| Choon the Expendable |
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Thud takes the holy relics with slightly shaking hands. Most would take this to mean he is overcome by the honor of being given such a relic as the over-sized evicerator to wield and the emotion of being embraced, kinda, by the priesthood.
They are wrong, of course.
Thud is near to passing out from the heat by the time the rites are done and Notch has to sweet talk him into one of the Administratum's big coolers used for cold storage before Thud is back to his normal self.
That is not to say the rituals and gifts had no impact.
Thud emerges from that cooler still barely understanding what just happened. The priests hasn't tried to kill him. That was good. He now has one of their ripping-flesh-foe-cutters, which is nice even though it's a little gut-y, and he now had robes like that priest guy who's name he's long since forgotten.
This is FANTASTIC!
He strides across the camp, head held high and robes flapping. He wears his oversized rozarius on his left wrist, his book of scriptures (still bloody from father whats-his-face) swings from that same hip, and his broken evicerator hangs across his back. The thing weighs close to 45 kilos, but he wears it like it's barely there. All of this over the brilliant red robes of an Initiate and a beaten up piece of chest flack armor.
He strides into the nearest group of tech-priests he sees, jabs his finger at one with the teeney-tiny flames, and asks, You! Ping-Ping Plate!
Which Notch translates to, If you're free, my friend here would like you to weld a handle onto a door sized bit of slightly concave tank armor, please. It would be most helpful in our assault on the orks in the city.
@armor: cool. Most of the pics show them as having something akin to armor, that's why I asked.
@shield: Trying to make it so that the shield slides through doors when, not if, Thud runs into a door frame. I'd rather not spend this whole chapter rolling Str to get my shield through the door.
| Choon the Expendable |
So far we have a heavy gunner, two psykers, and an ogryn priest...
Is anyone else getting a Suicide Squad vibe right now?
In that we're mostly freaks.
Not that we're all going to die.
| The Ghost of War |
Plus another freshly-baked Firepriest-NPC (Notch) and a trio of local PDFs lobbing a light mortar in between them.
And BoggBears Sarge-in-progress and CMD-keens (in)famous medic Leni.
I see this coming together just fine ^^
@shield: well, if someone shows Thud'dr that if he turns the shield to the side he can get through the doors, that might work? ^^
Psi is in the midst of figuring out why in the name of the Omnissiah the meat-bags did park and half-wield 'his' tanks into a makeshift street barricade and why he is assigned to meatbag-grade weapon maintenance instead of repairing those poor tanks as something pokes at his metal should with the force of a flying tackle...
Couldn't resist *haha* :-)
Psi, Thud'dr.
Thud'dr, Psi.
Have a nice talk.
@Psi: For the situation, have a read of Choons last spoiler.
What he asked is so trivial, it probably isn't worth your time - it would take you no more than 5 minutes and the material is at hand and probably spare.
@armor: second thoughts and google-fu made me reconsider it. You can roll with all-but-helmet.
| Cmd-Keen Tech-Priest |
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What happened to his old shield? Celephix made him one mid page 20.
Psi is rather displeased with the interruption and shows it by turning away the ogre finger... with his manipulator claw
str: 1d100 ⇒ 88 Not even close to anything despite +20 from the claw
which feels like shoving a tree, and with the same success too.
Seeing how trying to strong-arm anything here is doomed to fail he falls back to his other way of showing people his displeasure. By using the "my ears are murdering me" setting on the vox machines that double as his vocal cords.
"A handle on the inside of an armor plate is illogical. It will be weldet to a tank which will mean the handle will be in the way of the compounding process. Even if circumvented the handle will still be between armor plates, far outside of reach for any personal that is not of liquid or gasous state. In which case said personal would not gain anything from reaching said handle because said state would make them unable to grasp it. I cannot accede to such an illogical request."
The so-called voice sounds like a headgehog being draped across a blackboard. Your ears WANT to start bleeding after the first sentence but as it still is only sound they can't. Poor them.
| Choon the Expendable |
Ya, it was kinda beat up.
