sight of a sofa, on which is lying the figure of a man in full evening dress; wearing a jewelled mask in the form of an owl, his eyes are staring directly at the door Mai just opened...


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

This is getting Creepy.

GM:
Mai slowly and quietly opens the door to peek in the dinning room.


1d20 ⇒ 14

ooooh you are lucky

Mai:
As Mai opens the door, she hears the clinking of cutlery striking china plates.

I'm assuming you open the door the merest fraction

Mai can just make out part of a long table covered in a (badly stained) white linen cloth; directly in front of her is a high, carved chair of fine hardwood, its occupant facing away from her. Light shines down from a magically-lit crystal chandelier.

The sitting diner is dressing in a long, scarlet silk gown and her blonde tresses are piled in an exquisitely complex knot upon her head; the knot has slipped badly, however. She is stabbing with a spoon into the plate in front of her - the rhythm is off somehow; mechanical, almost.

Mai can see nothing of the other diners, or the rest of the room unless she opens the door.

I look forward to seeing what you do next...


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

GM:
Mai decides to go through the northern door, quietly opening the door and going across the room and opening the northern door just as quietly to slip in the hall and open the front door.

Stealth: 1d20 + 11 ⇒ (19) + 11 = 30
Disable Device: 1d20 + 11 ⇒ (19) + 11 = 30 if door locked


You are lucky - or sensible!

Mai:
As Mai opens the northern door fully, it becomes clear - even in the half-light streaming in from the hall - that the lady seated in the chair and the man lying on the couch are both dead.

Their fine clothing is stained; their skin is blotchy with the signs of the blood veil; even the gems they wear are marred and shattered, the silver and precious metal settings tarnished.

The door to the hall is open and Mai can step easily out into the well-lit hall.

An assortment of fine furs and expensive woven cloth coats are hanging from hooks on either side of the main entrance; but Mai's attention is on the doors. There is a simple latch on this side; it is well-maintained and opens easily - you may wonder what Gregor was fussing about...

Everyone else:

You watch as Mai fleet-footedly and confidently steps toward the fence and nimbly jumps over it. 30 seconds pass: half a minute.

Then one minute.

Then another 30 seconds.

Finally, after two full anxious minutes - the main doors in front of you open and Mai reveals herself.

Re-united again, and the front door open, what will you do next?


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

"I think you'll find everyone in there is dead.
Some look to have died from the Blood Viel, others well it is not pretty."


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor seems not to be surprised to see Pai open the front door for them, it just confirmed one more thing he thought about those with elven blood. "Well, 'everyone dead' does not bode well for this girl's brother. Nonetheless, we should still look about the place to confirm what happened, and if anyone is still alive that can be helped, we should do so. I have the mask with me, it aids against contracting the disease. Anyone feel that they would be more susceptible to it is welcome wear it as we investigate. Otherwise, I will wear it myself."


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

"And not everything in there is dead dead, I think."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

"Nah, you wear it. Let's go in." Stated Drakus, who then advanced through the door and into the building.
Perception: 1d20 + 0 ⇒ (7) + 0 = 7


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Then let's go slow an careful. If yah comes to a closed door let me see it first."


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

"Or let me peek through and check for danger."


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar opens his hands showing off his fingerless gloves of reconnaissance.....

"But I ken use divination an see tha room on tha other side o tha door!"


Oleg Leveton

A peal of girlish, giggling laughter interrupts your discussion:

"WELL!!!!! Don't just STAND THERE on the DOORSTEP!!! Come IN!!!! I think we're going to have SUCH FUN together!!!!"

The sudden shriek of a female voice startles you - but you can see no one. It's not even clear where the voice is coming from.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

With no one requesting the mask, Gregor goes ahead and puts it on and drwas his blade as they enter the building. As the voice calls out he calls into being a light on his blade, to see better, and focuses on what he heard and where. "We are here investigating a possible crime. Show yourself that we may carry on a discourse in a proper manner."

Cast light on his sword
Perception 1d20 + 11 ⇒ (20) + 11 = 31 (+2 if it's Human)


Oleg Leveton

"ooooohh, someone's got a stick up their backside!!! It's not a CRIME to kill a few rich bastards!! There's TOO MANY of them anyway!!!!!"

The voice pauses. Then:

"Won't you come in and play? Come and find me, come and find me..."

The last few words are sung in a rather childish tone, before descending into another peal of - slightly manic - laughter.

Where is it coming from?

Actually, that's a decent roll, Gregor - you can tell that the sound is coming from too many places at once. Magic at work?


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Pretty sure that is a crime!"

Donagar rushes in to find the owner of the voice.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

"Ok, do we leave or enter the manor with the creepy voice, play, and kick her psycho @$$"


Oleg Leveton

The voice cheers manically as Donagar rushes in to the entry hall.

