WR Murk Water Misfits (DW) (Inactive)

Game Master wicked_raygun


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Since you were in town, and it would have been relatively easy to do so, I assume each of you picked up a hooded lantern.

Shyff tells Shrike that Madam Sylvia was after a particular herb: white moss. The ranger paled, as there is only a single place where one could reliably find fresh white moss. And that took someone not only through kobold territory, but nearly into the Blights.

And all citizens knew not to go that far. Because that is where the vile, merciless frogmen lived.

The journey was difficult at night but manageable. Few people knew the Dread Swamp as well as Shrike the Ranger. Thelian noticed an apple tree at one point, and the band of adventurers took their fill.

With haste and worry, the band traveled through the night. They only rested briefly in the morning before trudging on. With luck they could make the edge of the Blights by nightfall, since Shrike knew a shortcut.

But with haste came a slight dulling of the senses. Even as hardy and stalwart as they were, the heroes were still mortal. And while Kadasa kept an eye out for danger, and managed well -- even side-stepping a troll at one point -- she eventually slipped.

***

The first sign of danger was a dramatic one, when suddenly the water at their ankles burst into flames.

Everyone roll me a Defy Danger. It should probably be with DEX, but if you can figure out a creative way to use another ability feel free. And please narrate what you do.


Defy Danger: 2d6 + 2 ⇒ (6, 5) + 2 = 13

Shrike is leading the way when he catches a whiff of something wrong--Wraith at his side also sniffs suddenly. When the water bursts into flame, the ranger reacts quickly, diving directly away from the rest of the group into a roll that brings him back to his feet. His cloak absorbs most of the impact with the water, and though his outer garment is now heavy with dripping swamp, Shrike himself is more or less unaffected. "Eyes open!" he shouts, looking about for the source of the threat.


Inactive

Defy Danger: 2d6 + 2 ⇒ (3, 5) + 2 = 10

Reflexes rarely betray Thelian. He dives to the side, covering his head with his hands, face down into the mud, yet again cursing his life. The explosion barely grazes his cloak.
Thelian immediately jumps up, looking for whoever did this, with his spear ready to strike.


Elf Bard 1 [HP 19/19 | AC 1 | XP 2/8] [STR -1 | DEX +0 | CON +1 | INT +1 | WIS +0 | CHA +2]

Shyff, startled out of a travelling stupor unleashes a bowelshakingly low blast of soundwaves from deep in his chest to extinguish the fire.

Maybe CON, to sustain a sufficiently low frequency at a sufficiently high intencity?


Female Human Initiate 1.2 | HP 18/21 | Armor 0 | Damage 1d10 | Str +0 Dex +2 Con +1 Int +0 Wis +1 Cha -1

Kadasa tries to roll away from the flames, but it seems her foot is caught on a root.

Defy Danger: 2d6 + 2 ⇒ (2, 2) + 2 = 6
This doesn't bode well.


Elf Bard 1 [HP 19/19 | AC 1 | XP 2/8] [STR -1 | DEX +0 | CON +1 | INT +1 | WIS +0 | CHA +2]

Forgot my roll

Defy Dange +CON: 2d6 + 1 ⇒ (2, 3) + 1 = 6

aaaand I'm marking XP


Gonna roll for Wyla to keep things moving.

Wyla DEX: 2d6 ⇒ (3, 4) = 7

Kadasa and Skyff cannot quite get away or endure the sudden burst of flames.

Kadasa Damage: 1d6 - 2 ⇒ (1) - 2 = -1; 0
Shyff Damage: 1d6 - 2 ⇒ (1) - 2 = -1; 0

But luckily the flames were weak, and didn't quite burn them.

Wyla, either take (1d6-2) damage or become Shaky (-1 to DEX checks). The damage is not affected by armor.

***

The ankle-deep water itself is now aflame, and the heroes can see 5 eel-like creatures in the water.

What do you do?


Inactive

Hack and Slash?: 2d6 + 2 ⇒ (5, 3) + 2 = 10 If the move is needed, then I deal 1d10 + 1 ⇒ (8) + 1 = 9 damage and avoid their attack.