Notch is brought to his knees by the unearthly noise! He cradles his head and moans as the tech priest screeches. Thud's ears feel like they're being cut in two, but is ok. He's had worse.
Gently, oh so gently, he reaches out his finger and places it on the priest's lips. Because of course that's where the noise is coming from.
BROKEN YOU? YOU NOT HELP? Emprah make it ok. EMPRAH good. EMPRAH fix.
| Cmd-Keen Tech-Priest |
Seeing that it is a vox transmitter, not common vocal cords the finger there is rather... unhelpful. It only muffles the sound a little.
Hearing this however he turns interested, switching to a... somewhat easier to listen to voice: "Fix? Ah, you're one of those ab-humans. I can most certainly 'fix' you. It is not necesarilly my speciality but I hear it is a good exercise. The Toughness of your species and lack of abundand higher brain functionality makes it highly unlikely to make any lasting misconfigurations. Perfect for the interested tech priest aspiring to a position under a magos biologis."
| Choon the Expendable |
The priest keeps squalking. Hmm. Thud thinks for a moment while Notch tries to get back up. Slowly.
Thud thinks. And thinks. Then he tries to put words to it....
...
...
...
Shield. You fix shield for me block greenie pow pew.
| Cmd-Keen Tech-Priest |
"It wants... a Shield? It is quite logical to wield such a contraption into battle. But what in the name of the Omnissiah went wrong at its birth that it cares about its life? Ahhh the mysteries. Anyway. Fine.
You, large metal over there. Turn upside down.
And drop stuff. ALL STUFF.
If I make you better, then I make ALL of you better."
For the Omnissiahs sake, I'm not going to embarass my work by being seen on the same... abhuman as that ramshackled contraptions it... wears?
Mechanical work:
Int 50
Master Enginseer +10
Tech Use +20
Combitool +10
= 90
Shield: 1d100 ⇒ 24 7DoS
Armor: 1d100 ⇒ 2 9 DoS
Executioner?: 1d100 ⇒ 45 5DoS
Rosarius?: 1d100 ⇒ 97 1DoF ah well, he wanted to get a look at that but it seems even if he gets the change he's not going to understand the tech behind it in the slightest.
| Choon the Expendable |
Thud does as he's told while Notch wanders off to find some painkillers for his head. And Psi gets introduced to the joy of working with an ogryn, possibly the least reasonable species the Emperor still calls his own.
But it gets worse, because this ogryn isn't normal. No, psi isn't nearly that lucky. No, This one is Curious! It takes all of ten seconds before Thud starts poking things he probably shouldn't.
| The Ghost of War |
Psi throws himself into this task, that is still more challenging than the maintenance task he was supposed to deal with at the moment.
The shield is quickly dealt with - it's pure mechanical after all, no intricate machine spirits to deal with and unusual enough to not fall under any formal restrictions.
A well formed, fitting grip for the brute is quickly wielded to a discarded armor plate roughly the size of the abhuman. Heating up the plasma cutter, the form is quickly flowing into its new shape, now closely matching the outlines of the Ogryn thus providing full cover without unnecessary waste of metal. After some thoughts, Psi adds a slight viewslid and fits in several shards of armaglass into the quickly cooling frame for a protected view.
Switching over to the abhumans armour, you decide that most of its body armor is within normal manufacturing parameters but lacks head protection. Ignoring a calculation of wasted effort for effect, you quickly craft a patchwork helmet from the leftover metal pieces from the shield project. The end product reminds of head protectors wordn on some planets during sport tournaments, consisting of heavy side, rear and brow protectors held in place by a thick but elastic band that once was a crucial part of a chimera engine - before getting severed by a shrapnel.
Finally, Psi approaches the interesting items of the abhuman.
Scanning the Rosarius he can quickly decide that all help is late for this once precious work of art, dedication and technology.
So he switched his attention on the Eviscerator. Now this looks promising.
Not to mention horribly lacking maintenance.
First off, he sets on cleaning it from the rusted-in blood and gore of previous reaping slaughter... Only to discover that he cannot scrub off anything using the usual cleaning ungents, acids and oils. Using the torch, at least some of it burns off, but the taint of rusted (now slightly burned) blood remains and withstands any further attempts of cleaning.
