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You are goblins of the Licktoad tribe, who live deep in Brinestump Marsh, south of the hated man-town called Sandpoint. Once, other goblins tried to burn Sandpoint down, and they would have been legends if they had succeeded. But they didnít bring enough fire, and got themselves killed as a result.
Yesterday, your tribe discovered that one of your own had been using forbidden arts and was engaged in one of the greatest of taboosówriting things down. In fact, rumor holds that what he was writing was a history of your tribe! Thereís no swifter way to bring about bad luck than stealing words out of your mind by writing them down, and so your tribe had no choice. You branded the goblinís face with letters to punish him, which is why everyone calls him Scribbleface now, and then you ran him out of town, took all of his stuff, and burned down his hut.
Thatís where things got interesting, because before you all burned down his hut, Chief Gutwad found a weird box within the building. Inside was a map and a lot of fireworksófireworks that immediately came to use in burning the hut down. Then, this morning, Gutwad announced that tonight there would be a feast in order to drive out any lingering bad luck from Scribblefaceís poor decisions. But perhaps even more exciting, all of you have been secretly invited to meet at Chief Gutwadís Moot House. Why would the chief want to speak to you? It can only mean that heís got an important mission for you all... one that the other goblins of the tribe couldnít pull off. This could be your chance to go down in Licktoad history!
As you all wait outside Chief Gutwad's Moot House (even though you are all well known to each other) Goblins have a terrible memory so you introduce yourselves to your companions boasting to each other about who you are and what you can do.

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"I hafes secret infite!!!", Glab shouts loudly as he waits in front of Chief Gutwad's Moot House.
To get more attention, Glab would climb on top of his boar Gurgle and stand on his saddle.
"It fery secret and that why Glab special!!!", he shouts as he jumps on top of Gurgle's saddle, annoying the boar.
When others come Glab surprises with awesomeness trick!
Satisfied with his own brilliance on how to impress others, Glab awaits the arrival of the other goblins that have been invited.

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A runt of a Goblin appears before the rest and squeaks. you both silly, I master of fire and make big booms. But not any more special than you all, just diffrent! a large rectangular object seems to be pushing along the sides of his pack, along with several vials around his belt and person.

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Seeing as multiple goblins have shown up, Glab deems this a good opportunity to show his trick.
"Freaksbee move!", he shouts, and his short legs come off Gurgle's saddle as Glab himself begins to float. Once in the air he starts spinning like a frisbee and flies off, crashing into the roof of Chief Gutwad's Moot House. "Bwahahaha!"
You sees surprise you do! Super special freaksbee landings!
Gurgle, despite being a boar, appears to produce a sound as if sighing.

Nurpuls |

Nurpuls looks at all the Goblins gathered and smiles at his thoughts of races cowering before the Goblins. Greetings I be Nurpuls and I happy to be with many Goblins glory to Hadregash and the mighty Goblins He seems to have a feverish light in his eyes as he speaks.

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All goblins are aware Chief Gutwad does not speak directly to his subjects and you are ushered in by the goblin Slorb, through who Chief Gutwad communicates this instruction because he can handle the might of the Chiefís words without fainting from fear since the words that come out of his mouth are so mighty that they might frighten away all the words in the heads of lesser goblins.
As you look about the interior you see the room is filled with Licktoad heroics crammed with trophies such as stolen weapons, shiny bits of treasure, and the brine-pickled bodies of dozens of brutally slaughtered small furry animals (mostly dogs).
Chief Gutwad sits upon his massive chair 6 feet tall and you'll are directed by Slorb to sit on the dirt before the Chief. A great honour.
To your shock Chief Gutwad speaks directly to you. In a deep booming voice he says "You all be heroes. Each of you. You are best Licktoads but for me. And maybe but for Slorb. That you arenít fleeing in terror from mighty sound of my voice is all the proof you should need. Yet soon, all Licktoad goblins will know your might, for I have picked you for a dangerous mission. ìYou know about fireworks and map we found in Scribblefaceís hut. Fireworks were fun. But map is more fun. It shows a route to a place near the coast where Scribbleface found fireworks. And it says there are more fireworks there! ìI want them for Licktoads. You all go get them tomorrow. Tonight we have big bonfire to burn bad luck away from you, and we play many games. Much fun. Tomorrow you fetch me fireworks. If you meet men, you make them dead. If you meet dogs, you make them dead. If you meet horses, you make them dead. If you meet Lotslegs Eat Goblin Babies Many, you maybe should run. And if you not find fireworks, you not come back or we feed you to Squealy Nord! If you have any questions ask Slorb. I no have time for questions. Now go!

