Ustalav introduction campaign (Inactive)

Game Master Browman

Life in neither easy or fair in Ustalav, will the players attempt to ease the suffering of many or join the ranks of those exploiting the masses for their own gain?

Spreadsheet

See Campaign Info for quick summary


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By the time the clerics reach Silvam, everything is packed up for the night. One less booth is being disassembled. Many seem to have left the village, most of those who stayed are in the tavern.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

"It looks like we'll be doing some carousing." Calistria gives Hailey a one-armed hug. "Come on, let's see if we can't find our vendor."

Saying that, Calistria leads the way into the tavern. Though she does pass by the one booth being disassembled to ensure that it isn't the carver they seek.

Perception check on the booth: 1d20 + 4 ⇒ (7) + 4 = 11

Diplomacy check to gather information on the carver in the tavern: 1d20 + 6 ⇒ (10) + 6 = 16


Antal recognizes you and tells you. "i know the man you seek. Vladov left about an hour ago, his cousin lives a couple hours north of here. I think he was planning on spending the night there."


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NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Rois leaves the baron dissatisfied, Damn Ustalavians...always taking their safety for granted. Do they not realize that Lastwall is all that stands between them and the return of that cursed Litch King? We are so close to the border, you can almost hear the screams of the dying heroes. If this little town falls, Lastwall will be surrounded and all will be lost.

When the party reaches the tavern, Rois is still mulling things over. Then, he announces quietly. "I do not feel that the baron is doing enough. Will someone stay here with me to help shore up the town's defenses?"

I do hope Voryn agrees to stay. He knows the town best...who we can trust. He would be a valuable asset to what I have planned.

I actually don't have a plan, just yet


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

"Thank you." Calistria says to Antal. "I do appreciate your help. I wonder if anyone bought any carvings from him today? I'd like to see one."


"his work is popular, but I don't know of anyone specific who bought from him today."


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

"I'll stay with you Sir Rois, and help with whatever needs done."


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Calistria turns to the room and raises her voice.

"Hello! I heard there was a lovely carver named Vladov in town today selling his work. I missed the chance to buy from him but I'm willing to trade to get one of his pendants. If anyone has one, I will trade a kiss, from me, for it."

I'll use Bit of Luck on myself again here.

Diplomacy to be winsome and kissable: 1d20 + 6 ⇒ (7) + 6 = 13
Diplomacy to be winsome and kissable take 2: 1d20 + 6 ⇒ (11) + 6 = 17

The second roll. Whew!

Channel Energy uses left: 4
Bit of Luck uses left: 2


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

Swift looks slightly downcast. He doesn't want to risk Calistria getting into any harm. He might also have a small, innocent, playful crush on her.

"It's been so long since I've been in the company of such interesting women... One almost forgets what being human is like. I'll make sure to keep my emotions in check. Attachment to someone or something inevitably leads to the pain of their loss. I must judge if I am ready to attach myself to these people..."

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

While the girls and Swift are in town, Garekk stays with Sir Roice. This has all the makings of a disaster... "Sir Roice... you are the most militarized among us. I am very unsettled about all this. What are your thoughts? What do you think our next move should be? I don't want to anger the Baron, but can not sit back and do nothing."

-Posted with Wayfinder


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

"I am in full agreement, Garekk. But, like the Baron, forming a true militia will panic the citizens and get them killed...either by the undead or each other...untrained men with weapons will use them even if there is not an enemy in their midst."

He then looks around and surveys the tavern, "We do not want to raise a panic but we do need to fortify the town while keeping the baron unawares. Our best bet, I think, is to collect a favor from the barkeep. He has seen firsthand how we helped the village when it was in need. This tavern is the center of the community and can become a safe place for the citizens when the undead attack. But first, we will need his permission, and his aid."


Gregor pokes his head out from the kitchen, "I bought an amulet for my new child priestess, if you would bless the child i would be happy to give it to you."


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Oh no. Undead vampire baby here we go!


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Calistria smiles brightly.

"Even better!" she exclaims.

For a moment, she considers offering the blessings of two clerics instead of one but she realizes Hailey's blessing might not be well received.

"We should do it outside under the stars if we can, please? The Starsinger's blessings are best laid there than indoors."


Gregor takes Calistria across the road to his small house. The child and wife are soon outside with them. Calistria's blessing is quick but leaves the villagers happy and Gregor hands her the amulet he bought.

