
DM Zirhark |

Finger nipper gives it a great attempt. At first he seems like he isn't even trying its so easy. Then he quickly loses his cool as Squely Nord picks up the pace, and is finally thrown from the piglet with a quick jerk.
DC 10 reflex save to catch yourself or take 1d3 ⇒ 3 damage as you fall on your face.
Who's next?

Fingernipper |

Ref save: 1d20 + 7 ⇒ (14) + 7 = 21
Fingernipper is thrown from the piggy's back, but lands gracefully on his feet and is determined to try again.

Rumple Stickskin |

As Rumple sees Cara knocked to the ground as well, his pride on his riding skills overpowers his reluctance to give in to the other goblins' demands.
"Out of my WAY!" he cries, and rushes forward to show the clumsy goblins how riding Squely Nord is done.
Fast Mount Onto Squely Nord: 1d20 + 11 ⇒ (15) + 11 = 26
Round 1: 1d20 + 11 ⇒ (15) + 11 = 26
Round 2: 1d20 + 11 ⇒ (10) + 11 = 21
Round 3: 1d20 + 11 ⇒ (15) + 11 = 26
Reflex if necessary: 1d20 + 3 ⇒ (10) + 3 = 13
Three 15s and two 10s, that's improbable. Are we sure this roller is always random?
I am assuming here that rumple is not wearing his armor, as he is partaking in festivities.

Fingernipper |

I was super confused as to how you get a +11 bonus to ride at 1st level and then I realized goblins get +4 racial to ride checks. Silly me.

Gutspiller Toadslime |

Ha! Have you seen the bonuses goblins get for Stealth? It's crazy!
Distracted from her Rumple-watching, she tried to quell the suddenly upset Alphonse, "Fonse, wee can shtill danshe...."
More slyly, and accompanied by a coo-ing gurgle, "I bet you good rider, to! Mebbe you show me how good you ride?"

DM Zirhark |

Rumple you Epicly stick the fast mount, leaping onto the pig while he is still bucking. You proceed to stay on and take a drink of ale like there was nothing to it, and after 18 seconds you leap off and land a beautiful landing. With this the whole village goes nuts with excitement. The chief yells from his chair, which is now next to the pit, "EXCITING!!! This calls for an award." The whole crowd is in awe that the chief spoke out loud. At least half of the goblins feint.
He reaches into his sack and pulls out a gourd and hands it to Slorb, whispering something to him. Slorb turns and says "Sorry, Chief got excited and forgot how scary his voice can be. He says this be for you Rumple, it is a Dragon Brew Gourd. It help on your quest."
Slorb then turns and thinks for a minute. "I thinks our next game should be Eat a bag of Bull Slugs real quick. Who wants to play?"
The chief whispers something else to Slorb. Slorb turns and says "Chief says he has more prizes for winners of games."
The object of Eat a bag of Bull Slugs real quick is to eat and keep down 5 bull slugs in under a minute. You will make a roll to stomach each one. Eating a bull slug takes a full round action, so you essentially get 10 tries to eat 5. If you wish to play you must make a DC 15 fort save to stomach each one, spitting out the poisonous part of the slug. Failure means you have to try to eat that slug again. This drops to a DC 10 fort save for each one you eat and choose to not spit out the mildly poisonous slime bladder. But choosing to eat the poison may or may not have consequences. Good Luck

Gutspiller Toadslime |

"Me not spit out the slime bladder, show you all what real tough goblin like!"
Slug 1:
1d20 ⇒ 12
"You see! I real tough goblin!"
Slug 2:
1d20 ⇒ 2
1d20 ⇒ 7
1d20 ⇒ 6
1d20 ⇒ 9
1d20 ⇒ 20
"Stupid Slug! You stay et!"
Slug 3:
1d20 ⇒ 7
1d20 ⇒ 7
1d20 ⇒ 5
1d20 ⇒ 5
"I don't feel good..." lets out Gutspiller, humiliated at her abject failure to live up to her boast as well as having injested two of the Bull Slug slime bladders.
Man, the dice sure ain't rolling in my favor today!

Cara Jos |

Cara Jos is sad. He wanted to try again to dance. However, with a grin on his face "Congrats Rumple"
When he listen about the new game, he smiles. "I wanna try. This time I´ll do it"
Slug 1
1d20 + 4 ⇒ (16) + 4 = 20
Slug 2
1d20 + 4 ⇒ (7) + 4 = 11
1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (11) + 4 = 15
Slug 3
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 4 ⇒ (16) + 4 = 20
Slug 4
1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 4 ⇒ (9) + 4 = 13
Slug 5
1d20 + 4 ⇒ (7) + 4 = 11
"I did it, I did it..."

Fingernipper |

Slug 1:
1d20 + 2 ⇒ (19) + 2 = 21
Slug 2:
1d20 + 2 ⇒ (20) + 2 = 22
Slug 3:
1d20 + 2 ⇒ (16) + 2 = 18
Slug 4:
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (16) + 2 = 18
Slug 5:
1d20 + 2 ⇒ (20) + 2 = 22
Fingernipper inhales the slugs, expertly spiting out the poison part. He has a bit of trouble with the 4th one, but powers through to the end.
Apparently I stole Gutspiller's dice luck.
"Me no see what big deal is. Slugs tasty."

Rumple Stickskin |

Rumple, who is 1 for 1 in the winning games department, feels he should quit while he is ahead, especially after Fingernipper's dazzling display of stomach. He rests on his Squely-Nord-riding-laurels, and drinks more booze and another apple.
Fortitude: 1d20 + 5 ⇒ (10) + 5 = 15
He's drunk but not puking.