Goma Gashi |

"Fireworks? Fireworks! If we get much fireworks Licktoads be invincible! All will fear us!"
Tuk Tuk: "Why would fireworks make goblins of the Licktoad tribe invincible?"
Goma: "It will give us the ability to create a fearsome display of power. If our enemies fear us then we win without even going to battle."
Tuk Tuk: "Ah..."

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All goblins are aware Chief Gutwad does not speak directly to his subjects and you are ushered in by the goblin Slorb, through who Chief Gutwad communicates this instruction because he can handle the might of the Chiefís words without fainting from fear since the words that come out of his mouth are so mighty that they might frighten away all the words in the heads of lesser goblins.
As you look about the interior you see the room is filled with Licktoad heroics crammed with trophies such as stolen weapons, shiny bits of treasure, and the brine-pickled bodies of dozens of brutally slaughtered small furry animals (mostly dogs).
Chief Gutwad sits upon his massive chair 6 feet tall and you'll are directed by Slorb to sit on the dirt before the Chief. A great honour.
To your shock Chief Gutwad speaks directly to you. In a deep booming voice he says "You all be heroes. Each of you. You are best Licktoads but for me. And maybe but for Slorb. That you arenít fleeing in terror from mighty sound of my voice is all the proof you should need. Yet soon, all Licktoad goblins will know your might, for I have picked you for a dangerous mission. You know about fireworks and map we found in Scribblefaceís hut. Fireworks were fun. But map is more fun. It shows a route to a place near the coast where Scribbleface found fireworks. And it says there are more fireworks there! ìI want them for Licktoads. You all go get them tomorrow. Tonight we have big bonfire to burn bad luck away from you, and we play many games. Much fun. Tomorrow you fetch me fireworks. If you meet men, you make them dead. If you meet dogs, you make them dead. If you meet horses, you make them dead. If you meet Lotslegs Eat Goblin Babies Many, you maybe should run. And if you not find fireworks, you not come back or we feed you to Squealy Nord! If you have any questions ask Slorb. I no have time for questions. Now go!

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Slorb pulls out what appears to be some leafy-papery thing which has lots of pictures and lines (no evil words) and hands it to Zord.
"See map, but go quickly to the big bonfire! Lots of games and fun and burning! Make bad luck to go away, give you good luck so maybe you not die and be eaten by Vorka."
You make make a Knowledge Roll with a DC check of 10 (Can be taken untrained) to learn the following or ask around the village. This is common knowledge which your Goblins have even if you don't. You may discuss what you've learned and head to bonfire when ready. Being Goblins you can't keep a secret and feel free to show off to the other Goblins about your mission!
Babies Many and maybe Vorka.
showing little more than the Licktoad village, the old shipwreck on the
coast that supposedly contains the fireworks, and the creek that runs
between the two locations. By following the creek, the PCs
should be able to easily reach the old wreck. Unfortunately,
the old wreck is also located in the part of the swamp that
all Licktoads know to be the territory of Vorka the cannibal

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"I know marsh! I lif there many years when bump head into tree. I meet Gurgle there!"
Knowledge (Untrained): 1d20 ⇒ 20
Without bothering to ask around, confident with his own experience in the marsh, Glab would head directly towards the bonfire to check out the games. "Where games?", he asks loudly. "I important for fireworks that make place go boom. I play games many!"

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Teregem puts his finger in his mouth and starts the chew on it as if deep in thought.
Know nature: 1d20 + 6 ⇒ (14) + 6 = 20
general knowledge: 1d20 + 2 ⇒ (2) + 2 = 4
teregem look forward to finding fireworks. Also look forward to playing games! Hope we no meet Lotslegs Eat Goblin Babies Many!