Setting optics aside (as the remainder should not be able to influence function) you turn to its inards. You recite the appropriate rites of maintenance ... but it does not react. As you detect a data and diagnosis port you plug in and send various authentication challenges and maintenance requests directly into its data core.
Only to receive one, and only one, response without any measurable time delay - as if the machine spirit isn't even considering your calls: Authorization Denied.
After a time that is longer than the time spent on the rest of Thud'drs items, you only managed to extract the name of the spirit. It calls itself "Duties End".
You never encountered a spirit that restrictive and blocking. Even your highest unlock procedures (which you shouldn't possess at your current rank in the first place) are denied with the very same reply. No logging access, no data fragments to restore or feedback challenge is answered according to Adeptus Mechanics protocol. Nothing.
| Cmd-Keen Tech-Priest |
Lets note that Psi is by no means a 'doting parent' towards the oversized thing with a childs mind. He does not even try to prevent Thud from grabbing places which he should not be grabbing - and since this is mainly welding work that is into the welding torch or the still molten metal. Looking at the big thing - and watching its reaction, as there is ment-to-injure-armored-humans hot and then there is ment-to-melt-hardened-steel hot he comments.
"See now? Go play with dirt over there. Fingers in bad places make big thing go ouch."
After thorougly working on the equiptment he brings over the executioner over to the Orgryn, or rather to his handler - off who he still doesn't know the name. He lugs the far too heavy thing in his manipulator claw. In a way that is most certainly appropriate to its rugged and venerated machinery but probably seems less-than-holy for a 'holy' weapon.
"The kit is over there. It will be more than up to the standard of this thing. This however eludes me. I have consecrated it with the appropriate litanies but its activation protocols refuse me. I mean Omnissiah forsaken REFUSES me. You will have to appease its machine spirit in some other way. If you do that it just might start working for you at any time."
| The Ghost of War |
Thud'dr takes one wound from a particular bad burn.
@helmet: it's ap5 against rending and impact attacks but only ap2 for energy and explosion effects
@shield: covers body&shield arm during normal operation (no movement penalty) but if Thud'dr gets the holy idea of ducking low and bowing his big head, you can achieve total cover by halving your speed. Obviously only covers your front facing.
@Notch: he is considered Thud'drs handler and everyone from the first mission (so Leni and Simmins) are considered 'familiar' according to the new Ogryn rules. Did you look them up yet Choon?
@all: how is it going? I'd like to start IC Wednesday or Thursday at last unless you really need more time?
| Cormaeg MacCammon. |
Sitting in his tent, the old Sergeant was slowly massaging his shoulder, moving his arm in a slow circle.
His rotator cuff was a bit stiff, only the latest of his many injuries over a long carrier as a hunter and then soldier.
Indeed, if one were to just look at him, he would give an impression of having slowly been chipped away at through his life, until only the toughest, hardiest most mean parts of him remained.
He was a scrapper, a junkyard dog of a fighter, less a man now than a collection of corded muscles and sinew, which had then been poured into a taunt and tanned skin that by now looked more like the leather of an old and worn boot.
All that decorated with prodigious body hair, white and bristly like a boar at the end of his life.
Still, he was an old soldier, too old to quit, too tough to die.
The guard was his life now, and he was going to see it through to the end.
| Choon the Expendable |
Thud yelps when psi burns him and does as he's told. He sucks on the burn as he draws symbols in the dirt. They're more like pictures, really, but he seems satisfied enough while he waits.
The new additions and repairs on his gear make him very happy and he tries to hug the cogboy who has just become his new best cogboy friend!
This can be easily dodged and doing so won't hurt his feelings. His hugs miss Notch all the time.
Notch introduces himself with a hearty handshake. It's clear just from looking at the man that he's new to the priesthood. He has the bearing and calluses of a guardsman even if he's dressed in robes.
Thanks for trying anyway. He'll use just about anything as a weapon, but, where we're goin', we'll use every bit of advantage we can get.