"Hooray, hooray, SOMEONE'S coming to play!! Hooray, hooray, the - oh dear, it's a DWARF!!! Do you know HOW to play, mister DWARF-DWARF???!!!!!"

Map and room description on their way shortly


OK, new map here: Drakus: you're Dk, Donagar: you're Dg, ok?

Donagar rushes into the hall - and skids to a halt. The great hall is slick with blood. A massacre took place here.

Donagar - Acrobatics check DC 12 (remember any armour check penalty) to avoid falling over

Upon the marble floor, and heaped in the corners, lie more than a dozen corpses, each clad in garish oufits: purple sequinned velvet robes; revealing skin-tight turquoise silk dress; colourful feathers - an assault to the senses. Masks of all shapes and sizes - gods, animals, magical creatures - adorn the dead, each competing with their neighbour in terms of elaborateness. In several instances, though, these fanciful, vain fripperies have fallen away, revealing withered, rotting flesh and nauseating open sores.

Most horrifying of all, upon the blood-slick marble at the room's centre sway three couples, shuffling and jerking like hellish dancers, all obviously dead.

The garishly-clad dancers slow to a halt as they become aware of Donagar's clattering entrance...


Oleg Leveton

"Do you LIKE them, MISTER dwarf-dwarf??!!!! I made them MYSELF! Being dead is VERY in this season!!!! Do JOIN them!!"


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar goes down in a heap.

"That's too slick. But I have a cure fer wobbly knees!"

Donagar casts fly upon himself.


Oleg Leveton

The voice squeals in outrage as Donagar rises off the ground - he could swear on a stack of gold coins this high that the owner of the voice is pouting...

"No FAIR!!! That's CHEATING!!! I HATE dwarfs!!! DWARFS are HORRID!!!!!"

"All right then, if YOU won't play then I'll send them after your FRIENDS!!! And then maybe I'll send them into town to see who they can play with THERE!!! How do you like THAT, mister HORRID-horrid DWARF-DWARF???!!!!!"

It's a toss up between which of the ? and ! keys die first... or the caps lock key


OK, I'm going to wait for the others to post before we do the next round.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Map Link failed


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus marched steadily on, even as Donagar raced ahead of him.
"Hey! Wait up Donagar!"
Reaching the Entry Hall, Drakus halts and slams the butt of his Bardiche to the floor and sets his tower shield facing the dancers. He looks on the scene with disgust.
"Yep; about what we figured."
He looked around, not really expecting to see the source of the voice.
"Hey! You! Mysterious voice man!" He shouted at the top of his lungs. "You want to confess why you did all this?"


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai goes in with the rest
It's a woman, Sargent.
Who needs a good lesson.


Sorry about the map, I will have a look at it tonight. We're still waiting on Gregor anyway.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor strides into the macabre scenery, his expression hidden by the odd bird mask he wears. "Sgt Drakus is right dwarf, we need to stay together. We could also use your energies to destroy these deadless." Meanwhile he tries to discern anything useful in combatting them otherwise.

Knowledge Religion 1d20 + 7 ⇒ (4) + 7 = 11


Oleg Leveton

Sorry Gregor, that roll doesn't tell you anything beyond the fact that they are undead corpses animated with negative energy. In the meantime, speaking is a free action, so...

The voice reacts with outrage to Drakus' remarks "Man??? MAN????? MAN??!!?!!!?!?! Are you flat-headed round-eared humans SO STUPID that you can't tell the difference!!!???!?!?!?! I HATE humans - they get everywhere and they SPOIL EVERYTHING. I'm GLAD they DIE so quickly. I wish they would ALL JUST DIE!!!!!!!!!!!!!!"

"And as for YOU, you red-headed little CROSSBREED, well I'VE got a LESSON for YOU - do you KNOW what we call YOUR sort behind your BACK??!!! Well I'll TELL you:

Elven:
"we call your types MONGRELS - 'cos THAT's what you ARE!"

The voice pauses as Gregor appears: "Oh and now there's a BIRD-mask - I'm sorry, SIR, but it's not NEARLY nice enough to interest ME - there's a much nicer one on the dancer there, don't you think???!!! Did you not dress up for the PARTY???!!! Some people just don't make an EFFORT!!!! Or maybe you're just a BIRD-BRAIN!!!!" The speaker dissolves into giggles at her own joke.

Sure enough, one of the approaching walking corpses does indeed have a very striking eagle mask - possibly made of real feathers.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

GM, you forgot me and Gregor have the pass for human feat
Odds are she'll think Mai is human.


I had overlooked that - I blame Gregor for going on about your heritage ;)

Let's assume that she's very perceptive (which she is) and leave it as it is; but I will bear it in mind for future reference...

EDIT: to clarify, if you'd been in a situation where it mattered, I would definitely take account of the feat and ignore what was previously posted... since in this case however it clearly doesn't matter - beyond Mai's hurt feelings - I'm going to say that what has happened, stays happened. Hope that's clear.

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