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On hearing the rumours the other Goblins of the tribe are very jealous. They want to be heroes and get the fireworks but they're also cowards and too scared to face Lotsolegs, Vorka or the other dangers of the swamp.
As night falls, a group of four struggling goblins carry the Teeter Chair (with Chief Gutwad sitting atop it) out to the bonfire, and the chief lights the fire with a Desnan candle. This signals the start of an all-night party that features lots of good things to eat (snails, fish, and snakes) as the evening continues with feasting and dares. The chief brings out a barrel of fermenting cider apples early on.
Zigzag, a viscous little goblin renown for something none of the Goblins can remember, finishes drinking his cider, sneaks up and steals the map from the "Heros" and says, "You no heroes, you can't even hold on to map. If you want map you must show us you heroes. Otherwise we make small map into small fire" and he bursts into laughter thinking he his funny. Some of the other goblins start laughing as well.
Biter, one of the goblins who are slightly friendly with the Heros says, "You must be drinking and celebrating. Doing some dares makes everyone shutup and says yous all are heroeos. Maybe even chief give you some reward."

Goma Gashi |

Goma will taunt Zigzag. Distract him so that (hopefully) another 'hero' can sneak up on him from behind.
"You want be hero Zigzag? You come with us. You lead the way. You not scared of Lotslegs or Vorka are you?"
bluff: 1d20 + 2 ⇒ (17) + 2 = 19

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Standing not too far from the others, Glab quietly sneaks up on Zigzag from behind.
Stealth: 1d20 + 11 ⇒ (8) + 11 = 19
When he's only several feet removed from the goblin holding the map, Glab's eyes start to twitch. Glab's feet slowly detach from the ground as his eyes spin even faster, causing him to fly a few inches above the ground. Then he flies towards Zigzag as fast as he can, and attempts to quickly snatch the map away by doing so. After this attempt Glab will turn 90° so he'll fly straight upwards.
Fly check for going straight upwards: 1d20 + 9 ⇒ (11) + 9 = 20
"Bwahaha!", Glab laughs maniacally while snatching the map from Zigzag. "You no match for hero goblins! But you want to profe you come with us tomorrow! Maybe you better then."
Fly check for hovering: 1d20 + 9 ⇒ (2) + 9 = 11
Glab then falls to the ground, not being able to maintain hovering in the air.
"I'll get you next time, Zigzag! Next tiiime!"
Fly check for hovering: 1d20 + 9 ⇒ (4) + 9 = 13
Glab then falls to the ground, not being able to maintain hovering in the air.