Visually it appears to be similar but a different pattern than the ones you have seen before and is about 25% bigger.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

[ooc] oh yea... i see this going very poorly. Like Roice said. undead baby vamps... *shiver*[/b]

"I will go along with what ever you have in mind, Sir Roice." Garekk says, clapping him on the shoulder.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

I want to know how much the people seem to like and agree with the baron's policies. How likely are they going to do something that goes against the baron's wishes?

knowledge local: 1d20 + 5 ⇒ (16) + 5 = 21


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Calistria is proud to ask Desna to place the baby, wishing the child the freedom to choose the path her life will take and the wisdom to make wise decisions on that road.

Once she has the amulet, she offers it to Hailey for examination.

Calistria will also use a Channel Energy charge during the blessing, to hopefully heal any minor afflictions or after-birth effects either mother or baby are suffering.

Channel Energy uses left: 3
Bit of Luck uses left: 2


Sir Rois Grave wrote:

I want to know how much the people seem to like and agree with the baron's policies. How likely are they going to do something that goes against the baron's wishes?

[dice=knowledge local]1d20+5

The baron is well liked by the people, he doesn't interfere in their lives, taxes are low and problems like the bandits you guys dealt with are solved quickly. At the same time he is considered to be harsh but fair in his judgements of any crimes. The people are unlikely to support any plan that goes against the Baron.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey begins by using Detect Magic on the amulet.


No magic in this amulet.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey will then attempt to study the amulet's symbol.

Knowledge: Arcana: 1d20 + 7 ⇒ (18) + 7 = 25


As will Calistria, from a more religious side of things.

Knowledge (Religion): 1d20 + 4 ⇒ (8) + 4 = 12


The symbol is an arcane mark carved into wood. You don't know who this specific mark indicates. the spell arcane mark cannot create a carved symbol


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft
Browman wrote:
The symbol is an arcane mark carved into wood. You don't know who this specific mark indicates. the spell arcane mark cannot create a carved symbol

Just to clarify, the symbol is a carved arcane "mark", not Arcane Mark the spell. But, the symbol does signify some sort of possession - like a wizard's calling card? We just don't know whose calling card it is...


LibraryRPGamer wrote:
Browman wrote:
The symbol is an arcane mark carved into wood. You don't know who this specific mark indicates. the spell arcane mark cannot create a carved symbol
Just to clarify, the symbol is a carved arcane "mark", not Arcane Mark the spell.

This part is true. It could be like a wizards calling card, or just a cool symbol someone decided to carve, or anything in between.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Quite so, or Detect Magic would have revealed the magic left behind from Arcane Mark.

"There's no magic here, Sister Callie, if I can take to calling you that. I'd suggest that this is a sign that the magician is claiming this area, or these people as his . . . or that baby! Could that be his true target?"


Browman wrote:
LibraryRPGamer wrote:
Browman wrote:
The symbol is an arcane mark carved into wood. You don't know who this specific mark indicates. the spell arcane mark cannot create a carved symbol
Just to clarify, the symbol is a carved arcane "mark", not Arcane Mark the spell.
This part is true. It could be like a wizards calling card, or just a cool symbol someone decided to carve, or anything in between.

But is the symbol is unique to one specific individual? Or, do we not have any idea?

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Hmmm... getting weirder and weirder.. I am assuming no one wants to go the "Couple hours north" to question the carver, so what is next?


LibraryRPGamer wrote:
Browman wrote:
LibraryRPGamer wrote:
Browman wrote:
The symbol is an arcane mark carved into wood. You don't know who this specific mark indicates. the spell arcane mark cannot create a carved symbol
Just to clarify, the symbol is a carved arcane "mark", not Arcane Mark the spell.
This part is true. It could be like a wizards calling card, or just a cool symbol someone decided to carve, or anything in between.
But is the symbol is unique to one specific individual? Or, do we not have any idea?

You don't know.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Just had a thought - are there any local superstitions about the festival (or, the time of year for the festival)? Maybe the season could give reason to the timing of the attack.

Know Local: 1d20 + 5 ⇒ (17) + 5 = 22


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

"That nickname is utterly delightful." Calistria says with a grin. "Now, let's go gather the boys and see what the next plan is. Do we travel to see the carver or wait here in town for something to happen? I'm in favor of seeing the carver. Then again, I'll always pick the path with motion instead of sitting."


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Garekk wrote:
Hmmm... getting weirder and weirder.. I am assuming no one wants to go the "Couple hours north" to question the carver, so what is next?

welcome to Ustalav. We recommend you check out our welcome centre where we explain the valid reasons why we are a paranoid suspicious bunch. The first 3 hours should cover things that go bump in the night and kill you we thank you for your patience as we replace our staff that died in a werewolf attack last week. Please no sorceror or wizards, thank you and have a nice stay in our gloomy nation


You don't know of any weird beliefs about this day.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Well, shows what happens when you assume.. ASS out of U and ME lol

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"I admit, I'm merely making an assumption. This could mean anything. The only way we can be sure is to speak with the carver. So I suggest we collect our men and go.
"But part of me, just a part, is worried about the baby. I know I shouldn't be, but I am, just a touch."