DM Zirhark |

"Wow, so fast. We have winners. So many slugs, so fastly." Slorb will say, with a surprised look on his face. The chief will motion him over, and whisper something into Slorbs ear. Slorb will walk over to the chiefs hut and return with a Dogslicer. The Dogslicer will be handed to Fingernipper since he ate them the fastest.
"Chief says for winning you borrow his Gourge of Gluttons. You must bring it back after mission. Or we do bad things. Chief also say this is time for traditional goblin game. We now will play Hide or get clubbed. Everyone in the village can play!". An exciting cheer comes from all the goblins.
Ok I will need a DC 17 fort save from Gutspiller and Cara Jos for eating slugs and not spitting out the poison. Else be sickened for 24 hours.
The object of the game is simple. All who wish to try and win the game may attempt a stealth check. After that the goblins will set out to find you. If you are found you will get clubbed by each one that finds you. Good Luck.

Fingernipper |

"Hee, hee, heeee." Fingeripper cackles, brandishing his new dogslicer, as he runs off to try and hide.
Stealth(untrained) +13 (+5 dex, +4 size, +4 racial): 1d20 + 13 ⇒ (1) + 13 = 14
He decides to hide by covering his eyes, because if he can't see you, you can't see him. He does so next to the bonfire, since it is a chilly night and he doesn't want to catch cold waiting for someone to find him.

Rumple Stickskin |

Rumple seems more interested in the clubbing aspect of the game than the hiding one. He leaps onto Pyhrra and rides around searching for hidden goblins.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Rumple sees Fingernipper 'hiding' by the fire, and rides over to clonk him on the head. He gives a shriek of delight at his finding skills.

Alphonse Treesplitter |

Sorry, had to fly home
Alphonse, busy punching the air and scratching his naked tummy for these last few minutes squelches loudly as he hears his favorite game announced.
1d20 + 4 ⇒ (17) + 4 = 21
He burrows under a wigwam, giggling incessantly before he shushes himself.

DM Zirhark |

Alright, Finger Nipper being out already, the rest of the goblins set out to find the rest of the party
1d10 ⇒ 2
1d20 - 1 ⇒ (8) - 1 = 71d20 - 1 ⇒ (8) - 1 = 7
You are not found
1d10 ⇒ 9
1d20 - 1 ⇒ (10) - 1 = 91d20 - 1 ⇒ (14) - 1 = 131d20 - 1 ⇒ (2) - 1 = 11d20 - 1 ⇒ (19) - 1 = 181d20 - 1 ⇒ (10) - 1 = 91d20 - 1 ⇒ (8) - 1 = 71d20 - 1 ⇒ (18) - 1 = 171d20 - 1 ⇒ (19) - 1 = 181d20 - 1 ⇒ (14) - 1 = 13
You are not found
Your stealth is so high that Goblins walk literally right by you and have no idea
will continue tomorrow

DM Zirhark |

Slorb stands up after the game is announced over, "So either they ran away or are great hiders. Either way the game is over." A few minutes later you all will gather out of your hiding spots. Dumbfounded he couldn't find any of you Slorb continues, "I see I see... Well prize is here. Chief is loaning his Ring That Lets You Climb Real Good."
With this the goblins all get really excited. Never has only one person been clubbed. The chief Thinks for a minute and then whispers to Slorb, with a surprised look on his face he turns and says "The chief has called for the final game of the night, The Rusty Earbiter." Everyone gasps at the mention of this game.
"Who is brave enough to crawl through the Rusty Ear Biter?"
This game is infamous for the number of ears it has claimed. It is a hollow coil of rusty wires, barrel hoops, bent swords, and thorny branches and vines that is kept behind the chiefs house when not in use. There are currently 3 ears hanging off of points within. Climbing through the Rusty Earbiter requires a series of three DC 15 Escape Artist checks. There is no time limit but too many failed checks could result in the goblins becoming bored and walking away, resulting in a loss. Once you enter you must finish to escape. Good Luck

Gutspiller Toadslime |

Gutspiller, fallen asleep while hiding, jerks upright at Slorb's sudden talking. Stupid Slorb, him wake me up when I sleeping! Burn him and bleed him and crack his bones, I'm going home!
Resolved to make her way home, Gutspiller wanders inadvertantly into the Rusty Ear Biter course.
1d20 + 2 ⇒ (12) + 2 = 14 "What this?!"
1d20 + 2 ⇒ (15) + 2 = 17 "Ha! Stupid wires and bushes and stuff, Gutspiller Toadslime show you!"
1d20 + 2 ⇒ (2) + 2 = 4 "Ow! What I stuck on?"
1d20 + 2 ⇒ (1) + 2 = 3 "Aiiiiiiiii! Where am me?"
1d20 + 2 ⇒ (17) + 2 = 19 "Oh, I see I house from here!"
1d20 + 2 ⇒ (8) + 2 = 10 "Err, me not see I house. Toad, where our house?"
1d20 + 2 ⇒ (16) + 2 = 18 "Slorb, what this, Rusty Ear Biter course? I'll turn you into a dog for this!"
Pausing a moment to look back, her eyes go huge. "That really is Rusty Ear Biter? I win! I win! I win! Where I get prize?"

Fingernipper |

Fingernipper, rubbing his head from his clubbing, takes his turn at the Rusty Ear Biter.
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (7) + 5 = 12
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 5 ⇒ (12) + 5 = 17
Torn and bloody, it takes Fingernipper longer than one would have thought to navigate the Ear Biter.