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Zigzag is terrified of the crazed group of Goblins and runs away leaving the map behind. I show them! he thinks to himself.
Later at the bonfire approaches the heroes, in a friendly mood this time and offers the goblins some of the cider while he tells them about their dares. "You can do any dares or all dares as much you feel you are brave."
"First dare - Dance with Squealy Nord. You ride Squealy Nord, the fearsome, the terrifying and mostmeany boar who is not being eaten by Licktoads! You must ride on his back and not be falling off! Requires ride checks.
"Second dare - Eat a Bag of Bull Slugs Real Quick. You must eat 5 yuckies in 1 minute. Requires taking fortitude saves
"After Second dare - Hide or Get Clubbed. Simple game." he says with an evil smile. Requires stealth checks
"More After Second dare - The Rusty Earbiter. You go through. Come out with ears you wins." he says with a wider smile. Requires escape artist checks. Covering yourself in grease or another slippery substance will give you a +2 to your checks.
"Four heroes 4 dares. Choose your dares. Maybe if you fail other more bigger hero do your dare for you."
Squealy Nord is a fearsome boar who lives in a muddy pit in the middle of the village, right next to the goblin baby cages. In fact, Nord is a hyperactive piglet escaped from a nearby farm. His pit itself is circular, nearly 20 feet in diameter, and just over 10 feet deep. “Dancing with Squealy Nord” requires a goblin to spend 3 rounds riding on the piglet's back. Squealy Nord is tethered for this dare, then released into the pit from a narrow corral with the mounted goblin clinging onto his back and generally screaming a lot. 3 Ride checks are required, 1 each round to stay on Nord’s back as he races about. With a failed check, the goblin is thrown. Nord's innocent willingness to consume goblin corpses frightens the superstitious goblins enough that they haven't roasted him, but he won’t actually attack living goblins. The humiliation of falling off his back is painful enough.
Bull slugs are black, wriggling slugs the size of sausages. Even among the goblins, they’re considered particularly foul-tasting and, because of the large amounts of slime they exude, difficult to chew. A covered wicker basket containing the slug bag is brought before the Goblin who accepts this dare, along with a napkin made out of a soggy leaf. The Goblin has 1 minute to eat an entire bag of bullslugs to win this dare. Eating the slugs is not a problem, even though they wriggle, taste of rotten fish, and burst with a little squeal when chewed. Eating a full bag in a minute is the hard part. There are five slugs in the bag, and successfully eating one requires a Fortitude save. Eating a slug is a full-round action (because of the squirming), and a goblin who fails a save can attempt to swallow the same slug on the following round. The Goblin gets to make 10 Fortitude Saves.
This is the goblin version of hide and seek. The dare-taker rushes off into the marsh without any weapons and attempts to find a good hiding spot (make a Stealth check to determine his success at hiding). The other goblins try to find him, and if they do, the finder is allowed to whack the previously hidden goblin with a club.
The infamous Rusty Earbiter is a hollow coil of rusty wires, barrel hoops, bent swords, and thorny branches and vines that's kept behind the Moot House when not in use. So named for the fact that it's claimed a number of goblin ears in the past. The Rusty Earbiter is both an object of fascination and fear for the Licktoads. The half-insane tinkerer who invented the thing has long since died (carried off one night by a giant bird of some sort after his first and only test of a prototype bird-attracting hat), but his legacy lives on. The other goblins cheer and hoot when one of the Goblins dared to crawl through the Rusty Earbiter, and a half-dozen eager goblins roll the 20- foot coil out from behind the Moot House with the typical number of slashed fingers and stabbed legs such a task normally brings. A Goblin who agrees to this dare must climb into one end of the Rusty Earbiter and then wriggle through it, coming out the other side. There’s no time limit to get this done, but the faster the better! Climbing through the Rusty Earbiter requires a series of 3 Successful Escape Artist checks. Roll 6 checks. (Remember +2 for grease or any other slippery substance)
Describe how you do the dare and make your rolls, (including wild empathy) and I'll describe the result for you.

Goma Gashi |

"Goma will hide. Nobody finds Goma less he wants them to!"
He'll run off into the swamp leaving his dagger and sling with Tuk Tuk and attempt to find a good hiding spot. He'll cast guidance on himself before hiding.
stealth: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Goma: "Watch the searchers so I can see them through your eyes"
Tuk Tuk: "As you wish"

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Teregem will gather up all his courage and mount the squeeling pig. Holding his ears tight the goblin yells Let her rip!
ride: 1d20 + 8 ⇒ (13) + 8 = 21
ride: 1d20 + 8 ⇒ (19) + 8 = 27
ride: 1d20 + 8 ⇒ (5) + 8 = 13