Thelian pokes his spear into one of the creatures, checking what will they do.


Thelian handily skewers one of the creatures.


Shrike quickly draws his bow, nocks an arrow, and fires at one of the nearest eels, while Wraith pounces on the same, snarling and wild.

Volley: 2d6 + 2 ⇒ (1, 4) + 2 = 7 I'll take what I can get. The water makes it hard to aim for a good spot, and reduces the arrow's force before impact.
Damage?: 1d8 + 2 - 1d6 ⇒ (7) + 2 - (1) = 8


Female Human Initiate 1.2 | HP 18/21 | Armor 0 | Damage 1d10 | Str +0 Dex +2 Con +1 Int +0 Wis +1 Cha -1

Kadasa springs forward and strikes one of the eels soundly on the head with a heel stomp. "I don't know if these things could cause that sort of explosion."
Punch: 2d6 + 2 ⇒ (1, 5) + 2 = 8
Damage: 1d10 + 1 ⇒ (9) + 1 = 10, 2 piercing


Elf Bard 1 [HP 19/19 | AC 1 | XP 2/8] [STR -1 | DEX +0 | CON +1 | INT +1 | WIS +0 | CHA +2]

Shyff shakes the flames from his robes and armour before drawing his rapier. He approaches one of the eels and thrusts clumsily

"I'm not exactly the best at this type of work!"

Hack and slash w/ precise rapier +DEX: 2d6 + 0 ⇒ (6, 6) + 0 = 12

damage: 1d6 ⇒ 2

Seeing his blow land true, Shyff starts thrusting over and over, opening himself to the eel's attack to deal more damage.

bonus damage: 1d6 ⇒ 6


Shrike, Kadasa and Shyff manage to destroy their targets. The strange eels being impaled, pummeled and stabbed respectively.

1 Eel left. I'm going to have Wyla take damage since she didn't respond.

Burning Touch: 1d6 - 2 ⇒ (3) - 2 = 1 This goes through armor.

The eel being heedless of the death of its kin, sprays a mucous on Wyla that ignites as soon as it hits the air. But Wyla manages to mostly shake off the flames.

Everyone is up again.


Inactive

Hack and slash: 2d6 + 2 ⇒ (5, 4) + 2 = 11 Two good combat rolls one after another. It's too good to be true. Oh, well. I deal 1d10 + 1 ⇒ (7) + 1 = 8 damage and avoid the eel's attack.

Thelian thrust his spear into the last creature, being especially careful after it burned Wyla.


Thelian's spear skewers the last eel.

Would someone perhaps like to spout lore about these creatures?


Inactive

Spout lore: 2d6 ⇒ (5, 4) = 9 Never hurts to try.


Female Human Initiate 1.2 | HP 18/21 | Armor 0 | Damage 1d10 | Str +0 Dex +2 Con +1 Int +0 Wis +1 Cha -1

Kadasa scorches her heel slightly on the eel's burning skin, but she shrugs it off as a minor burn. "Well, that was different."

I should've taken some damage from that exchange.
Burning Touch: 1d6 - 2 ⇒ (5) - 2 = 3


Elf Bard 1 [HP 19/19 | AC 1 | XP 2/8] [STR -1 | DEX +0 | CON +1 | INT +1 | WIS +0 | CHA +2]

me too

damage taken: 1d6 - 2 ⇒ (1) - 2 = -1;0

Shyff wades through the swamp muck. Scouring the surrounding area for anything useful or valuable. Signs of where to pick up the trail again.

discern realities: 2d6 + 0 ⇒ (3, 1) + 0 = 4 ruh roh!


Thelian wrote:
[dice=Spout lore]2d6 Never hurts to try.

Thelian knows that the slimy monsters make good ingredients for fire-resistant gear. You recover the 5 fire eel corpses and place them in a sack for later. Monsters that also act as loot. I love this game.

Shyff does a little exploring of the immediate area, but doesn't notice anything particularly interesting or valuable about it. Don't forget to take 1 XP, Shyff.