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft
Browman wrote:
Garekk wrote:
Hmmm... getting weirder and weirder.. I am assuming no one wants to go the "Couple hours north" to question the carver, so what is next?
welcome to Ustalav. We recommend you check out our welcome centre where we explain the valid reasons why we are a paranoid suspicious bunch. The first 3 hours should cover things that go bump in the night and kill you we thank you for your patience as we replace our staff that died in a werewolf attack last week. Please no sorceror or wizards, thank you and have a nice stay in our gloomy nation

FANTASTIC!!!!

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]
Sir Rois Grave wrote:
Browman wrote:
Garekk wrote:
Hmmm... getting weirder and weirder.. I am assuming no one wants to go the "Couple hours north" to question the carver, so what is next?
welcome to Ustalav. We recommend you check out our welcome centre where we explain the valid reasons why we are a paranoid suspicious bunch. The first 3 hours should cover things that go bump in the night and kill you we thank you for your patience as we replace our staff that died in a werewolf attack last week. Please no sorceror or wizards, thank you and have a nice stay in our gloomy nation
FANTASTIC!!!!

HAHAHAHAHHA I didnt see any of this earlier, but its great!


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Calistria smiles warmly and places her hand on Hailey's shoulder.

"That is a sweet thing to worry about." she says, feeling pride and love for her new friend. "If you wish, you can go with the fellows to the carver and I will stay here to guard the baby. Your expertise will be needed there more than mine."


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

What do us men think about talking to the barkeep about turning the tavern into a safe house?

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Forgive my intrusion since Hailey's not there, but wouldn't the church be wiser?

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey is horrified at herself, and tries to control the strange sensations within her from Sister Callie's touch. She looks at her, but says nothing.

What is this feeling? So sudden and unwelcome? What is this warmth? This kindness for a baby who is not going to be a wizard, a sorcerer, or even a bard. Why waste my energy on concern for . . . yet it is there. No, this is inappropriate. I'm here to do serious work. Only those who prove themselves through discipline and study . . . but what about sorcerers? They don't do anything worthwhile to gain their power and yet they are undeniably welcome in Nethys' flock. You've been out of church and away from the libraries and discussions and debates far, far too long. Focus yourself. Cold as ice, wise and knowledgeable. There is no room for tenderness. You have a job to do! Get yourself to that church and write your letter. Petition for the Archbishop to send more experienced men, or better yet, women, down here because this more than you can handle on your own. I do not want my heart to grow three sizes today!

Hailey stops and looks at Sister Callie, fighting to freeze the unwelcome growing warmth of love for this baby.

"Yes, Sister Callie, guard the child. That is best. Before we go, I have something I must do. I was sent to report my findings. I must do that. It won't take long. Excuse me. I'll be back within an hour."

She leaves, heading directly for the church.


The church is empty but unlocked.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Calistria speaks with the child's mother, offering to help her with the baby and household chores in exchange for a bit of floor to sleep on for the night.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey searches for paper that the priest would not mind her using, and a pen and ink.


Calistria the Courier wrote:
Calistria speaks with the child's mother, offering to help her with the baby and household chores in exchange for a bit of floor to sleep on for the night.

so it is agreed


Hailey Besh wrote:
Hailey searches for paper that the priest would not mind her using, and a pen and ink.

You find all you are looking for in a small room at the back of the church.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Tavern or church.. either is good. they both have pros and cons. Easier to fortify the church, but we have company and help at the tavern..

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

If Hailey finds any papers that the priest wouldn't mind her using, and ink and a pen, she will write down everything that has happened that would interest the church of Nethys, starting from the birth of the baby and ending with the intention of going to investigate the carver after this letter is completed.

"I request," she writes, "additional researchers who are greater in power than I am. From what I've seen here, there is strong evidence that great magic is at work which bears further scrutiny. I also confess to a certain . . . corruption in me. I am starting to care, ever so slightly, about the town and its residents. I know this is improper. It must displease him so. But I fear I may be too close to the situation and thus losing my impartiality. Are there any prayers or meditations I can try to refocus myself solely on the task at hand? Gratefully yours, Archbishop, Sister Besh."

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Token 1,000th post. Sorry guys, had to!

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