World's Most Interesting First Steps (001) [PFS Standard] (Inactive)

Game Master Great Green God

Map and Handout Folio


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

"I guess she gets paid." Says the younger boy.

"Yeah, none of us ever see a copper." Says the older one.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

And what is on the menu for the evening? he inquires.

Dark Archive

male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5

"Very interesting. Do you find you have enough to eat every day to go do your chores?"

Do I need to find some sort of physical proof of this arrangement? Seems like hiring out the orphans should be enough to disqualify her from the Silver Crusade's assistance.


Keandre Glasmiter wrote:
And what is on the menu for the evening? he inquires.

"It's a healthy blend of all-natural ingredients." Auntie says climbing the stairs up. She pauses. "I'm pretty sure there's kale in it."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Annuit wrote:
"Very interesting. Do you find you have enough to eat every day to go do your chores?"

"Sure. Today it's cooked gruel." Says the young boy.

"It wasn't cooked yesterday." The little girl says sagely.

Annuit wrote:
Do I need to find some sort of physical proof of this arrangement? Seems like hiring out the orphans should be enough to disqualify her from the Silver Crusade's assistance.

Annuit probably would like to find something tangible but obviously that might be difficult. If folks want to kabbitz over what they have found out out of character in the discussion tab feel free. I should remind folks that the party has not completed their errands and daylight's burning.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

Kale? A truly magnificent vegetable. Thank you for the invitation to dinner! he remarks.,

Dark Archive

male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5

"Do you know where she keeps her records? Does she have an office or something here?"


Keandre Glasmiter wrote:
Kale? A truly magnificent vegetable. Thank you for the invitation to dinner! he remarks.,

"You're not! It is difficult enough feeding my charges." She says cresting the stairs.

The three children instantly begin feigning sleep. *snore*

Auntie stalks straight up to Jeanne. "My lady, should you ever visit my home in the future I would ask you to please curb your dwarf. He's a devil of nuisance, and no doubt will have caused a great many of my charges to be put off their suppers."

bluff (innuendo directed at the party, DC 15): 1d20 + 8 ⇒ (10) + 8 = 18

The message imparted: "Scram, all of you! Can't you fools see I'm busy?"

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

Your charges? Are you some sort of wand? he says with a chuckle.


.... "Out. And you can be sure that I will have words with Sister Zadrian and the Lord Mayor."

Puns? Now you you've gone too far.

Auntie Baltwin kicks the party out.

What do you want to do?

Silver Crusade

Female Human Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1

"if Baltwin is drinking as much as the children said, she has to buying it from someone. Likely nearby if she's sending the children, let's ask around one more time." Jeanne sets about asking the local stall owners about any spirits deliveries.

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

Dark Archive

male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5

"The children told me that she is hiring them out to neighbors for chores. They said it's supposed to pay for their expenses here. I didn't have a chance to find any receipts or anything. But if we are talking to others nearby, we could ask about that as well."

diplomacy AA: 1d20 - 2 ⇒ (16) - 2 = 14


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

So before I roll the 1d4 hours of time it will take to make those Diplomacy checks, I want to make sure that's what the party wants to do. Remember, you have to travel back to Sister Zadrian and give your report and then move on to your next mission and complete that and report back to the Grand Lodge before sundown (about 7pm local time, it is currently about 1pm).

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

Do we really have the time for that? I can ask, if you insist.

Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

She did admit to me that she does enjoy the fruit of the vine. he says with a smile.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Keandre Glasmiter wrote:
She did admit to me that she does enjoy the fruit of the vine. he says with a smile.

Tuber, technically.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

I think we should go back and report


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

So 1 vote for "Report in" and 3 for "Investigate a little more"?

Dark Archive

male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5

No given those constraints we should go check in first. She can tell us if we need more evidence against Baltwin.

Silver Crusade

Female Human Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1

Annuit has a good idea, I think we might be able to make a case to Zadrian with what we have.


The young but imposing female human paladin of Sarenrae | ♬ Ascendant Atmosphere ♬

Having decided upon a course of action the companions return to Temple of the Shining Star, in the Ascendant Court, and are lead into quiet, thick-carpeted office chamber.

Sister Zadrian rises to greet the party.

"You're back. What have you learned?"

Silver Crusade

Female Human Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1

Jeanne thumps her fist against her chest in salute. "Sister, in my opinion, 'Auntie' Baltwin is a crass, suspicious woman, with a drinking problem. She also seems to be hiring the children out for extra coppers."

Dark Archive

male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5

"It's true. The little ones said it's to pay the cost of them staying there but they see no benefits from the money at all, the poor wretches. She is quite unpleasant and not fit to care for children. I don't believe she is well suited to your mission here."

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

The children needs someone with a bigger heart than Baltwin. they are underfeed, and starving for affection.


The young but imposing female human paladin of Sarenrae | ♬ Ascendant Atmosphere ♬
Jeanne d'Eon wrote:
Jeanne thumps her fist against her chest in salute. "Sister, in my opinion, 'Auntie' Baltwin is a crass, suspicious woman, with a drinking problem. She also seems to be hiring the children out for extra coppers."

"A drinking problem!?" Sister Zadrian says aghast.

Annuit wrote:
"... She is quite unpleasant and not fit to care for children...."

"I shall rely upon your expertise in the matter." Says the sister in sagely tones.

Lars Ullrich wrote:
The children needs someone with a bigger heart than Baltwin. they are underfeed, and starving for affection.

"Good heavens!" She says again aghast.

"Very good, we shall have to reconsider our association with the woman and perhaps involve the city government in an investigation. Thank you brothers and sister. We were about to start a scripture workshop, to which you are all welcome there will be a pot luck meal afterward if you are interested. We will be comparing the doctrines of the Inheritor with those of the Last Azlanti, and how they relate to our current times."