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"First goes eat!"
Glab goes to the eating contest and sits himself down. "I eat slugs", he says to Gurgle. "You also want?"
The boar snorts and sits himself next to Glab, thus answering the question affirmative.
"Then we eat together!"
Fortitude save Glab: 1d20 + 2 ⇒ (9) + 2 = 11
Fortitude save Glab: 1d20 + 2 ⇒ (6) + 2 = 8
Fortitude save Glab: 1d20 + 2 ⇒ (16) + 2 = 18
Fortitude save Glab: 1d20 + 2 ⇒ (8) + 2 = 10
Fortitude save Glab: 1d20 + 2 ⇒ (18) + 2 = 20
Fortitude save Glab: 1d20 + 2 ⇒ (2) + 2 = 4
Fortitude save Glab: 1d20 + 2 ⇒ (17) + 2 = 19
Fortitude save Glab: 1d20 + 2 ⇒ (18) + 2 = 20
Fortitude save Glab: 1d20 + 2 ⇒ (20) + 2 = 22
"I... I no feel good..." Glab nearly throws up, but manages to keep it in.
Fortitude save Gurgle: 1d20 + 3 ⇒ (15) + 3 = 18
Fortitude save Gurgle: 1d20 + 3 ⇒ (17) + 3 = 20
Fortitude save Gurgle: 1d20 + 3 ⇒ (3) + 3 = 6
Fortitude save Gurgle: 1d20 + 3 ⇒ (15) + 3 = 18
Fortitude save Gurgle: 1d20 + 3 ⇒ (15) + 3 = 18
Fortitude save Gurgle: 1d20 + 3 ⇒ (19) + 3 = 22
Fortitude save Gurgle: 1d20 + 3 ⇒ (3) + 3 = 6
Fortitude save Gurgle: 1d20 + 3 ⇒ (11) + 3 = 14
Fortitude save Gurgle: 1d20 + 3 ⇒ (19) + 3 = 22
The boar seems to have less trouble swallowing the snails. Actually Gurgle even seems to like them. While Glab holds the soggy leaf napkin against his mouth and tries to keep the snails in, he mutters something about beginner's luck to Gurgle.
---
"I now go ride!" As Glab says this, Gurgle jumps up. "No, not on you." Gurgle seems offended and snorts loudly. "Later I do! Not now. I now ride Squealy Nord. Here, you take bag and stuff."
After putting his own bag and his weapons in Gurgle's saddlebags, Glab goes to ride Squealy Nord. "I expert riding boar!", he declares. When Teregem is done, Glab will jump on Nord.
Ride check: 1d20 + 11 ⇒ (11) + 11 = 22
Ride check: 1d20 + 11 ⇒ (13) + 11 = 24
Ride check: 1d20 + 11 ⇒ (10) + 11 = 21
Nord doesn't seem to be too fond of Glab, but Glab manages to stay on the boar. "I expert! I told you so!", he declares triumphant, then moves on to the next activity.
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Walking proudly to the Rusty Earbiter, Glab decides he will win all of the activities. Then, when in front of the Rust Earbiter, he stands still. After several seconds he turns around and heads for the marsh instead. "Rusty Earbiter not special for me..."
Scary Earbiter! No way I have no ears!
When in the marsh, Glab will hide himself.
No one find me! I know marsh best. I lif here many years after bump head.
Stealth check: 1d20 + 11 ⇒ (18) + 11 = 29

Nurpuls |

Nurpuls smiled I shall eat slugs
fort: 1d20 + 3 ⇒ (6) + 3 = 9
fort: 1d20 + 3 ⇒ (8) + 3 = 11
fort: 1d20 + 3 ⇒ (18) + 3 = 21
fort: 1d20 + 3 ⇒ (13) + 3 = 16
fort: 1d20 + 3 ⇒ (5) + 3 = 8
fort: 1d20 + 3 ⇒ (16) + 3 = 19
fort: 1d20 + 3 ⇒ (10) + 3 = 13
fort: 1d20 + 3 ⇒ (2) + 3 = 5
fort: 1d20 + 3 ⇒ (20) + 3 = 23
fort: 1d20 + 3 ⇒ (14) + 3 = 17

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Glab Globber and Goma Gashi run off looking for good places to hide. They are Licktoad heroes and are familiar with every tree, the thick underbrush and ditch in the area. The other Goblins aren't stupid either, (okay maybe they are a little stupid). Six of them grab their rotting filthy clubs and chase out in search of the Goblins singing..
"You can runs,
and you can hides,
but we find you quicks,
then smash back sides!
Gobber and Goma having found excellent hiding places and go completely unnoticed. The Goblins cheer as Globber and Goma Gashi return to the bonfire victorious with gleeful expressions on their evil oversized goblin faces.

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"It easy for us. We heroes!"
After returning to the village Glab goes to reunite with Gurgle, taking his own equipment out of the boar's saddle bags and patting its ugly head. "No goblin find me in marsh!" Gurgle snorts happily.

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Next the Heroes and goblins all head towards the goblin cages where Squealy Nord's piglet pen full of slushy muck and a ill tempered Squealy Nord is tethered.
Teregem steps forward, confident that he can best the piglet hog. He climbs upon Squealy Nord and the piglet is released. Teregem starts well, holding onto the piglet as the baby hog tries to jerk the this unwelcomed rider off. Teregem holds on as he his tossed about and at the last second is tossed off the fiesty piglet and skillfully lands on his backside unhurt. The other goblins burst into laughter calling him names.
Teregem reflex save: 1d20 + 6 ⇒ (9) + 6 = 15
Zigzag taunts the four heroes, "Hahaha, you no heroes, you can't even ride piglet."