-----------------------------------
I need to re-read the new ogryn rules, but I think I'm good to go and tougher to kill than ever! I also need to look up the spread rules you modified again. It's been a while since I used a Ripper.
| Choon the Expendable |
Would it be possible to add a link to they One Drive stuff to the campaign tab? I'm having trouble finding the link for the ogryn rework.
| Krish |
No avatar for this one, because the avatar image pages are malfunctioning.
Finishing fleshing out the new psyker here. I am planning on turning him into a melee focus combat psyker, as well as a handful of support powers.
Can you remind me of the rules for asking for additional equipment? Current modifiers, etc...
Also, is it 2000 or 2500 that allows the option to change specialty/get a bonus?
Also, would there be any extra bonus or penalty to requisitioning a force weapon?
| Choon the Expendable |
I have some editing to do to bring Thud into compliance with the new Ogryn rules, but I can get that done soon. By tomorrow, I hope. Even if it's a little slow in getting updated I think I'm good to go. It shouldn't change much as far as numbers. I think. Just lots of formatting and making things clear.
I think.
| Krish |
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I hope the flavor of the cybernetic replacements are acceptable. If you want to modify the craftsmanship of the limbs that is fine with me. Even a battle-tested psyker is lucky to escape an encounter with Tyranids with his life.
The hills and vistas of his homeworld are among his most treasured dreams. He cannot even remember its name, though his record contains it. Mountains, valleys, and wide plains. Learning the craft of the Arbites.
The regimented life of the Scholastica Psykana. The Trials of Sanctioning. Countless hours of touching the seething maelstrom of the Immaterium.
Innumerable battles with the men and women of the Mobile Infantry. Men and women he had some to respect, to call brother and sister, and in a few cases, to love. The keen pain of loss at Duty's End.
Most often of late, he relives the terror and agony of his mutilation. The shock of seeing the Lieutenant-Psyker slain by the massive genestealer creature. Taking up the Lieutenant's force sword and having its psy-circuitry awaken to his touch. Assaulting the creature alone and knowing he was going to die. The huge genestealer holding him in is many clawed hands, and slowly, effortlessly, gleefully it seemed at the time, tearing his arm and leg off of his body. Watching in horror as it ate the stolen limbs; his limbs! The bolter shells shattering the genestealer as a trio of black-armored Astartes hove into view like avenging angels; like young gods of war. Trying to struggle into a sitting position at least, to not be seen as weak by the God-Emperor's chosen warriors. Blackness.
The blaring of the speaker jolts Krish back to full wakefulness as the boarding ramp of the lander hisses open, "Landing complete.
Standby for debarkation. The God-Emperor go with you, Soldiers."
Gathering his staff and his bag, kissing the aquila pendant around his neck, Krish stands and turns toward the door. Another world. Another regiment. More Guardsmen he will try to protect. This is why he is here. This is why he still serves. The God-Emperor protects and, as His tool, so too does Krish. Until Duty's End.
A tall, well-muscled man steps off the orbital shuttle with a small duffel slung over his back, a tall and finely crafted staff held in his left hand. Dressed in the typical traveling cloak of one of the Imperial Guard, this one wears the insignia of a Primaris Psyker on his lapel. The pocket of clear space around him as the other fresh Guardsmen avoid coming too near marks him more obviously still.
Every other step he takes is accompanied by a faint hissing sound and the crunching of metal against the gritty dirt of this latest war zone. Still not entirely accustomed to the augmetic replacement, the sound sometimes catches Krish by surprise causing a minor hitch in his gait every now and then.
Pausing to read the information on a dataslate and compare it to the camp before him, Krish finds his way to the Administratum Regimentalis compound. After standing in line for his turn at in-processing, Krish sets a coil of memory wire into the reader and thereby uploads his orders into the cogitator banks of the Serenus First Armored Regiment.
