Goblin

Alphonse Treesplitter's page

17 posts. Alias of The Lobster.


Full Name

Fatmouth "Alphonse" Treesplitter

Race

Goblin

Classes/Levels

Druid 1 (Saurian Shaman)

Gender

M

Size

S

Special Abilities

Pachycephalosaurus animal companion

Alignment

CN

Languages

Common, Goblin, Druidic

Occupation

Amateur Dentist

Strength 14
Dexterity 18
Constitution 10
Intelligence 9
Wisdom 14
Charisma 10

About Alphonse Treesplitter

Fatmouth "Alphonse" Treesplitter is a descendant of the fabled goblin lord Axey Powerhouse, who claimed the family name of Treesplitter by chopping down a hundred trees and four treants with his axe all in one day. Treesplitter is very aware of his heritage, and it shames him deeply. He has always had a deep fondness for nature.
He prefers the name Alphonse, as it is the name of the half-orc who showed him the path of the Druid.
He met his animal companion while very, very drunk. He named it "Gecko". Once sobering up, he realized that Gecko is, in fact, a dinosaur. Regrettably, despite all attempts to teach it otherwise, it only replies to Gecko.

ALPHONSE

STATS:
ALPHONSE
CN
SMALL
DRUID 1 (Saurian Shaman)
MALE

STR: 14 (+2)
DEX: 18 (+4)
CON: 10 (0)
INT: 8 (-1)
WIS: 14 (+2)
CHA: 10 (0)

HP: 8
AC: 19
TOUCH: 15
FLATFOOT: 15
ARMOR CHECK PENALTY: -1
MAX DEX: 6

FORT: +2
REF: +4
WILL: +4

ATK
MELEE: +3
RANGED: +5
CMB: +1
CMD: 15

Equipment:
Leather Armor, Armored Kilt (treats Leather Armor like Medium Armor), wooden shield, scythe (1d6), 35 darts (1d3).
Prepared Spells:
3 orisons and 2 1st levels a day.
DRUID POWERS
Nature Bond (Ex):
At 1st level, a druid forms a close bond with an animal companion. A druid may begin play with any of the animals listed in Animal Choices. This animal is a loyal companion that accompanies the druid on her adventures.
Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion. If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. This ceremony can also replace an animal companion that has perished.
Nature Sense (Ex):
A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex):
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
A saurian shaman can use wild empathy with dinosaurs and reptiles as a full-round action with a +4 bonus.
SKILLS:
]HANDLE ANIMAL: 1 rank (+4)
PERCEPTION: 1 rank (+6)
RIDE: 1 rank (+12)
SURVIVAL: 1 rank (+6)
TRAITS:
Dangerously Curious: You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
Fast-Talker: You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
FEATS:
Mounted Combat
GECKO
STATS:
GECKO
PACHYCEPHALOSAURUS 1
CN
MEDIUM
SPEED 30

STR: 15 (+2)
DEX: 16 (+3)
CON: 13 (+1)
INT: 2 (-4)
WIS: 12 (+1)
CHA: 5 (-3)

HP: 17
AC: 19
TOUCH: 16
FLATFOOT: 16
Has Studded Leather Armor

MELEE: +3
RANGED: +4
CMB: +3
CMD: 16

ANIMAL COMPANION STUFF
Link (Ex):
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex):
The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal).
TRICKS KNOWN
ATTACK:
The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.
SKILLS:
Swim: 1 rank (+6)
Climb: 1 rank (+6)
FEATS:
Armor proficiency, Light and Medium
Attack: GORE 1d8