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Nurpuls unwilling to suffer the goblin's mockery strides forward, hops on the piglet and holds on tight. Squealy Nord is in a really bad mood by this time and shakes of Nurpuls immediately. Nurpuls lands in the mud unhurt.
The goblins erupt with laughter, jeering the heroes.
I wouldn't take that, the rest of you might want to step up and show those goblins why you got picked for the mission.

Goma Gashi |

"Goma ride Squealy Nord. Goma good rider!"
He'll remove his armor and cast guidance each round
ride: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
ride: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
ride: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23

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Goma, unable to stand the jeering goblin mob has had enough. He takes of his armour and the air is suddenly filled with the unmistakable flavour of magic.
The goblins eager to mock another one of their own round up Squealy Nord so that Goma can mount him. Goma climbs into position and the goblins release the piglet. Not keen to be ridden a third time Nord starts to buck and swerve, attempt to jump and contort it's body in anyway that will knock it's rider off.
Goma is too skilled and his grip to steady to be tossed off. He holds on and on and eventually the piglet starts to tire. Bored by the challenge Goma hops off, his face covered in a victorious grin.
The goblin mob, stares shocked in silence for a moment and then they start to chant, "GOMA! GOMA! GOMA! GOMA! GOMA!"

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Globber not one to let others show him up, steps into the pen to ride Squealy Nord. The other goblins get very excited at the chance to see more tumbling and a perhaps even an injury!
Globber whispers something into the tied up little piggy's ear. Squealy Nord clearly doesn't seem to be impressed by whatever Globber said but the Goblin has no idea his charms didn't work on the piglet.
The baby hog is released and starts to buck and oink. Globber thinking the little piggy is under his influence goes so far as to stand up barely balancing atop the furious hog. Squealy Nord tries and tries but he cannot shake the goblin. Having conquered the piggy Globber jumps off doing a flip in mid air for effect sending mud flying in every direction as he lands in a neat bow.
The Goblin mob goes wild and carries the four heroes back to the bonfire, confident in the heroes ability to bring them more fireworks for exploding burning booming celebrations.

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Teregem looks at the pig and places his hands on two small vials under his cloak, Next time piggy, I make sure you no buck me off. A wicked smile crosses his face as he watches the rest of the heros take thier turns, cheering with the other goblins.

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After all the riding and hiding heroes are famished and eagerly head back to the bonfire hoping that some of the roasting rabbits are still uneaten. What they find instead is that Zigzag has brought them wicker baskets containing bull slugs. He says "This be food of heroes, if you can eat these you true heroes and no outside or inside power stop you. So, you real heroes or not?"
Nurpuls and Glab are thoroughly annoyed with the interfering goblin and are ready to do this last dare to put him in his place. The others however doesn't trust Zigzag one bit and refuse the baskets.
The heroes see that the bull slugs are black, wriggling slugs the size of sausages. Even among the goblins, they’re particularly foul-tasting and, because of the large amounts of slime they exude, difficult to chew.
Nurpuls and Glab are joined by Gurgle and once the signal is given the three heroes start to devour the slugs even though they wriggle, taste of rotten fish, and burst with a little squeal when chewed. Not as stupid as Zigzag hoped they would be, they are careful enough to spit out the slugs' mildly poisonous slime bladders.
When the call to stop is sounded Nurpuls and Glab have just finished five slugs and Gurgle in his enthusiasm has eaten six!
The onlooking goblins are amazed that the heroes have completed this disgusting task.

Goma Gashi |

"I tired of Zigzag say we not be heroes. Maybe Zigzag should eat slugs now! Hold him down!"
Goma will grab the basket and the biggest slimiest slug he can find, advancing on Zigzag with a manic grin on his face.

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"Hyacka!" Glab jumps on top of Zigzag. As he tries to hold Zigzag down, Glab's eyes roll in their sockets, "Snail taste gooood!"

Goma Gashi |

damn, I was hoping he'd clench his jaw and Goma would have to resort to stuffing them up his... well never mind :-)

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Glab jumps on top of Gurgle and lets the boar run in circles around Zigzag and Nurpuls. "Haha! You go Earbiter, coward!", he laughs maniacally and throws his hands up in the air.
But I no Earbiter! I no lose ears!