Silver Crusade

Female Human Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1

"Unfortunately we don't have time for theology, Sister. Perhaps at a later date."

Dark Archive

male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5

"Yes we have much to accomplish still before dinner. With luck perhaps we could rejoin you later in the evening."

When the party has exited the temple, Annuit reads the instructions again. "It seems we must now head to the Docks and find this Guaril Karela."

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

I would love to sit in on the reading of scripture and of coruse the pot luck after, Sister. Once I return I will be happy to take you up on your offer he says with a smile.


The young but imposing female human paladin of Sarenrae | ♬ Ascendant Atmosphere ♬
Keandre Glasmiter wrote:
I would love to sit in on the reading of scripture and of coruse the pot luck after, Sister. Once I return I will be happy to take you up on your offer he says with a smile.

"May the light of the Inheritor guide your steps."

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

:)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Forty minutes later, the party finds itself outside the Pickled Imp. Situated in a trash-strewn dockside alleyway, squeezed between a tannery and a flophouse. The area seems to be filled with furtive, unsavory characters. Fortunately, it is still light out so you can still see them all. Unfortunately, you can see them all.

dice:
Jeanne perception: 1d20 + 2 ⇒ (4) + 2 = 6
Kendre perception (+2 stone): 1d20 + 7 ⇒ (9) + 7 = 16
Annuit perception: 1d20 + 8 ⇒ (8) + 8 = 16
Lars perception: 1d20 + 4 ⇒ (15) + 4 = 19

Kendre, Annuit, and Lars:
In fact there's one of them now staring at you from the far end of the alleyway.


Male Human "Entrepreneur"

This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. The shopkeeper, a greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter: “Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need.”

Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again.

“Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumor is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep
was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special."

"This is one of those cases."

“There’s a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway."

“My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realize what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I’m good at returning favors, trust me.

Dark Archive

male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5

"That sounds simple enough. Will there be guards or any other sort of danger there?"


Male Human "Entrepreneur"

"No guards. Trust me. Though you probably still want to be circumspect. I mean people will talk if you go in all crowbars a'blazing; If you take my meaning. That wouldn't be good for anyone's career, right?" Karela says eyeing the party.

Silver Crusade

Female Human Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1

Jeanne frowns at Karela's obvious sliminess. "Do you have any proof that these are your books?"


Male Human "Entrepreneur"

"'PROOF?'" He sputters it like it was some terrible curse word. "You deal to me a terrible wound. I thought you to be a woman of faith. Is my word not good enough?"

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

Sometimes you have to get your hands dirty, even if you try to keep your heart pure. We have to cooperate with Mister Karela, not for our personal confort, but for the good of the Pathfinders in a whole. Surely a brave knight like yourself isn't afraid of doing some little sacrifice?

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

Is the one that is staring at us the same person who is talking to us?


Male Human "Entrepreneur"
Keandre Glasmiter wrote:
Is the one that is staring at us the same person who is talking to us?

You can click "Entrepreneur" in Karela's tag line for a picture of who you are talking to.

Dark Archive

male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5

"Come, we must complete this task. We don't have time to dally any further today." Annuit turns on his heel and heads towards the warehouse.

Silver Crusade

Female Human Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1

Jeanne nods to Annuit. "I suppose we'll have to take you at your word, Master Karela." She turns to follow the elf.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Perched on the end of a 100-foot-long pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building’s dirty windows and only the movement of gulls and pelicans stirs the scene.

The planks on the pier are sturdy but weathered. A few local fishermen and some kids sit scattered along the pier casting nets or bobbing lines into the waters below.

Map updated. It is late afternoon. What do you do?

Roll one knowledge (local) or profession (sailor) check and open all the spoilers below that apply to the result. Characters can make the knowledge (local) check untrained, but their maximum result is 10.

knowledge (local) or profession (sailor) DC 10+:
Called pelican warehouses, these buildings perch at the end of piers, allowing a ship to load and unload farther out from the busier docks. Many of them either accommodate smaller vessels that are in a hurry or larger ships unable to find an open dock. Rare these days, most pelican warehouses lie in disrepair, withered from storms and salt, and every year it seems another one falls into the harbor.

knowledge (local) or profession (sailor) DC 15+:
An increased tax on this type of property keeps many of the owners from rebuilding and some have even relinquished the titles to their small warehouses, allowing them to fall into the hands of squatters and smugglers—or into the bay itself.

knowledge (local) or Profession (sailor) DC 20+:
Thieves and smugglers will sometimes gain access to such structures by using a small boat to slip beneath the pelican and either cut their way in or access a preexisting trapdoor.

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

Know Local, Bardic Knowledge: 1d20 + 1 + 1 ⇒ (13) + 1 + 1 = 15

It's a Pelican warehouse... Been a while since I last saw one. The ship can come to their dock to unload, it's easier and quicker than getting deeper into the port. Of course, it can be used for illegal goods from smuggler's ships. Most of these warehouse are old and ready to fall into the sea, so watch your step.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

Dwarves and the sea don't always mix well he says with a smile as he holds onto his holy symbol.

Dark Archive

male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5

"They don't have these in the Dark Archives. I will take your word for it." Annuit gives Keandre a wink and then sets to looking for a way in.

perception: 1d20 + 8 ⇒ (12) + 8 = 20


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Annuit tries the door. It appears to be locked.

Dark Archive

male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5

"Is anyone skilled at picking locks? Perhaps we can just smash our way through."

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

Not I says the dwarf.

The Exchange

Male Human (Ulfen)

"Not so loud there dad. Anyone might hear." A scruffy street kid says sidling up to the group. "You lose your keys, dad? I could help you there. I'm sort of a journeyman locksmith."

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

You are no spawn of mine comments the dwarf.

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