Krish Exeter Stammatis
Rank & Assignment:
Primaris Psyker
Insert squad assignment here
Serenus First Armored Regiment
Age:
Twenty Seven
Height:
200.66cm
Weight:
110.22kg
Eye Color:
Gold-Flecked Blue
Hair Color:
Grey (gains faint blue glow when using psychic powers)
Pre-Enlistment Life:
Entered training with the Adeptus Arbites at age of twelve.
Psychic potential discovered at age of fourteen; remanded to Adeptus Astra Telepathica.
Five years training with the Scholastica Psykana.
Aptitude for offensive powers noted, assigned to Imperial Guard.
Reason for Enlistment:
To serve the Emperor.
Completed Specialist Training:
Sanctioned through the Scholastica Psykana Calixus.
Granted designation as Savant Militant by Scholastica Psykana.
Granted designation as Primaris Psyker after extensive testing and suitability examination.
Awarded Novice Cognate for skill with Biomancy.
Awarded the Crimson Aeon for skill with Diviniation.
Additional Remarks:
Assigned to Asarkin Third Mobile Infantry Regiment for ten years.
Re-Assigned to Asarkin Fifth Mobile Infantry Regiment for two years; right arm and right leg replaced by cybernetic prosthetics after injury taken while fighting Tyranid vanguard organisms.
Re-Assigned after recovery to Serenus First Armored Regiment.
| Monia |
Ok, so, looks like that Monia hasn't spend any xp apart from her initial 300 meaning she has a nifty 1700 to spend if I got that right. UNLESS I SOMEHOW CALCULATED SOMETHING WRONG.
So, what does a Psyker spend their xp on?
For starters:
Psy Rating +1 (2 -> 3; 600)
Flame Breath (300)
Dominate (200)
Terrify (400)
Linguistics: Imperial Codes (100)
Total: 1700
They were afraid of her, she knew. Whilst being wary of Psykers was generally the common sentiment most Imperial Citizens felt when in proximity to a Throne-Bound, it always turned to fear when they found out she was a pyromancy specialist.
Again, to be expected. Psychic Flames were generally very Loud , not the most subtle in application and usually meant someone or something was being burnt to death when the situation called for her powers to be used. Long years of being feared had its upsides and downsides. On the one hand, she was generally left to her own devices. On the other, it meant being sent into the thickest of the fighting, usually because your commander was afraid of you snapping one day and burning him to a crisp and, because a human flamethrower was a handy thing to have on your side at times.
Now, while she was primarily a Pyromancer, Monia has still received some training in Telepathy. But not the Telepathy that usually comes to mind when the school is mentioned. She didn't so much as read minds as use the fear she was all-too-familiar with to her advantage.
With the little time off she had from active duty after their last encounter with the Orks - and she was honestly surprised she had survived at all with how much warp energy she had unleashed then and there - she wasted no time in furthering her mastery over the warp because Emperor knew when she was going to get rotated back onto the front lines.
| The Ghost of War |
@Monia: Looks good but for Terrify. It lists Hallucination as prerequisite and I don't think you got that power too, right? (saw it in your original purchases. All fine!
@Krish: welcome slowleg! The leg actually sounds like it is of low quality (unless you only fluff it but it is fully functional after all). Normal craftsmanship prosthetics for fluff is good with me at character generation, so your good. Higher grade ones do provide benefits so you have to requisite them as usual.
Force weapons are extremely rare, so there is virtually no chance to get it out here "out of chance" (availability -50) but I can see the wish for it. Roll me a d100. If it is 15 or less, we can work out a story of how you got one "back then".
| The Ghost of War |
@MacCommon: Are you done as well? looking at your alias, I guess he's still his old self, yes?
Have a look at Mission Gear requisition (p. 165ff) because ...
Maj. Gnutr (CO of Serenus 1st Infantry formations) has ordered every squad pushing into the city on foot to be equipped with the following gear:
- one long-range vox caster
- two breaching charges or a multikey
- one monocular
- one additional krak and frag grenade per soldier
- one additional medikit
Situational modifiers:
- mission importance: important +10
- Serenus 1st supply officer: +10
- Supply situation: unorganized -10
- situation: near victorious +10
- your base modifier as squad-level Non-Com: 20
@Leni: You can give one of your previous squad mates the medic training for free... now that we know the setup, you can choose between Simmins and Monia (leaving Thud'dr aside for obvious reasons).
| The Ghost of War |
Once you get your cybernetic brain enhancement, you might actually do that.