You guys have a bard who can heal some of your damage with some rolls, so you could press on. You could also make camp to recover some HP.


Elf Bard 1 [HP 19/19 | AC 1 | XP 2/8] [STR -1 | DEX +0 | CON +1 | INT +1 | WIS +0 | CHA +2]

Thanks, I did forget to take that XP

"Is anyone hurt? Let's get out of this muck and I'll tend to your wounds." Shyff says, before finding some dry ground.

"We shouldn't stay long, but I can't make heads or tails of this swamp... "

Gesturing to the Ranger "Let's put that filthy beast to use then? See if it can pick up a trail.... oh, and the Wolf should go too!" He says sharply


Female Human Initiate 1.2 | HP 18/21 | Armor 0 | Damage 1d10 | Str +0 Dex +2 Con +1 Int +0 Wis +1 Cha -1

Kadasa shakes her head."It's nothing that won't heal. We should continue onwards. The herbalist is likely in worse straits than we."


Inactive

"They didn't bite or burn me"

"We should move," Thelian echoes Kadasa.


Moving on...

The companions continue their journey and find a mangrove with a semi-pleasant scent in the air. Shyff recognizes this scent to be white moss and smoke.

There looks to have been some sort of battle here, including scorch marks from some sort of fire.

I'll need some Discern Realities checks. And feel free to make any other checks you deem pertinent.


Inactive

Discern Realities: 2d6 ⇒ (3, 5) = 8 What should I be on the lookout for?

Thelian peers into the surroundings. "Be careful. Whoever did this might still be around."


Thelian frowns as he finds a broken dagger blade covered in a dry, yellow substance that he immediately identifies as Frogman blood.

He tells the others.

What do you do?


Shrike frowns at the discovery, and looks to Wraith before nodding. "Something happened here. I need to look for tracks, and see if we can't find more."

Discern Realities: 2d6 + 1 ⇒ (4, 2) + 1 = 7
Hmm. I'd love to know what happened here recently.


Shrike can easily see the remnants of a battle that took place here. Perhaps the Frogmen attacked Madam Sylvia and her band here. He also finds a possible trail.

I'll roll your Hunt and Track here to move things along as its the next logical step.

Hunt and Track: 2d6 + 1 ⇒ (2, 1) + 1 = 4

Oh, boy. Shrike you gain 1 XP, and something bad happens that I will keep in my back pocket for now.

Shrike and the others continue along the trail, following as best they can. But the Dread Swamp is often cruel and unpredictable and today is no exception. They would have lost the trail completely if not for a sudden gruesome discovery.

A corpse--a recognizable one. Happy Jack--a good, solid fellow from Murk Water. And one who had been kind to each of the adventurers at one point or another. One quick to laugh and smile, and always willing to aid a neighbor in need.

He was a large, strong man. And no stranger to the Dread Swamp. And to see him now hanging by a rope from a tree, with his entrails falling out of a large cut from his abdomen--it is a grisly and disheartening sight.

The only upside is a cave opening nearby. If there are any survivors, that cave would be it.

What do you do?


Inactive

"Poor guy."

Thelian cuts the rope, carefully lowering the body on the ground.
"Did they hang him for intimidation? Doesn't matter, we must go inside, Madam Sylvia's probably in there. Not sure if she's alive, after what we've seen."

He comes closer to the cave, peeking inside.


Shrike shakes his head and casts a sharp look at Thelian. "Doesn't matter? Everything matters out here. Any little thing can kill you, or hurt you and leave you to die, or slow you down so you run out of food and clean water. Happy Jack knew that, and here he is. Don't ignore the dangers of the swamp, Thelian. Your spear won't save you from everything." So saying, Shrike moves forward and once more begins examining the wounds.

Discerning Realities Again: 2d6 + 1 ⇒ (6, 4) + 1 = 11
Uh. All I really wanted to know was how did Jack die, what kind of weapon was used judging by the wound. Maybe what's about to happen, or what I should be on the lookout for? I didn't expect Shrike to become a skilled forensic investigator.

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