As if going priest isn't unusual enough for an ogryn, now he goes substitude medic as well *lol*
Just imagine it.
Youre cut open by an Ork cleaver and face the death blow but pass out before it lands...
You wake up.
Bright light overhead, beeping medical devices around, it smells like antiseptic.
You barely lift your head ... and see an Ogryn performing surgery on you.
Wow ...
| Cmd-Keen Medic |
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As I mentioned before if it is okay with you Choon then she DID try to let Thudd help. Once. Holding someone down when pain suppressant went low. Then had to fix 2 more broken bones.
I'd tend towards giving Monia the medic training. First it is really helpful to have someone cauterize a wound with the flick of a finger when necessary. Second I'm pretty sure the story for that is something along those lines of: "You effing burnt one of OUR guys? AGAIN?!?!? YOU'RE COMING WITH ME. NO, YOU'RE HELPING! SHUT IT! NO IS _NOT_ AN ANSWER!"
| Choon the Expendable |
You do realize what this means though. Thud helped. It was once, but he helped. He's basically your right hand man now. ;)
| Cmd-Keen Medic |
He is. But Leni is very bossy in her work and should know that she's got a mean mouth but always makes the ouch go away. Unless you don't follow her instructions when she's busy with ouch-away stuff. Then she knows where to push to make the ouch-that-was-gone-away come back and bite. HARD.
So I think they have(or will) be able to figure out an arrangement
| Choon the Expendable |
Oh, definitely. I have no doubt of that. It should probably already be established.
Hmmm. I did have 100ep left, I think. I could make you a "familiar" character.
| Cmd-Keen Medic |
@Notch: he is considered Thud'drs handler and everyone from the first mission (so Leni and Simmins) are considered 'familiar' according to the new Ogryn rules. Did you look them up yet Choon?
Pretty sure you don't have to spend anything for that after GoW posted the above line =3
| Krish |
@Krish: welcome slowleg! The leg actually sounds like it is of low quality (unless you only fluff it but it is fully functional after all). Normal craftsmanship prosthetics for fluff is good with me at character generation, so your good. Higher grade ones do provide benefits so you have to requisite them as usual.
Force weapons are extremely rare, so there is virtually no chance to get it out here "out of chance" (availability -50) but I can see the wish for it. Roll me a d100. If it is 15 or less, we can work out a story of how you got one "back then".
I was mostly fluffing the leg, but poor craftsmanship on the leg makes for a good story; I like it. Krish now has a puffing, gimpy leg.
Would you be willing to allow a background roll for better than common on the arm? It is his dominant arm and, and he did lose it right after cutting an arm off of a broodlord. Perhaps a chirurgeon wanted to give him a hand up. So to speak...
Honestly though, I am happy to have a chance at starting with a force weapon. Here goes....
Hoping against hope: 1d100 ⇒ 6.
OMFG!!! WOOOOO!!
Can it be the same force sword he used when his Lieutenant-Psyker fell to the broodlord?!
I can't believe it worked...
| The Ghost of War |
Who am I to deny fate, eh?
Force Swords are even rarer than staffs but I like the fluff of it, so how about ...
... you have a force staff that contains the damaged pieces from your masters destroyed sword in its tip?
@Arm: I fear your base modifier would not suffice for a better-than-normal craftsmanship arm implant.
| Krish |
Who am I to deny fate, eh?
Force Swords are even rarer than staffs but I like the fluff of it, so how about ...
... you have a force staff that contains the damaged pieces from your masters destroyed sword in its tip?@Arm: I fear your base modifier would not suffice for a better-than-normal craftsmanship arm implant.
Sounds good to me. :) The staff's headpiece is made of the fragments of the old shattered blade, and its psy-circuitry was also salvaged. It wakens to his touch smoothly and easily, like a long-time lover.